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Transparent Voter Suppression by GOP

Alabama
Arizona
Arkansas
Florida
Georgia
Illinois
Indiana
Kansas
Maryland
Michigan
Mississippi
Nevada
New Hampshire
New York
North Carolina
North Dakota
Ohio
Pennsylvania
Texas
Virginia
Wisconsin
National
"I don't want everybody to vote... As a matter of fact our leverage in the elections quite candidly goes up as the voting populace goes down."
-Paul Weyrich, co-founder of Heritage Foundation and ALEC, 1980
“Look, if African Americans voted overwhelmingly Republican, they would have kept early voting right where it was,” Wrenn said. “It wasn’t about discriminating against African Americans. They just ended up in the middle of it because they vote Democrat.”
-Carter Wrenn, Republican consultant in North Carolina
“There's a lot of liberal folks in those other schools who that maybe we don't want to vote. Maybe we want to make it just a little more difficult. And I think that's a great idea.”
-Cindy Hyde-Smith, Republican Senator of Mississippi, 2003
Seeking more examples, if you have them.
Get out and vote. https://www.vote.org/
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Recruiting Round-Up: Early Signing Day Edition

Gonna do something a little different for today- Instead of doing a follow-up of the day prior, I’m going to keep updating this post throughout the day with commitments as they come in (Probably will update every 10mins or so).
Air Force: NR LB SirVocea Dennis (Syracuse, NY/Christian Brothers Academy/The Peddie School)
Alabama: 4* S Jordan Battle (Fort Lauderdale, FL/St. Thomas Aquinas), 5* OT Evan Neal (Okeechobee, FL/Okeechobee/IMG Academy), 5* RB Trey Sanders (Port St. Joe, FL/Port St. Joe/IMG Academy)
Primary Recruiter (Battle): Joe Pannunzio
Primary Recruiter (Neal): Brent Key
Primary Recruiter (Sanders): Tosh Lupoi
Arizona: 4* CB Bobby Wolfe (Houston, TX/Madison)
Arizona State: 4* DE Stephon Wright (Los Angeles, CA/Cathedral)
Primary Recruiter: Antonio Pierce
Arkansas: 3* CB Gregory Brooks Jr. (Harvey, LA/West Jefferson)
Primary Recruiter: Ron Cooper
Arkansas State: NR CB Amir Howard (Citra, FL/North Marion/Fort Scott CC), NR DT Aaron Donkor (Roswell, NM/New Mexico Military Institute), NR OG Ernesto Ramirez (Norwalk, CA/Cerritos College), NR DE Kailon Davis (Reserve, LA/East St. John/Independence)
Auburn: 4* DE Derick Hall (Gulfport, MS/Gulfport), 3* RB DJ Williams (Sebring, FL/Sebring)
Primary Recruiter (Hall): Marcus Woodson
Primary Recruiter (Williams): Tim Horton
Ball State: NR WR Jerwuan Thomas (Huntsville, AL/Virgil Grissom School)
Baylor: 3* TE Sam Snyder (Orange Park, FL/Fleming Island), 4* ATH Peyton Powell (Odessa, TX/Permian), 3* OG Davis DiVall (Bridgton, ME/Bridgton Academy), 3* WR Jaylen Ellis (Round Rock, TX/Cedar Ridge)
Primary Recruiter (Snyder & DiVall): Evan Cooper
Primary Recruiter (Ellis): Shawn Bell
Boise State: 3* WR Shea Whiting (Houston, TX/Alief Taylor)
Primary Recruiter: Eric Kiesau
Boston College: 3* S Connor Grieco (Montvale, NJ/St. Joseph Regional), 3* CB Josh DeBerry (Warren, MI/De La Salle Collegiate), 3* DT Mike Ciaffoni (Sudbury, MA/Sudbury-Lincoln Regional)
Primary Recruiter (Grieco): Anthony Campanile
Primary Recruiter (DeBerry): Bill Sheridan
Primary Recruiter (Ciaffoni): Jim Reid
Bowling Green: 2* DE Andrew Bench (Genoa, OH/Genoa Area), 3* CB Davin Wilson (Moreno Valley, CA/Rancho Verde), NR WR Jake Rogers (Medina, OH/Highland), NR OG Christopher Oliver (Erie, PA/Cathedral Prep), [3* WR Tyrone Broden[(https://247sports.com/PlayeTyrone-Broden-46055265) (West Bloomfield, MI/West Bloomfield), NR DT Blaine Spires (Youngstown, OH/East), NR ATH Brennan Spiess (London, OH/London), NR ATH Davion Daniels (Hubbard, OH/Hubbard), NR S Jajuan Hudson (Camden, NJ/Camden), NR DE Dawan Martin (Youngstown, OH/East)
Buffalo: 2* DT Ronald McGee (Sumter, SC/SumteHighland CC), NR DT CJ Bazile (Bayonne, NJ/Bayonne), MR RB Larry Robbins (Miami, FL/Northwestern), 2* DE Georell Kidd (Miami, FL/Northwestern), NR OG Caelan Shepard (Annapolis, MD/Broadneck Senior), NR TE Tyler Stephens (Leavittsburg, OH/Labrae), 2* OT Anthony Laudicina (Wayne, PA/Radnor)
Cal: 3* CB Jaylen Martin (Corona, CA/Eleanor Roosevelt)
Primary Recruiter: Gerald Alexander
Charleston: NR RB Felix Nembhard (Homestead, FL/South Dade)
Charlotte: NR WR Quinton Patten (Blythewood, SC/Blythewood), 3* CB Bryson Whitehead (Cornelius, NC/William Amos Hough), NR OT Yontez Jarrell (Jacksonville, FL/Ed White), 2* TE Rhett Read (Jewett, TX/Leon/Blinn College), NR CB Solomon Rogers NR CB Solomon Rogers (Rolesville, NC/Rolesville)
Central Michigan: 3* CB Ormondell Dingle (Detroit, MI/Cass Technical), 3* ATH Kyron McKinnie-Harper (Detroit, MI/Cass Technical), 3* CB Dishon McNary (Dallas, GA/East Paulding/Independence CC)
Cincinnati: 3* WR Ja’Quan Sheppard (Zephyrhills, FL/Zephyrhills)
Clemson: 3* OT Kaleb Boateng (Fort Lauderdale, FL/Fort Lauderdale), 4* DT Tyler Davis (Apopka, FL/Wekiva)
Primary Recruiter (Boateng): Robbie Caldwell
Primary Recruiter (Davis): Todd Bates
Colorado: NR DT Janaz Jordan (Hampton, VA/Bethel/Hinds CC), 3* LB Marvin Ham (Bellevile, MI/Belleville), 3* CB KJ Trujillo (Orange, CA/Orange Lutheran)
Primary Recruiter (Trujillo): Darrin Chiaverini
Colorado State: 3* CB Caleb Blake (Orlando, FL/Bishop Moore Catholic), 2* OT Alex Azusenis (Powell, OH/Oletangy Liberty), NR CB Andre Neal (Owings Mills, MD/New Town/College of San Mateo), 3* WR Dante Wright (Navarre, FL/Navarre), 3* WR Ty McCullouch (Moreno Valley, CA/Rancho Verde)
Primary Recruiter (Wright): Joe Cox
Primary Recruiter (McCullouch): Ronnie Letson
East Carolina: 3* CB Juan Powell (Atlanta, GA/Douglass)
Eastern Michigan: 3* WR DeAnthony Ball (Atlanta, GA/Carver), 3* LB Brandon Burks (Pickerington, OH/Pickerington Central/Butler CC), 2* LB Charles Brown Jr. (Edgewood, MD/Edgewood)
FAU: 3* TE Rahmod Smith (Homestead, FL/Homestead), 3* S Dwight Toombs II (Port St. Lucie, FL/St. Lucie West Centennial), NR WR Adrian Bryant (Visalia, CA/College of the Sequoias)
FIU: 2* K Tommy Heatherly (Grove, OK/Grove/Northeastern Oklahoma A&M), NR DE Ty Danzy (Anderson, SC/Westside), NR OT Julius Pierce (Sanford, FL/Seminole)
Florida: 4* OG Deyavie Hammond (Lakeland, FL/Lakeland), 4* DE Lloyd Summerall (Lakeland, FL/Lakeland), 4* TE Keon Zipperer (Lakeland, FL/Lakeland)
Prmary Recruiter (Hammond & Zipperer): Larry Scott
Primary Recruiter (Summerall): Todd Grantham
Florida State: 3* DT Malcolm Ray (Miami, FL/Miami Carol City), 3* CB Jarvis Brownlee (Opa Locka, FL/Miami Carol City), 4* S Raymond Woodie III (Tallahassee, FL/Florida State Univ. School)
Primary Recruiter (Ray & Brownlee): Telly Lockette
Primary Recruiter: Raymond Woodie
Fresno State: 3* CB Deven Jarvis (La Puente, CA/Bishop Amat), 3* LB Devonta Bridges (Rialto, CA/William Amina Charter), 3* RB Peyton Dixon (Reno, NV/Bishop Manogue), 3* WR Joshua Kelly (Fresno, CA/San Joaquin Memorial), 3* ATH Levelle Bailey (Sacramento, CA/Luther Burbank)
Primary Recruiter (Jarvis): Ryan Grubb
Georgia: 4* QB Dwan Mathis (Belleville, MI/Oak Park), 5* LB Nakobe Dean (Horn Lake, MS/Horn Lake), NR QB Stetson Bennett IV (Blackshear, GA/Pierce County/Jones County JC)
Primary Recruiter (Mathis): James Coley
Primary Recruiter (Dean): Dan Lanning
Georgia Southern: NR LB Caree Collier (Augusta, GA/Aquinas), NR OG Verneal Henshaw Jr. (Bunnell, FL/Flagler-Palm Coast)
Georgia Tech: 2* DT Joseph Appiah Darkwa (Dusseldorf, Germany), 3* WR Ahmarean Brown (Tampa, FL/Jefferson)
Hawaii: NR LB Tauivi Ho Ching (Tafuna, American Samoa/Tafuna/Mt. San Antonio College)
Houston: 3* DE Taures Payne (Hoover, AL/HooveNorthwest Mississippi CC), 3* OT Rodquice Chaney (Houston, TX/Alief Elsik)
Howard: 2* OT James Prince (White Plains, NY/Archbishop Stepinac)
Idaho: 3* RB Kiahn Martinez (Aurora, CO/Regis Jesuit), 3* WR Camren Thomas (Los Angeles, CA/Hawkins), 2* DT Vei Tomasi (Oakland, CA/Fremont/Laney College), 2* RB Nick Romano (Meridian, ID/Rocky Mountain), 2* LB Tanner Brooks (Mead, WA/Mt. Spokane), 2* LB Austin Holt (Palatka, FL/Palatka/College Of The Desert), NR LB Jalan Jenkins (Evanston, IL/Evanston/Butte College), 2* S Satchel Escalante (Chandler, AZ/Hamilton/Scottsdale CC), 2* QB Nathan Cisco (Thompson’s Station, TN/Independence)
Illinois: 3* DE Keith Randolph (Belleville, IL/Belleville West)
Primary Recruiter: Cory Patterson
Indiana: 3* DT Juan Harris (Janesville, WI/ParkeIndependence CC), 3* DT Antoine Whitner (Richmond, VA/Godwin/IMG Academy)
Primary Recruiter (Harris): Mark Hagen
Iowa: 3* ATH Daraun McKinney (River Rouge, MI/River Rouge), 3* RB Shadrick Byrd
Primary Recruiter (McKinney): Phil Parker
Primary Recruiter (Byrd): Derrick Foster
Kansas State: NR OG Taylor Poitier (Mission, KS/Bishop Miege), 3* CB William Jones (Arlington, TX/Mansfield Summit), 3* FB Jax Dineen (Lawrence, KS/Lawrence Free State), 3* QB Jaren Lewis (Columbia, MO/Battle)
Kennesaw State: 2* LB Joel Parker (Pinson, AL/Pinson Valley), NR RB Iaan Cousin (Kennesaw, GA/Mt. Zion), 3* DT Antwann Fann (Perry, GA/Perry), NR OG Jack Chavis (New Hebron, MS/New Hebron/Holmes CC), NR OT Devin Floyd (Rome, GA/Rome), [NR S Darius Miller](Ringgold, GA/Coachulla Creek/Dodge City CC), NR S Kadarius Satterwhite (Newnan, GA/Newnan/Dodge City CC), NR OG Jeremiah Paulo (Lakewood, CA/Lakewood/Long Beach City College)
Kent State: 2* RB Bryan Bradford (Saint Louis, MO/Christian Brothers), 3* DE Prince Okituama (Newark, NJ/West Side), 2* OG Adam Tourville (La Habra, CA/La Habra/Cerritos College)
Kentucky: 3* ATH Taj Dodson (Fairburn, GA/Creekside), 4* S Quandre Mosely (Brunswick, GA/Glynn Academy/Eastern Arizona College)
Primary Recruiter (Dodson): Matt House
Louisville: 3* QB Evan Conley (Marietta, GA/Kell)
Primary Recruiter: Bryan Brown
LSU: 4* DT Siaki Ika (Salt Lake City, UT/East), 4* ATH Raydarious Jones (Horn Lake, MS/Horn Lake)
Primary Recruiter (Ika): Bill Busch
Primary Recruiter (Jones): Corey Raymond
Marshall: NR DT Elijah Alston (Chesapeake, VA/Oscar Smith), NR RB Cedrick Wilcox (Port St. Lucie, FL/St. Lucie West Centennial), NR OT Josh Ball (Fredericksburg, VA/Stafford Sr./Butler CC)
Maryland: 3* TE Malik Jackson (Fort Meade, MD/Meade Senior)
Memphis: NR CB Gabe Rogers (Jackson, MS/Callaway/Jones County JC), NR OT John Dale (De Kalb, MS/Kemper County/Hinds CC)
Miami OH: 2* DE Jahmal Wynter (McDonough, GA/Henry County/Highland CC)
Michigan: 5* S Daxton Hill (Tulsa, OK/Booker T. Washington), 4* WR Cornelius Johnson (Greenwich, CT/Brunswick School)
Primary Recruiter (Hill): Sherrone Moore
Primary Recruiter (Johnson): Don Brown
Michigan State: 3* OT Maverick Hansen (Farmington, MI/Harrison)
Middle Tennessee State: 2* CB Jalen Jackson (Valrico, FL/Bloomingdale), 3* DE Darius Williams (Hemingway, SC/Hemingway), NR LB Roninn Wright (Kingsland, GA/Camden County)
Minnesota: 3* CB Kelvin Clemmons (Tampa, FL/Alonso/Hutchinson CC)
Missouri: 3* LB Devin Nicholson (Detroit, MI/Cass Technical), 3* DE Darius Robinson (Canton, MI/Canton), 3* DT Chris Daniels (Euless, TX/Trinity/Copiah-Lincoln CC), 3* LB Jamie Pettway (Albany, GA/Westover)
Primary Recruiter (Nicholson & Robinson): AJ Ofodile
Montana: 2* OT Dumitru Salagor (Camas, WA/Union)
Murray State: 3* QB Brandon Wharton II (Nolensville, TN/Nolensville)
Navy: 3* FB Sitiveni Kaufusi (Honolulu, HI/Punahou), 3* S BJ Gibson (Marietta, GA/Walton)
Nebraska: 3* OT Brant Banks (Houston, TX/Westbury Christian School), 3* OT Jimmy Fritzsche (Greenville, SC/Greenville), 4* DE Ty Robinson (Gilbert, AZ/Higley)
Primary Recruiter (Banks & Fritzsche): Greg Austin
Primary Recruiter (Robinson): Mike Dawson
Nevada: 3* DE Javasia Brunson (Lufkin, TX/Lufkin), 3* DE Breylon Garcia (Lufkin, TX/Lufkin)
New Mexico: 3* S Shaddrick Lowery (Fort Lauderdale, FL/American Heritage/College of the Canyons), 3* Qb Brandt Hughes (Chico, CA/Pleasant Valley/Butte College), NR WR Jordan Kress (Glendale, AZ/Mountain Ridge/Butte College), 3* TE Kyle Jarvis (Antioch, CA/Antioch/Contra Costa College), 3* OG Jacob Jankoviak (Fullerton, CA/Centennial/Fullerton College), 3* CB Antonio Hunt (Lancaster, CA/Paraclete/College of the Canyons), 3* LB James Lewis (Tulsa, OK/Memorial/Coffeyville CC), 3* LB Reco Hannah (Wedowee, AL/Randolph County/Highland CC), NR LB Devin Sanders (San Diego, CA/Mira Mesa/San Diego Mesa College), 2* LB Jacobi Hearn (Clinton, MS/Clinton/Mississippi Gulf Coast CC)
New Mexico State: NR S Chris Bell (Hendersonville, TN/Pope John Paul II/Independence CC), [2* WR Robert Downs](Cerritos, CA/Valley Christian/Fullerton College), 2* OG Eligah Hunter (Washington, DC/Friendship Collegiate Academy/ASA College NY), 3* DT Lama Lavea (El Paso, TX/Chapin), 3* LB Tevan McAdams (Denton, TX/GuyeTrinity Valley CC), NR LB Taylor Milton (Zachary, LA/Zachary), 2* OT Blake Walker (Visalia, CA/Central Valley Christian/Ventura College), 2* WR Terrell Warner (Holden, LA/WalkeDodge City CC), 2* WR Jared Wyatt (Wylie, TX/Wylie East/Navarro College)
Nicholls State: NR CB Jordan Jackson (Geismar, LA/Dutchtown)
North Carolina: 3* DE Tomari Fox (Suwanee, GA/Collins Hill), 3* OT Triston Miller (Charlotte, NC/Charlotte Country Day), 4* QB Sam Howell (Monroe, NC/Sun Valley)
Primary Recruiter (Howell): Tommy Thigpen
North Texas: 3* WR Khatib Lyles (El Paso, TX/Parkland), 3* CB Quinn Whitlock (Pinola, MS/Mendenhall/Copiah-Lincoln CC)
Northern Illinois: 3* WR Fabian McCray (Chicago, IL/Phillips Academy), NR DT Reece Heyerdahl (Neenah, WI/Neenah), 3* WR Tyrice Richie (Chicago Heights, IL/Marian Catholic/Dodge City CC)
Ohio: 2* OG Joe Oakes (Cincinnati, OH/Indian Hill)
Ohio State: 3* DT Jaden McKenzie (Wake Forest, NC/Wake Forest), 5* DE Zach Harrison (Lewis Center, OH/Oletangy Orange)
Primary Recruiter (McKenzie): Larry Johnson
Primary Recruiter (Harrison); Kevin Wilson
Oklahoma: 4* S Jeremiah Criddell (Santa Ana, CA/Mater Dei), 4* DE Marcus Stripling (Houston, TX/Mayde Creek)
Primary Recruiter (Criddell): Kerry Cooks
Primary Recruiter (Stripling): Calvin Thibodeaux
Oklahoma State: 4* WR Langston Anderson (Midland, TX/Heritage)
Primary Recruiter: Kasey Dunn
Old Dominion: 2* ATH Frederik Antoine (Canada), NR DE Tyree Bibby (Hialeah, FL/American/Coffeyville CC), NR CB Kaleb Ford-Dement (Whitehouse, TXWhitehouse/Kilgore JC), NR DT Carson Ramos (Yuba City, CA/Yuba City), NR LB Tony Williams (Mission Viejo, CA/Mission Viejo/Saddleback College)
Ole Miss: 3* WR Dontario Drummond (Laurel, MS/Laurel/East Mississippi CC)
Oregon: 3* DE Brandon Dorlus (Deerfield Beach, FL/Deerfield Beach), 3* LB Dru Mathis (Ventura, CA/Buena/Moorpark College)
Primary Recruiter (Dorlus & Mathis): Cort Dennison
Portland State: NR LB JJ Tuinei (Las Vegas, NV/Arbor View)
Penn State: 4* RB Noah Cain (Denton, TX/GuyeIMG Academy)
Primary Recruiter: Ja’Juan Seider
Rice: 2* CB Joshua Landrum (Cedar Hill, TX/Cedar Hill), 3* LB Josh Pearcy (Moorestown, NJ/Moorestown), NR WR Bradley Rozner (Needville, TX/Needville/Cisco College), NR DE Adrian Bickham (Tickfaw, LA/Varnado), 3* ATH Jake Bailey (Bellflower, CA/St. John Bosco), 2* OG Hunter Jones (Stockton, CA/St. Mary’s), NR S Naeem Smith (Iowa City, IA/Iowa City/Ellsworth CC)
Rutgers: 3* S TJ Robinson (Riverview, FL/Riverview), 3* RB Aaron Young (Coatesville, PA/Coatesville)
Primary Recruiter (Young): Lester Erb
Samford: NR ATH Trimarcus Cheeks (Hampton, GA/Dutchtown)
San Diego State: 2* LB Garret Fountain (Turlock, CA/Turlock), 3* OG Kyle Trombley (Yorba Linda, CA/Yorba Linda), 3* OC Joey Capra (Auburn, CA/Placer)
San Jose State: 3* WR Jamar Simpson (Moreno Valley, CA/Rancho Verde)
SMU: 3* DE Nelson Paul (Bunnell, FL/Flagler-Palm Coast)
Primary Recruiter: Randall Joyner
South Alabama: NR S Ryan Melton (West Point, MS/West Point), NR TE Nick Thompson (Madison, MS/St. Joseph Catholic/Holmes CC), NR ATH Dallas Gamble (Booneville, MS/Booneville), 3* ATH Dajon Richard (Patterson, LA/Patterson)
Primary Recruiter (Gamble): Josh Jones
Primary Recruiter (Richard): Pete Bennett
South Carolina: 3* CB John Dixon (Tampa, FL/Chamberlain)
Primary Recruiter: Bryan McClendon
Southern Miss: 3* OT Khalique Washington (Lebanon, PA/Lebanon/Dodge City CC), 3* ATH Antavious Willis (Camden, MS/Velma Jackson)
Primary Recruiter (Washington): Paul Gonnella
Syracuse: 3* OT Cooper Dawson (Charleston, SC/Hanahan)
Temple: 3* OG Jermaine Donaldson (Voorhees, NJ/Eastern), 3* LB Mohammad Kamara (Newark, NJ/Central)
Tennessee: 3* WR Jerrod Means (Hampton, GA/Lovejoy)
Primary Recruiter: David Johnson
Texas A&M&:4* DE Derick Hunter (Fort Myers, FL/Dunbar)
Primary Recruiter: Jay Graham
Toledo: 3* CB Troy Simon (Alpharetta, GA/Milton/Coffeyville CC), 3* CB Chris McDonald (Miami, FL/Miami Southridge)
Texas Southern: 3* QB Brysen McKinney (Arlington, TX/Mansfield Summit)
Troy: 3* WR Reggie Todd (Mobile, AL/Blount/Hinds CC), 3* LB Ahdarrious Gee (Cordele, GA/Crisp County), 3* WR Khalil McClain (Valdosta, GA/Creekside/Hutchinson CC)
Tulane: 3* CB Ton’Quez Ball (Knoxville, TN/South-Doyle), 3* LB Dorian Williams
Tulsa: NR OT Jeremy Jones (Lewisville, TX/Lewisville)
UAB: 3* OT Jayme Simmons (Alabaster, AL/Thompson)
UCF: NR P Alan Kervin (Tarpon Springs, FL/East Lake), 3* CB Jarrad Baker (Melbourne, FL/Eau Gallie), 3* QB Dillon Gabriel (Mililani, HI/Mililani)
Primary Recruiter (Gabriel): Jeff Lebby
UCLA: 3* WR Jaylen Erwin (Charlotte, NC/Ardrey Kell/Hutchinson CC), 3* DT Siale Liku (Oakland, CA/Oakland), 2* OG Josh Carlin (Chatsworth, CA/Sierra Canyon)
Primary Recruiter (Carlin): Justin Frye
UConn: NR DT Rayonte Brown (Dundalk, MD/Dundalk), NR CB Winston Jules (Salisbury, CT/Salisbury School), NR DE Eric Watts (Sumter, SC/Sumter), NR QB Jack Zergiotis (Sainte-Anne-de-Bellevue, QC/John Abbott), 3* ATH Malik Dixon (Apopka, FL/Wekiva)
UL-Monroe: NR DE Ivin White Jr. (Brandon, MS/Brandon/Hinds CC), NR TE Donovan Hickman (Union, MS/Union/Pearl River CC), NR RB Zackary Martin (Woodville, TX/Woodville), NR DT Edward Haralson (Yazoo City, MS/Yazoo County/Jones County JC), NR QB Elijah Walker (Amite, LA/Amite/Trinity Valley CC), NR S Chancellor Hitchens (Baton Rouge, LA/McKinley), 2* DT Seth Mason (Allen, TX/Allen), NR OG Victor Cutler (West Monroe, LA/West Monroe), 3* OG Evan Henry (DeSoto, TX/DeSoto), NR CB Tavier Williams (Many, LA/Many)
UMass: 3* DE Jaylin Bannerman (Pickerington, OH/Pickerington Central/Arizona Western College)
USC: 3* S Briton Allen (Orlando, FL/Lake Highland Prep/IMG Academy), 3* DE Nick Figueroa (San Bernardino, CA/Cajon/Riverside CC), 3* LB Ralen Goforth (Bellflower, CA/St. John Bosco), 4* DE Drake Jackson (Corona, CA/Centennial), 3* DT Dejon Benton (Pittsburg, CA/Pittsburg Senior)
Primary Recruiter (Allen): Gavin Morris
Primary Recruiter (Figueroa): Eric Ziskin
Primary Recruiter (Goforth): Johnny Nansen
USF: 3* CB Jayden Curry (Virginia Beach, VA/Bayside/IMG Academy), 3* QB Jahquez Evans (Atlanta, GA/Mays), 3* DE Tyrik Jones (Fort Lauderdale, FL/Plantation/Arizona Western College)
Primary Recruiter (Evans): Justin Burke
Prinary Recruiter (Jones): Sean Cronin
Utah: 3* OG Sataoa Laumea (Rialto, CA/Eisenhower Senior)
Primary Recruiter: Jim Harding
UTSA: 3* QB Lowell Narcisse (Saint James, LA/St. James/Mississippi Gulf Coast CC)
Vanderbilt: 3* RB Keyon Brooks (Acworth, GA/Kennesaw Mountain), NR DE Lashawn Paulino-Bell (Pompano Beach, FL/St. Thomas Aquinas/East Mississippi CC)
Virginia: 3* CB Tenyeh Dixon (Washington, DC/Woodson HD), 3* WR Nathaniel Beal III (Houston, TX/Strake Jesuit)
Virginia Tech: 3* CB Brion Murray (Milford, DE/Milford/Hutchinson CC)
Wake Forest: 3* ATH Trey Rucker (Oakton, VA/Flint Hill School)
West Virginia: 3* WR Ali Jennings (Highland Springs, VA/Highland Springs)
Primary Recruiter: Tyron Carrier
Western Kentucky: 3* OG Jack Randolph (Franklin, KY/Franklin-Simpson), 3* WR Joshua Simon (Sumter, SC/Crestwood), NR DT Marcus Bragg (Miami, FL/Jackson/Arizona Western College)
Wyoming: 3* WR Treyton Welch (Buffalo, MN/Buffalo Senior), 2* S Jerome Cooper (Los Angeles, CA/Alain Leroy Locke Senior), NR RB Jordan Murry (Murrieta, CA/Murrieta Valley)
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Old Time Radio for beginners.

Reissuing this for newer subscribers so they can comment since the old beginners post was archived.
The list is by no means compete, so feel free to add your own suggestions in the comments. And please, by all means, feel free to submit content! If you find a episode of a show you enjoyed, share it with us here.
COMEDY
ADVENTURE
COPS & ROBBERS
PRIVATE DETECTIVES
CRIME
HORROR
SCIENCE FICTION
WESTERNS
submitted by DXGypsy to otr [link] [comments]

Defending the Draft: Jacksonville Jaguars

It's that time of year again. The Jaguars are picking in the top five and the league is buzzing about how they have made some really good moves and they are primed to turn things around this year. Except the tone of these praises has deteriorated from half-hearted optimism to almost 100% sarcastic ridicule. In fact you're probably reading this so you can learn about what kind of talent the Jaguars will squander next, or who will tear a major ligament in training camp this year.
Everything that could go wrong in 2016, did. We thought we had a capable QB, we didn't. We thought we could pressure the opposing quarterback, we couldn't. We thought the days of 20+ point deficits before halftime were behind us, but they had only just begun. We drafted Jalen Ramsey, Myles Jack, and Yannick Ngakoue, and the team got worse.
So how could we possibly muster any hope for another year of being spooky scary offseason champions and repeating the cycle? Well, a few things actually did change this year. The Gus Bradley experiment has come to an end and Tom Coughlin has taken an executive position with the team, hoping to build it up to the same heights he reached with them in the late 90's.
I know a lot of people were pushing for the Jags to draft a new quarterback, and you're not wrong for wanting that. But the team is giving Blake Bortles one more year to prove himself. A gamble that most outside fans find baffling, but I am still cautiously optimistic to see what he can do when he isn't playing for an historically incompetent coaching staff, or throwing 40 times a game, or throwing the ball from the back of his knee.
As much as I would like to get into schematic minutia, there are still a lot of unknowns with this coaching staff that make the specifics problematic. New head coach Doug Marrone and new offensive coordinator Nathaniel Hackett have a bit of history together, using a version of the Air Coryell offense with a zone-blocking run scheme. However we have no idea if that's the system they intend to install in Jacksonville, or how much influence Tom Coughlin will have on offensive concepts. Todd Wash has been the Jags' defensive coordinator for a year, but that was under the tutelage of defensive coach Gus Bradley, and things have already begun to morph since his departure - such as giving the strong safety more responsibility in coverage, and doing away with the bastardized gimmick positions that characterized Bradley's formations.
R1 P4 Leonard Fournette | Runningback | Louisiana State University
One of the most predictable picks in the draft. There were a lot of Deshaun Watson rumors swirling in the week leading up to draft day but you can thank Smokescreen Dave for that. Despite hefty investments in TJ Yeldon and Chris Ivory, the team has really struggled to run the ball. In the last two years, Jaguars running backs have combined for eight rushing touchdowns. In 2015, against the Buffalo Bills, they famously ran the ball on first down from the one-yard line, for no gain. Then they ran the ball on second down from the one-yard line, for no gain. Third time's the charm so they ran the ball on third down from the one-yard line, for no gain. Gotta go for it on the one-yard line, so they ran the ball on fourth down from the one-yard line, for no gain. I think you get the picture.
I'm not gonna bore you with long-winded soliloquies about Fournette's athletic prowess, because you've heard it all by now. There isn't any one player who could rehabilitate the Jags' offense the way Fournette can. He changes the dynamic of defensive assignments, because trying to tackle him one-on-one is a fool's errand. Imagine having to look your teammate in the eye after he gets caught in an Oklahoma drill with Leonard Fournette. Linebackers are forced to play with more downhill urgency, safeties have to step up closer to the line of scrimmage to help stop the bleeding. Fournette can provide much-needed balance to the Jaguars' offense; making teams respect the run to reignite the vertical passing attack of 2015, when they were one of the top teams in air yards and big passing plays.
The burning question with this pick is how he's going to fare behind our offensive line. Run blocking has been close to abysmal in recent years. Am I panicking about it? Not really. The line could certainly use more talent (more on that later) but there's good reason to believe that the Jaguars' rushing struggles are more a product of the play-calling and block-scheming than the ability of individual linemen.
How do I hate Greg Olson, let me count the ways. TJ Yeldon has spent nearly all of his career playing in Olson's run scheme, and typically having to dodge two or more tackles before he reaches the line of scrimmage. I always assumed this was a crisis of scheme fit, as Yeldon runs with a very patient style but our line blocks with a very "GTFO of the backfield now" style. Enter Chris Ivory. He was a career 4.7 ypa battering ram before he arrived in Jacksonville. Olson turned him into an east-to-west shopping cart with a broken wheel. Denard Robinson looked like a potential breakout star in 2014, and has been almost completely useless since Olson took over as OC. Noticing a pattern?
Greg Olson was fired and we saw immediate improvement in the run game: 208 yards against Kansas City in Nathaniel Hackett's first game as OC, compared to 508 yards total in the first seven games of the season. Overall, the Jaguars ran for 125 yards per game after Olson's departure, compared to just 64 yards per game before, and Chris Ivory's yards per attempt rose from a putrid 3.2 to a passable 4.0. Depth players Denard Robinson and Corey Grant also saw an uptick in production, with Grant exploding for 122 yards on 18 carries in the final game of the season. I know these numbers aren't amazing in a vacuum but they illustrate a remarkable shift in how our running backs were used, and how much more potent the ground game could look when Marrone and Hackett have installed their own playbook.
Remember when I said I wouldn't bore you with soliloquies of his athletic prowess? I changed my mind. You have to go back to the 1980's to find guys who ran with so much purpose, so much awe-inspiring TORQUE. This is the Marcus Dupree, Erick Dickerson, Bo Jackson brand of Fuck You running. After bouncing off a tackle, Fournette gears back up to a sprint in about two and a half strides, planting his spikes so violently into the ground you might experience some brief anxiety about tectonic plate disruption.
When I think about the kind of role that Fournette will play in the Jags offense, I envision what Marshawn Lynch did for the Seahawks in the very recent past. Fournette doesn't run the same way that Lynch does, but they have the same gift for inspiring fear on the football field, the same presence. He's the guy you have to account for every time the ball is snapped, because if he gets it, it is fucking all hands on deck.
R2 P34 Cam Robinson | Offensive Tackle | University of Alabama
They got the glamorous skill player, now they address the Jaguars' most urgent need and grab a premium OL, sending a 6th rounder to Green Bay to move up two slots, jumping Seattle. I went into this draft thinking we could get a top-rated offensive lineman (most likely via trade-back) OR we could get Leonard Fournette. But we managed to get both, which should provide a massive boost to our offense.
Brick shithouses wish they were built like Cam Robinson. He plays with relentless power and controls the point of attack in a way that the Jaguars have been sorely missing. His run blocking technique is really exquisite at times, creating huge lanes and suffocating defenders through the whistle. He should invest some of his signing bonus in a pair of Big Mauler Brand cleats.
As far as plug-and-play starters at OL go, he was probably the best one not named Forrest Lamp. His ceiling as a pass protector is not so attractive though. His feet are on the clunky side and he's not an especially fluid mover for protecting the edge. I like the comparison that Barian_Fostate made in this video to Cordy Glenn, a guy I coveted in free agency a year ago, and one of the more underrated linemen in the NFL. Robinson, like Glenn, is not going to riverdance his way to a clean pocket, but he can use his size, power, and upper-body technique to stifle pass rushers. I will say, for all of the prototypical pass-protecting traits he lacks, he's looked mostly great against the best competition that college football had to offer.
I haven't been specific about which OL slot Robinson will play, because I have no idea. Dave Caldwell has said that he expects Robinson to compete for the LT job in camp. However Dave Caldwell is a liar. I don't think that's really the plan for him this year, they're saying that to take leverage away from newly-acquired and increasingly-annoying LT Branden Albert in his ongoing contract dispute. The Jags have varying needs at every position except for center, and he could conceivably play any of them.
R3 P68 Dawuane Smoot | Defensive End | University of Illinois
Dawuane Smoot was a surprising name to hear at the top of round 3, with guys like Derek Rivers, Jordan Willis, and Carl Lawson still on the board. There was a great deal of excitement for Smoot a year ago, but since then his stock kind of slipped through the cracks after an underwhelming senior season, and an increasingly tantalizing class of edge rushers making a name for themselves in 2016.
Smoot is one of the more nuanced edge players I have watched on tape. He doesn't have any one trait that really jumps off the screen but he has a slew of very good qualities and tricks where you can see how he was projected to be a first rounder in 2015. His first step is nothing to write home about but his speed to the edge has to be respected. He's not a powerhouse but he can challenge with leverage and take advantage of a flat-footed anchor.
On his best reps you see everything come together, he can deliver power, bend around the arc, and finish plays with a deadly closing burst. Consistency is a big issue though. They're hoping to get the 2015 version of Smoot, who played heavier and was able to wear down his opponents with more power and relentless effort. He's going to be backing up Calais Campbell on the strong side so I expect him to bulk up quite a bit.
Not crazy about this selection over my draft bae Derek Rivers (of course the Patriots nab him) but I'm giving Dave Caldwell the benefit of the doubt after finding a gem in last year's third-round DE Yannick Ngakoue. A lot has been made of his preparation by Lovie Smith at Illinois, which bodes well for his future as a technician in the NFL.
R4 P110 Dede Westbrook | Wide Receiver | University of Oklahoma
Day 3 kicked off with a real head-scratcher. WR is not a need, and domestic violence is not an element we've tolerated in the locker room. I'm not going to talk much about the latter, because I'm really sick of the Joe Mixon conversation. One side saying violence against women is despicable, the other side saying that everyone deserves a second chance. Both of those things are true. The deeper I dug into Westbrook's past, the more weird and sad it became. I'm not comfortable passing judgment on the guy for accusations but I'm not comfortable cheering for him either.
I didn't spend any time watching WR tape this draft season. But when I got around to watching Westbrook after the draft, I was surprised to see a whole lot more than just speed. He has everything you want in a WR except for size. Great ball tracking, great adjustments to the ball. He's impressive after the catch too - with tremendous balance and body control, he is the rare type of runner in space who can absorb contact, lean out of tackles, and keep his feet moving. It's pretty crazy to see a sub-180 lb skill guy who can play as physical in the open field as he does.
What really intrigues me about Westbrook is his potential as a route runner. Most of what you see on tape is undisciplined and very basic. But when he really digs into his breaks, he looks special. He can change direction like a Chad Johnson or Odell Beckham. Beautifully fluid and explosive.
I can see him having the same type of impact that John Brown made with the Cardinals. He did a lot of damage as a complementary piece to Michael Floyd and Larry Fitz, and Westbrook will be entering a similar situation in Jacksonville.
R5 P148 Blair Brown | Linebacker | Ohio University
If you thought WR wasn't a need, how about rangy, athletic linebackers? The Jaguars have Paul Posluszny, Telvin Smith, and Myles Jack, and not enough snaps for all of them to play as much as they deserve. Blair Brown is Myles MAC.
Brown is densely built and he posted some eye-popping combine numbers. He's a small school wonder but his tape is actually kind of amazing. He's quick to diagnose, a superb tackler, and just makes plays all over the field.
Brown will make his bones on special teams though. One of Coughlin's biggest priorities has been rebuilding the Jaguars' special teams unit with some real grinders, because they were pretty shit last year. Brown is a freakish athlete who played in all phases of ST in college, looks like a guy who can make a lot of plays.
This pick was a tough pill to swallow with guys like Desmond King, Isaac Asiata, Brad Kaaya, and Jeremy Sprinkle still on the board. Still not crazy about it but after watching his tape he's a pretty significant upgrade to the LB depth and probably a great special teams contributor.
R7 P222 Jalen Myrick | Cornerback | University of Minnesota
Cornerbacks named Jalen have worked out pretty well for the Jags recently. You might recognize his name from the combine, where he ran a 4.28 40 yard dash. Cornerback was actually a significant need for the Jags. We have a couple of great starters and a designated nickel corner who is pretty good, but after that it's barren.
I think Myrick is a really good value in round 7. If he were just half an inch taller, he's a Day 2 pick. The league is really souring on short cornerbacks, even the ones who are 200 lbs with nearly 32" arms. He has some work to do on his man coverage technique, but his recovery speed and disruptive hands make up for a lot of errors. Lots of potential as a nickel blitzer.
Like Blair Brown, I expect he will see a lot of action on special teams. He could be an option to return kicks but looks pretty stiff as a runner. He's got a real oppurtunity to replace Aaron Colvin when he's up for contract next year.
R7 P240 Marquez Williams | War Daddy | University of Miami
The real gem of this class. Marquez Williams became a fan favorite instantaneously. Part of it is the delightful optics of drafting Leonard Fournette and then getting this guy who is visually an even larger and more menacing Leonard Fournette. But Marquez Williams represents something even larger still to Jaguars fans. We've suffered for years watching this team try to run the ball while getting bullied on the line of scrimmage. Marquez Williams is a return to physical, aggressive, punch-you-in-the-mouth football. He is Greg Jones. He is Tom Coughlin. He is all of us.
He weighed in at 259 at the combine but is said to have played at closer to 280. He excels in pass protection in addition to being a nasty lead blocker. He can power clean 381 pounds. I truly and deeply love this man.
Carroll Phillips DE - I think he's going to make the team. We have some real competition for DL depth spots this year and Phillips is an intriguing project. 7.06 second three cone drill. Looks extremely athletic on tape. He played opposite Big Smoot at Illinois.
Avery Gennesy OT - Athletic OL prospect who might turn into something. Good college experience, he should have been drafted. I want to stash him on the practice squad.
Jeremy Cutrer CB - Very fluid and skilled. He's a stick figure though. Stash him in the weight room.
Hunter Dimick - Force Player who was wildly productive at Utah. Unfortunately he doesn't have the flexibility or lateral movement to cut it at DE. But he probably belongs on a football field somewhere.
Amba Etta-Tawo - He's a natural deep threat with strong hands and "attack the ball" mentality. Has a relationship with new WR coach Keenan McCardell.
submitted by jaylkae66 to NFL_Draft [link] [comments]

Old Time Radio For Beginners

While our wiki is under construction I thought it would be wise to help our newer members find what they are looking for. Old time radio has thousands of shows in many genres and when it's all new to you, sometimes it's hard to know where to begin.
OTR shows are divided by genre just like modern shows. I'll list a few of the bigger shows in each genre to give you a starting point. Youtube is a nice starter source and there are many others listed in the sidebar.
COMEDY
Other shows to check out: The Phil Harris & Alice Faye Show, Burns and Allen, The Great Gildersleeve, The Bob Hope Show, Life With Luigi, Duffy's Tavern, Amos & Andy, Abbot & Costello, The Fred Allen Show, Father Knows Best, The Red Skelton Show, My Friend Irma
ADVENTURE
Other shows to check out: The Saint, The Adventures of Frank Race, The Chase, The Adventures of Rocky Jordan, Box 13, The Clock
COPS & ROBBERS
Other shows to check out: The Black Museum, Casey: Crime Photographer, I Was A Communist For the FBI, Gangbusters, Calling All Cars
PRIVATE DETECTIVES
Other shows to check out: Richard Diamond, Philo Vance, Mystery Is My Hobby, Jeff Regan: Investigator, Nick Carter: Master Detective
CRIME
Other shows to check out: Boston Blackie, Nightbeat
HORROR
Other shows to check out: Weird Circle, The Hermit's Cave, The Unexpected, Arch obler's plays, The Price of Fear, Quiet Please, Dark Fantasy
SCIENCE FICTION
Other shows to check out: Alien Worlds, Exploring Tomorrow, Space Patrol, 2000 Plus
WESTERNS
Other shows to check out: Have Gun Will Travel, The Cisco Kid, Hopalong Cassidy, Frontier Town, Challenge of the Yukon, Frontier Gentleman, Hawk Larabee
submitted by DXGypsy to otr [link] [comments]

5C Midrange Druid Primer

I mentioned to a few of you guys that I was working on turning that previous expose into a real deal, and now its finally done. Here is a link to the post on MTGS (it looks nicer, cus bbcode is much easier than reddits sillyness); I had to remove a bunch of formatting and cut the sample hands section because I just about hit the text limit on self-posts, and this motherfucker is seriously lagging while I type it up, so I'd prefer if you got to experience this in all its glory. But if you are morally against MTGS, the full text is below!
Midrange Druid - Dragon Combo Edition
Hey CEDH, I'm just here to talk about our lord and savior, Scion of the Ur-Dragon, and his good friend Hermit Druid.
More specifically, I just wanted to devote a little bit of time clearing up a misconception about this deck. Druid was, at one point, the posterboy of "too good," yeah? Then we all got good and realized that a combo which loses to any removal, counterspell, stifle, gravehate, etc. is not the place to be if you want to win. The deck got a reputation of being a glass cannon, and then post mulligan change everybody agreed that it wasn't really great anymore and have dismissed it as a bygone legend, one too fragile to ever function as anything but a gimmick. I would like to put forward the argument that it is in fact one of the top tier decks, and also clear up the appropriate way to actually win with the deck. Since the current standard on the deck is a very out of date, very linear, very fragile, and not even terribly fast build, there are a ton of misconceptions on how the deck functions as a whole.
My History
Before I go on, let me walk you through my process of finding this guy. I originally started with a Melek top control/artifact deck, but it was really bad and we don't talk about it, and it only lasted a month or so before I built a real commander deck. This was super budget Mayael, and she taught me a lot of things. I filled the deck with nothing but enablers; I had the Worldly Tutors, Birthing Pods,Lurking Predators, and Sylvan Librarys, but my creatures were like Pelakka Wurm and Rumbling Baloths. People were always afraid of the deck and it could never win... this taught me a very important lesson. Some people buy all the bombs and don't get the expensive lands and ramp needed to use them, but I bought all the lands and ramp without the bombs! My deck was just an extraordinarily consistent pile of poop. I also learned that W and R are for squares and moved on to something real.
Up to this point, I was consistently getting crushed by players around me with their Jace, the Mind Sculptors and their Palinchrons. It was time for change in my eyes, and this change came with a lot of research. Somehow, I learned that Sharuum the Hegemon is a good deck, and that sold me! I'd loved sphinxes since I was very young, and the first Magic deck I ever played was a really bad Esper Steel Overseer deck. Given 2-3 years of tuning, and my Hybrid Engine Sharuum turned into a monster the likes of which my playgroup had never seen. Well, my old playgroup. What actually happened here was that I met a guy known by the alias "razzliox", who was piloting his (in)famous Jarad Midrange deck. He taught me most of what I know, and what followed was a good long period of the two of us having great, high-powered games with his crew, then beating up the poor kids from my town. This continued for some time, up until about December '15, where I was starting to get annoyed with every one of my opponents playing 4+ mass artifact destruction effects. Out of frustration, I built Oona, Queen of the Fae control; this deck was a real piece, and lasted me about a month. Remember what happened in January? Tasigur, the Golden Fang was spoiled. I got on that train harder than anyone before, and crashed it right into a deck I like to call Midrange Druid. Thats this one. Spend a few months exploring the various edh storm decks, bombing out of a Modern GP, and tuning this beast, then we find me here!
Before we get really into the heart and lungs of Dragon-Combo, I want you guys to take a quick look at my decklist. I cannot promise it will always be one-hundred percent up-to-date, but it will usually be as close as I can get it. Since Commander is a great combination of meta-dependent, unexplored, playstyle variable, I expect that the list any other individual finds to perform best for them will differ by as many as twenty cards or so, and I would recommend this as not much more than a starter. For example, say your meta is only turn 3/4/5 combo decks; you want to replace my 3cmc catch-alls with stuff like Swords to Plowshares, Path to Exile, and Chain of Vapor. Maybe its super wheel heavy, and you need to slot in Notion Thief and Consecrated Sphinx! It all depends on your life, so I'm gonna just say that this is accurate as of my personal decklist for the Kansas City cedh meta:
http://tappedout.net/mtg-decks/wubrg-midrange-druid/
Why Scion?
First; why go with this list instead of the typical turbo-druid? Frankly, I do not like the list, but it definitely has a place. That deck will perform much better in a specific meta, one where you expect to see a removal-heavy deck and one or two decks that are just as fast as you; IE GAAIV, Sidisi Ad Naus, and Zur Storm. There you gotta go under the removal, or just lose to one of the storm decks! This list is definitely capable of doing it, but you still end up getting more wins by playing on the back foot, which isn't necessarily where I like to find myself in a four player game.
Step outside of that realm, and I love this deck's positioning. It is a similar speed to the UB storm package when Druid runs his fastest, and if you sit down across from three Storm decks you can just goldfish with them. Table is all stax? You use your instant-speed catch-all's to allow you to untap go for any of the wins on your turn. Or just jam Scion and get infinite value. Midrange for days? You are playing the most streamlined win-cons, almost no narrow interaction, and 5 colors that give you as many tutors as you could hope for. Where something like Jarad cries about triple storm, and Jeleva feels bad at seeing infinite Thalia effects, this deck tends to be very solid at taking advantage of an inbred meta.
This deck begins and ends with winning. It is the primary goal, and it wants to get there quickly and without any bulls*** along the way. That philosophy makes the rest of this very easy, since the win-package determines the core of the build. First, why do we play Scion? I could go over other possible commanders, but it's really not necessary. See, we start with Hermit Druid. Whats the best combo? One that can also win with Buried Alive and Reanimate, preferably, since that gives us at least three "1 card combos" (Buried Alive, Survival of the Fittest, and Hermit Druid). That means a Necrotic Ooze line is likely. Morselhoarder and Devoted Druid? Thats three cards, dodges creature removal, and one of the cards can kill itself to help enable. Memory's Journey, finally, puts us already in five colors, since it represents UBRG as far as color identity is concerned. This all, finally, comes to needing a commander who is an outlet for infinite mana.
This gives us the following list:
Cromat. Lol? Not a win at all. General Tazri. Does not work with the other wins very well, though could be an option for a very real deck with the right tuning. Cannot find Worldgorger Dragon or win with Curiosity either, but can make a very real food chain deck. Horde of Notions. Does work in a real weird deck, but not with Buried Alive. Sliver Overlord. Works, but requires way, way more awful pieces and has significantly less synergy. Sliver Queen. Does not win. Scion of the Ur-Dragon. Works with Hermit Druid, Buried Alive, and offers a really nice toolbox to boot (Niv Mizzets plural, Dragon Mage, Worldgorger Dragon, etc). Some of the other potential legends do as well, General Tazri and Sliver Overlord in particular, but neither can offer TWO other one card combos and ALSO the ability to tutor wheel of fortune or reanimate. It really is a clear choice here.
One more time; Scion is an infinite mana outlet, a 1 card combo, Entombs a 1 card combo, is a Windfall, is a Reanimate, is an Engineered Explosives, and thanks to the reanimate gets to literally build his own beatdown army of flying dragons. I want to give a quick shout to Jund Druid, a deck that is inches short of working. This deck is mostly black and green! The only reason we don't go for the consistent and playable manabase is that Jund does not have access to Memory's Journey (which is half of the decks absurd resiliency, since you see it every game) or a commander who wins with infinite mana (the other half of the decks consistency, since it lets you Buried Alive into Reanimate). Second honorable mention is the Sidisi, Brood Tyrant list, which tends to play extremely similar to this one but goes harder on the self mill plan.
Winning 101
All right. Let's start by looking at the combo. So, you may notice the typical Angel of Glory's Rise, Azami, Lady of Scrolls, Laboratory Maniac, etc combo is missing. Guess why? It's because the combo is straight garbage, and the reason the deck has a negative stereotype. The druid win here is instead a very streamlined Morselhoarder plus Devoted Druid with a Necrotic Ooze in play. This is important because, once the ooze hits the battlefield, you generate infinite mana at mana speed. Tough to interact with that. Once you have this infinite mana, you just use Niv-Mizzet, Dracogenius' ability on Necrotic Ooze to infinitely ping every opponent. This all can be done if, theoretically, if your entire library is still in your library. There are some other reasons to use this combo as well; it works if part of the combo is in your hand (just use Lotleth Troll's ability to discard, and since it's part of the cost you never pass priority), it doesn't lose to one counterspell, and Sudden Death isn't a total gimp on you.
The REAL reason it is better, however, is that this works with Buried Alive, Intuition, Survival of the Fittest, etc. Your win-con isn't to activate druid, it's to have Necrotic Ooze in play with Morselhoarder and Devoted Druid in your graveyard. If you find yourself in this situation, you can make infinite mana, cast Scion of the Ur-Dragon, then use Scion's ability to entomb Niv-Mizzet, Dracogenius, giving you infinite damage and a ton of card draw. If they try to counter Scion, you can just keep casting him again until he resolves, at which point you've more or less won the game. What it all means is that you aren't playing a Hermit Druid deck, you are playing a Necrotic Ooze combo deck that has multitudes of winning lines. This is why we play Scion over the other options, and why I think that this deck is a real contender. Mystical Tutor and Enlighted Tutor can now tutor win-conditions that are both non-awkward and powerful, you can drop a lot of the real awkward tutors you play for consistency, you can devote more slots to card advantage, removal, counterspells, and you can build an actual interactive Commander deck, rather than one that simply folds to your opponent playing Rest in Peace and counterspells.
Now, what happens if druid gets exiled? I can just pull out one of the awful facsimiles like Mirror-Mad Phantasm plus a clone, or maybe go all Four-Horseman and grab a Mesmeric Orb and Basalt Monolith? Nah, that sounds awful. First of all, Worldgorger Dragon. I play 3 enchantment reanimates already, so I don't have to waste slots on a backup combo. It's basically another 1-card win-condition, since I can make infinite mana then entomb Niv-Mizzet, draw my deck/deal infinite damage, etc. Beautiful, and in no way subtle. What else? Well, I might as well play Niv-Mizzet, the Firemind as well. This way I can just have my commander be a one-card win with Curiosity! 3 mana, win the game. What if all of that gets stopped though? My commander tutors large flying beatsticks with very bomby effects. In the triple Anafenza the Foremost, my beatdown plan can be very real.
That, folks, is how Midrange Druid wins games. It is not the awkward Azami plan, it is not the fragile "Lemme give it haste with Thornling, then start tapping it...," it is one of a handful of powerful, streamlined ways to assemble a Necrotic Ooze combo that wins with Scion of the Ur-Dragon.
Piloting
I won't lie; the primary gameplan of this deck isn't very difficult. Anyone can probably pick up the list and figure it out up to a point, but I'll go ahead and give a quick rundown of the flowchart for the way every game should start. See, this deck is an interesting one to play; many of the other top level decks in the format start out with approximately five-billion lines, and close down on their favorite as they approach winning. This deck does the opposite; you are playing an all-in combo in your Midrange deck, so your first approach should almost ALWAYS be to get a Druid online. See if you can get a free gimp. This doesn't always result in a win, but the reason this deck is so successful is because, should this get stopped, you invested almost no resources into getting Druid on line 9/10 times, and you can almost guarantee the guy gets cast turn two or so. Should it not get answered? Free win. Another very important part of this opening is that it gives you a very real estimate of what each opponent is going to be doing. The player who starts asking if anyone has removal usually has a strong gameplan, the player who sets down their hand immediately usually has nothing, and the guy who stares at their hand trying to give no reaction will almost always attempt to win before your next turn, or hold up instant-speed removal.
Note - Always leave Necrotic Ooze on top of your graveyard. It bluffs stuff like Shallow Grave, and maybe the game state will advance towards you having that in hand? Who knows...
So, thats step one. Following this, four things can happen, each tend towards a different gameplan. Technically two others exist, but they are rare.
1) Nothing. You activate Hermit Druid and win the game, congratulations! 2) Hermit Druid gets killed. Pognify, Murderous Cut, who knows. It happened. From here, you can either just jump straight on a different gameplan (hey, sometimes you have a turn 3 Buried Alive -> Reanimate to follow your turn 2 Druid), or go for a reanimate of some variety on Druid. The best ones are obviously Shallow Grave and Corpse Dance, but if you just have the Animate Dead in hand, it's not like it's terribly wrong to just pop it and hope you untap. 3) Hermit Druid gets exiled. Abandon ship! You get to play a reasonably fair midrange game from here out. Look to set up a Curiosity combo, maybe grab value off a Dragon Mage, start getting the flying corps online, maybe even just cast Buried Alive? Basically, what you do here is get on gameplan B, which is most of the deck. 4) They try to counteFaerie Macabre/otherwise interact with your combo while it is in the graveyard. This is usually not a payoff for them, since you have Memory's Journey, which gives you infinite play. At worst, you can just put a Timetwister on top of your deck and reset yourself back to gameplan B.
Druid can also get bounced or tucked, but those are more rare. If he gets bounced, just cast again. If he gets tucked, plan B it is!
Plan B
Here it is folks; this is what sets this primer apart from every other dedicated Hermit Druid decklist you have seen. What is plan B exactly, besides an unfortunately body-wrecking form of birth control? It's to play the deck as a Midrange deck. Suddenly, you are playing BUG with some random white and red cards. Use your catch-alls (notably all 3 cmc because A: you aren't doing anything other than trying to Druid before your third turn, and B: having only unconditional answers is something you may have noticed I enjoy) to control the board, get an engine like Sylvan Library on Board, or just dump your hand for value and wheel into a new one, and try to find Survival of the Fittest, Buried Alive, Intuition, or Curiosity to set up a win. If all that fails, and the game has fallen into the realm of turns 8-12, cast Scion, start reanimating Dragons, and start attacking people. You WILL win the occasional game this way, and surprisingly few people are actually upset about you reanimating Niv-Mizzet, the Firemind once your combo has been stopped, you have no cards in hand, and nothing to do. Somebody might try to stop you, but pity politics can get you a long way. Complain about being out of the game, just wanting to have some fun before it's all over, really what can this dragon do to you anyway? Draw a Wheel of Fortune, attack you three times for the kill, control the hatebears, and give you huge political clout. Thats what.
Here are the keys that successful midrange decks tend to check off:
1) Individual card power - Thats a huge theme of this deck. Sure, you have to play trash like Morselhoarder and Fatestitcher, but I've streamlined the combo to the point that your average draw should still be a powerful, game-impacting card. You can use things like Sylvan Library, the powerful removal, and even your role-playing dragons to ensure that you will be a huge threat at all stages of the game.
2) Commander-Centric - With the current mulligan rule and tuck rule, having a commander that enables your strategy is more important than ever. Luckily, Scion of the Ur-Dragon has one of the best toolboxes in the format, more than enough to make up for his difficult mana cost. He can be used to wipe out problem permanents, to entomb a giant, flying Phyrexian Arena, lets you cast Wheel of Fortune for two colorless, gets to just win the game with Curiosity, and can start wheeling the table for massive damage in addition to the card advantage.
3) Powerful Synergies - While the list occasionally has less than other midrange decks, you can are still playing 3 wheels... and Niv-Mizzet, the Firemind. And at some tables, also Consecrated Sphinx and Notion Thief. The dragons you play for your Scion toolbox? They work with all of the Reanimates and Entombs that you already play. A huge notable here is Riftsweeper over Pull from Eternity. Niv-Mizzet, the Firemind got exiled? Guess that Curiosity on Scion isn't really all that scary. Until you drop Riftsweeper, which puts Niv in your library rather than your graveyard! ggez.
4) Good Interaction - I've had many looks of disgust come my way from a Captain Sisay or Derevi player who couldn't believe that I played Damnation and Toxic Deluge, and I've sent Anafenza, the Foremost to the command zone so many times I don't know if I can count them all. This is where midrange decks get their power; being able to drop Sylvan Library, start slowing grinding out advantage on board, and keeping their opponents from winning while they sculpt a victory for themselves! This deck has all of the tools to do this.
5) Beatdown - This is a debatable one, but an aspect that midrange decks have over storm is their ability to win that turn 30 game where nobody has a clean win left. Some of the bombier effects you get to play in these slower games are enough to attack somebody five times, and in the case of this deck they all fly. And are huge. What it means for us is that we are never out of the game, and we are much less likely to die to the hatebears beatdown than any of the other fast decks at the table since we get to play that game as well, similar to the famous Jarad, Golgari Lich Lord backup of just throwing the random Baleful Force once every turn cycle.
6) Flexibility - This is the final piece of the puzzle. You are playing somewhere between control and combo, you need to be able to get the most out of every game. Sometimes, you'll do it by attacking your opponent, sometimes by casting Chaos Warp fourteen times, sometimes by a Turn 1 Buried Alive into Reanimate, and sometimes just by sitting and not losing the game twelve turns in a row. If you want to win games with this deck, you need to be willing and aware of what your strengths and weaknesses are at any point in the game, and leverage that to the best of your ability.
Alright, time for a bit of practice. I've picked three hands to illustrate three different ideas about the deck; first, we see mana problems and possible solutions, including why its definitely worth it to slow down your gameplan if you can guarantee some form of protection. Second, we'll cover the duality of the list, and how it can both offer really powerful options that other decks lack, but also possibly trap you in what would be a great hand for a different table. Third, a brutal mulligan, where everything looks bleak...
Card by Card Analysis
Here we have the list of every card in the deck, with a short bit on why each card is currently in. I intend to update this with any more niche scenarios and thoughts that anybody else is able to share with me, so if you've got anything you think should be added to a specific card, please let me know and I'll work on getting it in.
Lands
Fetchlands - You should have all ten. The mana will be very shakey without them, since they offer you ten copies of any two colors of mana, making it so you functionally play ten of every dual. Seems good, right? Dual Lands - This can be budgeted as a Shockland, if you want to save significant income, but part of the deck is the cost, right? As far as numbers, I am playing 11. Why not just the ten duals? I've found that having the second Bayou is extremely important as far as casting some of your later game cards goes. I might also include a Breeding Pool down the line, since sometimes I need a second U/G dual as well. Ancient Tomb - Taps for two mana! This is also a nonbasic, which helps. Bojuka Bog - Played with Crop Rotation, Bog allows that card to be an instant-speed toolbox like none other. And it is yet another nonbasic. Cavern of Souls - Uncounterable creatures tends to be fine, and it can always just name Dragon to make casting your commander significantly easier. Usually it is either naming Ooze or Druid though. City of Brass - Five color lands are spectacular, and this deck doesn't hurt itself too much anyway. Plus, we can win during any turn of the game with a single topdeck, starting on the very first one. Command Tower - Ah yes, a better City of Brass. Crystal Vein - Sometimes you need two mana. Once again, I think it's a rare deck that eschews this one. Dryad Arbor - Played for Green Sun's Zenith, and also allows for slightly easier sacrificing of Hermit Druid. Gemstone Caverns - Never unhappy to see this "gem" in my opener; being able to cast a two cmc spell on my first turn is kind of alright in this archetype. The majority of games where it's a colorless land are more than made up for by games where you start on turn two, and can Vampiric Tutor even before your first turn. Mana Confluence - Yet another City of Brass, whoopie. Strip Mine - Use to take other people off Gaea's Cradle, typically. This will likely be cut down the line for another colored source, but for now it does its job pretty effectively. Tarnished Citadel - Is it better or worse than City of Brass? In this deck worse, but in one that needs colorless this land is great. Also nonbasic, also taps for five colors. Thats what we actually care about.
Artifacts
Chromatic Lantern - This card is awful, but sometimes your opponent casts Blood Moon and you sell your soul in order to topdeck it. Did you know this deck REALLY struggles against Blood Moon? Who would have thought. Chrome Mox - Sometimes you don't really have anything you can exile to this, and other times you cast Hermit Druid on turn one. YMMV. Lotus Petal - A free land drop! Who cares if it's gone next turn, you already won! We get to be absurdly greedy in our turn three combo deck, why not with ramp too? Mana Crypt - I could talk about how this card is only alright here, but instead I'm gonna whine about the reprint. Now that everybody has them, I can't rub this all over my nipples at the game table. The EMA spoiler was a sad day for me. Mox Diamond - Another free land! But better! The (rare) mulligan this card causes counts for much less than the games we win because of Turn 1 Hermit Druid. Sensei's Divining Top - Is actually only marginally decent here, could be replaced by [/c]Wheel of Fortune[/c] if you want to play the faster game. I've kept top because of its synergy with Scion in the aggressively grindy games. Two mana free shuffle? Please and thank you! Sol Ring - If I told you that you could play two Mana Crypt's, would you? Three? Four? Yup. Only two though.
Enchantments
Animate Dead - Is an enchantment reanimate, so it wins with Buried Alive, a botched Hermit Druid spin, or Worldgorger Dragon combo, or reanimating opponents fatties. Animate Dead, Dance of the Dead, and Necromancy offer much of the decks power. Carpet of Flowers - Did I say two Mana Crypt's? I mean three. Curiosity - Hey, a one-card win with Niv-Mizzet, the Firemind. How convenient that our commander can be him. Dance of the Dead - Is an enchantment reanimate, so it wins with Buried Alive, a botched Hermit Druid spin, or Worldgorger Dragon combo, or reanimating opponents fatties. Animate Dead, Dance of the Dead, and Necromancy offer much of the decks power. Necromancy - Is an enchantment reanimate, so it wins with Buried Alive, a botched Hermit Druid spin, or Worldgorger Dragon combo, or reanimating opponents fatties. Animate Dead, Dance of the Dead, and Necromancy offer much of the decks power. Did you notice my lazy copypasta? Survival of the Fittest - One of our single-card wins, this tutors the whole package. Or even a touch of toolbox, if you need it. Never forget than for one green mana, any creature can become an instant-speed Faerie Macabre tutor. Sylvan Library - This card advantage is disgusting, why was this ever printed? Why is it green? Who knows.
Creatures
Birds of Paradise - Rainbow mana dork. We play these so we can actually cast our commander in this deck that probably plays like seven lands less than what it would if it wanted him consistently on turn 5. Deathrite Shaman - A dork that is gravehate, reach, and lifegain. Yeah, WotC actually printed this. I'll just chill over here with my 10 fetchlands and enjoy life. Devoted Druid - Not only is this part of the combo, but it can kill itself without passing priority, so we can literally use this as a dork of some sort. It is very, very good considering how useful the other half is. Dragon Mage - Yeah, my commander Wheel of Fortune's on combat damage, what about yours? Elvish Spirit Guide - Hey look, we can cast Hermit Druid on turn one! Eternal Witness - Recursion that is very easily tutorable. We have enough enchantments and creatures to get back that this gets the nod over Snapcaster Mage (even though a foil Snap better fits money-tribal). Faerie Macabre - Free, uncounterable grave hate? On a creature that I can easily tutor? Sure, why not. Fatestitcher - Nearly free part of the combo, since he comes back and then untaps a permanent. Usually should be a source of green mana for Memory's Journey flashback. If the game gets weird, can also be used with Top for extra draw, Deathrite for extra lifegain/lifedrain, Niv for extra draws... Hermit Druid - Only finds basic lands? What a bad card! Lotleth Troll - Play to make Intuition better, and in case we have part of the combo in our hands when Necrotic Ooze hits play. Like most other parts of the combo, discard is part of the cost, so we dodge removal. Morselhoarder - This is the half of the combo that has basically no other use. Even if we get on the beats plan, I'd rather use my mana to start entombing and reanimating dragons with big effects than to play a 6/4. Worst card in the deck, but the reason that the combo is so good and works with Buried Alive. So, we play him! Narcomoeba - Hey, it's the second worst card in the deck! He gets played because he comes in for free off Druid, and I need to flashback Dread Return somehow. Necrotic Ooze - This guy is what makes the combo work, and is just an actually degenerate card as far as I'm concerned. I don't think it's too strong, but it basically exists only to be unfair. Niv-Mizzet, Dracogenius - Yes, my commander is an infinite mana outlet, what about yours? Niv-Mizzet, the Firemind - Yes, my commander has a one card combo with a 1cmc enchantment, what about yours? Riftsweeper - Sometimes you need to get something back from exile. I won a game once by letting the Firemind get exiled, equipping Curiosity on my commander, casting this guy, then turning Scion into the Firemind. It was a pretty sick win. Steel Hellkite - Yes, my commander has firebreathing and is an Engineered Explosives, what about yours? Worldgorger Dragon - Yes, my commander is an entomb, what about yours?
Instants
Anguished Unmaking - One of a solid handful of instant speed 3cmc "Answer Target Permanent" spells. This one is probably the best because it exiles. Playing 5 color is pretty amazing. Arcane Denial - Some people think this counterspell is bad because it draws your opponent two cards. That said, remember that it replaces itself, and any two cards out of your deck are probably worse than resolving Buried Alive, right? This might be one of the best counterspells in the format, in my opinion. Beast Within Another "Answer Target Permanent." This one gives em a beast, but can hit lands! Corpse Dance - One of my two cards for the Intuition package. While this is definitely just a backup of Shallow Grave, it gets the nod over Postmortem Lunge because of the Buyback cost, and its insane power in the triple stax meta, where I can reanimate one of my dragons every turn for infinite value. Delay - Three turns is a very, very long time in competitive games of EDH. Most of the time this is an easier to cast Counterspell that just exiles, with no other text on it. Eladamri's Call - Tutors Hermit Druid to hand, not much else to say. To hand is why we play this over the 1 mana cheaper Sylvan Tutor, though in the turbodruid build, the latter tends to be better. Enlightened Tutor Finds Curiosity, Necromancy, and Survival of the Fittest. What more could we want? Entomb - Builds Worldgorger Dragon combo, and helps set up other quick reanimates. Force of Will - Oh look, a free counterspell. Should be good in our turn 3 deck. Frantic Search - Basically free on mana, and lets us discard twice if we have things like Morselhoarder in our hand. The card draw is bonus text. Intuition - Triple tutor? With Entomb, or Reanimate it tends to be a guaranteed win. This card is much of the reason we play Lotleth Troll, because it lets us force piles very easily. You can also go for Hermit Druid, Shallow Grave, and Corpse Dance later in the game (like turn four or something insane) for an easy untap, upkeep, draw, win. Mana Drain - It's not like I use the colorless mana all too often, but this IS an amazing counterspell regardless, and sometimes you get to Mana Drain T2, Buried Alive into Reanimate T3 Memory's Journey - Probably the most important card in the entire deck. Deck myself turn 2, somebody has a counterspell? Don't worry, my library is now Demonic Tutor, Reanimate, and Frantic Search. Or Frantic Search, Demonic Tutor, Windfall. Or Three reanimates. Who cares, this card has flashback at instant speed! Even lets me dodge Faerie Macabre! And if that weren't enough, YOU Get to choose the targets, so it can even be played as grave hate. This card actually does it all, much like Crop Rotation in some BUG decks. Mystical Tutor - Finds Reanimate, Buried Alive, counterspells, wheels, etc. Nearly a third of my deck. Oblation - Yet another 3cmc answer to whatever ails me, this one tucks which is nice. My opponent drawing two cards sucks, but not that bad. Pact of Negation - Amazing on my combo turn, generally awful otherwise. But its free, so who cares! Shallow Grave - The better half of the instant-speed hasty reanimate pair. This card wins many games. While its true that the two life I pay to Postmortem Lunge is easier to come by than the black mana, black is still my primary color and instant speed is much better than two life! Swan Song - I'm not really concerned about my opponent having a Swan Token. Vampiric Tutor - Turn two Hermit Druid? Don't mind if I do. Worldly Tutor - Yup, same deal as Vampiric Tutor.
Sorceries
Bring to Light - A 5 mana second copy of more than half of the cards in my deck. Sure, I'll play this. Buried Alive - Wins by finding Necrotic Ooze, Morselhoarder, and Devoted Druid, then reanimating the Ooze, making infinite mana, casting Scion, finding Niv Mizzet, then burninating the tableside. With a Mana Crypt in hand, this happens on my second turn. Damnation - I need a second board wipe, behind Toxic Deluge, and this one is the easiest on my mana. We play the board wipes because there are so many creature-centric decks running around post the mulligan change, and many commander-centric lists refuse. Demonic Tutor - Is there a single card in your deck you wouldn't play a second of if the only difference was that it cost 1B more? Sorta like that, except this card is always whichever option is best. Pretty good. Dread Return - Part of my combo. I really wish it was 3cmc so it could ride through Gaddock Teeg, but we have to think of the eternal formats sometimes. Unfortunately. Gamble - I always lose and I still play this card. Tutoring Hermit Druid on turn one is too important to pass up. Green Sun's Zenith -Finds Dryad Arbor (is actually the reason we play Dryad Arbor), but more importantly just puts a Druid into play. Imperial Seal - This card isn't spectacular, but casting Druid on turn 2 is. So we play it. Reanimate - The best of its namesake category, all hail the king of abusing graveyards. Timetwister - Gravehate, draw seven, lets us reset after a failed Druid activation. This card is very important. Toxic Deluge - My other wipe, this one dodges Gaddock Teeg and is generally the best option. Unburial Rites Redundancy on the flashback reanimates, this card is pretty bad except when having it wins me the game. YMMV. Wheel of Fortune - This gets the nod over Windfall just because I generally would rather have my seven over another players seven, and sometimes late game the latter only draws you up to like four. That said, I do play both because drawing cards is like winning, but better. Windfall - Hey, I was just talking smack on this card! It's still absurdly good, and worth running, just because it is the third best in my opinion.
Cut/Benched/Needs Testing
Consecrated Sphinx - This plus any wheel can usually be considered a win, and it's basically the only pure reanimate target that I would play (since I can actually cast it), but its not currently something the deck is looking for. If I ever need to adopt more of a reanimator approach to combat a specific meta (which is easily doable, since we already play most of the reanimates and entombs), this is the first target to come in. Mental Misstep - Not enough Swords to Plowshares in my meta, simple as that. Definitely an auto-include if your opponent's aren't degenerate, and good enough that I play slot it in anyway. Notion Thief - My meta has no friggin' blue. Card loses a lot of its power when you can't use it as a "gotcha," but I am still a firm believer in it. This plus a wheel is basically a win. Teneb, the Harvester - Was in the list for the added power against reanimator decks, but the ones I've played with for years are having existential crisis' of various levels. Don't actually even need it against them, since its already a pretty easy game for you, but if you sit down against triple stax, this card is worth the slot even if he is infinitly slow. Unexpectedly Absent - Instant speed as well, and for 3 mana gives me (usually) at least a turn cycle of value. Respond to a fetch for a true, 2cmc tuck. The only consideration is that WW is pretty tough here, so this card SHOULD be considered as a 4 cmc spell, at which point it becomes pretty bad. If you struggle with cards like Rest in Peace and Anafenza, the Foremost, you may be able to find a slot, but I doubt it.
The End...?
Thats it guys; that is Midrange Druid. This is probably the best Niv-Mizzet combodeck you'll ever see! Any questions, suggestions, comments, gifts of money, I'll take em all, just send em my way. I'd specifically like to get some discussion regarding this archetype started up, because while I know about many magic cards, there are some real weird holes I'm looking to fill (like, if I could get "0, discard any card;" as an ability of a card in my graveyard, such as on Raven's Crime but without the land specification, that would be infinitely gravy for when I draw Dread Return) and I'd love any suggestions. If somebody wants a powerful, redundant, and stupendously expensive deck to play competitive EDH with, this is probably the only tier 1 deck that shows off how dedicated you are to the "stupendously expensive" part in its entirety. Money Tribal, represent.
And as a final word, I'd love to give a huge shoutout to the Kansas City players in all of their degeneracy; this meta has taught me a lot about myself as a player and as a human, and they are some of the smartest, coolest guys I know. Razzliox in particular helped a bunch with this (he was more or less my main editor), so you should go give his Sidisi and Jarad lists a real quick look. Jarad in particular is what this deck was based off, since I've been in love with how intricate yet streamlined the list is since I first met him.
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