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Let's Build a Castle

A place to find friends to play Minecraft with.
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What’s a fun Nintendo switch game that you can play online and with your friends?

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What’s a fun Nintendo switch game that you can play online with your friends?

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[Question] What's the point of the Nintendo Switch Online Family Plan if you can only play digital games on one Switch at a time?

According to this article:
Q2. If I own multiple Nintendo Switch consoles, do I have to pay Nintendo Switch Online subscription fees for every console?
A2. No. As long as you have a Nintendo Account with an active subscription linked to the console(s), you can use Nintendo Switch Online on multiple consoles (keep in mind while you can link one Nintendo Account to multiple Switch consoles, you can only play your digital games on one active console).
Ideally I'd like to be able to have, say, Yonder and Butcher on my Switch while limiting my child's console to only Yonder. It seems that I can't, though, so I wonder what the point of the family plan is as cloud saves would only work on the active Switch.
The physical game market isn't great here, and I much prefer digital anyway.
Have I misunderstood something here?
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Super Mario 3D World + Bowser's Fury - Review Thread

Game Information

Game Title: Super Mario 3D World + Bowser's Fury
Platforms:
Trailer:
Developer: Nintendo
Review Aggregator:
OpenCritic - 89 average - 94% recommended - 50 reviews

Critic Reviews

Destructoid - Chris Carter - 10 / 10
To be clear, I'd still wholly recommend this version of 3D World even without Bowser's Fury. The tweaks are small overall, and Bowser's Fury isn't going to sate the most hardcore of Mario fans looking for a brand new game, but the package as a whole is magical. If you were one of the many who missed out on this Wii U classic, fix that.
Digitally Downloaded - Matt Sainsbury - 5 / 5 stars
An exceptional first release for Nintendo in 2021
GamesBeat - Mike Minotti - 5 / 5 stars
You can play a lot of 3D Mario games on your Switch. Super Mario 3D World + Bowser’s Fury is just as good as any of them. It contains makes the Wii U game feel better than you remember, and the bonus campaign makes the package one of the best ports Nintendo has brought to the Switch.
God is a Geek - Adam Cook - 10 / 10
Despite multiplayer now being online, it still feels superfluous, but otherwise Super Mario 3D World + Bowser's Fury might just be one of those fabled "perfect" games.
Nintendo Life - Chris Scullion - 10 / 10
Super Mario 3D World remains one of the better linear Mario games, and anyone playing it for the first time is in for an absolute treat. Add to that the curious bonus adventure that is Bowser's Fury and you've got a package that provides great value for money. It isn't without its flaws, but most of these (online multiplayer, repetitive missions in Bowser's Fury) relate to the new additions; the main game itself remains as pure and perfect as it was seven years ago. Had it just been Super Mario 3D World on its own, we'd be thoroughly recommending it anyway; Bowser's Fury is just the cherry on top.
VG247 - Alex Donaldson - 5 / 5 stars
Bowser’s Fury is a short experience – it’ll take a competent player a couple of hours to see all it has to offer, and a few hours more to drive it all the way to 100% completion – but it’s completely worthwhile. It has some great surprises, which is why I talk about it in such generalized terms. Bowser’s Fury would’ve made a great download-only, budget-price stand-alone – so as a bonus included with an already excellent game, its value can’t really be overstated.
Atomix - Alberto Desfassiaux - Spanish - 98 / 100
The best way to play on of the greatest Mario's games. Also, Bowser's Fury is an ambitious expansion with a lot of new ideas.
PowerUp! - Leo Stevenson - 9.8 / 10
Super Mario 3D World + Bowser's Fury is a showcase of the game design mastery which has made Nintendo the best in the business.
Nintendo Blast - Eduardo Comerlato - Portuguese - 9.5 / 10
Super Mario Mario 3D World + Bowser’s Fury is a package that offers two different ways to experience one of the best 3D Mario adventure, making it ideal for the franchise’s 35th anniversary celebration. There is no doubt that the game is a two-way diversion, able to preserve elements of the past and paint majestic novelties around it, as Bowser Jr. does with his paintbrush in the new and fascinating Bowser’s Fury.
SECTOR.sk - Matúš Štrba - Slovak - 9.5 / 10
Super Mario 3D World is still great, fun and really rich in content. Bowser's Fury adds new layers of gampleay inspired by Sunshine to enjoy.
The Games Machine - Stefano Calzati - Italian - 9.5 / 10
Super Mario 3D World + Bowser's Fury is an explosive pack. 3D World returns with an improved pace, while retaining the stellar gameplay that characterized it when it first launched, and of course being still as hilarious as it was back then. Bowser's Fury takes the lesson a step further, creating a small and dense open world that will put you to the test with a sense of urgency unlike any other Super Mario game. The result, needless to say, is pure, unadulterated joy.
Game Informer - Brian Shea - 9.3 / 10
This package combines tried-and-true gameplay and level design with unique concepts (plus an all-new game) to earn its place among the elite games in the franchise
Hobby Consolas - David Martinez - Spanish - 93 / 100
It´s not one, but two great platformers for Nintendo Switch. One of the greatest Wii U games (with improvement such as online multiplayer and photo mode) and a new Mario 3D game, not as big and ambitious as previous games, but equally fun and full of surprises.
Spaziogames - Valentino Cinefra - Italian - 9.3 / 10
If you love platforming (and cats) this is an absolute gem.
Video Chums - A.J. Maciejewski - 9.2 / 10
Super Mario 3D World is an excellent game so if you still haven't played it or simply want it on Switch, this will make a wonderful addition to your gaming library. Oh, and you also get a fantastic bonus game with Bowser's Fury so how could you go wrong?
Wccftech - Rosh Kelly - 9.1 / 10
Super Mario 3D World shows why Mario is an ageless franchise, with the seven-year-old game providing fresh fun and a delightful experience. Bowser's Fury is the exact opposite, showing just how exciting and experimental the series can be.
Critical Hit - Brad Lang - 9 / 10
Super Mario 3D is a great game to play solo or with friends and shows off some of Nintendo's best level design yet, while Bowser's Fury is an inventive take on the Mario formula that's more generous with its content than it ought to be. Both games make for a fantastic bundle and should be checked out by fans and non-fans alike.
GameMAG - Александр Копанев - Russian - 9 / 10
Super Mario 3D World + Bowser's Fury for Nintendo Switch effectively handles two important tasks: introducing new players to the classic game that came from the Wii U, as well as pleasing hungry fans with new great content. Definitely a must-play for all Super Mario fans!
GameSpew - Kim Snaith - 9 / 10
Aside from some repetition between the two titles, Super Mario 3D World + Bowser’s Fury is a joy from start to finish.
GameSpot - Steve Watts - 9 / 10
Super Mario 3D World + Bowser's Fury packages one of the best recent Mario games with a delightfully odd new experience.
Gameblog - Thomas Pillon - French - 9 / 10
Thans to its many clever tweaks, Super Mario 3D World + Bowser's Fury give the player many reasons to enjoy a great 3D platformer, now a little bit faster, and with friends around the globe online. Let's not forget Bowser's Fury, a tiny open world adventure which rightfully mixes gameplays from the Wii U and Switch episodes, and delivers a strong experience with a twist.
GamesRadar+ - Sam Loveridge - 4.5 / 5 stars
Quirky, creative, and constant good fun, Super Mario 3D World + Bowser's Fury blends Mario gameplay old and new with great success, creating a title that feels worthy of his 35th birthday celebrations.
IGN Italy - Mattia Ravanelli - Italian - 9 / 10
Simple and immediate, beautiful to see and fun even in multiplayer, Super Mario 3D World is the "what if" of the history of Super Mario. But with obvious limitations compared to Super Mario Odyssey and the other chapters in 3D. Bowser's Fury tries to beat new paths, without avoiding a few slips.
Metro GameCentral - 9 / 10
One of the best modern Super Mario titles is made that little bit better and accompanied by a brand-new game that bends the formula in new and exciting ways.
NintendoWorldReport - Neal Ronaghan - 9 / 10
If you've never played 3D World before or haven't touched it since the Wii U days, this is well worth the price of admission. Prospects get a little tougher if you're not interested in going through 3D World, because while Bowser's Fury is amazing, it's still approximately less than 10 hours of gameplay even if you do everything. But no matter what: Super Mario 3D World + Bowser's Fury might be one of the strongest Mario games available on Switch. The base game is fun and varied, while Bowser's Fury offers a distinctive, inventive, and superb open-world 3D Mario experience.
PCMag - Jordan Minor - 4.5 / 5 stars
Super Mario 3D World is an incredible and underplayed Wii U adventure that's now available on Switch. But Bowser’s Fury steals the show with its exciting and fresh take on a 3D Mario game.
Press Start - Shannon Grixti - 9 / 10
Super Mario 3D World + Bowser's Fury is a fantastic package that showcases what makes Nintendo games so special. Super Mario 3D World is just as good as when it released, and Bower's Fury is a surprisingly good standalone adventure that paves the way for the future of Mario.
Screen Rant - Riley Little - 4.5 / 5 stars
Bowser's Fury adds so much to the Wii U port.
Stevivor - Ben Salter - 9 / 10
Super Mario 3D World + Bowser’s Fury is a delightful double act. Super Mario 3D World holds up well, and offers a unique multiplayer experience that works particularly well on Switch. Its opening worlds are designed to cater for that varied audience, while the second half injects some much needed difficulty and is best played solo. Bowser’s Fury is experimental in nature, and offers something completely different with a fully open world housing plenty of Shines to collect at a rapid pace. While neither quite reaches the dizzying heights of Super Mario Galaxy or Odyssey, it is a double dose of Mario doing things differently, and a fitting finale to Super Mario’s 35th anniversary.
The Digital Fix - Stephen Hudson - 9 / 10
Near-perfect platforming, gorgeous visuals and a joy-filled soundtrack make Super Mario 3D World + Bowser's Fury one of the best Mario titles of all time, and an essential purchase for all Switch owners.
TheGamer - Dave Aubrey - 4.5 / 5 stars
Ultimately, Super Mario 3D World, in this package, is the best that game has ever been, with the increased speed and ease of multiplayer access making it far more enticing than ever before. Bowser’s Fury, meanwhile, is essentially the Super Mario Odyssey DLC that never was. It feels like Odyssey’s level and game design sensibilities, but placed in the Super Mario 3D World game engine, with all of the power-ups and quirks that game has to make something truly unique. Putting both of these games in one package is the best decision that Nintendo has made in a long while, as Super Mario 3D World + Bowser’s Fury is one of the best Mario offerings available on Nintendo Switch, which is lofty praise given the existence of Super Mario Maker 2. Now it just needs the option to play again, but as Luigi.
TheSixthAxis - Jason Coles - 9 / 10
I can't really recommend Super Mario 3D World + Bowser's Fury enough. Whether you've played the original game before or not, the addition of online multiplayer is a big win, while Bowser's Fury is a testament to just how pure a Mario game can be while still feeling fresh and exciting. Put simply; this is an essential game for Mario fans.
TrustedReviews - Jade King - 4.5 / 5 stars
Super Mario 3D World + Bowser's Fury is both a welcome return for a platforming classic and a novel expansion of what made the game so special back on the Wii U. There's a solid chance that millions of players missed out on its excellence back in 2013, so now is the perfect time to take it for a spin.
Twinfinite - Chris Jecks - 4.5 / 5
The real star of the show, however, was Bowser’s Fury, which innovates on the foundations laid by previous 3D titles, to provide some of the most enjoyable, open-world platforming I’ve had the pleasure of playing. This is a must-buy for Switch owners and Mario fans alike and is sure to tide you over the next couple of months.
IGN Spain - David Soriano - Spanish - 8.8 / 10
Super Mario 3D World has aged quite well. It is still a very enjoyable adventure, updated in its rhythm and different enough from Super Mario Odyssey for those who came to Switch without going through Wii U to discover it. The big surprise is Bowser's Fury, which transcends the concept of simple DLC and adds mechanics and novelties of epic dimensions.
AusGamers - Kosta Andreadis - 8.6 / 10
It's also as strange as Mario's team-up with a sentient hat that for some reason lets him Being John Malkovich a dinosaur.
COGconnected - James Paley - 80 / 100
These two titles offer distinct, yet familiar, Mario experiences.
Cubed3 - Az Elias - 8 / 10
Super Mario 3D World may not have had much added to it aside from an online function that is limited to only saving progress for the host, but it didn't necessarily need much else. Nintendo successfully found a way to evolve the 2D classics without going open world, and the result is one of the most consistently fresh and enjoyable games around, which, despite lacking the challenge of the NES games, has something for just about everyone. The bonus Bowser's Fury solo adventure is an absolute delight with a brilliant core idea that adds a crazy tension to Mario platforming, but it is hard to present a case for purchasing this pack just to play it. Whilst full of great content, it is too short-lived to feel worth the asking price, and really needs a standalone purchase option. When taking both games into account for those that have not played the original Wii U title, though, this is a cracking bundle of Mario goodness that encapsulates what everyone knows and still loves about the moustachioed hero after an enduring thirty-five years.
Daily Mirror - James Ide - 4 / 5 stars
Bowser's Fury offers some great new ideas and is much more than a simple DLC. It's a great Mario game in its own right, with enough to entice those who played 3D World before with a wholly new and compelling experience, as well as offering one of the most epic showdowns in Nintendo history.
Bowser's Fury is a great take on 3D Mario and finally makes Bowser the menacing villain he deserves to be. The game's only flaw is that it left me wishing there was more of it.
EGM - Michael Goroff - 8 / 10
Super Mario 3D World + Bowser's Fury is the Wii U port that Switch owners have been waiting for. Besides the inclusion of online multiplayer, 3D World is the same good game that players already experienced on the Wii U, and fans of the series who missed it the first time around will enjoy its hybridization of 2D and 3D Mario gameplay. But the highlight of the package is Bowser's Fury, a scaled-down but surprisingly robust mini 3D Mario game that actually takes some chances.
Enternity.gr - Leonidas Mastellos - Greek - 8 / 10
Super Mario 3D World + Bowser's Fury achieves its goal as a package and not as individual experiences
Guardian - Keza MacDonald - 4 / 5 stars
One of the brightest and cutest Mario games with a novel adventure as a side dish
Telegraph - Tom Hoggins - 4 / 5 stars
This Switch remaster of the Wii U outing for Nintendo's famous plumber comes with online co-op and the strangest Mario adventure yet
Washington Post - Jhaan Elker - 75 / 100
Even with the Bowser’s Fury miss, the content is worth it. If you want one of the best and most versatile multiplayer experiences to date for the Nintendo Switch, online or offline, go with Super Mario 3D World + Bowser’s Fury.
CGMagazine - Jordan Biordi - 7 / 10
I don’t think Super Mario 3D World + Bowser’s Fury annoys me as much as it did on the Wii U, since the Switch already has the best Mario ever made on it; and I do think there is fun to be had with these games, even though I find them to be fairly frustrating. I would still recommend them if you enjoyed the originals, or maybe wanted to play them with younger gamers. Even though I might not go back to it very often, I don’t regret the time spent with it.
IGN - Cam Shea - 7 / 10
Two solid platformers in one; neither of which approaches the franchise's most dizzying heights.
Ars Technica - Kyle Orland - Unscored
Bowser’s Fury works just fine as an added bonus packaged with an under-appreciated platforming gem from the Wii U era. If you’ve never played 3D World before, this is a great chance to catch up on a fresh take on 3D Mario design. If you’re mainly interested in Bowser’s Fury, though, maybe wait until the strong ideas get expanded into a full, standalone game.
Eurogamer - Martin Robinson - Recommended
3D World's feast of all things Mario is joined by a fittingly experimental, hugely enjoyable - if slightly scrappy - expansion.
Kotaku - Ian Walker - Unscored
Super Mario 3D World + Bowser’s Fury is essentially the same game on Switch that some of you may have experienced on Wii U. While there’s no denying that the new hardware can’t keep up with the game’s ambitions at times, this bundle is at its core another fantastic Mario experience.
Polygon - Chris Plante - Unscored
Super Mario 3D World + Bowser’s Fury is a fantastic double feature
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Announcement Odyssey Update 2021 - Alpha in Early-Spring, PC release in Late-Spring, Console release in Autumn

From forum post, website, and Steam

Greetings Commanders,
We wanted to share an update with you regarding the ongoing development of Elite Dangerous: Odyssey.
2020 was a difficult year for many, but in spite of those challenges we are pleased with our progress towards what is a truly ambitious new era for the game. We’ve been delighted with the excitement and positive response to our development diaries, interviews, streams and trailers and want to thank all of you for your continued support.
The ongoing impact of the pandemic however, including the renewed lockdowns in 2021, continues to put added pressure on our teams and ultimately our development timeline. We have therefore had to make the difficult decision to make some adjustments and changes to our existing development roadmap.
Our PC plans have only been affected by a small amount, however our plans for the console release will unfortunately see a larger development shift. Please do know that these difficult decisions have been made with a focus on making Odyssey as incredible as it can possibly be for all our Commanders regardless of their platform, while also respecting realistic project deadlines for our teams during this difficult global situation.
We would like to sincerely apologise to all of our community. We know you have been waiting patiently and how disappointing and frustrating this must be. With that in mind, we would like to share with you our latest roadmap so that you are fully aware of our plans.
 

Alpha – early spring 2021

We are continuing with plans to bring Alpha access to our PC players and get boots on the ground. This will now be a little later than originally planned, in early spring.
Much like our original Elite Dangerous release, we will be taking a phased approach to our Alpha, bringing new features and systems online throughout the period. This will allow us to focus and best consider our community feedback while also providing vital user testing on key areas of the game. We will be sharing further information including details of feature drops and Alpha plans as we get closer to release.
Elite Dangerous: Odyssey Deluxe Alpha and Lifetime Expansion Pass holders will get access to this release.
 

PC release – late spring 2021

Following the completion of our Alpha phase we are targeting a full launch on PC in late spring.
As with every era in Elite Dangerous’ history, we will be closely engaging with our community and continuing to react to feedback refining Odyssey through to the console launch.
Elite Dangerous: Odyssey pre orders will be able to access the game with this release.
 

Console release – autumn 2021

After continued feedback, iterations and balancing, we are targeting our release on PlayStation®4 and Xbox One in the autumn of this year.
 
We understand that for many, this additional delay will be frustrating. Once again, we would like to apologise wholeheartedly to our community, especially our console Commanders. However, as mentioned previously, we feel it is vital to ensure that the content being released on consoles meets the highest standards and this will require this additional extension to our roadmap.
Throughout this time we will continue to bring more news, videos and content of the development in progress. We would like to thank you all for the ongoing support and we are very excited to bring in this new era to the game with you. Your feedback, support and involvement is a vital part of this process and we are looking forward to a shared Alpha experience, which will be touching down very soon.
o7 Commanders
 
More about the Elite Dangerous Odyssey timeframes and COVID-19 impact on devteams:

From FDev's January 2021 Trading Update

Extended home working has created additional development challenges.
Elite Dangerous: Odyssey is still planned for release on PC in FY21, with PlayStation and Xbox releases now coming in FY22 to ensure the best experience for players on all platforms.

HOME WORKING

We successfully transitioned to working from home prior to the official lock-down in March 2020, enabling our teams to continue to work as effectively as possible. Our talented and dedicated teams performed amazingly through the challenges of 2020, continuing to develop and launch high quality content to our player communities, including the great technical achievement of expanding our audiences with Planet Coaster being launched on both current and next generation PlayStation and Xbox consoles, and Jurassic World Evolution having added the Nintendo Switch to its list of platforms. In general we found individual task-based working in most cases to be just as effective from home as from the office, but are continually trying to adapt our processes for group and planning tasks that require collaborative working. There is no question there are still some efficiency challenges, especially for larger projects, when working remotely.

ELITE DANGEROUS: ODYSSEY

Our next major internally developed release is Elite Dangerous: Odyssey, which is a major new paid era for Elite Dangerous, allowing Commanders to explore distant worlds on foot for the first time, taking on new missions and engaging in intense tactical combat, seamlessly merging with Elite Dangerous' iconic cockpit experience. Premiered during The Game Awards on 10 December 2020, reaction to the Elite Dangerous: Odyssey trailer has been positive and encouraging in advance of its release this year.
Elite Dangerous continues to perform well through an engaged and ever growing community of Commanders. During 2020 Elite Dangerous hit its highest ever player numbers shortly after the Fleet Carriers update at Easter, and then again higher still since on multiple occasions, including just before Christmas. There is a great deal of excitement around Elite Dangerous: Odyssey both outside the Company and within. Over its lifetime Elite Dangerous has already generated over £100m in revenues, with over 4 million base game units sold. A successful strategy to seed new players in advance of the launch of Odyssey yielded an additional 8 million base game owners through the launch of Elite Dangerous on the Epic Games Store in November 2020 including a 'Free Week'.
As always we are committed to delivering a high quality experience through the release of Odyssey, to a large and engaged player community with high expectations. Odyssey is coming together well, despite Covid-related challenges with collaborative working on such a large project, which are resulting in some inevitable minor delays.
Having reviewed project timelines to take into account the renewed need to continue with remote working for the near future, as well as our commitment to release only when we are certain that the experience for our players, on all platforms, will be as enjoyable as possible, our launch plans for Odyssey have now been updated.
Elite Dangerous: Odyssey is expected to release on PC, the biggest platform for Elite Dangerous, before the end of the financial year (which ends on 31 May 2021), albeit slightly later than our initial target for Q1 2021 (January to March). This will be preceded by an alpha period. Our plan for PlayStation and Xbox is to submit console versions for approval as soon as possible after we have released on PC, rather than putting the console developments of Odyssey under additional time pressure by planning for a simultaneous PC/console launch. PlayStation and Xbox console releases will therefore now come in FY22.

David Braben, Chief Executive, said

"2020 was a hard year for a great many people because of the challenges of Covid-19. Despite this, and doubtless helped by lockdown boosting demand for screen-based entertainment around the world, we had a successful year through the hard work and adaptability of our talented teams. Our four great franchises have really long play times and engaging social aspects to them, which make them well-suited to lockdown.
We know that our Elite Dangerous community are looking forward to the arrival of Odyssey this year, and we're focussed on delivering the high quality experience that they expect and deserve. 2021 is set to be another great year for Frontier."
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HITMAN 3 PRE-LAUNCH GUIDE (PROGRESSION CARRYOVER)

https://www.ioi.dk/hitman-3-pre-launch-guide/
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Welcome to the HITMAN 3 Pre-launch guide. This blog post will be our place to share in-depth details about HITMAN 3, including how to carryover your progression, our new Access Pass system, what to expect on launch day and more.
We are excited to see all of our players embark on Agent 47’s next journey and experience the dramatic conclusion to the World of Assassination trilogy.
Before you start reading, this is how the game begins.

Release Details

HITMAN 3 will be available on 20 January 2021 for PlayStation 5, PlayStation 4, Xbox Series X, Xbox Series S, Xbox One, Stadia, Nintendo Switch and PC.
We’re happy to confirm that the Nintendo Switch version of HITMAN 3 will also launch on 20 January. The Switch version of HITMAN 3 is playable via cloud streaming technology. A stable and permanent internet connection is required to play.
Release Time HITMAN 3 will release simultaneously on all platforms at 13:00 UTC on 20 January 2021. To see the exact release time in your timezone, follow this link. This release time will ensure that the IOI teams in Copenhagen and Malmö are best-placed to ensure a smooth launch. At that time, digital copies will be available to play and the games servers will be online.
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Pre-load It will be possible to pre-load HITMAN 3 on PlayStation and Xbox platforms. Make sure that you’ve configured your console to do that and the downloads will begin when they have been prepared and certified. On PC, there won’t be a pre-load option for HITMAN 3 and downloads will begin at the above release time.
(For PS4 and PS5 owners in Asia, please note that HITMAN 3 will not be available for pre-order or pre-load. This is due to recent changes in the age ratings systems in those regions. HITMAN 3 will be available for purchase at the above time.)
Day One Patch HITMAN 3 will require a day one patch for all disc users. The day one patch will be automatically applied to digital players. This patch will include access to the VR mode for PlayStation users and will include the remaining locations that are not included on the disc.
Game Size HITMAN 3 will take up approximately 60-70 GB of storage space on all platforms, with the obvious exceptions of Stadia and Switch. The data that you download will also include all the content required to access HITMAN 1 and HITMAN 2 – but you are still required to own/purchase access to those games. To underline that; purchasing HITMAN 3 does not grant access to the previous two games by default.
Using this method allows us to reduce the file size for all players to 60-70 GB and has the benefit of making the process of redeeming or purchase access to HITMAN 1 and HITMAN 2 as simple as possible. (We talk about that more later). Also, we want to clarify that reducing the file size doesn’t mean that we’ve made any compromises on the visual/audio quality of the game. If you’re curious about the technical aspects that made this possible, we recently talked to PC Gamer about it.

HITMAN 3 - Editions

There are two editions of HITMAN 3; The Standard Edition and the Deluxe Edition.
– The Standard Edition includes the HITMAN 3 base game. Nice and simple. – The Deluxe Edition includes the HITMAN 3 base game and the Deluxe Pack. Again, nice and simple.
The only difference between the two editions is the Deluxe Pack, which includes 6 Deluxe Escalations, in-game suits, items and weapons, a digital soundtrack for each game in the World of Assassination trilogy, an introduction to each HITMAN 3 campaign mission by the Game Director and a digital artbook that highlights the characters, targets and missions included in the trilogy. A free IOI Account is required to download the digital soundtracks and World of HITMAN Art Book.
Here’s a visual look at everything that’s packed into the HITMAN 3 Deluxe Edition:
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Next-gen Upgrade Console players who pre-order or purchase a physical or digital copy of HITMAN 3 (either Standard or Deluxe) on the current generation of consoles (PS4/Xbox One), will receive a free upgrade to the next-gen version of the game for no additional cost. Note that you won’t be able to receive the next-gen upgrade if you purchase HITMAN 3 on disc and you own a disc-free next gen console.
When making a digital purchase, you will automatically be entitled to download the next-gen version when you access the game on that console.
When making a physical disc purchase, you’ll need to insert the current gen disc into your next gen console and you’ll be able to download the next-gen version for no additional cost. Simply keep the disc in your machine whenever you want to play and you’ll be good to go.
Pre-order Bonus The HITMAN 3 pre-order bonus celebrates all three games in the World of Assassination trilogy. Introducing the Trinity Pack. You’ll get it just by pre-ordering the game, no matter what platform or edition.
The Trinity Pack includes a total of 9 items, with 3 distinct sets that represent a different game from the trilogy. Each set includes a suit, briefcase and weapon. From the White of HITMAN 1, the Red of HITMAN 2 or the Black of HITMAN 3, you’ll have all 9 items in your inventory to mix and match as you like. The classic Hitman insignia is etched onto the items in gold to add an elegant flourish.
Note: The Trinity Pack will not be included with either the Standard Edition or Deluxe Edition after January 20.
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At selected retailers, pre-ordering a physical edition of HITMAN 3 will also include an exclusive physical passport. This unique item is filled with details and references from Agent 47’s career and commemorates 20 years of Hitman. See the list of retailers in our previous pre-order blog post.

Progression Carryover

All current HITMAN 2 players will be able to carryover their hard-earned progression into HITMAN 3.
After completing the carryover process, HITMAN 2 players will be able to start HITMAN 3 with their existing player profile, XP rank, location mastery levels, location mastery unlocks, challenge progress, challenge unlocks and Elusive Target suits/unlocks. All of those things are what we call ‘progression’. It’s not possible to pick and choose elements to carryover. It’s all or nothing.
The carryover process requires an IOI Account and can only be done through a web browser, it’s not possible to do it in-game. We will have the website ready to go before launch, but it is not live yet. Once it is ready, we will share the news via ioi.dk and update this post.
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Here’s more about how it will work:
– Progression can only be carried over from HITMAN 2, including progression you have from the Legacy Pack (HITMAN 1 locations within HITMAN 2).
– Progression can only be carried over from within the same platform. There are only three options:
HITMAN 2 (PlayStation) → HITMAN 3 (PlayStation) HITMAN 2 (Xbox) → HITMAN 3 (Xbox) HITMAN 2 (PC/Steam) → HITMAN 3 (PC/Epic)
Note: “PlayStation” = PS4, PS4 Pro and PS5. “Xbox” = Xbox One, Xbox One S, Xbox One X, Xbox Series S and Xbox Series X.
Essentially, it doesn’t matter what specific console you have earned progression on. It only matters that progression can only move forward and within the same console ‘family’.
– Progression carryover is a one-time process, meaning once you have performed a carryover for a particular platform, you will not be able to do so again at a later time.
– If you have played HITMAN 2 on multiple platforms, you CAN perform a carryover for EACH of those profiles, but only within the same platform, as listed above. For example, if you play H2 on Xbox and PlayStation, you can carryover your H2 Xbox progression into H3 Xbox and independently carryover your H2 PlayStation progress into H3 PlayStation.
– When you complete the carryover process, your existing HITMAN 2 progress will remain as it is (i.e it will not be removed/deleted). However, your progression in H2 and H3 will NOT be synchronised.
– If you have already started playing HITMAN 3 and THEN choose to perform the progression carryover process, you will lose all progression earned within HITMAN 3 up to that point. We recommend you carryover progress before starting HITMAN 3.
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What exactly will be carried over?
When you start the process, you will need to select an account that you have linked to your IOI Account. You will then be able to review the HITMAN 2 progress earned on that account and confirm that you want to perform the carryover process into HITMAN 3.
The following progression will be included in the carryover process: player profile, XP rank, location mastery levels, location mastery unlocks, challenge progress, challenge unlocks and Elusive Target suits/unlocks. Savegame files are not carried over.
Note that there are a small amount of items/unlocks that are not carried over through this process, such as the rewards unlocked through the HITMAN 1 GOTY Escalations, becuase they are linked to a purchase. Those items will be available in HITMAN 3 when you redeem access to the associated content. In addition, the ICA Electrocution Phone has been retired and will not be available in HITMAN 3.
HITMAN 3 on Stadia On Stadia, all progression that players have earned in Hitman: World of Assassination (from both H1 and H2) will automatically ‘carryover’ to HITMAN 3. For additional clarity, Stadia and PC are two different platforms and progress cannot be shared or carried over between them.
HITMAN 3 on Nintendo Switch Progression carryover is not possible on Nintendo Switch because HITMAN 2 is not available on that platform as a standalone game.

Access Pass FAQ

HITMAN 3 allows players to access locations from the previous games in the trilogy (H1 and H2) and play them all under one roof. Essentially, we have setup H1 and H2 as DLC for HITMAN 3. You can buy or redeem/download an Access Pass and get access to its content within H3. For example, if you buy the HITMAN 2 Standard Access Pass DLC for HITMAN 3, you’ll get access to the locations and missions included in the HITMAN 2 Standard Edition within HITMAN 3.
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In addition to the option of purchasing an Access Pass, it is also possible to redeem/download an Access Pass for no additional cost, if you have already purchased that content from the same store that you have pre-ordered or purchased HITMAN 3.
To make this happen, we detect what you already have installed for HITMAN 2 and can make the corresponding Access Pass available for no additional cost on the same store. Note: If you only own HITMAN 1, you will need to import that content into HITMAN 2 first, via the instructions in our Legacy Pack FAQ.
This process will work between console generations. For example, if you own HITMAN 2 on PS4, you’ll be able to download the HITMAN 2 Access Pass DLC in HITMAN 3 for both PS4 and PS5. The same applies for the Xbox family of consoles as well.
We know that’s a lot of information, but once you’ve seen all of the Access Pass options, and there are five in total, it will make more sense.
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HITMAN 1 GOTY Access Pass Includes: Locations and missions currently available in the HITMAN 1 GOTY Edition: ICA Facility, Paris, Sapienza, Marrakesh, Bangkok, Colorado, Hokkaido, 3x GOTY Escalations and rewards and 4x Patient Zero campaign missions
How to get it – Consoles: If you have previously downloaded the HITMAN 1 Legacy Pack, HITMAN 1 GOTY Legacy Pack or HITMAN 1 GOTY Upgrade for HITMAN 2, you will be able to download it for no additional cost. (Yes, that’s a free upgrade to the GOTY Edition if you only own the Standard Edition of H1!). The price for this Access Pass will be listed as ‘free’ when you look for it in the store. – Disc: If you own a version of H1 on disc, you must follow the process in the Legacy Pack FAQ to access that content in HITMAN 2 – and then redeem this Access Pass.
– PC (Epic): If you pre-purchase or purchase HITMAN 3 on EGS within the first 10 days of launch, you will be granted the HITMAN 1 GOTY Access Pass for no additional charge. In addition, if you own or redeemed a free copy of HITMAN – The Complete First Season on EGS when it was available for free, you will be able to download this Access Pass at any time after purchasing HITMAN 3.
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HITMAN 2 Standard Access Pass Includes: Locations and missions currently available in the HITMAN 2 Standard Edition: Hawke’s Bay, Miami, Santa Fortuna, Mumbai, Whittleton Creek, Isle of Sgail, plus 1x Sniper Assassin map: Himmelstein
How to get it – Consoles: If you own a digital copy of HITMAN 2 Standard Edition or HITMAN 2 SilveGold, you will be able to download this Access Pass for no additional cost. The price for this Access Pass will be listed as ‘free’ when you look for it in the store.
– Disc: [See below]
– PC (Epic): As HITMAN 2 is not available on EGS, we have set up an 80% discount for this Access Pass for the first 14 days after HITMAN 3’s launch.
HITMAN 2 Standard Access Pass [DISC] Includes: Locations and missions currently available in the HITMAN 2 Standard Edition: Hawke’s Bay, Miami, Santa Fortuna, Mumbai, Whittleton Creek, Isle of Sgail, plus 1x Sniper Assassin map: Himmelstein
How to get it – Consoles: If you own a physical disc copy of HITMAN 2 Standard Edition, you will be able to download this Access Pass for no additional cost through the HITMAN 2 in-game store. (You will see the full listing price if you look for the Access Pass in the PS/Xbox store as a disc owner.) On Xbox, you also need to own a digital copy of either HITMAN 3 or the HITMAN 2 Free Starter Pack before navigating to the in-game store.
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HITMAN 2 Gold Access Pass Includes: Locations and missions currently available in the HITMAN 2 Gold Edition: Hawke’s Bay, Miami, Santa Fortuna, Mumbai, Whittleton Creek, Isle of Sgail, New York, Haven Island, plus 3x Sniper Assassin maps: Himmelstein, Hantu Port, Siberia and 4x Special Assignments.
How to get it – Consoles: If you own a digital copy of HITMAN 2 Gold Edition, you will be able to download this Access Pass for no additional cost. The price for this Access Pass will be listed as ‘free’ when you look for it in the store. – Disc: If you bought HITMAN 2 Gold Edition on Disc, it will have included a download code for the HITMAN 2 Expansion Pass; you need to use that to get access to the content from the Gold Edition. See below. – PC (Epic): As HITMAN 2 is not available on EGS, we have set up an 80% discount for this Access Pass for the first 14 days after HITMAN 3’s launch. It will also grant access to the HITMAN 2 Expansion Access Pass.
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HITMAN 2 Expansion Access Pass Includes: Locations and missions currently available in the HITMAN 2 Expansion Pass: New York, Haven Island, plus 3x Sniper Assassin maps: Himmelstein, Hantu Port, Siberia and 4x Special Assignments.
How to get it – Consoles: If you own a digital copy of HITMAN 2 Gold Edition, you will be able to download this Access Pass for no additional cost. The price for the Access Pass will be listed as ‘free’ when you look for it in the store. – Disc: If you own a physical copy of HITMAN 2 Gold Edition, you will be able to download this Access Pass for no additional cost because a download code for the HITMAN 2 Expansion Pass was included in the box. If you have redeemed that code, the price for this Access Pass will be listed as ‘free’ when you look for it in the store.
HITMAN 3 Access Pass on PC We’ve done everything possible to make this process smooth and player-friendly. However, due to various circumstances out of our control, we want to acknowledge that the process is different to our initial plans for PC players. We also want to share some of the initiatives we’ve set-up to make sure that PC players the chance to keep enjoying the benefits of the World of Assassination.
Our hope is that these initiatives help to ensure all HITMAN 3 PC players can able to enjoy the new game with full access to HITMAN 1 and their progression carried over as a minimum.
HITMAN 3 Access Pass on Stadia Due to the convenient set-up of HITMAN 1-3 on Stadia, the Access Pass system is not required. Players will continue to have access to the locations they already own through Hitman: World of Assassination, or can purchase the games that they don’t own through the Stadia Store.
HITMAN 3 Access Pass on Switch HITMAN 3 is the first game in the trilogy to be available on Switch. As such, each relevant Access Pass is available for purchase through the HITMAN 3 in-game store.

HITMAN VR

At launch, HITMAN 3 will support PS VR and all locations in the World of Assassination trilogy can be experienced in a new first-person perspective. Yes, that means you can traverse the outside of the tallest building in the (Hitman) world in PS VR! If you own the previous games from the trilogy on PS4, you can also access locations from them within HITMAN 3. That’s more than 20 Hitman locations from the World of Assassination trilogy to enjoy in PS VR.
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You can either play HITMAN 3 in PS VR natively on your PS4 or via backward compatibility on PS5. To make sure all PS VR owners can experience the game in VR, we’re including a free digital copy of the PS4 version of HITMAN 3 with all PS5 copies, whether you choose to buy it via disc or digital.
If you are playing on PS5, your progress between the PS4 (VR) and PS5 (non-VR) versions is shared between the two versions. You’ll be able to play the non-VR version of HITMAN 3 on PS5 with the next-gen improvements that we support (including Dual Sense support!) and then switch to the PS4 version for VR and all of your items and unlocks will be right there waiting for you. You will need to have both versions of the game installed on your PS5 to make that happen.
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Whether you play on PS4 or PS5, a DUALSHOCK®4 wireless controller is required to play HITMAN 3 in VR. Playing HITMAN 3 in VR on PS5 also requires a PlayStation Camera adaptor. For full details on the requirements for playing PS VR on your PS5, including how to order a free PlayStation Camera adaptor, see the official PlayStation PS VR site.

More to come

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We have got our sights firmly set on January 20 and our entire team is doing everything in our power to make the launch of HITMAN 3 as successful as possible. It’s an incredibly exciting time for us to be so close to releasing our next game, as well as deliver the dramatic conclusion to the World of Assassination trilogy.
Please keep the conversation going on Twitter, Discord, Reddit and in HitmanForum and be excellent to each other.
The World of Assassination awaits…
submitted by cakeblock941 to HiTMAN [link] [comments]

Clubhouse Games: 51 Worldwide Classics is such a delightful yet simple little game.

It's really a dumb little package, and I nearly skipped it because of that. I mean, it's a collection of old board/card games, it's not that big of a deal. Plus, you can get many of these games free online through a browser anyways, not to mention as free apps on your phone.
But it's more than just the sum of it's parts. Sure, it's possible to get many of these for free, but the presentation here is just fantastic. All the games are just beautifully rendered, like it's right there. All the animations fit perfectly without being indulgent in any way. The little "skits" when selecting a game in single player are charming and do a great job explaining the basics (and there's more rules available if necessary). The UI is clean and intuitive and easy to use. Even loading is pretty darn minimal, as booting the game up to playing an actual board game is less than a minute. What is here is absolutely lovely.
So what is here? I'm not going to list all the games, as you can get that elsewhere. But we do have 51 games, and if you spend just 20 minutes on each game, you will have played for 17 hours! Sure, some games you can play through all four difficulty settings in 20 minutes, but that's not taking into consideration replaying games as well as multiplayer! Obviously, some games are not designed to be played multiplayer on one system, usually due to requiring a player to hide some information. It's natural limitations of games, not just arbitrary Nintendo reasoning that we see elsewhere in the game, such as with three player Chinese Checkers, or not being able to customize bets in Texas Holdem. But I digress. Online play is a cinch, and I love how you can pick up to three games to try and queue for. This has turned into my primary gameplay mode, and I play primarily with strangers. Sure, there's some lag, but 90% of the time it doesn't matter because everything is turn based. My biggest complaint about online is the lack of matchmaking, especially in more complex games like chess. I dunno... maybe it's just that I keep getting my butt whooped in online chess...
Despite there being 51 games in this collection, I can't help but feel this game really is lacking in a few titles. Where's something like Hearts, Spades, or Euchre? How about Rummy? I've always wanted to learn Bridge or Cribbage. Maybe for something not card based we could get that peg jumping game that you see at Cracker Barrel. Or how about some generic Battleship or Jenga? I would love to see a version of the Royal Game of Ur or Senet, the oldest known board games. There are just the ones off the top of my head, and I'd be totally find if got rid of some of the throwaway titles like War or some of the "Toy" titles. In general though, the game is ripe for some DLC. New games in particular, but I could also customizing cards/pieces/boards/backgrounds. Then again, maybe what's so nice about this package is that it doesn't worry about crap like that...
Overall, Clubhouse Games: 51 Worldwide Classics is a delightful package. It does exactly what it sets out to do: it gives you the chance to play some classic games in a very polished package. It reminds me a bit of Tabletop Simulator on PC, except that game almost gives you too much freedom. I get what Tabletop Simulator is trying to do (and it does it well), it can be a bit much for your average person. Clubhouse Games takes that concept and just refines it with a focus on playing the games rather than freedom. The rules are in place, the controls are intuitive, the UX in general is just more pleasant.
This is an easy game to dismiss simply because it isn't flashy and it isn't sexy. But what it is is a wonderfully crafted collection of games that have stood the test of time. Sure, there are some flaws in the package, but this is quickly becoming one of my more played games on the Switch. It's not a game to play and beat and never pick up again. It's a game that stays in the rotation because the games are so timeless. It's just so easy to wind down and play a few games, especially at the end of the night and you don't want to play anything too exciting...
submitted by AimlessPeacock to NintendoSwitch [link] [comments]

Scott Pilgrim vs The World: The Game Complete Edition - Review Thread

Game Information

Game Title: Scott Pilgrim vs The World: The Game Complete Edition
Platforms:
Trailer:
Developers: Ubisoft Chengdu, Ubisoft Pune Production, Engine Software, Ubisoft Montreal
Publisher: Ubisoft
Review Aggregator:
OpenCritic - 79 average - 71% recommended - 31 reviews

Critic Reviews

Attack of the Fanboy - Dean James - 4 / 5 stars
There may be no new content besides the previous DLC being included, but Scott Pilgrim vs. the World: The Game - Complete Edition takes what was already a really fun beat 'em up and makes it all the more accessible to a whole new generation of gamers.
But Why Tho? - Nikko Soto - 8.5 / 10
I really enjoyed playing Scott Pilgrim vs. The World: The Game – Complete Edition. A lot of my excitement for the game came from nostalgia, but playing it ultimately increased the appreciation I had for the original game. With most of the mechanics still the same, it wasn’t too difficult to pick up the game and get used to the controls. Scott Pilgrim vs. The World: The Game offers non-stop action with a story that new and old fans will have fun playing.
Cultured Vultures - Ashley Bates - 8.5 / 10
A truly fantastic beat 'em up that's been brought back from the dead, Scott Pilgrim Vs. The World: The Game - Complete Edition is utterly sublime.
Daily Mirror - James Ide - 4 / 5 stars
It leans hard into its comic book and video game influences but also has some clever tricks up its sleeve, which is why it's aged so well and still feels fresh to play.
The game can be frustrating and chaotic at times, and difficulty can be all over the place but grab some friends and you'll fall in lesbians all over again with this brilliant, resurrected classic all over again.
Daily Star - Tom Hutchison - 3 / 5 stars
However for those looking to revisit this game, people with fond memories of a cult classic, they’ll find it a joy still to play and well worth a look.
It plays brilliantly, has a really tough challenge to the gameplay and still inhabits all that charm and uniqueness you remember.
Digital Chumps - Ben Sheene - 9 / 10
Scott Pilgrim vs. The World: The Game Complete Edition is a faithful port of a 10-year-old game that remains mostly unchanged, mainly because it didn't need to. Thankfully, online and drop-in play give it new life and soften the edge.
Digital Trends - Giovanni Colantonio - 3 / 5 stars
Scott Pilgrim vs. the World: The Game — Complete Edition is a much-needed re-release that faithfully preserves the long lost original. The outdated beat-’em-up combat and light features may not live up to fans’ almost mythological memory, but just being able to find that out is a victory in its own right.
DualShockers - Cameron Hawkins - 8 / 10
Scott Pilgrim vs. The World: The Game Complete Edition still rocks years later with little change to what made it great in the first place.
GameSkinny - George Yang - 6 / 10 stars
Scott Pilgrim vs. The World: The Game returns, and while it has flashes of fun, it sometimes struggles to feel up to date, even as a remaster.
GamesRadar+ - Ben Tyrer - 3 / 5 stars
Both an incredibly faithful take of the Scott Pilgrim story, as well as a frustratingly inconsistent beat-em-up that is elevated by the art style and soundtrack. While it's great that fans news and old have a chance to rediscover its quirks, it's by no means a forgotten masterpiece.
GamingTrend - David Flynn - 90 / 100
Scott Pilgrim vs. the World: the Game is one of the best modern beat-em ups, despite a lack of much competition in the genre. It's gorgeous visuals and amazing soundtrack complement its surprising depth in combat perfectly. Scott Pilgrim is back, and hopefully here to stay.
Generación Xbox - Gabriel Fuentes - Spanish - 9.3 / 10
Ubisoft proves here that the best can be improved. The new modes, the ability to play online and keep the game as it was in the original version and only adapt it to the new generation is an absolute success. And in case someone wonders if the game is enjoyable even without knowing the character, or the comic, or the movies, from now on I tell you that yes, it is a great beat'em up in every rule and that you can enjoy without prior knowledge, although of course, knowing more about the story I think it is much more appreciated. In addition, the film is excellent wherever you look at it, so you would be doing yourself a favor by watching it, but right now.
God is a Geek - Chris White - 7 / 10
Scott Pilgrim vs the World: The Game - Complete Edition may not be on a par with Streets of Rage 4 and co, but playing with friend makes it a much better experience.
Hardcore Gamer - Chris Shive - 3.5 / 5
Scott Pilgrim vs The World: The Game – Complete Edition is an enjoyable throwback to beat 'em up games and having access to the game with all the DLC after its several year hiatus is a welcome return.
Hobby Consolas - David Martinez - Spanish - 80 / 100
10 years after its original release, Scott Pilgrim vs The World is still a great "retro" brawler, full of pop culture references, and incredibly fun in multiplayer (local or online, coop or versus) up to 4 players.
IGN Italy - Gabriele Carollo - Italian - 7.4 / 10
Scott Pilgrim vs. The World: The Game - Complete Edition is certainly an original scrolling fighting game, thanks to the reference imagery. However, games like Battletoads and Streets of Rage 4 have proved that the genre has evolved a lot in the past ten years, while the gameplay built by Ubisoft does not always shine or work at its best.
Nintendo Life - Mitch Vogel - 8 / 10
Those of you looking for the next Castle Crashers or Streets of Rage need look no further, as Scott Pilgrim vs. The World: The Game – Complete Edition is a great beat 'em up for your Switch. Bombastic presentation and crunchy combat gameplay make this one enjoyable from start to finish. Though it can feel like it runs a bit short and the difficulty spikes can be rather intense, we'd give this one a strong recommendation to anybody looking for a fun, short game to play in co-op. Let's just hope it sticks around for longer than four years this time.
NintendoWorldReport - Willem Hilhorst - 8.5 / 10
Scott Pilgrim vs. The World: The Game - Complete Edition is still an incredibly polished and fun beat ‘em up that has truly stood the test of time. While it’s slightly annoying that playing with the other characters requires you to replay entire levels and that the online features and a full playable fighter are currently locked behind Ubisoft’s ridiculous server sign-in, in the end this is still a great title deserving of its re-release.
PlayStation Universe - Neil Bolt - 8.5 / 10
The landscape of the beat 'em up genre may have altered in the ten years since Scott Pilgrim vs. The World: The Game first released, but it's return is wholly welcome. A wonderful compliment to the graphic novel series, and a stylish throwback to the delightfully gaudy brawlers that boomed and bloomed loudly in 90s arcades. Add friends for maximum impact.
Press Start - James Berich - 8 / 10
Scott Pilgrim vs. The World: The Game - Complete Edition brings together everything that was lost all those years ago to dreaded licensing issues to remind us of why we missed it so much. It's a fun and quirky beat-em-up, though the lack of online in all the modes offered feels like a bit of a missed opportunity.
Pure Xbox - Daniel Hollis - 8 / 10
While its early difficulty may deter some people, Scott Pilgrim Vs. The World: The Game's complexity and how it opens up makes for a highly enjoyable experience. It's felt like an eternity since we've seen this title on our Xbox systems, and having a Complete Edition with touched up visuals and all previously released content is an absolute treat. Whether you're a fan of the series or a newcomer to the genre, there's something here to enjoy, and it's a reminder of why so many fell in love with the original game all those years ago.
Shacknews - TJ Denzer - 8 / 10
I’ll say it plainly. I love Scott Pilgrim vs. The World: The Game. I loved it 10 years ago and I’ve only come to appreciate it more since. I identify with Stephen Stills as talented, but also very sleepy, so I delight in being able to play as him in a game again. Yet for all of my love, it definitely has a tedious grind that might annoy people that aren’t into River City Ransom-style beat’em-ups. That said, with or without the movie or comics it’s based off of, I’d still consider it one of the best-in-class of side-scrolling co-op brawlers
SomosXbox - Sebastián Domínguez - Spanish - 9 / 10
Scott Pilgrim Vs The World - Complete Edition is a side scrolling beat-em-up, similar to Streets of Rage. It has a unique soundtrack and very well done artistic and graphic work. This is a really enjoyable game to play. Although it has some bugs, in general it is a very polished game. It includes several new features compared to its 2010 version, including an online mode that still needs to be refined. Otherwise it is a game that must be played.
Spaziogames - Francesco Corica - Italian - 7.8 / 10
If you're a fan of the character or of beat 'em ups and pop culture in general that didn't have a chance to try this title, this is your second chance that must not be wasted.
TheSixthAxis - Reuben Mount - 9 / 10
Scott Pilgrim vs. The World: The Game - Complete Edition remains an excellent game. With the whole game and DLC bundled together, this is the definitive package for fans of the franchise and of beat 'em ups in general. There's a lot to be in lesbians with here, from the stellar soundtrack to excellent moment to moment gameplay. It's clearly an utterly unique labour of love from a talented group of people (who happen to work at Ubisoft).
TrustedReviews - Jade King - 4 / 5 stars
Fans of classic brawlers really can't go wrong with Scott Pilgrim vs The World: The Game – Complete Edition. It's gorgeous, satisfying to play, and has a positively banging soundtrack from pop/rock band Anamanaguchi that stands the test of time wonderfully.
Wccftech - Kai Powell - 7.3 / 10
Scott Pilgrim Versus the World Complete Edition certainly aims to be a faithful collection of this decade-old RPG brawler but with a near-zero list of improvements, it's tough to call Scott Pilgrim's adventure anything more than a pre-wrapped gift to the fans.
WellPlayed - Aza Hudson - 7 / 10
While it’s nice to have back what’s become something of a legend in its absence, you know what they say about meeting your heroes
Windows Central - Zackery Cuevas - 4 / 5 stars
Scott Pilgrim vs. The World: The Game – Complete Edition is still fun to play. It's a solid 2D beat em up with lots of charm and a sweet soundtrack, but there are better games in the genre since its 2010 debut.
Worth Playing - Cody Medellin - 9 / 10
It may be a little over 10 years old, but Scott Pilgrim vs. The World: The Game - Complete Edition remains a top-tier title for beat-'em-up fans. The changes and improvements made over the original River City Ransom formula make it a tight game that feels rich in its genre, while the presence of online play resolves the main criticism in the original title. Those who have played the game before will enjoy that it's portable on the Switch, but those coming in fresh will find this to be a gem on a system that's already flush with excellent beat-'em-ups, both past and present.
submitted by diogenesl to Games [link] [comments]

I bought a PS4 at the start of 2020 and played video games a bit too much this crazy year! Here are my rankings and brief reviews of the 32 excellent games I finished this year, as well as my thoughts on patient gaming.

Introduction:

It's basically trite at this point to say this year has been challenging, but one positive out of everything is that I've been fortunate enough to have the time and funds to play a huge number of games that I've heard so much about, yet never was able to before now. I grew up on almost exclusively Nintendo games and then branched out to indie games in college I could play on my laptop, so I was more than excited when I bought the base PS4 that came bundled with God of War, Last of Us, and Horizon Zero Dawn for $200 (and I snagged Bloodborne for $15 while I was at it).
What ensued was a year of frenzied gaming-- never in any year of my life have I played games as much as I did this year. I enjoyed it, but there were also some surprising drawbacks to placing such an emphasis on gaming as a primary hobby, and I'll discuss those towards the conclusion. But man, there were some absolutely fantastic games that I played this year and I want to share my thoughts on them! Not every game I played this year was PS4, but most were.
Since literally every game I played this year was a good game, I have stratified my rankings into three overarching tiers: Best, Great, and Good. I was lucky enough to not even need a Meh tier this year. Lots of games within the same tier could probably have their orders switched, but I did my best. And all but two of these games I was patient™ on, which is a fun side note.
Disclaimer*:* These rankings reflect my personal opinions on the experience I had after finishing the game, rather than my thoughts on its overall quality as a product for everyone. There are a few rankings that are sure to ruffle some feathers-- I know that God of War, RDR2, Journey, Undertale, and Nier: Automata for example are great games, but they didn't resonate with me nearly as much as some others. So know that I appreciate them and those who hold these games so dear.
Without further ado, let's get going!

The BEST:

1. Bloodborne (PS4): Quite simply, I'm still chasing the feeling I had after playing this game for the first time. So much so you could say, that I played it 7 times this year. Never has a game enraptured me with its shocking world, brutal combat, and the best DLC I've ever played. I want to talk about Bloodborne (and all the souls games, really) constantly, learn everything about them, and play them forever.
  1. Last of Us Part II (PS4): One of two games I broke being patient™ on, I waited a couple months before diving in just to stop working to avoid spoilers. I enjoyed the first game but this absolutely blew me out of the water. On a gameplay level I couldn't believe how fluid and visceral the combat was, how immense the encounters were with countless approaches to every situation, and how fun it was to play. The narrative was challenging and forced me to grapple with the same emotions as the protagonist initially, then brilliantly the player and character on divergent emotional tracks as you become more shocked and uncomfortable with what happens. I encourage anyone who hasn't yet to play with an open mind and avoid trying to reduce the story to a single theme or message. It may not be your cup of tea, but it was mine.
3. Outer Wilds (PS4): This game feels like it was made just for me. I love space and rocket physics, I love discovery, and I love it when a game makes me feel clever. The level of wonder and curiosity I felt while playing can only be compared to what I experienced with Breath of the Wild. This game is difficult to talk about without spoilers, but if discovery and outer space get you excited, there is nothing like Outer Wilds.
  1. Dark Souls III (PS4): Yeah, I like souls games. While certainly less groundbreaking than DS1 and perhaps less atmospheric than Bloodborne, DS3 is a grand experience with, in my opinion, the best bosses in all the souls games. It's also the best souls game for experimenting with different playstyles without needing to watch 6 hours of VaatiVidya to figure out how to be a pyromancer.
  2. Control (PS4): Objectively speaking, this game might not have the same merits as the others in the "Best" category. But it sucked me in with it's completely unique visual style. It felt like a strange acid trip and I was always excited to see what was next. The powers and combat were fun even if not terribly original (and even though the gunplay wasn't too strong) but I was completely enthralled by the nonchalance of the cast amid mind blowing supernatural activity. Far from a perfect game, but give it a chance if the style seems intriguing to you!

The Great:

  1. The Last of Us Remastered (PS4): One of my most anticipated games when I picked up a PS4, having watched my friends play some of it. Though it didn't blow me away as much in 2020 as it might have in 2013, I thought it had decent gameplay, a great story, and a stunning world. The cities and post-apocalyptic environments were a pleasure to soak in, packed with detail, and well paced. Definitely a deserved classic.
  2. Horizon Zero Dawn (PS4): In a lot of ways, this game isn't good as an open world game. It doesn't do a great job of compelling you to explore and engage with all the cool stuff it has. The sidequests are kind of bad, many characters forgettable and oddly animated. But this game is this high on the list because it's just so much fun taking down machine dinosaurs. They nailed gameplay in a technically beautiful world, and actually surprised me with the quality of the main story line. Not groundbreaking, but solid and a joy to play.
  3. Death Stranding (PS4): For being one of the best games I have ever played, Death Stranding kinda sucks. I absolutely adored the premise and the world Kojima crafted, and delivering packages was really enjoyable. I loved figuring out traversal and just soaking in the graphics. I'm not one that normally cares about technical graphical showcases, but this game has made me reconsider how important graphics can be to an experience. Unfortunately, the dreadful gun mechanics, broken driving, constant NPC interjections, and the game's refusal to just end already kinda bogged it down. There's a lot here though that won me over and is an experience unlike anything I've ever played.
  4. Animal Crossing: New Horizons (Nintendo Switch): The other game on this list I was not patient™ for, since I bought it for my wife... and then got sucked in. Truth is, as a non-creative type, I just loved this game as an outlet for my creativity and expression. I loved having projects like my zen garden, my Domino's Pizza restaurant, and then getting to share them with my friends. I've heard it said something along the lines of "It wasn't the best game of 2020, but it was the game for 2020".
  5. The Witcher 3: Wild Hunt (PS4): Once I adjusted my expectations of what this game was and was not, it was great. While it doesn't reward open exploration as much as BoTW and Skyrim did, it simply has the best quests of any open world game I've played. Very rich environments and stories, and I even thought the gameplay was more than serviceable. It did kind of drag on by the end though. Also, disclaimer, I haven't played the DLC (sorry).
  6. Return of the Obra Dinn (Nintendo Switch): I had hoped it would blow me away in a way similar to Outer Wilds, and while it didn't quite reach the same heights for me it was great nonetheless. I loved the nautical setting, the critical thinking and deduction required, and the way it was balanced perfectly between leaving you totally on your own and confirming bits at a time. My only real complaint is that I felt the true ending didn't really reveal anything about the story I didn't already know, I guess I expected some grand reveal.
  7. Doom Eternal (PS4): White-knuckle, heart pounding, insane. The game forces you to engage with every mechanic it throws at you and is brutally challenging, but all in the best way. Though the gameplay was better than DOOM 2016, I actually preferred the latter since Eternal's levels felt more like a silly mario level than a tense demon-infested place. I get what they were going for and they executed well, I just prefer the more serious tone.
  8. Hades (Nintendo Switch): Biggest surprise of the year for me, I didn't actually expect to like it. Hades is perfectly polished and a big step forward for integrating its excellent narrative with its roguelike structure. It's very easy to play without investing too much, making it great for unwinding. It deserves all the praise it's getting.
  9. Uncharted 2: Among Thieves (Remastered) (PS4): All the mainline Uncharted games are on this list but I enjoyed 2 the most. The set pieces were the most memorable, and I enjoyed almost every second. These games aren't as high on the list because, no matter how you dress it up, it's a pretty simple affair ultimately in terms of gameplay but it nails the style of game that it is.
  10. Sekiro: Shadows Die Twice (PS4): An amazing game in its own right, but was ultimately disappointing for me as a From Software fan. I found that what I appreciated most about Souls games was the tension of not knowing if you could make it to the next checkpoint, the terror of encountering something surprising and having to deal with it. Sekiro litters checkpoints left and right, which is of course great for its more boss-focused design, but left me far less immersed in the environments personally. I also wished I had more options for playing aggressively rather than just memorizing the parry patterns. In any case, these gripes are my personal preferences coming through and any hardcore gamer owes it to themselves to conquer this behemoth of a challenge.
  11. Tony Hawk's Pro Skater 1+2 (PS4): Pure, unadulterated fun. I was absolutely addicted to the core gameplay and the levels, especially in the first game, were so cool to explore. For me the core loop started to get stale by the time I finished all the challenges on the levels, but for those that wanted more there is almost an endless amount of bonus challenges to tackle.
  12. Uncharted 4: A Thief's End (PS4): There's definitely a strong argument that this is the ultimate uncharted game to play-- best gunplay and options in encounters, by far the best puzzles, and the delivery of the story is leagues above the rest of the series. I simply think that Uncharted 2 had the highest highs, so 4 is a tad lower. That, and the beautiful story set up was not brought together in a satisfying way; it in no way felt like Drake had earned Elena's forgiveness, but they kind just glossed over it. Still, a must play and Naughty Dog games at their best.
  13. Subnautica (PS4): I wanted to love it more than I did. I was hooked on exploring and discovering the mysteries of the alien underwater, but I think I do better with games with less of a survival focus. I got really far into the game, but didn't actually finish since eventually the slow drip of clues started to get a bit too slow for my tastes, and the survival and basebuilding began to get tedious. Minor PS4 technical issues aside though, This is a dang good survival game, and immense in a terrifying and wonderful way.
  14. Monster Train (PC): Slay the Spire is one of my all-time favorites, so I was pretty excited to be gifted this. It's a blast as a deckbuilder, and I think it was smartly designed in how it throws significant and strong rewards at you at every phase of a run, whereas StS often forces you to make the best of an iffy situation. Had a great time, but I lost interest after 15 or so hours since most runs tend to feel fairly similar. Still would absolutely recommend for StS and deckbuilding fans.
  15. Spelunky (PC): Not the hardest game I've ever played, but definitely the most unforgiving. The controls took a while to get used to but once I was engaged, the game is a tight, slick, and enthralling adventure and test of skills. Full of secrets (I've only scratched the surface) and deeply satisfying to conquer. But boy, is it unforgiving.
  16. Uncharted 3: Drake's Deception (Remastered) (PS4): Another strong entry in the Uncharted series, just a tad weaker than 2 I think. I will credit it though with having the most memorable environments and locales in any Uncharted though!

The Good:

  1. Read Dead Redemption II (PS4): *Full disclosure, I'm still playing through act 5 at the time of this post.* This one is really tough for me to fully form an opinion on. On the one hand, I think this is the most stunning and immersive open world I've ever seen. Deeply authentic towns, regions, unparalleled attention to detail, and great characters and a decent story. But the way the missions force you to do things explicitly one way with terrible hand-holding just isn't fun to me, and makes Uncharted games feel like open-world sandboxes by comparison. There's a lot of quality here and I've enjoyed many elements, but have been disillusioned by others. NakeyJakey explains what I felt far better than I can (https://www.youtube.com/watch?v=MvJPKOLDSos&t=392s). Still a good time though.
  2. God of War (PS4): Like RDR2, an incredible technical achievement, for me hands down the best looking PS4 game, best voice acting, and for most people this should be towards the top of your must-play list. At its best, the characters are great, the combat is crunchy and satisfying, and the world beautiful. I just felt that for far too often the game was far from its best-- too many combat encounters didn't feel like I was a God of War but rather smacking a giant meat sack of health, so many secrets and puzzles that I just stopped caring about because finding treasure chests isn't fun when the rpg/loot elements feel so tacked on and pointless, endlessly recycled bosses... for me it was just pretty good, nothing like the game of the generation in my eyes. That said, most people don't seem too bothered by the things I found mediocre, so the sheer spectacle (looking at you world serpent!) and great moments make this well worth the price of admission!
  3. Undertale (PC): I did not play this game the way it was meant to be played, let's say that up front. It was a gift, and I played about a half an hour every month for a year and just finally finished it. I loved the music, it was charming, and I see why people love this game so much. I think it just didn't hit those highs for me and I was left with a fairly silly little 8-bit game. Which was good. I'm glad I experienced what it had to offer but didn't leave a huge mark on me.
  4. Superhot (Google Stadia): I had wanted to play this game forever but couldn't justify spending $20 on it, so I was pleased when I got a free Google Stadia kit and got to play it free! Really neat blend of stylized retro computer flavor and a fabulous central time-stop mechanic. A great 2 hour experience but tough to recommend as more than a novelty.
  5. NieR: Automata (PS4): I have made it through 1.5 playthroughs so I know I haven't gotten the full experience, but I wasn't enjoying it enough to continue. I think every game developer though should learn from the brilliance of this game-- constantly keeping the player on its toes by not confining itself by a genre and by focusing on what's fun and cool, rather than convention. Excellent music. I get the hype, and the healthy dose of existential musings was interesting... it just didn't ultimately click for me. I can't unequivocally recommend this game to everyone, but if the premise and style stand out to you, this could be your next all-time favorite game.
  6. Star Wars Battlefront II (PS4): Picked this up for free with PS Plus, and while there's not a lot here that's that special it was honestly super nice comfort food gaming. I just enjoyed shooting stuff in really cool Star Wars settings, a franchise I love. For what it was, I had a blast, minus the fact that I personally feel Jedi/heroes really kinda ruin the game for me. Unfortunately, it also is nothing more than a basic mass multiplayer battlefield game, so don't expect anything crazy.
  7. Uncharted: Drake's Fortune (Remastered) (PS4): Definitely weaker than its successors, but still a really fun romp with trope-y but effective narrative and characters, and totally serviceable gunplay. This would be much higher on the list, and I honestly had a great time with it, but man the final third of the game was really painful to play. The switch to zombies was bad, and just wasn't fun to play through.
  8. Until Dawn (PS4): I did not think I would like this game at all, I don't care for cheesy horror and definitely am not interested in interactive movies. But if you have a significant other or group of friends to play this with, it can be a great time! I played with my wife and we were honestly pretty engaged with the characters and the story was well told and had plenty of nice jump scares. There's not much game here, but for what it is it was a neat experience.
  9. Shadow of the Colossus (Remake) (PS4): There were some incredible highlights to this game like the flying colossus and the sand worm, and the scale of the encounters with the epic music has earned this game a place as a masterpiece and classic to so many gamers. The remake looks stunning and it was exciting to see what type of colossus was up next. Unfortunately, every great moment I had was accompanied by an equally frustrating moment with mediocre controls and a couple of colossus that were so bad (looking at you, little bull/lion Celosia) that made me have to put down the game for a few days. A great game let down by some dated and poor elements.
  10. Dark Souls II: Scholar of the First Sin (PS4): Souls games are my favorites, so it pains me to put this game so low. The best areas in the game (Heide's tower, Drangleic Castle, etc) are up there with the best in the series and most of the excellent combat found in the other games is more or less present here. But I think 2/3 of the game is bogged down by drab areas that feel more like a mario level designed to kill the player more than an area that could really exist. The Iron keep was the worst offender, the area was absolutely nonsensical and like so many other areas, enemies were placed in a way designed to frustrate the player with difficulty rather than engage them with challenge. Bosses were also mostly forgettable, but I did love the Looking Glass knight and the Pursuer!
  11. Journey (PS4): Look, I'm as surprised as you that this game is on the bottom of the list. I honestly expected to love it. An artistic, beautiful marriage of environmental storytelling and unforgettable online interaction? A smooth and cathartic movement system? It has all these things, and no doubt deserves the acclaim and love it has from so many gamers. It just didn't resonate with me. Especially the ending, I felt for sure that there would be some great climax that contrasted with the struggle of the icy segment, but instead it fell a bit flat. Maybe I'll give it another try someday.

Conclusion, Gaming Patiently, and a Warning:

There you have it! I'd love to hear what surprised you in my rankings, where I'm horribly wrong, and what games you recommend I play next! Personally, I'm considering Persona 5 (though I'm not super into JRPGs), Dishonored 2 (am curious about immersive sims), and Jedi Fallen Order.
Gaming patiently is a strategy I absolutely endorse. Not only has it allowed me to form my own opinions of games independent of hype, but has allowed me to play a huge quantity of incredible games for honestly pennies. The average cost per game of everything I played this year was under $20. Now, more than ever, is an amazing time to get a PS4 and be a patient gamer, due to both the relative inexpensiveness and the sheer volume of outstanding games. I still will probably buy the big nintendo titles at launch and occasionally buy into hype, but most of the time it just isn't worth it anymore.
Finally, a friendly warning as a personal story for those of us who deeply love games and devote a lot of time to them. Like many kids, I was pretty limited by my parents growing up on what and how much I was allowed to play. I loved gaming but it was somewhat of a forbidden fruit. In college, I loved gaming and definitely played more, but still was very busy with social activities, studies, and other hobbies. Now, as a working adult with a comfortable job, I suddenly have more time and money than I have ever had in my life, and thus this giant list of games I played was created. For the first few months it was enthralling; all I wanted to do was play. Over the course of the year, however, it has become clear to me that requiring so much of my happiness and fun coming from having a game to be excited about can have some drawbacks. In the middle of a pandemic, if I'm sitting on the couch waiting for video games to make me happy and they just aren't giving me the same enjoyment that Bloodborne did when I played it for the first time, I'm just gonna be stuck there on the couch, slowly getting a bit depressed when my main source of fun isn't cutting it. So what's the point? Well, enjoy your games! Don't let anyone stop you from loving what you love. But if you start to burn out, please take care of yourself and engage in other hobbies, get outside, and keep things balanced. For me, doing so has made gaming all the sweeter.
Thanks for reading and indulging this long post!
submitted by DJ_FryTime to patientgamers [link] [comments]

How I shipped my game solo on consoles & how you can do that too (Q & A)

After a good launch for my game, i started to get some random questions from users across all the channels, but there were one user on reddit (u/TamoorGames) who had many questions and he sent them in a very nice and organized way (mostly asking about the Xbox and Nintendo Switch for each question), i did answer him. Although i own the answers, i did ask his permission to put his questions alongside my answers in public, just in case it can help someone. So, Enjoy it, and feel free to AMA.

Q.1: Have you signed up as Individual or as a company? Or enrolled into Xbox Creator Program? Can you please share the overall process in a quick brief.
- Singed by myself for both platforms, i only had to contact the ID@Xbox team, show them my game, they first didn't approve it as it was not polished enough, so i did try once more time after a couple of years, and then it was approved, and everything started from there. No not Creator Program, and tbh i don't even know what is Creator Program, will google it later.
For Nintendo, I did reach out the Nindies guy who was always on the youtube videos and on twitter (he left by now, a new guy came, and that new guy just left a year ago or so). But in general, this is how i showed my game, just reaching out the nindies team leader.
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Q.2: From which country you’d signed up? Is the Xbox Developer program available for developers all around the world? I’ll signup from Pakistan
- I did from China while I'm not Chinese, i would say Microsfot is the most open company, they don't have per region issues, like for example if you are in China and try to sort things with Sony or Nintendo, it won't be that easy...not at all. Because you've then to go through Japan office (due to region), but then you targeting the western market and English only game...it becomes a lot of communications and troubles.
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Q.3: Can we publish any game on Xbox? Or first we need to get concept approval from Xbox and then we can start our development. Or does Xbox have any categories on which we can only develop our games? e.g. shooting, puzzle etc
- While the certain answer for this question is not from me, but I would say any game. Xbox & Switch are platforms, mostly for gaming, despite the fact there are some apps in there (YouTube, Netflix,...etc.) so whatever your game genre or type is, I'm sure if they like it they won't mind it on their platform.
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Q.4: Which Game engine have you used to develop your game? I am using UNITY. Is it good for Xbox or i’ve to consider any other game engine?
- Unreal. Any Engine is good for any platform. Don't let the engine be your biggest issue, we're are in 2020, all Engines are great and most of them are cross platform. if you are not so confident about Unity, you can just remember it made Cuphead, Ori franchise, Max & Magic Marker, and many more Xbox exclusives. And if we start thinking about Unity games made for Switch, we will have endless list! Even more than Unreal based titles, as Unity already prove that it is super optimized engine for Nintendo devices since the WiiU and 3ds.
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Q.5: Can you please share the list of Hardware that you used for Xbox development and testing? E.g. Does Xbox have their own development kit or we can test our game on any Xbox? Which Xbox you used?
- Yes, i used devkits. With that said, i learned that any Xbox One (consumer device) can be turned to a devkit mode. I tested my game on Xbox One S & Xbox one X (the weakest and the Powerful one, so i can grantee the performance).
For Nintendo, i can't explain what hardware i did use, but once you are approved you've access to the documentations where you can read about the different hardware types, and then you can based on your use and game type or development type request the hardware that you need.
But all in all, for any platform, you need their hardware (aka devkit). And at least one device per platform.
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Q.6: What are the main reasons for rejection from Xbox? And what factors do I need to consider while developing my game?
- If you mean rejected as a project to be released on the platform, I guess when my game rejected first time, because it hasn't a "Full playable loop". Start, Play, End, Restart if you want. It was a punch of levels, not connected, no UI & lots of Debug menus. Xbox team (or any other platform) they need a very clean and clear vision so they can decide..
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Q.7: What kind of Legal document and other Document Xbox require? This will help me to save time by preparing in advance.
- Most of the documents as far as i can remember, they send to you. You don't produce documents, you just read and sign (of course if you find it make sense and nothing against your goals or considerations). Xbox was the least demanding, Nintendo was fine, no magical papers were requested. But Sony for example would require your last fiscal year revenue breakdown and documents to proof that!
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Q.8: Do Xbox have their own tools for leaderboard, cloud, ranking & in-app purchases?
- Any Xbox player already know, all that called Xbox Live (which is a set of services), and most of the engines does have high level interface to deal with those services. Don't worry :) and there is always documentations and pages to help you, either at Xbox websites or at the engine (Unity at your case) site.
For Nintendo it is different, i don't have any online features in my game, because online in Nintendo is treated differently, where any user on Xbox have online access and online features, in Nintendo the online features you purchase as a product (per month, per year,...etc.), so it is common to find many games doesn't have leaderboard or clouds save,...etc.
But again, all engines already have the high level interface for those features, regardless you will support them or no.
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Q.9: Can you please share the complexities of the Xbox development as you’d mentioned in your message? Like which development steps i can follow to avoid delays and rejections (Any Tips and Tricks)
- I was already familiar with the platform[s] (remember I'm already a game engine programmer), but what was new and seemed complex to me was the "rules" of the platform. Those are things you must read about at your first days of developing for the platform, due to NDA i can't talk further about that. But what i meant by the rules it is for example how to save, when to save, for example a platform would give you limit/bandwidth for saving calls per second, where other platform won't care and give you unlimited calls. Or what is the status of a player while playing (online/offline), some platforms won't care, where others would care a lot about that. Can a player change account while playing or not, some platforms would require, where others would not even allow.....etc. those are thing that vary between the different platforms, and they were the reason for any rejection i had (the ignorance of the rules). Because even if your game is already complete and finished before the port, the port to a platform is not just hit "Build", you have to "re-adapt" the game for the platform.
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Q.10: What advice would you like to give yourself, if you are starting today as an Xbox Developer?
- Don't rush things. And try to "Understand" the reason behind any thing in the platform. If you just adapt the game for the platform rules, you will have lots of complications, because you could make something to fit a rule, but it break with another rule. If you understand perfectly the platform, and the reason behind everything, you will not suffer during development.
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Q.11: What are the things you wished you knew when you were starting as an Xbox Developer?
- as i said, the platform set of rules. It takes time to know them correctly.
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Q.12: Can you please share any other tips and tricks or would like to add any point/Question if i am missing?
- just focus on the game more than on what platforms you need to target. If your game is good, solid, bug free, the platform stuff won't take much time. Also some info about how to be recognized by platforms could be changed, I've been Nintendo developer for long time, even before the Switch device announced, and I've been Xbox developer since 2014 i guess, when the ID program was announced. So things might be different, might be easier or might be harder now, not quite sure.
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Finally, few more points:
submitted by VikongGames to gamedev [link] [comments]

[Emulation] Nintendo Vs. LoveROMs: The hundred-million dollar lawsuit, the public apology, the self-proclaimed archivists who made it all happen, and the surprisingly heated legal dispute about playing old videogames.

Context: (you can safely SKIP this section if you know what a ROM is and how it works)
In this context, emulation refers to the process of running a video game on a host system to which it is not native. This is done with the help of an emulator, a special script that translates the game code into something the host computer can understand. Running a ROM (raw game code) in an emulator will produce a playable game. If the emulator does a good job, the code will function identically to how it functions on the hardware in the arcade cabinet.
These ROMs are exact copies of the data found on the computer memory chips in the arcade cabinet or game cartridge. Each game has a unique ROM, and the ROM contains all of the data the machine needs to run the game. It is functionally identical to a modern .exe game file. Owning a ROM is synonymous with owning the game, and pirating a ROM is synonymous with pirating a game.
Seeing the success of the homebrew emulation market and wanting to capitalize on the millenial nostalgia boom, the video game developers themselves took a whack at releasing licensed emulators. These mostly came in the form of (a) porting old games to other consoles, and (b) creating "classic version" re-releases of retro consoles that came pre-loaded with popular games. These attempts would receive mixed reviews, generally skewing negative amongst the enthusiast community. The biggest complaint: the emulation work was laughably horrid. It was good enough for the layman to enjoy a quick nostalgic dip, but those with reasonable baseline knowledge of how the game should look were shocked and offended by the quality of these official, licensed emulators. The PlayStation Classic famously got panned for including the European version of some games instead of the US version, even on consoles sold in the US. Europeans have a different screen refresh rate than "we" do (25 Hz vs 29.97 Hz) and this caused massive gameplay and graphics issues. It was quite clear that these consoles were meant to be quick cash-grabs, not faithful and well-intentioned re-creations of classic and beloved games. The game libraries were too small, and what few games were on the emulator were of very poor quality. These quickly became a running joke in the emulation community, further encouraging the piracy and continued use of the ROMs vis-a-vis the actual IP holder was not treating it with care or respect.
The main takeaway here is that the emulation community places great value on the accuracy and authenticity of their work. Seeing that the commercially available option was not a loving and faithful recreation of these nostalgic games,the emulation community often justified their work by saying that it vastly improved on the low-quality emulated alternatives offered by the actual IP owners.
The dubious legality of obtaining ROMs online (Skip to here!)
Nowadays, the most common way to obtain the ROM for a game is to find it online. This is not a completely legal procedure because that ROM is usually hosted on a website that is not explicitly authorised to distribute it. Some websites which distribute legal ROM games do exist, but they generally do not distribute (nor have they been given permission to distribute) ROMs corresponding to well-known classic arcade games.
Most sources agree that downloading an emulator, in itself, is actually legal. Think: the same way one can legally carry lockpicks in many states as long as the picks are not used to commit a crime. But picks are useless without a lock, and an emulator is useless without ROMs to run. This is actually a fascinating point of contest, too. Some game companies will claim that an emulator contains proprietary information about the game, specifically its BIOS.
Many game developers will maintain the ownership to their old code even if they are not currently offering any way to purchase it. They are within their rights to do this - and well within the understanding of copyright law as it applies to digital media. This means that some classic games may exist, but be literally unplayable - that is, there may be no legal method to obtain code that emulates or runs a certain game. That game is unobtainable. At least to someone following the letter of the law.
So emulation enthusiasts often sail the open internet in search of original copies of game code.
The dubious nature of this task can lead to some sketchy websites. Enterprising hackers are well known to set up fake ROM dumps (viruses disguised as original game code). This attack primarily targets inexperienced emulation enthusiasts who do not know which type of file extension their emulator accepts and tend to be very lax with their downloading habits. When a new site pops up offering ROM downloads - especially if it is a foreign site - it can be very hard to tell whether they are a sincere member of the emulation community offering a selfless service or a hacker looking to gain access to a computer.
Therefore, sites that are known to have safe downloads are spread very quickly around the emulation community.
Enter EmuParadise and LoveROMs
These websites both provided access to ROM downloads - raw copies of game code. Though some would dispute it, these websites had a general reputation for hosting safe downloads. They were both received favourably in the emulation community and their names were thrown around frequently on emulator discussion boards.
Both of these websites hosted ROM downloads for a considerable amount of time. Each of the websites managed to keep their doors open and their downloads working for years. Obviously, both of these websites succeeded in distributing massive amounts of raw game code. If you've been following the story carefully, you know that the legality of such an operation is.... Well...
One hundredTwelve million dollars. Oh, and a public apology.
Nintendo is not to be swayed by the common emulator community argument that "the IP holder does not present a legal way to purchase the game": a relatively complete library of their old games come with a paid subscription to "whatever they're calling the switch online subscription nowadays". Nintendo also has a reputation of being exceptionally defensive of their IP, perhaps in part because they feel they have done an adequate job making their historical content available for purchase.
Needless to say, Nintendo was not thrilled to see code in their ownership being distributed freely without their permission on the LoveROMs website. Nintendo sued the pants off of Jacob and Cristian Mathias, the owners of LoveROMs. Nintendo cited 140 illegal ROMs and 40 instances of copyright infringement, claiming a hefty $100,000,000 in damages for which they intended to hold Mathias completely liable.
As a matter of fact, the case never even made it to court. Mathias immediately admitted to direct and indirect copyright and trademark infringement, presumably (at least in part) due to the astronomical one-hundred-million-dollar penalty that could come with the outright loss of a lawsuit which would be very heavily stacked against him from the start.
The common main talking points "for" the legality of hosting illegal ROM copies are generally not persuasive in a court of law. Website owners will often cite the desite to "create a community resource" and "share nostalgia", but neither of these would provide a valid excuse for what Mathias was being accused of.
The parties settled out of court for a grand total of just over twelve million dollars. At that time, LoveROMs immediately removed all downloadable content from their website. Gone was the iconic Mario-style background decorating their landing page. In its place, they displayed a public apology to Nintendo which read as follows:
Our website ... acknowledges that it caused harm to Nintendo ... and has agreed to cease all such activities.
The commotion must have spooked the owner of EmuParadise too. Almost immediately after the LoveROMs settlement, EmuParadise published a statement on their website that read as follows:
... It's not worth it for us to risk potentially disastrous consequences. I cannot in good conscience risk the futures of our team members who have contributed to the site through the years.
At that point, two of the biggest names in ROM distribution had been effectively cut off at the source. The closure of both within a short period of time presented a significant challenge to individuals who had grown accustomed to using these websites to obtain ROM files. A few "workaround" and "archive" scripts were floating around, but none are able to reverse the inevitable: EP and LoveROMS were gone for good. Those two websites were no longer an option for downloading ROMs reliably.
Without a reliable name in mind, many users have turned back to once again surfing the sketchy high seas for raw game code. some sites have emerged as replacements, but none have fully taken hold. The distribution of ROMs remains at least somewhat disrupted. Nintendo took aim, and it seems they hit their target quite square-on.
So where does that leave the hobby of video game emulation?
Pretty much right where it was. Most of the ROMs hosted on those websites had been copied hundreds or thousands of times onto various private storage media. Copies of a particular game tend to be more resilient than the heads of hydra: should one download link be taken down, two will come back in its place. However, none will be a wholly adequate replacement for two websites with safe track records of 10+ years. Every new, untested site that somebody chooses to download a ROM from is a tremendous gamble they are taking with the security of their computer.
ROM hosting is a battle being fought tooth-and-nail by many who see it as their way of archiving our culture and sticking it to the man.
The drama between emulator enthusiasts and developers is constantly ongoing and has been for a number of years. While the enthusiasts claim that a developer should not maintain claim to a game they have no further plans to profit from (in the interest of preventing lost files), the developers claim that the game is still their intellectual property regardless and thus copying the game remains an act of piracy.
As for Mathis and his debts to Nintendo - no further news has been released since the news of the settlement broke in 2018. Presumably he is still making good on his payment plan.
I will leave you with a request to please keep discussion civil, as I know this is a polarizing topic.
submitted by BeagleInTheSnow to HobbyDrama [link] [comments]

GameStop (GME) - Summary of both Bear and Bull cases

GameStop (GME) - Summary of both Bear and Bull cases
Disclaimer: This is not a financial advice and please do your own due diligence before making any financial decisions.
Source: Google, Reddit
None of this is originally written by myself and the purpose of this post is to consolidate information to portray perspective from both bears and bulls as neutral as possible for the benefit of new GME investors/speculators.
You are welcome to leave any valuable information or point out any misinformation in the comments and I'll add them to the post.
GameStop (GME)
Bear Thesis
  • Game console cycle in 2020
    • Boost in revenue due to new console cycle is temporary
    • Low margin on distributing game consoles
    • Main profit margin comes from software and virtual goods
  • Brick & mortar is dying due to digitalization of gaming
    • Largest profit center for Gamestop is pre-owned and value video game
    • High revenue but low profit on new video game hardware and software sales
    • Gaming market is moving towards online game download instead of physical discs (Steam, Riot, Gaming Consoles)
    • It’s a matter of time game console manufacturers do not need them for distribution or service centers for their hardware
  • Microsoft deal
    • A share of Microsoft Xbox’s digital revenue goes to Gamestop
    • Revenue share unannounced
    • What’s next after the multi-year deal end?
    • Revenue share does not include pre-owned console sales
  • Continued closing of physical stores
    • Signifies accelerated closing of business
    • Directors taking profits after record week
    • Older board members sold part of their shares to profit after the record week
      • Invisible0815 pointed out " board members most likely sold because they will not stand for re-election in june. AND they didnt sell all their shares. one member had to sell because of his own funds regulations. i bet u, he didnt want to sell (hestia capital, he should be on cohens side cause he hates old management). "

  • Bull case counterarguments from baystreetdegenerate
    • Nintendo next game console in 2022
      • Okay, what happens in the downtime between console releases
      • OP's reply: Current generation of consoles are still being traded at GameStop, which is one of their revenue stream
    • Data is a key asset as the company can use it to analyse new trends in gaming Data can be monetized by selling it to gaming manufacturers or developers
      • Outside of tracking customer behavior on their website and sales and trade-in data what else can they even collect? Developers and manufacturers have multiple, and probably better ways of collecting data already and I don't think whatever sort of data GS can gather will be worth much
      • OP's reply: Yes, I agree with you that developers and manufacturers have their own way of collecting data. However, GameStop will be able to provide data on the market overview of the gaming industry if they manage to pull of being a centralized e-commerce giant
    • Turning physical stores into a showcase vendor’s games or new concepts
      • That's what youtube is for...
      • OP's reply: I believe there's a market for people who prefer physical roadshows or showcases compared to online videos.
    • Possibility to create a neutral platform for trading digital goods and charge a small fee for facilitating transactions
      • Like Steam's marketplace? Aren't most tradeable items on Steam from Valve games? This idea would require games from unrelated devs to have tradeable digital goods and that they would sign it over to GameStop's trading platform, but why would they do that? What would they gain out of it? Or are you talking about digital goods like digital copies of games? No gaming company would allow trading/reselling of digital copies of games. This idea is a non-starter.
      • OP's reply: I do agree this idea seem far-fetched, but there is a possibility that it can be pulled off.
    • E-sports tournaments/leagues to be held at physical stores
      • This idea of turning physical stores into social hangouts like the Warhammer DnD game stores is a little sketchy. Because 1) it requires investment into physical space and 2) it essentially turns the store into a PC bang which only really works in Asia due to costs and culture. Furthermore, why would I go out of my way to play games with a bunch of sweaty nerds at a GS store when I could just do it at home without smelling their BO?
      • OP's reply: They may convert several stores into PC shops for the purpose of E-sports leagues/tournaments only but not operate a PC shop business. There's definitely money to be made in the growing e-sports scene. E.g. advertising, streaming, etc.
    • RYAN COHEN: e-commerce
      • How does his expertise in pet food ecommerce translate into brick and mortar gaming stores?
      • OP's reply: We are speculating that the management are going to announce their plans between Apr-Jun 2021.
    • Low price to sales ratio at 0.4476 as at 15/1/21
      • Well, yes, because there's no clear path to long term revenue
Bear case conclusion: Business turnaround fails and trend towards book value at a price target of $5.

Bull Thesis
  • Nintendo next game console in 2022
    • 4th year into Nintendo switch’s 7-year life cycle, estimated new console launch in 2022
    • Continue to be a distributor for game consoles and benefit from Nintendo’s new console launch
  • Estimated total addressable market for gaming of USD151Bn and growing
    • Established relationship with 42 million gamers through PowerUp Rewards loyalty program
    • 15.2 million members have purchased or traded at GameStop in 2019
    • Data is a key asset as the company can use it to analyse new trends in gaming
    • Data can be monetized by selling it to gaming manufacturers or developers
  • Vendor partnerships
    • Turning physical stores into a showcase vendor’s games or new concepts
    • Opportunity to monetize publisher and console manufacturer relationships
    • Possibility to create a neutral platform for trading digital goods and charge a small fee for facilitating transactions
    • E-sports tournaments/leagues to be held at physical stores
  • Brand recognition of GameStop and a lack of centralization for gaming
    • Opportunity for GameStop to be a centralized e-commerce platform for gaming consoles, digital games, merchandise, customization of computers, laptops, gaming chairs, etc.
  • Low price to sales ratio at 0.4476 as at 15/1/21
  • Board refreshment - Ryan Cohen, Alan Attal and Jim Grube previously from successful Chewy Inc. (CHWY)
    • Proven successful e-commerce track record
    • Acceleration of digital transformation with new board members
  • RYAN COHEN
    • Founder of Chewy
    • Largest e-commerce acquisition. Sold Chewy to PetSmart in April 2017 for USD 3.35 billion
    • Chewy went public in 2019 at a valuation of USD 8.7 billion.
    • Saw an opportunity in GameStop and took a stake of 12.9% as of latest SEC filing
  • Potential short squeeze (Speculative)
    • Estimated short interest of 138% not covered
    • Any positive news or materialization of bull case may send share price further up
    • Eventually shorts may have to cover and send the share price even higher
  • OCOWAx pointed out that ethandavid did a DD on GME converting stores into PC kiosks, link below
Bull case conclusion: Successful business turnaround and prove going concern. Being an e-commerce leader in the gaming industry.

EDIT: Positions 900 shares @ 36.55

https://preview.redd.it/wcrk8wfkdvb61.png?width=295&format=png&auto=webp&s=fa357433f3fabf0e29f720a27a90532e74696c6f
EDIT 2:
Gave Ryan Cohen his own section in a seperated bullet point as requested in the comments.
And thank you Invisible0815 for the additional information on Directors sale of shares, added in the Bear Thesis above.

EDIT 3:
Updated bull case: OCOWAx pointed out that ethandavid did a DD on GME converting stores into PC kiosks
Updated bear case: baystreetdegenerate have some valid counterarguments against bull case, these are added to the bear case.
submitted by ahbenjee to wallstreetbets [link] [comments]

entitled parent tries to bribe me to give her entitled son my nintendo

recently i had another encounter with an entitled parent YET AGAIN with my nintendo switch. all i can say now is ffs. me = amazing person (jk it’s just = me/i) ek = entitled kid ep = entitled parents my mum = my mum rando lady = woman shop assistant = shop assistant (backstory: my mum has bladder issues) it’s was around a Tuesday i believe, after i did my online learning me and my mum went shopping, i’m not very useful while shopping because i literally ask for things and get denied. (food shopping btw). i get asked to come so my mums not lonely lol. whilst we were shopping i held my nintendo switch and walked around whilst playing animal crossing new horizons, it’s my favourite game currently!
my mum suddenly has the urge to go to bathroom so she leaves me in the isle with the shopping trolley and my nintendo. i plug my headphones in and play on my island whilst building structures. a few seconds later after my mum leave to go to the bathroom i feel a tap on my shoulder but ignore it, but then i feel the tap again, “hello sweetheart” a nice looking lady said as i turned around. “hi” (ep) i said nervously as i didn’t know who she was. “can i borrow your device thingy”, ep said. “why” i said. “my son wants a go, don’t you hunny” ep asked her son (ek), and he nodded. “can i have it mummy” ek then said. “no sorry, it’s mine” i said “come on darling, he only want one go!”ep then nudged me whilst saying. “again it’s going to have to be a no. “ ek then starts tearing up. “look sweetheart, can you please give him your device thingy. your making him cry!” ep said.
“i’m a child and your making me quite upset!” i then said and pushed the trolly away. “where’s your mother?” ep insisted. “she’s coming back in a minute. why.” i asked. “i want to speak with her. now.” ep demanded. “chile anyways so..” i said under my breath. “sweetheart if you give me your game, i’ll give you £10” ep budged. “mummy i want it now!!” ek demanded. “no money is worth the time i’ve put into this game” i said (except 1M of course). a lady then walked over and whispered to me “are you okay? would you like me to go and get someone?” the woman asked, i nodded my head then a few minutes lady she arrived back with a shop assistant. “what’s going on, ma’am?” ep said. “that little girl over here stole my sons game thing.” ep insisted. “i want the nintendo!!!” ek shouted. “she did not steal it. i have been watching this incident the whole time!”. the woman said and smiled back at me. “ma’am i’m going to have to ask you to leave the store as your disturbing other customers shop.” the shop assistant said. “ugh, fine.” ep and ek stormed out whilst ek was still crying.
i had to explain the whole thing to my mum when she got back. also i am old enough to be unattended whilst in a store, for all the concerned people.
submitted by Maddison_rhodes to entitledparents [link] [comments]

My DD on GME and their potential future as a buisiness

Disclaimer: I am not a financial advisor, and this should not be taken as financial advice. I eat the peels of oranges and throw out the fruit. This is for entertainment purposes only.
Just wanted to run through a few points on GME in hopes of having some quality discussion. I’m going to try and focus on the long term potential of the company, and less about squeeze related potential.
For a moment, lets forget about the GameStop hype train, and get down to the basic facts and fundamentals of the business, in hopes of trying to pick apart it’s future potential in the world of gaming. Video games are a $150 billion industry, with that expected to grow twice the GDP by 2023 Source. This market is largely untapped at the retail level, the reasons for which can be argued into the dirt. Yes, brick and mortar businesses are the next blockbuster, I get that. But even when Blockbuster was dying, there were other competitors fighting for every movie rental customer out there. And do you remember going to Blockbuster every Friday or Saturday night with the family because it was movie night, and how enjoyable it was to wander around to pick out the nights movie? Perhaps GameStop could corner this potential nostalgia for younger generations? Parents are still going to need to go to the mall to pick out school clothes or groceries. Why can’t they dump their kids at GameStop while they go do the shopping the way they left us in the magazine aisle of the grocery store?
Understandably, the gaming industry is shifting towards digital and online purchases. Does that mean children will never ever leave their house again? Look how cooped up Covid has made you feel. I would kill to go to a mall right now. DFV believes that while the shift is happening towards digital gaming rather than physical discs, it is not happening at the speed everyone thinks, and likely won’t see it’s full realization until the next generation of consoles in about 3 years Source DFV. DFV notes that while numbers are hard to pin-point, estimates that between 40-50% of games are still purchased in physical format. Switch Animal crossing had sales split right down that middle at 50/50 digital/physical. This buys GameStop at least a few years of revenue from physical sales while the transition is made towards a more digital consumer basis.
GameStop has already made it clear that they are to reduce store locations considerably due to rising costs their leases, and overseas brands almost entirely liquidated. It is still too early to say if they will reopen storefronts overseas, but I think that will largely be based on the success of their new test stores.
An experimental store was opened in Tulsa Oklahoma, and proved very successful while trying out new strategies like DnD and tabletops style game rooms. Much like the video game market, the tabletop market is widely untapped and has a massive market for purchasing new games, accessories, figurines, paints, dice, you name it. Furthermore, offering a place to play creates atmosphere, with in-store purchases for DnD or WarHammer 40k sessions only an arms-reach away, opening up the opportunity for spur of the moment product sales. Geek culture has come out of the woodwork in the last decade, and it’s here to stay. I think GameStop could potentially offer a place of gathering for all sorts of like-minded tabletop gamers. They also floated ideas like PC building stations, and learning to program a video game. These are massive growing industries and GME could be the stepping stone for those that are too intimidated by them.
We’ve all heard the “Brick n mortar is dead” counter argument from the bears, but while there may not be a place for 5700 GameStop locations world wide, it does have its place in this world. Apple products are all available on their website, or even through BestBuy, but why is the Apple store at the mall always packed when you walk by it? How often do you see people in there who don’t even intend to buy anything? Product image is a powerful force, and should never be discounted. Seeing an artificial line up outside the Pandora jewelry store creates an image that their market (mainly younger to middle-age females) cannot walk by without feeling compelled to see what all the fuss is about. Or when you go out on the town, do you go to the club with the dude trying to solicit you to go inside, or do you go to the bumping one with the loud music sexy girls waiting in line trying to get in. Walking by and seeing a Super Smash bros tournament going on will cater to their consumer basis in the same fashion.
I feel that GameStop has already taken many steps in this direction, and is well underway towards becoming this powerhouse business within the gaming industry. With board members like former Nintendo COO and CEO Reginald Fils-Aime Watch this to see this guys massive potential! He’s already a widely known face and well loved within the gaming community, and could fall into GameStop promotion without breaking a stride.
We all know of Ryan Cohen’s success in cornering a market in pet toys and food that could’ve easily been filled by Amazon. How did he do this? Through outstanding customer service. People were willing to pay more because of the relationships he built with his clients. Things like sending hand-written cards to pet owners goes a long way.
Ryan of course brought with him 3 of his Chewy buddies to the exec team, including Kelli Durken the new VP of customer care. Chewy scored a Net Promoter Score of 86 in 2018. Anything less than 80 is bust for those of you who aren’t familiar with the rating, and is not easy to obtain. I believe this was largely part of Durken’s efforts.
GameStop’s bonds will also be maturing on March 15, 2021. With share prices so much higher than expected, they will easily be able to pay back investors on this loan should they choose to raise capital via issuing more shares from the treasury. GameStop before the massive hype was also considering buying back shares, which of course would raise their value considerably, as well as put any short-sellers in a bind as they are further reduced from the available share float from which they are shorting.
OR AS A BONUS THIRD OPTION, GameStop could issue a one-time cash dividend to all shareholders, as an appreciation to all those investors supporting the company (Lets say it’s $25 / share, $25 * 51,000,000 available shares = $1.275 billion) HOWEVER, if you are currently shorting any shares, you now must PAY $25 per share. If 100% of shares are currently shorted, then shorts are coughing up $1.275 billion. This is essentially a direct cash transfer from short sellers to share holders and has little direct benefit to GameStop, but we can all speculate on what this would do for publicity given the current thoughts on GME shareholders and Hedge funds that are shorting GME. I don’t know all the ins/outs of this, feel free to provide more info if you know more about this.
Will any of these moves carry over to the $150billion gaming industry? Or will people just order video games off Amazon and Wal-mart and play CoD in their basement? This of course does not touch on the potential for e-sports, as I feel that would almost deserve a post for its own discussion. I even read potential for an agreement with console makers / developers to “trade-in” digital copies of games for credit towards another, with GameStop acting as the hub which you can do this, taking a $0.50 commission. That’s free revenue for virtually no cost. Curious to hear more thoughts on that model. Source
I encourage you to poke holes in the potential I see. My opinion is obviously biased at this point, and welcome any alternate views or theories for discussion. It seems hard to have quality talk regarding GME without spamming memes or getting voted down by bots and bears.
Disclaimer: I am not a financial advisor, and this should not be taken as financial advice. I eat the peels of oranges and throw out the fruit. This is for entertainment purposes only.
Position: Diamond handing 2326 shares. I just like the stock.
Tl;dr:
submitted by DrConnors to DeepFuckingValue [link] [comments]

[Competitive Pokemon] The Mazarbot: Why Ubers Will Never Return to Tournaments

What are Competitive Pokemon and Smogon?

Unless you live under a rock you probably know what Pokemon is. You catch little monsters and force them to fight each other in turn-based battles of up to six a side. Pokemon range enormously in power, and some of them are competitively worthless while others are nearly impossible to stop. Competitive Pokemon is split into two main communities: singles and doubles. Like in tennis, doubles are 2v2 games whereas singles have only two Pokemon in play at any one time. Nintendo themselves almost entirely support doubles in the competitive scene, as singles is prone to much longer games which wouldn't be conducive to IRL tournaments. Singles play also enables a playstyle known as "stall", in which you combine six purely defensive pokemon that beat the opponent via passive damage and pp stall (running your opponent out of attacks). This is widely hated by new players and makes for a terrible viewing experience, so Nintendo discourages this at all costs. Due to the complete lack of support for official singles play, something called Smogon emerged in the early 2000s.
Smogon exists mainly to provide standardized formats for people to play- lots of people dislike Smogon as they "force you to play a certain way" but without "tiers", or specific rulesets for a game, the game is nearly unplayable from a competitive standpoint. Smogon also has forums, where people host tournaments and generally converse about the game. Rather than play on cartridge, most Smogon users play on Pokemon Showdown, an online battle simulator which vastly speeds up the process of playing the game. Like many niche forums on this subreddit, Smogon has had its fair share of drama, the absolute best of which is probably the Bloo saga, detailed in this post which is definitely worth a read. Basically, a player named Style came out of nowhere and began demolishing all their opponents, only for it to be revealed that Style was actually an alt of the top player, Bloo, who was leveraging their community standing to gain privileged information which let Style easily win all their games. If this sounds absolutely insane to you, it's because it is absolutely insane.

Background Information

Different "tiers", which could alternately be described as game modes or rulesets, allow different Pokemon of varying power levels to be used. The main Smogon singles tier is called OU, short for overused. This is by far the most played tier, and basically consists of all the most powerful mons (community shorthand for Pokemon) except for "cover legendaries" such as Kyogre or Xerneas, which appear on the game's box art and are far too powerful for the vast majority of mons to compete with. When a mon is deemed too powerful for OU, it will be voted on by the community, and players who meet the requirements can vote whether or not to ban it- recent examples include dracovish and pheromosa. If a mon is not used enough in OU, it falls to UU (underused), and then to RU (rarely used), and then to NU (never used).
Where, then, can one use these broken monsters? All the mons banned from OU go to a playable banlist called Ubers, where one can use basically anything except for the most degenerate, luck based strategies (evasion, baton pass, OHKO moves) and Mega Rayquaza, a mon so insanely overpowered it had to be banned even from Ubers in 2014. Ubers had a sizeable playerbase for a long time, but since 2016, has not been in a single official Smogon tournament. Why?
Well, the most popular Smogon tournament is something called Smogon Premier League, which is a team tournament in which ten teams of the absolute best players on the site each compete in a variety of tiers. This is considered the most prestigious team tournament, and hundreds of people tune in live to spectate each SPL match on smogtours.psim.us. In the eighth SPL, one of these tiers was Ubers. I myself did not really pay attention to the tournament scene at this point (early 2017), but I've gone back and looked over the forums posts and game replays to provide as accurate an account as possible.
For whatever reason, the Ubers community had a reputation of being prone to cheating, and so it had been a long time since the tier had this kind of official platform. There are several ways to cheat in Pokemon. By far the most common is called "ghosting", where you play in a call with another player who assists you with your plays or outright tells you what to do. It is nearly impossible to fully enforce the ban on ghosting in tournament games, and it is widely reviled by the community at large and probably a dozen ghosting scandals arise every year. However, this is commonplace, and what transpired in this writeup was truly infamous.

The Rise of Mazar

Starting about midway through SPL VIII, a German player named Mazar switched from playing OU (where he was average at best) to Ubers for his team and subsequently went on an absolute rampage. It is important to note that playing the game is only one aspect of a battle. Equally important is building your team of six Pokemon so that it can handle as many metagame threats as possible and carry out an effective gameplan. A "set" is a combination of moves, an ability, and stat adjustments. Some sets are considered standard for their tier, and others are niche. A lot of games are decided purely based off matchup- one team might have a threat the other cannot fully account for, or a combination of mons that the other team simply cannot kill.
Mazar wasn't just beating his opponents, he was absolutely destroying them. He won every single Ubers game he played, carrying his team to the tournament's finals. He was even chosen to participate in finals tiebreakers- his team placed the utmost faith in him to win, and win he did. His teams were bizarre- they seemed ill-equipped to handle common metagame threats, but he was completely steamrolling opponents with niche sets/teams such as ingrain xerneas, substitute + reversal mega blaziken, and poorly constructed stall teams.
I found these replays in the old forums post- if you don't understand what you are watching, let me just say that his team choices were baffling and yet perfectly smothered his opponent every time. In the third game, notice how he switched his Ho-oh in to wall the opposing Primal Groudon (Pdon). No experienced Ubers player would ever make this play- Pdon usually runs a rock type move, which can easily one-shot a Ho-oh. However, somehow Mazar could tell this Pdon had only ground + fire attacks and thus his Ho-oh could easily stall it out.
To a lesser extent, his teammate The Trap God was having similar wins, such as one in which a double kick terrakion (???) one-shots a smeargle on turn 1. You can see his opponent's reaction and frustration in this video he posted afterwards. A quick technical explanation of why the turn 1 exchange was so suspicious: Smeargle is an extremely niche pick which has atrocious stats but learns every move in the game. With the item focus sash, smeargle can live any one hit, put the opponent to sleep with the move spore, and then set up stealth rocks or sticky webs, which are very powerful field effects that can swing the game in your favor. Terrakion, The Trap God's lead, is not used in Ubers. It is a decent mon in its own right but lacks the power to compete with the behemoths in Ubers, and even if one were to use it, they would not use double kick, which is a pitifully weak move compared to close combat, which Terrakion always runs instead. The literal only possible benefit of double kick is to counter this specific smeargle set and bypass its focus sash, preventing it from setting up sticky webs. I genuinely cannot think of one other situation where double kick Terrakion would ever be an optimal choice in the SM Ubers tier.

Mazar's Downfall

You can probably tell where I'm going with this, and so could a lot of other players at the time. Not only were there rumors that Mazar was being ghosted, but lots of people were beginning to comment on his suspiciously good team matchups. Though nobody could prove it, lots of people were beginning to make accusations. In one of his games in the tournament, Mazar told someone "gg" after winning (perfectly normal and polite), and the opponent responded "fuck off cheater".
Mazar's team would go on to win the tournament in April 2017, and for a while, people forgot about SPL VIII. However, in October 2017, the tournament directors posted a shocking discovery. One of Mazar's accomplices had leaked private messages which showed that not only was he being ghosted, but he had a much more innovative strategy as well. Linked is the original administrative decision. Mazar had been using a bot in order to steal his opponent's teams, so he always knew exactly what was coming. The bot worked as follows: each game hosted on Pokemon Showdown has a unique URL. You can set these games to private, so that nobody can join them, by typing the command /modjoin + in the battle chat. Before you play a tournament game, you want to test the team you're using against your teammates, so you know it is at least somewhat effective. However, at this time, there was at least a second or two where your game would be public. Nobody would actually take the time to refresh every second, checking if you had started a new game, so this was not considered a real issue.
That was, until the Mazarbot, as it is known today. The Mazarbot, made by one of Mazar's friends for him, searched through every single starting game for a specific tier 24 hours a day, until it found the user it was looking for. It would join the battle on an unregistered account (so it wasn't visible that the bot account was spectating) and transcribe the battle so that Mazar knew exactly what his opponent's team was. Imagine a bot which could tell NFL football teams their opponent's entire playbook- winning would be near trivial for any competent coach, and this is no different. Why did Mazar have to switch to Ubers? As previously mentioned, OU is by far the most played tier, and as a result way more OU games started every minute than Ubers games. The Mazarbot couldn't parse all these games, so Mazar switched to Ubers, which his bot could handle.

The Fallout

This offense was deemed so bad that the entire SPL VIII tournament was retroactively cancelled. The Circus Maximus Tigers (Mazar's team) all had their trophies stripped, and the forum currently lists the tournament as "Smogon Premier League VIII [NO WINNER]". While most cheating infractions merit a few months' to a year's ban from tournaments (as opposed to forums activity as a whole), Mazar's was so severe that he was permanently banned from Smogon forums. Zarel, the person who runs Pokemon Showdown, was forced to implement the !ionext command. This allows you to preemptively set your next game to private, preventing something like this from ever happening again. Nobody has heard from Mazar since. The Ubers community's reputation is still at rock bottom, and it is unlikely that it will ever be considered for inclusion in SPL again. SPL X will start in several weeks with no Ubers games in sight. To this day, if you lose a game due to terrible matchup, you might say that you were “botted”.
Smogon has had lots of hilarious drama throughout the years, and this is amongst the craziest. If you enjoyed this, definitely read about the Bloo saga that i linked earlier.
TLDR: A German Pokemon player used a bot to scout his tournament opponents' teams before he played them. This let him win all of his games with ease until he was eventually exposed and permanently banned. He so irreparably damaged the reputation of playerbase of the specific game mode he played it will likely never be included in another tournament.
submitted by bcwishkiller to HobbyDrama [link] [comments]

what games can you play online nintendo switch video

Online spelen. Geniet van competitieve en coöperatieve onlinegaming met vrienden en rivalen van over de hele wereld in ondersteunde Nintendo Switch-games, zoals Mario Kart 8 Deluxe en Splatoon 2. Nintendo Switch Online is (mostly) required for online multiplayer. Before Switch Online launched, Nintendo offered free online multiplayer for games like Splatoon 2 and Mario Kart 8 Deluxe. Now ... If you already have Nintendo Switch Online (which you need anyway to play any of the games on this list online), then you automatically have free access to Tetris 99. In this Tetris-meets-battle-royale hybrid, you'll compete against 99 others online to see who is the Tetris champ in this twist on the classic game. In order to play online in games like Splatoon 2, Mario Kart 8 Deluxe and ARMS from September 2018, you’ll need to join the paid Nintendo Switch Online membership service. A subscription to Nintendo Switch Online for $20 per year comes with a library full of classic games that were initially available on the Nintendo Entertainment System (or NES) and the Super Nintendo Entertainment System (or SNES) that launched in 1985 and 1990, respectively. If you are subscribed to Nintendo Switch Online, you can play any of these games for free at any time. Nintendo Switch Online subscribers now have access to a library of SNES games that support online play, but you may be confused about how to play these titles online. Here's what you need to do. Nintendo Switch Online App. Open the app on your smartphone or tablet to voice chat in compatible games. Plus, enjoy special features for games including Animal Crossing: New Horizons, Super Smash... Online Play. Great games to play with—or against—other players with Nintendo Switch Online. Nintendo Switch Online membership (sold separately) and Nintendo Account required for online play. In this guide, we’re going to detail all of our favourite online multiplayer games on Switch, so you can take a look at a few to play with friends. Table of Contents 25 Best Multiplayer Games on ... You can play multiplayer games on Nintendo Switch without a connection to the internet, but every player must be together in the same room, which is called “local play.” With a subscription to Nintendo Switch Online, you can play multiplayer games with other subscribers around the world.

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