'Apex Legends' Just Hit 10 Million Players In 72 Hours ...

did apex legends beat fortnite

did apex legends beat fortnite - win

WSIB if I have 60 dollars Microsoft credit?

Specs: base Xbox One S
Games I like, and are currently downloaded: Ghostrunner, Doom Eternal, Sonic Mania, Forza Horizon 4, War Thunder, Warframe, Skate 3, Rocket League, COD BO2, COD MW3, Apex Legends, Gang Beasts, Rainbow Six Siege, Rivals of Aether, Wreckfest, Minecraft, Titanfall 2
Games I tried, but weren't for me: Battlefield Hardline, Battlefield 4, Halo (did defeat CE on legendary for the meme), Gears of War, Fortnite, Crackdown 2, Mirror's Edge, The Division
Games I liked, but have since deleted: MX Unleashed, Mortal Kombat X, Battlefield Bad Company 2, Crackdown, Forza Motorsport 6, Harms Way, Doritos Crash Course, Vigor, Mad Max, TABS, Borderlands 2
Games I am interested in: Fallout, Cyberpunk 2077, MK11, Call of Duty Black Ops Cold War, Sea of Thieves
I'm looking for a MMORPG game, which is a genre that I am interested in. Sadly, GTAV is off the table, as my mom thinks I'm going to learn how to be a terrorist. "Here, son. Play Mortal Kombat, play Gears of War, play COD, but GTA is a no-go, because you can pick up prostitutes and beat people for their cars"
Also looking for something similar to Crash Bandicoot or Donkey Kong
Currently have 119GB of space
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Jensen Huang welcomes us to his kitchen

Jensen Huang: (01:13) (silence) Welcome to my kitchen. I hope all of you are staying safe. We’re going to talk about an amazing GPU today. Modern GPUs are technology marvels. It is the engine of large industries from design, cloud AI, to scientific computing, but it is the gamers and their insatiable demand that is the driving force of the GPU, pooling their GPUs to create the largest distributed computer ever. A million gamers united to counterstrike the COVID-19 Coronavirus. The result was 2.8 exoflops, five times the processing power of the world’s largest supercomputer, to simulate the virus. Folding At Home was able to simulate a hundred milliseconds, a 10th of a second in the life of the coronavirus and captured the moment it opens his mouth to infect the human cell. Scientists believe this is also its moment of weakness. Jensen Huang: (02:05) Thank you all for joining this historic fight. We’re going to talk about computer graphics and the work we’re doing to push the boundaries. We love computer graphics and have advanced it incredibly in the time of Nvidia. As the technology advanced, the expressiveness of the medium has made graphics an invaluable tool to help us understand our world, create and explore new worlds. Tell stories that inspire us. From science to industry to the arts, computer graphics has made a profound impact on the world. And for that, we are privileged to have contributed. Jensen Huang: (02:38) We’re going to talk about gaming and the infinite ways that gaming is expanding. G-Force PC gaming is large and thriving. It’s open and rapidly advancing technology, combined with the amazing creativity of the community makes magic. Anyone could be a broadcaster. Add a G-Force and you have a personal broadcast station, pros stream their practices, experts stream tips and tricks, friends stream to friends just to hang out. There are over 20 million streamers. Games have become a new art medium. In Minecraft gamers can build their work of art. Machinima artists create cinematics made from game assets. Tens of millions are using games to express their creativity. Inside a computer simulation, any sport can become e-sport. Virtual NASCAR and F1 are already attracting top racers. Like sports, e-sports captures the thrill of victory and the agony of defeat and the human drama of athletic competition. E-sports is on its way to be the biggest sport. Jensen Huang: (03:38) I have something special for all the G-Force gamers around the world, four gifts. I hope you like them, and you’ll find new ways to game. First, big news. Fortnite is turning RTX on. Now Minecraft and Fortnite, the number one and number two most played games in the world have RTX on. Fortnight will get Ray trace, shadows, reflections, ambient inclusion, and DLSS too. These effects look fantastic with the art style of Fortnight. I can’t wait to see a Fortnight concert with RTX on. The last one with Travis Scott was watched by 28 million people. Epic made a trailer for you. Let’s play it now. 75% of G-Force gamers play e-sports. e-sports is a game of milliseconds, reaction times a combination of the gamer and the machine. Let me explain. This is Valerie. In this example, the opponent is traveling at 1500 pixels per second, and it’s visible in this opening for only 180 milliseconds. A typical gamer has a reaction time of 150 milliseconds, from photon to action. You can only hit this opponent if your PC adds less than 30 milliseconds. Most gamers have latencies far greater than 30 milliseconds. Many up to 100 milliseconds. Jensen Huang: (05:12) Today we’re announcing a new e-sports technology called Nvidia reflex. Nvideo reflex optimizes the rendering pipeline across CPU and GPU to reduce latency by up to 50%. in September, we’re releasing reflex with our game ready driver. Over 100 million G-Force gamers will instantly become more competitive. Valarent, Fortnight, Apex Legends, Call Of Duty War Zone, and Destiny Two will be the first to integrate reflex technology. Jensen Huang: (05:40) E-sports pros and enthusiasts strive for zero latency. For you, we’re announcing an insanely fast and beautiful display. A 360 Hertz Gsync display designed for e-sports. This display has a builtin precision latency analyzer. Just connect your mouse. The Nvidia 360 Hertz Gsync e-sports displays are arriving this fall from Acer, Alienware, Asus and MSI. We’ve made a video comparing gaming on a 60 Hertz, 144 Hertz and 360 Hertz display. You can see immediately how 360 Hertz display will help you target and track an opponent. Jensen Huang: (06:21) For the 20 million live streamers, we have something really cool for you. Nvideo broadcast turns any room into a broadcast studio. Nvideo broadcast runs AI algorithms trained by deep learning on NVIDIA’s DGX supercomputer, one of the most powerful in the world. Effects like audio noise removal, virtual background effects, whether graphics or video and web cam auto framing is a virtual camera person tracking you. Jensen Huang: (06:44) These AI effects are amazing. Available for download in September and runs on any RTX GPU. Brandon and G-Force marketing will now show you in a video broadcast. Brandon: (06:55) Hey everybody. I’m Brandon and I’m very excited today to talk to you about our Nvidia broadcast app. Like many of you I’ve been home a lot more lately. I’ve been video conferencing all day and then gaming and streaming all night. And I have a very basic webcam microphone set up. Nvidia broadcast makes these things supercharged with a lot of new awesome features that really bring it out, using the power of AI and our RX GPUs. The first one ,I want to talk about is noise removal. So I’ve asked my girlfriend to join me with a blow dryer here and that distracting sound makes it very hard to understand what I’m saying, but when I turn on noise removal in Nvidia broadcast, you find that it’s completely gone. And that blow dryer is still going. Brandon: (07:32) But Nvidia broadcast isn’t just awesome audio features. There’s some really exciting video features as well. Let’s take a look. First up, we have the ability to blur your background, which you may notice that I need because I have a very cluttered and messy room. But when I turn this background blur feature on, all of a sudden I get this really classy effect and I can adjust the strength of that from low to high and everything in between. Or if I want, I could actually replace the background altogether. Now I’m in a space station with the magic of AI. It’s that easy. Or if I want to jump into some gameplay, I can remove the background altogether and jump into some Valoran. And now I’m playing with a green screen effect without actually having to have one at home. I don’t have to play good, but at least I can look good. Sometimes when I’m video conferencing or doing a just chatting stream, I want to zoom in to get a more personal connection with the audience. But the problem is, I bounce around so much, it’s easy for my head to get out of frame. With the auto frame feature, it’s like having your own personal cameraman that follows you wherever you go. So if, for example, I want it to reach over and grab my cool Valoren hat, and show it to everybody, it follows me every step of the way. I just find Nvidia broadcast to be really exciting, as both a streamer and as someone who works from home. The ability to remove distracting noise, improve your background and keep yourself in the center of the frame are all awesome features in one app. And I just can’t wait for you guys to try it. Jensen Huang: (09:05) A new form of art has emerged from gaming called Machinima. Artists are using game assets to create cinematics. There’s been tens of billions of views on YouTube. Most are shorts. Some are even recreating entire classic movies. It’s becoming a whole new art genre. Today, I’m going to show you an app that will make these cinematics amazing. It’s called Nvidia Omniverse Machinima. It’s an app build on our omniverse 3d workflow collaboration platform. Omniverse is a universal design tool asset exchange with a viewer, based on photorealistic path tracing. The engine is designed to be physically accurate, simulating light, physics, material and artificial intelligence. We have connectors for most third party design tools, like 3DS Max, Maya, Photoshop, Epic Unreal, Rhino, and many more. The Machinima app brings in elements and assets from games and third party collections like turbo squid, and lets you mix and compose them into a cinemtic. Jensen Huang: (10:03) … [inaudible 00:10:00] like TurboSquid and lets you mix and compose them into a cinematic. Creators can use their webcam to drive our AI-based post-estimator to animate characters, drive face animation AI with your voice, add high fidelity physics like particles and fluids, make materials physically accurate, and then when done with your composition and mixing, render film quality cinematics with your RTX GPU. NVIDIA Omniverse Machinima, beta in October. Sign up at nvidia.com/ machinima. Jensen Huang: (10:31) Let me show you a demo. We created it in a few days. We started with assets from Mount & Blade II: Bannerlord. You’re going to love this. Speaker 1: (11:15) Whoa, that was close. You guys are getting better. Jensen Huang: (11:28) For 40 years since NVIDIA researcher Turner Whitted first published his paper on ray tracing, computer science researchers have chased this dream to create super-realistic virtual worlds with real-time ray tracing. NVIDIA seeing the ultimate limits of rasterisation approaching focused intense efforts over the past 10 years to realize real-time ray tracing on a large scale. Jensen Huang: (11:49) At SIGGRAPH two years ago, we announced the NVIDIA RTX. Now two years later, it is clear we have reinvented computer graphics. NVIDIA RTX is a full- stack invention. RTX starts with a brand new GPU architecture, but it is so much more. It includes new engine tech and a bunch of new rendering algorithms. RTX is a home run. All major 3D APIs have been extended for RTX. RTX is supported by all major 3D tools. RTX tech is incorporated into all major game engines. There are hundreds of games in development and thousands of research papers of new rendering and AI algorithms enabled by RTX. The RTX GPU has three fundamental processors: The programmable shader that we first introduced over 15 years ago, RT core to accelerate the rate triangle and ray-bounding box intersections and AI processing pipeline called tensor core. Tensor core accelerates linear algebra that is used for deep neural network processing, the foundation of modern AI. Jensen Huang: (12:52) AI is the most powerful technology force of our time. Computers that learn from data and write software that no humans can. The advances are nothing short of breathtaking. NVIDIA is doing groundbreaking work in this area. You might have seen our work in self-driving cars and robotics. Computer graphics and gaming will also be revolutionized by deep learning. Let me show you some recent works and the art of the possible. Jensen Huang: (13:15) The first video is a generative adversarial network that has learned to synthesize virtual characters of any artistic genre, including photorealistic. Second is a neuro network that animates a 3D face directly from voice. Speaker 2: (13:29) You require more Vespene gas. It’s dangerous to go alone. Take this. Jensen Huang: (13:35) The AI character can speak in any language, be any gender and even rap and sing. Jensen Huang: (13:41) Third is a character locomotion of infinite number of positions. Imagine negotiating arbitrary paths and obstacles. The fourth is reconstructing 3D from video. Imagine the possibilities, record video, interact in 3D. Jensen Huang: (13:59) This one is a deep learning model that learned the physics behavior of cloth animation. Finally, this deep learning model of ray tracing can predict colors of missing pixels so that fewer rays need to be cast and fewer pixels need to be fully rendered. We can achieve orders of magnitude speedups. AI is starting to play a giant role in the future of computer graphics and gaming. The powerful tensor cores in RTS GPUs will let us do AI in real time. Jensen Huang: (14:27) One of the first major AI computer graphics breakthroughs is DLSS. Here’s the challenge, real-time ray tracing is far more beautiful, but requires a lot more computation per pixel than rasterisation. The solution is to ray trace fewer pixels and use AI on tensor course to up res to super res, to a higher resolution and boost frame rate. Jensen Huang: (14:50) DLSS took nearly two years of intensive research. We built a supercomputer to train a network. The DLSS model is trained on extremely high-quality 16K offline rendered images of many kinds of content. Once trained, the model is downloaded into your driver. At runtime, DLSS 2.0 takes in low resolution aliased image and motion vector of the current frame and the high resolution previous frame to generate a high resolution current frame. Jensen Huang: (15:18) I think DLSS is one of our biggest breakthroughs in the last 10 years. Take a look at these images of Death Stranding, the latest game by Kojima Son. DLSS is sharper than native 4k and create a detail from AI that native rendering didn’t even show and the frame rate is higher. Jensen Huang: (15:36) Reviewers have loved DLSS 2.0. They say its quality beats out native rendering and runs even faster. You can play a 4k without a performance hit. Tensor core effectively gives RTX a two X performance boost. Let’s look at one frame trace of a game to see the processes of RTX in action. Jensen Huang: (15:55) Adding ray tracing to games dramatically increases the computation workload. Using shaders to do rate traversal and object intersection reduces the frame rate. We added the RT core, which reduces shared workload by 60%. RT core offloads the shaders by doing that ray triangle and ray-bounding box intersection calculations. Using the same methodology as Microsoft Xbox, the RT core is effectively a 34 teraflop shader and Turing has an equivalent of 45 teraflops while ray tracing. Jensen Huang: (16:27) Even with RT core the amount of time consumed is significant, so RT core and shaders have to run concurrently. Even then, 20 milliseconds is only 50 frames per second and still a step back and performance relative to previous generations. This is where the tensor core and DLSS come in, rendering to a lower resolution then using AI and super-fast tensor core to effectively double frame rate. Now you can get ray tracing, get high results and high frame rate at the same time. That’s the magic of the three processors of RTX. Jensen Huang: (17:03) Turing was our first-generation RTX GPU, combining ray tracing, programmable shading and AI. The flagship Turing had a ton of processing power: 11 shader teraflops, 34 RTT teraflops and 89 tensor teraflops. Jensen Huang: (17:20) Let me show you our new RTX GPU. Ampere is a giant leap in performance. Ampere does two shader calculations per clock versus one on Turing. 30 shader teraflops compared to 11. Ampere doubles ray triangle intersection throughput. Ampere’s RT core delivers 58 RT teraflops compared to Turing’s 34, and Ampere’s new tensor core automatically identifies and removes less important DNN weights. The new tensor core hardware processed the sparse network at twice the rate of Turing, 238 tensor flops compared to 89. Jensen Huang: (17:59) Ladies and gentlemen, NVIDIA’s Ampere GPU. Our second-generation RTX, 28 billion transistors built on Samsung [inaudible 00:18:09] NVIDIA custom process. All three processors double rates over Turing, a triple double. It connects to Micron’s new G6X, the fastest memories ever made. Jensen Huang: (18:20) The days of just relying on transistor performance scaling is over. Yet Amperes an incredible two times the performance and energy efficiency of Turing. At Nvidia, we use every engineering lever to squeeze every drop of performance out of the system, from architecture custom process design, circuit design, logic design, packaging, custom series IO, memory, power, and thermal design, PCB design software and algorithms. Thousands of engineers per generation, billions of dollars. Full-stack engineering and extreme craftsmanship is the hallmark of our GPS. Our performance, energy efficiency and low power are all world-class, and real application performance highlights Ampere’s new RT core. The more ray tracing is done, the greater the Ampere speed up. Ampere RT core doubles ray intersection processing. It’s ray tracing is process concurrently with shading and Ampere can render cinematic images with motion blur eight times faster than Turing. Let’s take a look at Ampere in action. Jensen Huang: (19:25) At our kitchen GTC a few months ago, we showed Marbles, the world’s first fully path-traced, photorealistic, real-time graphics. It was running on our highest end Turing Quadro RTX 8000. Turing was doing 720p, 25 frames per second. Today, we’re going to run an enhanced version of Marbles with even more special effects, and it is running at 1440p, 30 frames per second, over four times the performance. Jensen Huang: (19:56) Ladies and gentlemen, enjoy Marbles At Night. Jensen Huang: (21:17) Marbles is entirely path traced, no rasterization, all real time. There are hundreds of area lights, including spherical area lights. There’s no pre baking. Everything is dynamic. The depth of field is film quality and beautiful. Everything is dynamic. Diffuse GI, all dynamic. Jensen Huang: (21:46) There are hundreds of [bridge a bonds 00:21:49], 80 million triangles, materials are physically accurate, physics simulation and volume metric rendering in real time. DLSS 2.0 is doing the super resolution and AIG noising. Let’s compare Marbles Turing and Marbles Ampere. You could see dramatic visual quality jump of Ampere. Marbles on Turing runs at 720p, 25 frames per second. Marbles on Ampere runs a 1440p, 30 frames per second, more than four times the performance, and Ampere even did area lights and depth of field. A giant performance leap. Jensen Huang: (22:50) Today’s games are giant worlds, indoor and out, with photogrammetry, dense geometry and lots of characters. Games are over 200 gigabytes getting bigger. This is like 50,000 songs or 400 hours of streaming video. Games have pushed PCIO and file system sort of breaking point. Jensen Huang: (23:08) CPS copy files from disk can decompress the game image. This is fine when the story system was slow, 50 to 100 megabytes per second. Now with gen four PCI express and solid state drives PCs can transfer data at seven gigabytes per second, a hundred times faster. CPU copying data to memory and decompressing game images is now the bottleneck. Decompressing data from 100 megabytes per second hard drives takes only a few CPU cores. However, decompressing from seven gigabytes per second SSDs on PCIE gen four takes over 20 CPU cores. Today we’re announcing Nvidia RTX IO with three new advances: new IO APIs for fast loading and streaming directly from SSD to GPU memory, GPU losses decompression, and collaboration with Microsoft on direct storage for windows that streamlines the transfer of data from storage to GPU memory. Jensen Huang: (24:02) With Nvidia RTX IO, vast worlds will load instantly. Picking up where you left off will be instant. This is a very big deal for next generation gaming. Let me show you Ampere in action in one of the most anticipated games of 2020 CD Projekt Red’s Cyberpunk. This trailer is called scenes of cyberpunk RTX. It shows ray trace reflections, diffuse elimination, shadows, and ambient occlusion, and DLSS 2.0, enjoy. Ladies and gentlemen, our new flagship GPU, the Nvidia G-Force RTX 3080 powered by Ampere, second generation RTX architecture. The Nvidia RTX 3080. I have one right here. Let me show it to you. It is beautiful. Look at this, the RTX 3080. It is wonderfully crafted. It’s going to look beautiful in your PC, and it lights up. Jensen Huang: (27:53) Now, let me tell you about some of the other exciting technologies inside. Turing uses G6, the fastest memories at that time. The industry thought that was the limit. For Ampere, we had to push through that limit, working with Micron, we designed the world’s first memories with PAM4 signaling, pulse amplitude modulation with four voltage levels that encode two bits of data each, 00011011. Jensen Huang: (28:18) Each voltage step is only 250 millivolts, so in the same period of time G6X can transmit twice as much data as G6. PAM4 is extreme singling technology, and it’s just becoming used in high speed networking. The Ampere thermal architecture is the first ever flow through design, working harmoniously with PC chassis cooling system, pulling in cool air from the outside, flowing through the GPU, and pushing hot air straight out the chassis. To allow room for a fan to flow air directly through the module, our engineers architect a super dense PCB design that is 50% smaller than previous, while adding the bigger Ampere GPUs, HDMI 2.1, PCI express 4.0 and G6X. Jensen Huang: (29:05) There are two independently controlled fans, the bracket front fan pulls cool air from the bottom and pushes the heated air out through the graphics card brackets. A backside pull-through fan passes cool air over the fence of the heat pipe and directs the hot air to the top and back of the chassis to be exhausted by the system fan. The 3080 flow-through system is three times quieter and keeps the GPU 20 degrees cooler than the Turing design. It can cool 90 Watts more than Turing. Jensen Huang: (29:35) The generational leap is ultimately the most important factor of new GPUs. A significant technology advance is needed to inspire content developers to create the next level of content and for the install-base to upgrade. Let’s see how the 3080 stacks up the previous generation architectures on the latest graphics intensive games. 3080 is faster than 20 ADTI. 3080 is twice the performance of 2080 at the same price, Ampere is the … Jensen Huang: (30:03) It’s a 2080 at the same price. Ampere is the biggest generational leap we’ve ever had. Ladies and gentlemen, Nvidia G-Force RTX 3080, our new flagship GPU. Powered by Ampere, our second generation RTX GPU architecture. Incredible amounts of processing in the shader, RT ray tracing core and tensor core for processing AI, 10 gigabytes of G6X, twice the processing power of 2080, and at the same price, starting at $699. Available September 17. One of our most popular GPUs is the 70 series, 970, 1070, 2070 were all hugely popular. You’re going to love the new RTX 3070, faster than the 2080 TI, the Turing enthusiast GPU priced at $1,200. Ladies and gentlemen, the new G-Force RTX 3070. Let me show it to you. Jensen Huang: (31:05) It’s a work of art. 20 shader teraflops, 40 RT teraflops, and 163 teraflops tensor core for AI processing. With eight gigabytes of G6, RTX 3070 is faster than the $1,200 RTX 2080 TI, starting at $499. Available in October. Every generation we pack in our best ideas to increase performance while introducing new features that enhance image quality. Every couple of generations, the stars aligned as it did with Pascal, and we get a giant generational leap. Pascal was known as the perfect 10. Pascal was a huge success and set a very high bar. It took the super family of Turing to meaningfully exceed Pascal on game performances without ray tracing. With ray tracing turned on, Pascal, using programmable shaders to compute ray triangle intersections, fell far behind Turing’s RT core, and Turing with ray tracing on reached the same performance as Pascal with ray tracing off. Jensen Huang: (32:11) On a technical basis, this was a huge achievement. The images are far more beautiful and reflection and shadow artifacts are gone, but gamers wanted more. They want every generation to be more realistic and higher frame rate at the same time. So we doubled down on everything, twice the shader, twice the ray tracing, and twice the tensor core, the triple double. Ampere knocks the daylights out of Pascal on ray tracing, and even with ray tracing on, crushes Pascal in frame rate. To all my Pascal gamer friends, it is safe to upgrade now. Amazing ray tracing games are coming. Activision and developer Treyarch are launching a new Call of Duty on November 13th. It’s a masterpiece and it looks incredible. They’re dynamic lights, ray tracing, shadows and ambient occlusion, DLSS 2.0, and Nvidia reflex super low latency technology. The last call of duty sold an amazing 30 million copies. Activision put together this trailer of never before seen footage. Enjoy. Let me talk to you about one more thing. Several years ago, we started building the Titan, pushing the GPU to the absolute limit to create the best graphics card of that generation. It was built in limited quantities, only through Nvidia. The distribution was limited. The demand surprised us. Creatives were making 4k movies, rendering cinematics, researchers built workstations for data science and AI, bloggers built broadcast workstations, flight and racing simulation fans built sim rigs. There is clearly a need for a giant GPU that is available all over the world. So we made a giant Ampere. Ladies and gentlemen, the RTX 3090. Come here, come here, papa. All right. 3090 is a beast, a ferocious GPU, a BFGPU, 36 shader teraflops, 69 RT teraflops, 285 tensor teraflops, and it comes with a massive 24 gigabytes of G6X. It comes with a silencer, a three slot dual axle flow through design, 10 times quieter, and keeps the GPU 30 degrees cooler than the Titan RTX design, but there’s more. The 3090 is so big that for the very first time we can play games at 60 frames per second in 8K. This is insane. Because it’s impossible for us to show you what it looks like on the stream, we invited some friends to check it out. Roll the clip. Speaker 3: (36:05) I’ve never been more excited to do anything. Speaker 4: (36:07) Oh. Speaker 3: (36:07) Are you kidding me? Speaker 4: (36:11) Oh my gosh. Speaker 5: (36:12) Oh my God. Speaker 6: (36:14) No way. Speaker 3: (36:15) This is f***ing incredible, dude. Speaker 5: (36:17) This is amazing. [inaudible 00:36:20] This is silly. Speaker 6: (36:24) My god, you can see Raymond’s [inaudible 00:36:27]. Speaker 3: (36:26) Look at this. Why is it so detailed? Speaker 6: (36:30) All right, all right, all right, move fast and shoot things. Speaker 4: (36:33) This is 8K, sir. I can see everything. Oh, I need a shoot you, though. Speaker 3: (36:36) Not a whole lot of people have seen something like this. Speaker 4: (36:38) This is so realistic. I feel like I’m really in battle. Speaker 5: (36:42) This is insane. Speaker 6: (36:44) Die, I want to look at the pretty things. There we go,. Speaker 5: (36:47) Dude, the ray tracing is insane on this. Speaker 3: (36:49) These are the sizzle reels that you see. Speaker 4: (36:51) This is basically hacks. Speaker 3: (36:53) And then it’s like, “It’ll never look like that,” but it does. Speaker 5: (36:57) I’m looking across the vistas, the grand vistas that are happening right now. Speaker 3: (37:01) Holy shit, look at this. Speaker 5: (37:02) This feels like a Disneyland experience. Oh, it is so smooth. It’s butter. Speaker 3: (37:07) Oh, it’s smooth as shit, dude. Speaker 5: (37:09) I can’t believe it’s not butter. Speaker 3: (37:10) I mean, this is game changing. There’s no other way to put it. My mind is blown dude. Wow. Jensen Huang: (37:20) It’s been 20 years since the Nvidia GPU introduced programmable shading. The GPU revolutionized modern computer graphics. Developers jumped on and invented clever algorithms, like shaders that simulate realistic materials, or post-processing effects for soft shadows, ambient inclusion, and reflections. Developers pushed the limits of rasterization beyond anyone’s expectations. Meanwhile, Nvidia GPU processing increased a stunning 100,000 fold. Gaming became a powerful technology driver. Gamers grew to billions, and gaming pushed into all aspects of entertainment and culture. If the last 20 years was amazing, the next 20 will seem nothing short of science fiction. Today’s Ampere launch is a giant step into the future. This is our greatest generational leap ever. The second generation Nvidia RTX, fusing programmable shading, ray tracing, and artificial intelligence gives us photorealistic graphics and the highest frame rates at the same time. Jensen Huang: (38:25) Once the holy grail of computer graphics, ray tracing is now the standard, and Ampere is going to bring you joy beyond gaming, and video reflex to improve your response time, and video broadcast turns any room into a studio. An omniverse machinima turns you into an animated filmmaker. We are super pleased with 3070, 3080, and 3090, the first three members of the Ampere generation. You’re going to feel a boost like never before. I can’t wait to go forward 20 years to see what RTX started. Homes will have holodecks. We will beam ourselves through time and space, traveling at the speed of light, sending photons, not atoms. In this future, G-Force is your holodeck, your lightspeed starship, your time machine. In this future, we will look back and realize that it started here. Thank you for joining us today and to all of our fans for celebrating the arrival of Ampere.
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List of things that happened between SS3 and SS4’s release date

So many things have happened in these past 9 years, in this incredibly long wait for Serious Sam 4. It’s hard to really gauge how long these years were since all of it felt like they went by in a flash now, which is why I’ve prepared a list of things that happened each month since SS3’s release until SS4’s release. Unfortunately, I don’t remember much of the significant ones so here are the ones that I do remember. Let’s take a trip down memory lane and see how much of these you remember too!

2011

(In case you forgot what 2011 was like, just watch this video.)
November 2011: Serious Sam 3 released. Also some stuff called Skyrim
December 2011: Fortnite announced

2012

January 2012: SOPA protests where big websites such as Wikipedia went offline to raise awareness on net neutrality and MegaUpload shut down
February 2012: Crusader Kings 2 released. KONY 2012 campaign started to raise awareness on Ugandan child soldiers
March 2012: Marauder Shields tried to save players from Mass Effect 3's ending(s)
April 2012: The Avengers premiered and people promptly forgot about KONY 2012. Google announced Google Glass and TellTale’s The Walking Dead game released
May 2012: Serious Sam 3: Legend of the Beast, Diablo 3, and Max Payne 3 all came out on the same day. Also, some game called Cyberpunk 2077 was announced
June 2012: Rest in peace, Mr. Trololo. Overly Attached Girlfriend meme was born. Also, some game named Slender
July 2012: Spiderman movie reboot, Sword Art Online anime, and Gangnam Style happened. The Dark Knight Rises gave rise to Baneposting.
August 2012: Darksiders 2 released. Behold the Potato Jesus. WELCOME TO THE RICE FIELDS MOTHERFUCKER, ‘john is kill’ went viral
September 2012: Grumpy Cat went viral. Counter-Strike: Global Offensive released, Borderlands 2 released
October 2012: Serious Sam 3: Jewel of the Nile released. Also some comic book called JoJo finally received a cartoon series adaptation
November 2012: Wii U released, Halo 4 marks the start of a new Halo trilogy and Evangelion 3.0 finally premiered
December 2012: According to the Mayan calendar, the world ended. Boardroom Suggestion comic went viral. Did I ever tell you what the definition of insanity is?

2013

January 2013: Surgeon Simulator 2013 went viral, Donte May Cry was released.. Vine started, THQ went bankrupt, and MEGA.nz launched. In this moment, I am euphoric
February 2013: Filthy Frank unleashed the Harlem Shake upon an innocent world, Pope Benedict resigned. Metal Gear Rising released, Aliens: Colonial Marines released. YOU SEE IVAN…
March 2013: Warframe released, Pope Francis became the new Pope, and Dragon Ball Z got a new movie after 17 years. Tomb Raider rebooted and Bioshock Infinite finally came out
April 2013: Boston Marathon Bombing happened, Attack on Titan anime stormed the world and Japan made a game that made people want to fuck boats
May 2013: Call of Duty: Ghosts shocked the world with dogs and advanced fish AI. Coldsteel the Hedgehog came into existence, Miss Kobayashi’s Dragon Maid manga started
June 2013: Serious Sam 4 announced and it’s coming next year! Also, some game called The Last of Us released, Ouya released, and Steam Trading Cards are a thing now
July 2013: Dota 2 and Rise of the Triad remake released. Pacific Rim premiered and Sharknado stormed the world
August 2013: PAYDAY 2 released. Show your papers, please. Ex-Capcom employee announced Mighty No.9
September 2013: Big Man Tyrone opened up shop. GTA V released for consoles, Shadow Warrior released. Steam Discussions was made to replace Steam Powered User Forums
October 2013: Serious Sam Origins announced and it’s coming later this year or early next year! Also, US government shut down and 8chan was created
November 2013: PS4 and XB1 released, Frozen premiered and people learned to let it go, Steam Reviews became a thing, and a Google+ account is now required to comment on Youtube
December 2013: No Man’s Sky announced, Uruguay became the first country in the world to legalize weed, Rick and Morty started airing

2014

January 2014: Flappy Bird released on Android, becoming a worldwide phenomenon and it made people 200% MAD
February 2014: Flappy Bird was discontinued, Robocop got a reboot, and Tom Jubert talked about working on some puzzle game with Croteam but who gives a shit
March 2014: Roman Ribaric assured fans that SS4 will come out later this year. Also some stuff called Ebola or something
April 2014: Serious Sam Revolution entered Early Access. Also, some stuff called Goat Simulator
May 2014: Serious Sam 3 was released on the PS3, as well as Wolfenstein: The New Order and Watch Dogs. Also, Unreal Tournament 4 announced
June 2014: The Talos Principle, Splatoon, and the Islamic State’s global caliphate announced. Trust nobody, not even yourself
July 2014: DashCon happened and everyone got an extra hour in the ball pit
August 2014: Nicki Minaj’s Anaconda violated our brains, so did GamerGate. Kojima and Guillermo del Toro revealed PT, Unreal Tournament 4 pre-alpha released. Also, some game called Five Nights at Freddy’s
September 2014: halfchan is kill, Super Smash Bros 4 Nintendo 3DS released, Destiny finally released
October 2014: John Wick premiered, Playing music when mama isn’t home went viral
November 2014: Call of Duty: Advanced Warfare released and the Internet pressed F to pay respects, Halo: The Master Chief Collection for XB1 released, Super Smash Bros 4 Wii U released, Naruto finally ended
December 2014: The Talos Principle released but more importantly, the Nekopara visual novel released. Also The Pirate Bay is kill and Steam gifts are now region-locked

2015

January 2015: Charlie Hebdo terrorist attacks happened, Captain America: Civil War memes went viral. GIMME GIMME CHICKEN TENDIES
February 2015: Ex-Rare employees announced Yooka-Laylee. What color is this dress?
March 2015: Bloodborne released, memes became deep-fried
April 2015: GTA V came to PC, Boob ribbon became a trend
May 2015: Black Mesa: Source finally released, The Witcher 3: Wild Hunt saved PC gaming, Mad Max: Fury Road premiered, Ex-Konami employee announced Bloostained: Ritual of the Night, and Shia LeBouf tells you to JUST DO IT
June 2015: Serious Sam HD Extended Episode 1 released and Solais got hired by Croteam. Also, Shenmue 3 announced
July 2015: Road to Gehenna released, Doom 4 gameplay finally revealed to the public, Drakeposting became a thing, Ouya discontinued
August 2015: Dabbing became mainstream, Spiderman ass slap went viral, first known sighting of Apyr
September 2015: Metal Gear Solid V: The Phantom Pain released, Undertale released and plunged the world into darkness.
October 2015: Back to the Future day happened, Halo 5: Guardians released, Konami fired Hideo Kojima, “thicc” became mainstream online slang, One Punch Man received anime adaptation
November 2015: More Paris terrorist attacks but at least we got Need For Speed reboot, Star Wars Battlefront reboot, and Fallout 4. Guts finally got off the boat
December 2015: System Shock 3 announced, IT’S TIME TO STOP, Star Wars Episode 7 marked the start of a new Star Wars trilogy, 5/7 is now a form of rating, Rainbow Six: Siege released

2016

January 2016: Bombshell released. This is the ideal male body
February 2016: Leonardo diCaprio finally won an Oscar. Damn, Daniel!
March 2016: Oculus Rift released, Zootopia released and made some people discover new things about themselves, there’s also Batman v Superman: Dawn of Justice but who cares
April 2016: HTC Vive released, here comes dat boi, Re:Zero received anime adaptation
May 2016: Pope Francis received a free copy of Undertale. Doom released, Blizzard’s first FPS released. China made a game that made people want to fuck guns. Rest in peace, Harambe
June 2016: Croteam announced that this E3 is gonna be serious!!! Oh wait, it’s just Serious Sam VR: The Last Hope. Also, Death Stranding announced and Mighty No.9 released
July 2016: Pokemon GO briefly brought back childhood joy for millions before being crushed by the depressing reality we live in, “don’t look at her, look into my eyes”, System Shock remake announced
August 2016: SeriousZone Discord server launched, No Man’s Sky released, Deus Ex: Mankind Divided released, “You vs The Guy She Told You Not to Worry About” and PPAP went viral, Picardia became the face of Anarcho-Capitalism
September 2016: TikTok launched, Persona 5 released, ideal gf ms paint
October 2016: Retrowave text became a fad. Duke Nukem 3D 20th Anniversary World Tour released, Shadow Warrior 2 released, Battlefield 1 released, TheLegend27 became an Internet legend
November 2016: Call of Duty: Infinite Warfare released, Killing Floor 2 released, Final Fantasy XV finally released, Kizuna Ai changed the face of Japanese Youtube forever
December 2016: The Last Guardian finally released, 1000 degree hot knife videos went viral, “Wait, it’s all X?” astronauts went viral

2017

January 2017: Vine ended, Wii U discontinued, Virgin-Killer Sweater is born, Miss Kobayashi’s Dragon Maid received anime adaptation, Luis Fonsi and Daddy Yankee graced the world with Despacito
February 2017: Halo Wars 2 released, For Honor released, Kemono Friends anime exploded in popularity, Distracted Boyfriend went viral
March 2017: Nintendo Switch released, Mass Effect Andromeda released, Club Penguin is kill
April 2017: Yooka-Laylee released, hey man you see that guy over there, United Airlines forcefully removed a passenger from the plane, fidget spinners went viral
May 2017: Vanquish is finally on PC, China made a game that made people want to fuck boats. Fyre Festival happened
June 2017: Virgin vs Chad took the internet by storm, another Spiderman movie reboot, stonks
July 2017: The Emoji Movie premiered, Unreal Tournament 4 received its last update, Fortnite: Save the World entered Early Access. 7Smoke Tennis 2017’s mapper list was finalized, split into Red/Blue teams, and began development
August 2017: Fanmade-turned-official-product Sonic Mania released, Pickle Rick September 2017: Hololive invaded Youtube, Fortnite: Battle Royale invaded gaming, TikTok invaded the world
October 2017: Shaggy mastered Ultra Instinct, McDonald’s brought back the Mulan Szechuan sauce for a day, Blade Runner 2049 premiered
November 2017: Sonic Forces you to play his game, first mass attempt of No Nut November, deepfakes became a thing
December 2017: VRChat became mainstream and consequently invaded by Ugandan Knuckles, Logan Paul filmed a dead guy in Japan, Despacito 2 confirmed by NASA. Okay, this is epic

2018

January 2018: Monster Hunter World released, Trumpet Boy went viral. The Gang Weeb Facebook page was created, letting the world know that we live in a society and that gamers should rise up
February 2018: First level of Serious Duke 3D released, Metal Gear Survive released, Change My Mind
March 2018: Devil May Cry HD Collection is finally available on PC, Gru’s 4-panel plan became a thing
April 2018: First look at Serious Sam 4 since its announcement in 2013. See you at E3! Also, Avengers: Infinity War premiered
May 2018: Birth of the 30-year old boomer, Beat Saber entered early access, Bongo Cat went viral, first known case of ligma
June 2018: The public did not see Croteam at E3. Also, Skyrim 2: Valenwood announced, people can finally pre-order Battletoads, Big Dick Energy joined the Internet lexicon, this is so sad alexa play despacito
July 2018: Croatia almost won the FIFA World Cup. Moths became a brief Internet sensation
August 2018: SeriousZone forums shuts down, chonk is now a net lingo OH LAWD HE COMIN
September 2018: Red Day: Episode One released. Spiderman PS4 released. Bowsette became a thing. Surprised Pikachu went viral. Hit or miss, I guess they never miss, huh?
October 2018: Megaman 11 released, Project Warlock released, Red Dead Redemption 2 released, Ricardo Milos saved the world from TikTok
November 2018: Fallout 76 released, Darksiders 3 released, Spyro Reignited Trilogy released, first bad Valve game released
December 2018: 7Smoke Tennis 2017 2018 Blue Edition released, Super Smash Bros Ultimate released, birth of the 20-year old coomer, Big Chungus. Gonna cry? Gonna piss your pants maybe? Maybe shit and cum?

2019

January 2019: Kingdom Hearts 3 finally released, “ok boomer” went viral
February 2019: Apex Legends released, buff hunks started typing on keyboards
March 2019: Microsoft announced Halo: The Master Chief Collection for PC, Devil May Cry 5 released
April 2019: PS5 announced, Avengers Endgame premiered and concluded the MCU, Google+ is kill
May 2019: “Women yelling at a cat” went viral, Spiderman version of “Me and the boys” went viral, RIP Grumpy Cat
June 2019: Facepunch is kill. Bloodstained: Ritual of the Night released, new Samurai Shodown finally released. Project Scarlett XSeX announced. Bubble tea challenge and Area 51 raid went viral, Keanu Reeves confirmed for Cyberpunk 2077
July 2019: First-ever Fortnite World Cup. Earth Defense Force 5 released
August 2019: Serious Sam Revolution finally exits Early Access with Bright Island, 7Smoke Tennis 2018 Red Edition released. Yes Chad went viral. fullchan is kill
September 2019: Borderlands 3 released, Spyro Reignited Trilogy comes to PC, Day of the Area 51 raid
October 2019: Call of Duty: Mobile released, Call of Duty: Modern Warfare released, Earth Defense Force: Iron Rain released. My Little Pony: Friendship is Magic finally ends. Joker released. Leader of Islamic State killed by US military.
November 2019: Death Stranding released, Shenmue 3 released
December 2019: Croteam uploads a video on Youtube telling us things are about to get serious next year. Also, someone ate a bat

2020

January 2020: Filipino volcanic eruption, Warcraft 3: Reforged released
February 2020: Sonic the Hedgehog movie adaptation premiered, Coffin Dancers went viral
March 2020: Doom Eternal and Half-Life Alyx released, someone made an 8-bit computer in The Talos Principle. Also, global quarantine or something
April 2020: Indonesian volcanic eruption, Final Fantasy 7 Remake released
May 2020: Croteam finally unveils gameplay of SS4, a classic returns in August 2020. Also, some protest against police brutality in America
June 2020: First June since 1995 without E3 convention. Valorant released, Persona 4 Golden finally released on PC, The Last of Us Part 2 finally released
July 2020: Serious Sam 4 appeared on the Devolver Direct for the first time but more importantly, PC gamers finally get to finish the fight for the first time
August 2020: A classic didn’t return in August 2020, Serious Sam 4 available for pre-order on GOG, Croteam revealed what the Popemobile was. Also, some protests against election fraud in Belarus
September 2020: A classic finally returns; go and buy Tony Hawk’s Pro Skater 1+2 right now! Also some stuff called Serious Sam 4
submitted by PikaCommando to Croteam [link] [comments]

Entitled fortnite kid wants to 1v1 me on APEX LEGENDS!

I’m going to preface this by saying that this story is a LONG story, if you make it all the way, thanks!
MSo, this kid with a gamer tag that consisted solely of random numbers wants to 1v1 me on a game not made for 1v1s.
Here’s how it happened- I was listening to some sweet relaxing podcasts from yugo’s owner(if for some reason yugo’s owner sees this, give yugo a treat for me!) while queuing into a game and then I heard it. Imagine this in a 5 year old’s voice: “Hello? Anyone got a mic? Helloooo?”
I gave a long sigh, paused the podcast I was listening to (yugo’s owner’s) and said: “What’s up kid?” The kid said: “I bet I’m better than you at this game and that you’re bootycheeks.” This kid actually said that. Basically, you non apex gamers, how this game works is that you’re in a trio, and there are these legends (like operators in r6) and the legends all have different abilities, my main, crypto (AKA hackerdaddy) has a drone, his tactical (it’s your main ability) is to go into drone view and open doors, loot bits, etc, his tactical is to spot out and mark enemies for your teammates, and finally your ultimate, emp/reboot where in a large radius, you get rid of 50 of the enemies body shields and slow them down. To review, every legend has a passive, tactical, and ultimate ability, and because of that, people have mains. So back to the story. The kid was choosing his legend last, and I was choosing first. (Other teammate was choosing second.) I chose crypto (of course) and I don’t have a legendary skin for him yet, so I use the ps plus skin, and this kid trashed me for that. “You don’t even have a legendary skin? Just choose a different legend, butthole.” So I said in a mocking tone “What, are the fortnite servers down so all the 4th graders have to come here?” He scoffed. Cool teammate (ct) laughed at that. ct sounded around the same age as me. Ct was choosing and he decided to choose octane. (imagine a Mexican without legs who is addicted to adrenaline and can move really fast.) the kid yelled “Don’t choose him! Don’t choose him! I have 10 kills as him and the legendary skiiiiiiiiin!” I could hear in the background who I assume to be his dad sounding very tired Kid’s dad: “calm down buddy, don’t yell.” Kid: “SHUT UP!!!!!” The dad just sighed. Ct chose octane, and the kid started fricking crying! He stopped a couple seconds later, though, and chose Mirage (egotistical celeb that can create decoys that look exactly like him that he “bamboozles” enemies with.) Kid: “now I have to play as a black person and I don’t have a legendary skin for himmmmmmmmmmmm!!!!!” Me: “what? Mirage isn’t even black!” Kid “shut up, asshole!!!!” Kid’s dad “HEY!!!”
Before the game starts, you get to see you and your teammates banners where you can have data trackers (kills, wins, revives, etc etc.) and badges (cool things like if you get 20 kills in a game, if you get a ton of wins in a game, if you and all of your teammates all get 10 or more kills. I mention those three badges and trackers because those were the badges/trackers ct had. (those are the hardest badges to get in this game.) Kid: “you probably bought those badges” Ct: “what!? You can’t buy badges in this game!” Me: “yeah, what are you on about, kid?” The kid started lightly crying again. I muted my mic and let a a very long sigh. Ct was the jumpmaster (basically if you’re the jumpmaster, you jump spit of the airship and control you and your teammate as you drop.) you can relinquish your jumpmaster duties if you don’t want to lead the jump, and as soon as the airship started, kid started yelling. “Make me jumpmaster make my jumpmaster make me jumpmaster make me jumpmaster!” When you relinquish, it goes to a random teammate who can also relinquish. Ct: “whatever kid” and relinquished. It went to me, and I immediately jumped because we were right next to slum lakes (my favorite place to land.) and one other squad landed with us, and the kid was screaming at me the whole way down.
The kid landed kinda far away from us and almost immediately got downed and finished. I used my drone to get his banner because I didn’t want to deal with that, looted then ran to the place next to slum lakes (runway, I think it is) the whole time, the kid was pinging the respawn beacon. (Pinging is the most revolutionary thing if you don’t have a mic, but it’s annoying, a loud high sound. Fortnite eventually stole this mechanic along with the respawn beacon because fortnite can’t come up with its own ideas) I wanted to swear this squeaker out so badly, but eventually I rezzed the kid so the pinging would stop. From here on out, nothing much happened, just me and ct carrying the fuck out of this kid. (at the end of this game ct got 12 kills, I got 5 and the kid got 3 assists.) the whole time, this kid was insulting us and telling us we’re trash and all that jazz.
Kid: “you both suck, I could beat you both in a 1v1” Ct: “I have 6 kills, and mr. spatula (that’s not my gamertag, btw), may I ask how many you have?” Me: “three, actually. The spitfire does wonders.” Kid: “you’re hacking because I have 0 kills, you’re stealing killllllllllls!!!!!!!!!!” Me: “from what I’ve seen, kid, you’re carrying a mozambique and an L-star.” (Literally the worst gun, and the most cumbersome gun.) Me: “So start with better guns.” Kid: “shut the heck up, you bully!!”
This is where I start losing my sanity, and there’s 10 squads left. (The game has 20 squads to start, 3 per squad.)
Here’s where the entitlement really shows. There’s items called level four items (gold/legendary items, the best ones.) but here’s the catch, they’re almost the exact same as level 3, or purple items. Almost. Level 4 items have powers, here’s a rundown. Lvl4 knockdown shield: self revive, you can revive yourself, lvl4 body shield: improved minor heal: if you use a shield cell or syringe with a lvl4 body shield, you recover more health. Lvl4 backpack: guardian angel: if you revive a teammate, instead of them having 30 health, they have like, 50 heath and two bars of shield. And then the staple of this post: the lvl4 helmet: fast charge: reduces tactical and ultimate recharge time. Now, to preface this, don’t give the lvl4 helmet to octane or mirage because they already have fast charge for their ultimates already. Their ultimate recharge takes 60 seconds, the usual is like, 120 seconds.
So, ct pings me a gold helmet because he already has a purple helmet (if it wasn’t clear already, the lvl3 and lvl4 gear is the same health/storage space, but the lvl4 gear has abilities. Just to clear things up.) the interaction goes like this: Ct: “hey op, there’s a gold helmet here!” Me: “cool I’ll be right th-“ The kid: “I want it!” He interrupts. Me: “what? No, you don’t need it, you already have the ability.” The kid: “NO! I want it so I’ll have it!”
Remember that this kid already has a lvl3 helmet so he extra doesn’t need this helmet.
Me: “dude, can you not. I’m already closer so I think I’ll just take it.”
The kid starts running to it, but as I said, I was closer, and this kid runs killing his weapon (if you holster your weapon, you run faster) and I got it before him. And I am shitting you not, this interaction happens. Kid: “DAAAAAAAAAAAAAAAAAAD!!!!!” The dad(offmic): “what!?” Kid: “this butthole stole from me!” The dad (still offmic): “ok, and?” Kid: “tell him to give it baaaaaaaaaaack” The dad(now on mic): “hey, can you give my angel his thing back?” Ct: snickering The dad: “don’t laugh at me!!!!!” Me: “ok, well look, your crotch goblin doesn’t need it. He already has the power that this helmet comes with.” The dad: “he does? (To son) so why’d you call me over?” The kid: “because he stole from me!!!!!” The dad: “whatever.”
The dad got off the mic and the game continued. Nothing else really happened, but when we won (thank you so much ct!!!!!!) the kid said to me Kid: “1v1 me! You’re terrible at this game!!” Me: “fine, invite me.”
He did, and I put on “steady as she goes” and queued up some lonely island and prepped for a fight. My ideal loadout is: spitfire and peacekeeper. The kid chose Mozambique and kraber. The kraber is a sniper that is only found in care packages, but we were in the firing range where you have access to all the guns in the game. But, the kraber is a tank. From far away. It’s a sniper that does 435 to the head. It’s amazing right? Wrong. It’s sooooooooooooooooo slow. So basically, I clowned on this kid, I killed him a lot. He started bawling and left, and I hope to never come across a squeaker again.
Moral of the story: parents reading this, don’t let your children play games that are rated teen.
If you made it this far, thanks!! I love you so much! You don’t have to upvote, but I have MANY other entitled kids/parents/people stories, comment if you want to get another!!!
Related subs- apexlegends cryptomains octanemains miragemains
submitted by hardcore-spatula to entitledkids [link] [comments]

How I feel Halo Infinite could climb to the top of the FPS ladder 👇

As we know COD and Halo were probably two of the biggest FPS franchises between 2007-2012 but we’ve seen that COD has gotten an edge recently due to many reasons but I feel as though Halo may have the last laugh in the discussion.
So as we know, in 2007, Halo 3 released and was on top of the gaming franchise, exhilarating campaign, good multiplayer and great new additions like forge. The game was perfect for the audience at the time, high skill gap and enjoyable, this was until MW2 came along and brought upon a new branch of FPS, low skill gap, this was a hit and sold millions of copies due to its friendliness to newer players. This led to Halo 3 dropping slightly as people were much more happy with getting easier kills rather than working hard to improve and get better (also if you think I’m lying, I beat all my friends at cod the first time I played it, it’s easy af). This trend would continue with the real ease of MW3 and Black Ops, this wouldn’t have been a problem for halo if they could sustain how good H3 did but of course they took it in different directions.
Times were very bleak for halo as they had fallen off heavily but they had a shining light, the lore. COD was very multiplayer based and did not have an expansive lore which halo had and that lore was what kept halo running through its bad years.
However COD would continue to be one of the biggest franchises only facing slight competition from Destiny but a poor launch hurt the game. Despite the major loss compared to its successful rivals Halo continued to make games.
In 2015, a new halo game was on the horizon, Halo 5 Guardians but on release the game was soon to be put down as it let down the lore people with the campaign. Despite this Halo 5 was still a good arena shooter and was one of the most rewarding and high skill gap multiplayer experiences. This would not make a difference as in 2015 COD released Black Ops 3 arguably the most successful games to date for the franchise, this game was much too popular for Halo to even have a chance and Halo left with another fat L.
Fast forward to 2017 and COD have killed their FPS style dry and after a couple of bad releases people would look to other games, one being Fortnite at the time. A fresh new experience thought to be easy and fun but with a new twist introducing building and having Battle Royale the game was probably the most successful game ever and ran the show until 2019 where as it often has happened poor development choices push people away from the game and a high skill gap is starting to form during this time Halo had a resurgence with the re worked MCC and introducing Halo to PC, on the release day of halo on PC it toppled Fortnite in twitch viewers and became the most played game on steam, suddenly people who had grew up with halo 3 and were big streamers were excited for Halo again and with the prospect of a new Halo out soon, with them brought a new audience to halo one which it had not seen in almost a decade.
Towards the end of 2019 saw Fortnite start to collapse and other games begin to shine. In late 2019 COD released their new annual instalment ‘Modern Warfare’ in an attempt to pay omage to the older games. The game didn’t blow anything out the water but was stable until early 2020, where people became completely done with COD and moved on to other things which saw COD drop drastically. In a final attempt to get back their throne COD released an improved Battle Royale ‘Warzone’ the game is doing great right now but it is surely not to last with people already starting to leave just like they have with other BR’s with them often becoming stale due to only having one life it is also often unrewarding with the game benefiting new players leaving better players in the dark.
Many people have started looking for other games and with Halo on the Horizon everyone is excited to see if they can bring something different which they have not seen done successfully in years, a high skill gap game. Don’t get me wrong, these games have been in abundance in the last 10 years but none have been able to touch COD due to one problem, the fact that they are starting fresh. The problem with starting fresh is that you have to build up a player base first and with a high skill gap only a couple players will even bother making it to the top because it may not be worth their time since they have no prior experience with the developers or games, the only game that has was Apex Legends which has evidently done the best out of the high skill gap games due to the outstanding Titanfall 1 and 2. However the difference between the other high skill games and Halo is that Halo does have a Fanbase and Player-base already due to the lore, even better halo has arguably one of the biggest names in Gaming because of its older games which could benefit Halo.
With COD 2020 soon to come out the hype for the game is drastically lower than it has been before, with the hype mainly being on the fresher and more ambitious game Halo Infinite which plans to make all types of players happy. In the end this is the biggest chance Halo have to be back on top of FPS which is what lots of people want and luckily it looks like GTA 6 is a couple years so Halo have a lot of time to make immense all we have to hope now is that 343 don’t Fuck it Up, please don’t I’m begging you.
Thank you for coming to my TED TALK
submitted by Spiritual-News-1361 to halo [link] [comments]

Review from a long-time gamer and old Bungie fan who is brand-new to Destiny

I originally downloaded Destiny 2 in Sept. 2018 when it was free on PS+, however at that time I only seemed to have access to Earth EDZ. Even though it said "full game" and "Destiny 2 Forsaken", my excitement quickly faded when I realized that it was just a free demo and you had to pay to play the latest content. Every other free PS+ game I've ever downloaded has always been the full game, so that was kinda a letdown. But no worries, I'm not here to complain about that.
So then I played lightly over the next year and a half—nothing serious, just community things in EDZ and a couple of starter quests that did not seem to get me anywhere new. Seemed like a fine game but nothing about it really excited me. (I had no idea there were things like multiplayer raids.)
Now a bit of backstory on me and Bungie. Since I have always been a Mac user going back to the 80s, therefore when FPS games first started to be a thing, the only ones I could play were the Bungie games (since they were originally a Mac-only developer). I played Pathways Into Darkness, each entry in the Marathon series, and Myth (the first war strategy game to feature 3D-rendered terrain... it really was revolutionary for the time).
When Marathon came out, the only similar game was Doom. At the time, Doom did not allow the player to look up and down. You could only look left and right. So the default key configuration of Doom was left-arrow to look left, right-arrow to look right, up-arrow to walk forwards, and back-arrow to walk backwards. Strafing was done by holding Alt and pressing the left and right arrows. There was no jump. That was the default key config and all PC guys played like this.
When Marathon came out therefore they copied this config from Doom. I hated it, but fortunately you could customize your keyboard config. Now Marathon was the first game to allow looking up, down, left, and right. It also had an option where you could use the mouse to look up/down/left/right (we always called this "mouse-look"). However the default walking keys were still the arrows, which did not work for me because at the time many Mac keyboards did not have the arrow keys arranged in an inverse-T.
Therefore I remapped the walk controls to ESDF. See, in those days, Mac keyboards had the little bump on the D key, and so this config let you have your middle finger on the key with the bump. Later however I realized it was easier to hit the option and command keys with my thumb if the middle key was S, so I switched to using WASD.
My friends and I would sneak into the computer lab and play networked Marathon after school in 1993-94, and we'd usually argue whether ESDF or WASD was better.
When we'd bring in a new player, usually someone who had a PC and Doom at home, at first they'd always insist on using the shitty default controls, since back then, PC people thought mice were just for children and computer-illiterate Mac people. However after they'd experience a 0.01 K/D ratio for a few games they'd quickly convert to the true way to play an FPS.
Now, since it was against the rules to play games on those expensive machines (Mac Centris 610 computers), we'd have to reinstall and then delete the game every time. This sucked because it meant we had to re-customize the controls every time.
So when I heard there was going to be a Marathon 2, I sent a letter to Bungie asking that they make WASD one of the standard keyboard configurations, so we wouldn't have to re-customize the controls each time. (If you deleted all traces of the game, including prefs files, between plays then it would not remember your custom controls). I got a letter back thanking me for my feedback, and indeed they did include my custom controls in the next version!
A few years later in 1996, I got invited to a LAN party to play Doom. It had come out for Mac by that point, so I brought my Mac to the LAN party. Of course everyone else had a PC, and they absolutely heckled me for daring to bring a Mac to their LAN party (no one had ever done this before in that particular group of friends). They went on to berate me, and couldn't stop talking about how they were going to "wipe the floor with your Mac ass," "pop your apple," "introduce you to the meaning of pain," etc.
This heckling and ridicule intensified when they saw me hook up my mouse. "Oh my God he's a mouse user!" "Whaaat?!" "You're gonna get wasted, man!" See, this was before Windows 98. Back then, almost all PC users were still hardcore DOS guys who felt mice were for little children and computer-illiterate Mac people. To play a computer game with a mouse was therefore considered the ultimate heresy.
Of course, I just smiled and said, "We shall see, won't we... muhahaha," as I plugged in the network cable and fired up the game.
After I'd one the first couple of games by double-digit frags, then the accusations began. "The Mac version must be somehow different! There's no way someone could have made that shot." Etc.
So I said, "Lets switch then."
But of course after I'd switched with one of them, and I set up his PC controls to use mouse-look and WASD, then I still posted double-digit wins the rest if of the day.
"The mouse is cheating," one of them said at the end. (I was never re-invited LOL.)
When Bungie announced Halo at the MacWorld expo a few years later, I was really excited. However, it did not take long after Steve Jobs took over for Bungie to defect to Microsoft.
We didn't know it at the time, but the lure of being one of the main developers on the original Xbox was too strong for Bungie to resist, and it prolly didn't help that Steve basically looked down on games (he started his career at Atari but left in order to pursue "more important" things than games, not long after which, the early-80s video game crash happened, probably cementing how Steve felt about games).
The idea of playing an FPS on a game controller was very much looked down on by most of us at that time. It just wasn't the same as using a mouse and keyboard. To a degree I felt more betrayed by Bungie due to the game's lack of mouse and keyboard support than by their defection to Microsoft. And as a result I never bought an original Xbox.
I had friends who did, though, and when I tried it, my opinion about using a controller for an FPS began to change. There was just something weighty and solid about that original Xbox controller. Combined with the pure simplicity and physically realistic feel of the original Halo, it formed the yardstick by which all other FPS games would forever be measured.
See, before Halo, no FPS game had a concept of "game physics." This was something that Bungie created. It started with the 3D terrain in Myth and Myth II, then it evolved into Halo once they added vehicles and playable characters. This was why Halo's tagline was "Combat Evolved"—because it was a totally different animal than anything before it.
By the time Halo 2 debuted alongside Xbox Live, I had an Xbox and I was ready. Those first few months playing Halo 2 with total strangers was an absolute blast. Naturally then I got Halo 3 on the 360, and while it was fun, I didn't really like the maps compared to 2 and 1. From there on, Halo was all downhill for me, because it mostly stopped innovating. Sure there were a few little features here and there that seemed cool, and Halo 4 had its moments (the video replay system, a carry-over from Marathon, was pretty sweet), but I always hated how Forge maps (also a Marathon carry-over) could only be used in private parties.
So when I heard Bungie had broken away from Halo to work on something else, I was intrigued to see what it would be. When Destiny launched I read the reviews but, it seemed like it was basically an FPS MMORPG with plenty of grinding, so I stayed away.
See, by that point I'd already had a lifetime's fill of MMORPGs due to a Korean MMO called Lineage: The Blood Pledge. Lineage, which launched in the late 90s and is still regularly updated by NC Soft in Asia (but only exists on pirate servers in the US), is a Diablo-style hack-and-slash MMO known for its Korean levels of grind, punishing death penalty, massive castle sieges often featuring over 100 players, and death-cult-like following.
Lets just say that, after wasting two years of my life on grinding in Lineage, I swore I would never again play one of these kinds of games, which make you grind forever just to set some values in a remote server database somewhere, so that your character maybe becomes powerful enough to actually play the game.
Hearing that Destiny would basically operate like this made me stay the fuck away from it. The reviews I read did not really convince me I was wrong.
Two years ago I broke my own promise by playing Tera for about six months, long enough to beat all the hardest content and experience what modern raids are like in a Korean MMO. But then I quit after they put out a release that made all my gear obsolete, expecting me to regrind everything before being able to enjoy the latest dungeons.
So fast forward to now. Over the weekend my grandma died, and I needed something to take my mind off of the pain of her loss. Then I randomly saw Destiny 2 had an update. So I opened it up, and low and behold, they'd seemingly fixed the issue where the "full game" wasn't available to PS+ people. Now I could see a bunch of different planets etc.
Over the next days, I leveled up my guy to 950 and watched a bunch of YouTube videos explaining the extremely convoluted story and game mechanics, like:
Admittedly, I know from playing Korean MMORPGs that Destiny 2 by no means invented any of these tropes. And clearly, a lot of people play Destiny, so it must be doing something right... right? Not so fast though—a lot of people play CoD Warzone but that doesn't make it "good."
You could have super-complex RAIDs without grind-gating them. And it might be popular. How do I know?
Because while you might suggest that no one has ever tried making a game with complex RAIDs without requiring you to grind forever first to get ultra-rare gear, the truth is, the proliferation of private MMORPGs proves otherwise.
There are many private servers for old MMOs where they let you start a new character at max level with whatever gear you want, and they're more popular than the private servers that make you grind for everything.
Destiny 2 would be way more interesting to me if it wasn't set up with a steep grind and lots of RNG. One of the reason why games like Apex Legends and Fortnite are so popular is that it's all based on skill. Destiny 2 kind of halfway tries to be skill-based in PVP, with item level turned off.... but meanwhile players still seem to be allowed to benefit from rare perks, special PVP set bonuses, and god-rolled, masterworked items, so it's not exactly a model of balance (unless all those effects are also turned off, in which case, why doesn't the game say they're turned off?).
Overall I'd say Destiny is having an identity crisis. When it was originally conceived, Bungie must have been jealously looking at Blizzard, who was raking in insane profits from WoW. Bungie obviously thought, "Hey, why don't we make a first-person shooter MMORPG, based on the technology we created for Halo?" That must have seemed like the next logical evolutionary step for the whole FPS genre.
So Bungie must have been pretty shocked when, despite however successful Destiny has been, it never had the nearly the same success as WoW or Halo—and then along comes Fortnite, which seemingly overnight makes 4 billion dollars selling clothes for a free game with a single map!
I can only imagine the kind of board-room meetings there must have been within Bungie leading up to them somewhat Fortnite-ifying Destiny 2, adding a "Season Pass" and more heavily emphasizing the purchase of in-game appearance items.
These changes are basically a sign of a cargo-cult mentality. I mean, Bungie thinks it can somehow summon Fortnite's success by going through some of the same motions, without really understanding why battle royale games like Fortnite became popular to begin with.
The only reason why battle royale (and MOBA) games gave dominated the last 10 years is because these games ARE 100% SKILL-BASED AND DO NOT REQUIRE GRINDING OR SPENDING to make your in-game character have the same exact level of power as everyone else. A casual player can win if they have a good day and when you win (or lose), you know it was due to how each player performed, period (I never hear complaints about lag or hax anymore).
Adding a season pass and making most content free does not fix Destiny 2's fundamental problem, which is that it's trying to be WoW or a hardcore Korean MMORPG in an era when gamers have mostly rejected that.
Fortnite's approach has made gamers of an entire generation who wouldn't otherwise have gamed at all, because it does not give any kind of penalty to the weekend warrior or the filthy casual (their lack of practice should be penalty enough...!).
It is precisely because games like this made themselves 100% accessible to everyone, that appealed to so many more people and experienced so much more success.
The same argument applies to MOBA games like League of Legends—players do not begin with better gear or more rare perks. The game is watched as a worldwide sport because it's not like that. And it proves even Koreans aren't as enamored with the Lineages of the world as they once were.
So while MMORPGs are still a multi-billion-dollar category, it's not growing. The days when WoW was king are gone forever, because gamers realized the inherent flaws of MMORPGs and decided in droves to abandon them in favor of games based solely on skill.
Therefore if Bungie wants Destiny 2 to fulfill its destiny and become a the 5- or 10-billion-dollar franchise, let me offer a second piece of advice, and ask that you trust me based on the fact that I invented "WASD" + mouselook.
Here is my advice:
Now charge money for:
Then, leverage the excellent, sci-fi epic/myth type story-based content, by requiring people to play through the quests from the very beginning, sequentially (to the extent that they haven't already). Because the fact that you can play later content before playing prior content makes zero sense and the player has no clue what is supposed to be happening.
But don't add a Battle Royale mode, people will think you've caved. Instead add a massive, ongoing raging battle with tanks and vehicles that people can jump into to earn unique appearance rewards and build stats. Be creative! Get back to Bungie's roots as a technical innovator and leverage the decades of experience making custom engines!
Make this game all about the community and the gameplay, and give people what they want (ability to use all guns forever :D). Rather than taking away what people grinded for, give it to everyone.
/mic drop
submitted by gistya to destiny2 [link] [comments]

Ahead of Season 2, let’s appreciate how solid a game Apex is and how fast it’s evolving - a BR overview

The Battle Royale space is ruthless and not an easy challenge to tackle as a game studio. Tons of games have come through only to vanish once the hype settles, regardless of how big they were
I remember watching H1Z1 streams, thinking this game would last forever as it was so fun to play and watch. I would log into twitch and watch gameplay for hours. It was so hectic and nuts! It even pushed me to finally buy a PC since as a console player I didn’t have access to the game. Crazy.
Then came the next big thing, PUBG. At first, I was a hater, I’ll admit. But it soon revealed itself as the superior BR experience. It went viral pretty fast, thanks to Reddit, various streamers and insane clips of gameplay that raked millions of views around the world. Man, these were good times! How could the hype possibly die?
Well, it did. Like I mentioned, the BR space is ruthless. The competition is fierce and it’s landscape constantly evolving. It’s players are adrenaline junkies and they need their fix, and just like real life junkies they come to point where they are chasing the dragon. They need more. They need more to scratch that itch. More content, more mechanics, more updates, more polishing, etc. If your customer can’t get his fix from you... he’ll get it somewhere else. Hence why all these BR games have “died”.
Just look at COD Blackout. It’s insane to me that we live in a world where the most popular warfare video game franchise in history can’t even provide a successful BR experience with all their ressources and experience. It picked up a bit of steam at first, but dried out pretty quickly. Things like this make me extremely grateful as a diehard gamer that Respawn exists and brought us Apex.
It has a solid foundation and understanding of what it need to succeed. It has the right people behind it to implement the vision. The BR field is evolving and I feel like Apex is not skipping a beat, contrary to other studios who failed at becoming the next big thing (or remaining the next big thing.)
Apex came out of the gate extremely polished with tight mechanics, awesome gameplay, stellar design and some content, so it’s players held it to the ultimate standard right away (Fortnite, perhaps?)... even though it was just a baby. The future is looking bright if we look at the timelines of Fortnite and Apex for cosmetics, content updates, play modes, etc.
I remember when I was an original Fortnite player, back in October two years ago. The game was already big and getting more successful by the minute. But it still took 2 whole months before we got skins (2 character skins & 1 pickaxe skin) vs. Apex from LAUNCH having a full suite skins for each character & for each gun, not to mention other customization options like badges or frames.
Map changes? It took Fortnite until Xmas to change anything on the map, and all we got was Xmas trees and Xmas lights. It took a whole other season after that to bring some real changes (Tilted, Shifty, etc). That’s 3 seasons + pre season 1. Apex is making some big changes on season 2 LAUNCH. Changing 6-7 major locations after as much time it took Fortnite to add Xmas lights in bushes. Indeed Fortnite had to come up with the concept of map changes themselves, but if we are looking strictly at the speed of rolling things out, Apex is looking real good is all I am saying.
Competitive play? In Fortnite, it took 4-5 seasons before any type of competitive play showed up, despite millions of players asking for it, including big time streamers like Tfue. For Apex, we got a full fledged ranked league at Season 2 drop (and an elite queue a month before that.)
Not to mention new legends and all the different dynamics at play. It’s season Two and we already got 2 new legends (soon 3, with Crypto? Who knows). They are bringing out new legends at a great rate and it looks like they all have the potential to be fan favorites. A lot of people main Octane and the hype for Wattson is unreal.
Im not trying to compare Apex and Fortnite. Just looking at elements that might correlate into Apex growing and remaining successful through another game thats made it... and I think we’re looking real good here guys, can’t wait to see what the future holds!
TLDR ; Apex will not die and the future is bright because it’s not doing what failing games have done + its doing what successful games have done.
TLDR 2 ; Glory to mankind
submitted by bigmeechum to apexlegends [link] [comments]

VALORANT will be to CS:GO what Apex Legends was to Fortnite

After watching many hours of VALORANT being streamed by DrDisrespect, Timthetatman, and others, I started to see the insane amount of viewership this game was getting on Twitch. Yes, I know, the game is literally as if CS:GO and Overwatch had a baby, this would be it. It mixes the traditional slow gameplay of CS:GO but adds an interesting element of different abilities to unique characters which adds a whole different dimension to competitive matches. They even added practice modes and all sorts of stuff you can only find on CS:GO Community Servers but instead, directly in the game.
In all actuality, I would have loved to have seen how VALORANT would have done on Twitch with viewership if Riot Games didn't enable drops of closed beta keys just for watching. I have a funny feeling it wouldn't have done anything close to what it did if it was only kept to specific high-profile streamers and pro gamers. No way it would have set all the crazy first-day records it did if it wasn't for that since people were dying to get a closed beta key and probably had 20+ streams up on mute hoping to get one.
What's happening now with VALORANT and probably when the game officially launches in a few months is exactly what happened when Apex Legends came out of nowhere and dominated Twitch. Everyone called it the "Fortnite Killer" and for about two months, it beat Fortnite in Twitch viewership and even overall base players for a very brief time. But then it died out big time, falling off the map almost completely so quickly.
Lack of content, lack of direction, and just a lot of bugs/glitches saw Apex Legends come crashing down. People still stuck with it saying it's better than Fortnite and PUBG but then, as everyone predicted, Fortnite eventually bounced back and retook their crown in viewership and players.
I see the same thing happening here with VALORANT and CS:GO. It's no secret that everyone is already calling VALORANT the "CSGO Killer" but I just don't see it. I expect when the game officially launches it's going to be red hot and everyone will be playing it and trying to stream it but after a month or two, everyone that took a break from CS:GO will eventually come back.
If anything, everyone keeps saying VALORANT is a lot like CS:GO and plays just like CS:GO which is actually helping promote CS:GO to even more people. It's where this whole VALORANT idea came from since Riot Games sees just how popular the CS:GO Esports scene is and how it's also becoming the Fortnite of Competitive FPS gaming. There is no other FPS game that comes close to what CS:GO does in Twitch viewership, player base, and its impact in Esports. Obviously, Riot Games wants to tap into this with their own style and thumbprint of things.
If VALORANT wants to compete with CS:GO in all those categories, it's going to be hard and take at least 2-3 years to try and do it. It's hard competing against a game that has been going strong for over 20 years, they might be successful, but at the end of the day, it's just not Counter-Strike. Don't get me wrong, I think competition is good in this Competitive FPS space but in no way, shape, or form will VALORANT ever replace CS:GO. It's going to be just like Apex Legends where it'll be considered the next big thing for about a month or two and then go back to being on the outside looking in. Don't even get me started with VALORANT'S intrusive anti-cheat nonsense.
TL;DR: VALORANT is red hot now because of free closed beta key drops. It'll also be red hot when it officially launches in the future but like Apex Legends failed to compete with Fortnite, VALORANT will be the same since everyone will realize CS:GO is better and come back.
submitted by LTJ81 to GlobalOffensive [link] [comments]

The story of Denial eSports - from T3 underdogs to Korea

OWL is in its third season already! It feels like yesterday when people were speculating what teams and players were going to get picked up, and what cities would even get a team. I want to highlight some of the deep history Overwatch had before OWL existed, because there is a whole world of sick plays, heroes, villains and backstabbing that many have never heard of.
Today, I want to put the spotlight on one of the most interesting teams throughout the history of T2-T3 Overwatch. Denial eSports as a team existed from September 2016 to July 2017, being signed to Denial from October 2016 to April 2017. This is not The Story Of xQc, though he will feature prominently as the face of the team.
The early days Initially, the team was known as Q?. They entered their first tournament on record on September 9th 2016, with a roster consisting of Dahun, zza, Endless, GodHand, xQc and Jolson, battling their way through GosuGamers Weekly #18. Unfortunately, they lost their first game to Colorado Clutch, a team including a young hitscan prodigy called Calvin. They did manage to beat out a team including future OWL players Muma and Boink, but got taken out in the next round.
Denial eSports In the coming months, they’d continue with similar results, but kept a stable roster. Denial eSports picked them up in October. Denial eSports is now defunct, but had a somewhat storied history in the scene. They’ve had teams in a multitude of esports, notably winning a world championship in Call Of Duty in 2015. By the time Denial picked up the Q? roster, whispers of missed payments and broken promises were making the rounds, but the squad was glad to be signed. Right after getting picked up, they had their first notable result, finishing 2nd in the Rivalcade Arena Spectacular, only losing to Kungarna in an early iteration including Bishu and Babybay. Sadly, this would remain their only notable success for a while – they did qualify for a monthly tournament in November, but got cleanly dispatched by Immortals in their first round. Around this time, GodHand dropped out of the team, to be replaced by flex support Gingerpop, and coach Jerkkit joined the team. Then, in February, Endless left the team to be replaced by Danteh, then playing offtank. This is also the point where the team started to make a name for themselves, but not for their performance.
12 coaches and a spawncamp In early 2017, there was a number of weekly tournaments for small cash prizes, the proving grounds for T3 teams to get noticed and earn invites to monthly tournaments and qualifiers. The 21st of February saw one of the few weeklies that is still remembered today for a number of reasons. This was the tournament where most people got introduced to Selfless Gaming, and their infamous spawncamping. This tournament saw one of the most famous instances, with Selfless absolutely demolishing BK Stars, a team including names like Carpe, Bunny, BERNAR and Alarm. This was also the tournament that saw Denial eSports And Their Twelve Coaches. After easily dispatching their round 1 opponent, Denial faced BK Stars in round 2. Normally, there would be no Korean casr for a weekly North American tournament, but with BK Stars in, their coach decided to put together a stream. Naturally, this meant he would have to have full spectating rights, leading to a conflict of interest. He was the coach of BK Stars, but would be able to see positions and ultimates of their opponents. The tournament admins decided that this was acceptable – the prize money on the line wasn’t big, NamedHwi was a well-respected caster and coach, and viewers would catch him if he relayed any information to his team. This was unusual, but so was the opportunity of a Korean stream for a small weekly tournament. Denial was… less than happy about this. This was understandable – they hadn’t been informed of this prior to the match, and they absolutely should have been. Their reaction, though, was petty to say the least. They claimed that if BK Stars could have their coach “spectate all”, so could theirs. They also suddenly had 10 coaches. All the the remaining spectactor slots were filled by random people from xQc’s friend list. Overwatch back then had the interesting problem of spectators introducing additional lag, additively. Bringing in a total of 12 spectators added significant amounts of ping, especially for the Korean players that were already playing on 150+ ms. Ultimately, the spectators crashed the lobby. It was recreated, and again Denial invited their friends. The match did ultimately proceed, with BK Stars winning out 2:1. The incident spawned a huge discussion on reddit, far more publicity than any weekly tournament had previously seen or would ever seen again. This was the first time Denial as a whole was involved in such a controversy, not just. Though he wasn’t the juggernaut that he is now, he already had a considerable audience that loved watching him flame people incoherently his infamous onstream antics.
First successes They entered a small period of stability and good results, taking their first tournament win in the 3rd Rivalcade Weekly. This was a considerable success considering the caliber of teams participating – they dispatched YGGP? (with a certain Space playing offtank), Splyce (most of the Kungarna roster that had defeated them in their first final) and CLG (including Hydration) on their way. They would go on to repeat their success two weeks later, in Rivalcade Weekly #5, and added a second coach in Sovereign.
Trouble in paradise – Monthly Melee April However, behind the scenes things weren’t all rosy. Denial had been late on payments, and the team wasn’t sure where things stood with the org. Additionally, some felt that their hitscan DPS, Jolson, wasn’t pulling his weight and didn’t make up for it out of game, for the past weeks and months. It was under these circumstances that their good results in the weeklies finally paid off, with an invite to the Alienware Monthly Melee (AMM) Qualifier. The AMM was THE monthly tournament, with NAs cream of the crop attending. Even the qualifier featured some strong T2 teams and the best T3 teams at the time.
But Denial felt outclassed on DPS, especially with Zza lacking flexibility as a projectile player. xQc initiated a project to replace Jolson and found a candidate in Silkthread, a young hitscan prodigy tearing up Ranked on Tracer. By itself, cutting an underperforming teammate was nothing unusual. The way Denial went about it, however, can only be described as unprofessional. xQc messaged Jolson the day of the tournament, telling him he had been cut. Denial had turned a common situation into huge drama, less than two months after the BK Stars incident. Again, a teammate being cut is not a huge issue. It also evidently was a team decision, and the opportunity was too good to pass on. Just how the situation was handled left many people rooting against Denial in the April AMM. In the end, the decision paid off – Denial blazed through the qualifier, not dropping a single map. They beat CLG, Tempo Storm and East Wind 2:0 each. To give you an idea who didn’t make it through this gauntlet: Hydration, Muma, Boink, Bani, McGravy, moth, Space, Beast, KSF, Snow and NotE all participated and dropped out. For the main event, they were placed in a group with Rogue, then the strongest team in NA, as well as Tempo Storm and Meta Athena, a team that had just reached the semifinals in APEX Season 2. Denial blew out Tempo Storm again, dispatched Meta Athena 2:1 and got demolished by Rogue. To be fair to Meta Athena, this was one of the very few times they played outside of Korea, with a severe ping disadvantage. Nevertheless, this was a very strong showing by Denial in their first T1 tournament on day 1, and they looked to continue their streak in the playoffs. They went on to face Immortals, then considered the strongest native NA squad, and soundly defeated them 2:0. In the winner’s final they were again met by Rogue, and again Rogue showed no mercy and sent them down to the loser’s bracket in a 3:0 brutality. In the lower bracket, they faced off against Selfless (then still with Dafran and Sinatraa) and had a good showing, but ultimately went down 3:1.
They’d had a deep run in the most prestigious online tournament, but at what cost? They were down a DPS, because Silkthread was never meant to be a permanent addition. He was still a high school senior at the time and didn’t want to commit to any team yet. For that, they’d earned a reputation of snakes & drama queens, not helped by the fact that xQc was by far their most visible and vocal team member. To make matters worse, they parted ways with their organization, and were now unsigned and unpaid.
Yikes! The former Denial roster, now playing as Yikes!, picked up Space two weeks later, moving Danteh to DPS to make space on offtank. Their performance in the AMM April had earned them a direct invite to the May edition, where they were placed in a group with Team Liquid, Tempo Storm and LG Evil. The group was closely contested, with Liquid and Yikes! making it out with a 2-1 match score. In the semifinals, Selfless awaited them once again, but this time Yikes! got the better of them, dropping them 2:0. Yikes! had found a turbo button for the playoffs, and smashed their way through the bracket without dropping a map. They beat both CLG and Selfless (a second time) 3:0, and were suddenly champions in a major tournament for the first time.
Back to mediocrity Sadly, this was to be the last time Yikes! were to win a tournament. Kungarna continued to beat them whenever the two of them clashed, dropping them in the Contenders Season Zero qualifiers as well as the Overwatch Rumble May. They barely managed to get into Contenders Season Zero, but weren’t able to replicate previous successes against Immortals and the FNRGFE core. Yikes!, as well as Selfless without Dafran (suspended for throwing) didn’t make it out of the group stages.
Arc6 and famous last words Changes were needed. Sovereign left the team, Jerkkit moved to manager, Peak was brought in as head coach and Kitta to support him as an analyst. Dahun, who had been with the team since the very beginning, got dropped and was replaced by Custa. Gingerpop moved to main support to accommodate the Aussie player in his favourite slot. Finally, the team rebranded to Arc6. With this roster, they entered what would be their last tournament: The BEAT Invitational Season 2. The eventual winner, Rogue, was not even supposed to play in this tournament, but replaced Liquid at the last minute. The Liquid roster had somewhat imploded, with three of their players being legendary Quake players, now moving back to the franchise with the release of Quake Champions. The changes Arc6 had made showed results, with them beating FNRGFE 3:1 in the first round. In the second round, they found themselves facing Rogue once again, and once again Rogue got the better of them (VoD in Russian, couldn’t find English). But this time, it wasn’t a stomp. Arc6 took Ilios cleanly, then went on to win a hotly contested Dorado in Overtime thanks to heroics from Custa and Danteh. Lijang was a tour de force, with both teams taking two points (KotH was first to 3 back then). The deciding point was Garden, with both teams opting for Pharmercy. Again, they traded blow for blow, but in the end Rogue took the hotly contested map. It was on. King’s Row was the next map, and from the beginning it was clear that Rogue now had the momentum. They held Arc6 on first, only letting them gain 96%, then took first point with almost three minutes remaining. Arc6 looked lost, and Dorado didn’t go much better. They got held before 2nd point, and Rogue took the map and the win with 2 minutes remaining. Rogue had reverse swept them. Many viewers still harbored a dislike for Arc6 after the drama in the previous months, and their gloating over the loss would inspire one of the greatest rants in OW history: THEY WENT TO KOREEEEEEEEEEEEEA!!! ONE FIGHT!!!!!!. Much less famous than their match against Rogue was the rest of their tournament: They dropped to the lower bracket, won against FNRGFE again and lost against Immortals, a team they had routinely beaten, but that was now reinforced with a Korean trio. All in all, they ended in a respectable third place, and showed that they were serious options for Overwatch League Teams.
That was the last time Arc6 would play as a team. Overwatch League was still half a year out, but had already stifled the T2 scene – there were no more tournaments left to play. They would briefly reunite to win the HulkTastic Cup in memoriam of InternetHulk, but from August on the members of Denial/Yikes!/Arc6 would go separate ways.
Where the Arc6 players ended up
Custa, the latest addition, would go on to play for the Dallas Fuel and LA Valiant in the Overwatch League, and is now an analyst for their broadcasts. SPACE would find a home in Los Angeles, first with Custa on the Valiant, later on the Los Angeles Gladiators, and is considered one of the best offtanks in the world as well as the best Jon Snow imitator in OWL. Danteh would follow his teammates into OWL, playing with San Francisco Shock in Season 1, and with the Houston Outlaws from Season 2 onwards. Gingerpop had a short career in Contenders with Simplicity, then jumped ship to Fortnite, where he ironically plays for Rogue. Zza managed to get a spot on Mayhem Academy in 2018, but seems to have gone inactive in late 2018. xQc was steadily growing his stream during his stint with the team. Along with Custa, he got picked up by the Dallas Fuel, but only played a handful of games. Not for lack of talent, but for lack of filter, he received two suspensions for his on-stream behavior and language, leading to him getting dropped by the Fuel. Is now one of the biggest streamers on Twitch, beloved by all that see Twitch chat as a personality.
Former teammates Dahun played briefly for Grizzly Esports in Contenders Season 1, then went inactive mid 2018. Jolson never really recovered after being dropped from Denial. He played with mix roster * !!!!! but spelled out* in summer 2017, but the team never delivered significant results. He streamed fairly regularly till autumn 2018. endless, GodHand I couldn't find anything about these two sadly.
Staff Jerkkit got out of the esports scene after his coaching stint with Arc6. His YouTube channel holds this wonderful tirade about mentality Who is this Muma kid anyway?. Sovereign briefly coached Grizzly Esports, with Dahun on the roster. Now streaming Apex Legends. Peak coached the Dallas Fuel for a couple months and is now involved in the Overwatch scene as a journalist and content creator. Kitta joined XL2 Academy as an analyst, but then left the scene in late 2018 to go back to Army training.
Denial undoubtedly was one of the most influential T2-T3 rosters in Overwatch history. They spawned four OWL players, one OWL coach, the biggest Overwatch streamer and countless memes. What has largely been forgotten is that they were also really, really good - at their peak trading blows evenly with Rogue, Selfless, Immortals and all the other top NA teams. They deserve to be remembered.
While doing my research, I found this thread again – big props to ImJustAFilthyCasual for his writeup! I think mine adds enough value to stand on its own. This took a lot longer to write than I anticipated, but it was a fun dive into ancient OW history! Thanks for sticking with it to the end, I hope you enjoyed it :)
submitted by Createx to Competitiveoverwatch [link] [comments]

Developer Spotlight - Introducing Stef Wu!

Developer Spotlight - Introducing Stef Wu!

https://preview.redd.it/7erugu06tjf41.png?width=600&format=png&auto=webp&s=570920c38c0bd8e4b8bbf9c5aa5ff861d3c53d45
Welcome to the first Developer Spotlight! This series showcases the talented people behind Spellbreak - what they do, how they got into the industry, and what parts of Spellbreak they touch. Whether you're an aspiring game developer or just love Spellbreak, this is the series for you!
This week, we are chatting with Stef Wu, Associate Product Manager at Proletariat!
Who are you? What do you do at Proletariat?
Hi, I’m Stef! I’m an Associate Product Manager :D
How did you break into the industry?
When I was in college I, a giant nerd, started watching piles and piles of the free Game Developer’s Conference (GDC) talks that were posted on Youtube, and I made it my goal to one day get to GDC to see the talks in person. I applied for and got the opportunity to attend pretty much for free by working at the conference (as a Conference Associate, or CA), and found out that GDC was not just a great place to nerd out about games, but also a ridiculously good networking opportunity. I figured out I wanted to go into Product Management while I was at GDC, and one of the friends I’d made at the conference sent me a Proletariat job posting a few months later. Spoiler alert: I got the job.
Product management is a rather ambiguous role within games, much like production. Can you tell me a bit about what product management does?
It varies from company to company, but at Proletariat, the product team is responsible for using data to make decisions about features that go into the game. These features are less direct game design decisions like coming up with new Runes or balancing Gauntlets, but more like how we can make menus more accessible or give players progression systems. I like to think of it as that we primarily work to make the game functional, while the designers primarily work to make the game fun.
What kind of background or education would be important for someone looking to get into product management?
Business and data analytics. At least in this particular position, product management is about knowing your industry, audience, and competitors, and being able to analyze them objectively using whatever data you can get. I also studied User Experience (UX) design in college, and that knowledge has come in handy in some unexpected ways when coming up with features.
Frost Gauntlet
What does an average day look like for you?
Every day is a different mix of writing specification (spec) documents for features the product team is looking to put in the game, reviewing/pitching those spec documents with the designers and engineers who would implement them, and doing research on Spellbreak and other games to inform feature decisions down the line. It’s all very flexible.
Besides Spellbreak, what other games are you playing?
OH BOY. As part of my job, I have to do market research on some other games the product team believes are doing cool and interesting things. So for that, I’ve recently been hopping in and out of Fortnite, Apex Legends, and Dauntless.
Not for work I’m jumping between Tokyo Mirage Sessions #FE Encore and Pheonix Wright: Ace Attorney Trilogy (I’m on the second one!) on my Switch, I play Beat Saber a few times a week on Oculus Rift, and whenever I have a little 30-45 minute chunk of time I play Teamfight Tactics. I’m extremely excited in the coming months for the new DLC content for Fire Emblem: Three Houses, the release of Persona 5: Royal, and Xenoblade Chronicles: Definitive Edition (fingers crossed it’s soon).
What is your favorite game of all time?
If you couldn’t tell from my last answer, I kind of like JRPGs. I grew up on the Suikoden series, and Suikoden II is Stef’s Favorite Game of All Time™. Its story is grounded in political realism in a way very few other games are, and the story of two friends aiming to achieve a similar goal in dramatically different ways with no right answer is just *chef’s kiss*
Non-JRPG shoutouts go to Slay the Spire, The Binding of Isaac: Rebirth, and What Remains of Edith Finch.

Suikoden II
I know you are fairly new to Spellbreak, but what is your favorite class so far?
I like the idea of being good at Frostborn, but I’m garbage at using the frost gauntlet. But real talk I’m garbage at all the gauntlets so I just take Frostborn for the ice skating.
What is a surprising fact about you?
I grew up working as a model and a background actor for print ads and commercials. Breakout roles included “kid exiting Toys ‘R’ Us above-ground pool” and “girl walking down stairs 50 feet away.” I’m kind of a big deal.
What are you looking forward to in 2020?
My first autumn back in the northeast! I was living in Texas the past 2 years and the thing I missed the most was crisp fall air and watching the leaves change. APPLE CIDER AND PUMPKIN SPICE LATTE TIIIIME.
submitted by proletariat_mini to Spellbreak [link] [comments]

GeForce GTX 1660 Ti Review Megathread

GTX 1660 Ti reviews are up.

PSA: Do NOT buy from 3rd Party Marketplace Seller on Ebay/Amazon/Newegg (unless you want to pay more). Assume all the 3rd party sellers are scalping. If it's not being sold by the actual retailer (e.g. Amazon selling on Amazon.com or Newegg selling on Newegg.com) then you should treat the product as sold out.

Below is the compilation of all the reviews that have been posted so far. I will be updating this continuously throughout the day with the conclusion of each publications and any new review links. This will be sorted alphabetically.

Written Articles

Anandtech

With the launch of the GeForce GTX 1660 Ti and the TU116 GPU underpinning it, we’re finally seeing NVIDIA shift gears a bit in how they’re building their cards. Whereas the four RTX 20 series cards are all loosely collected under the umbrella of “premium features for a premium price”, the GTX 1660 Ti goes in the other direction, dropping NVIDIA’s shiny RTX suite of effects for a product that is leaner and cheaper to produce. As a result, the new card offers a bigger improvement on a price/performance basis (in current games) than any of the other Turing cards, and with a sub-$300 price tag, is likely to be more warmly received than the other cards.
Looking at the numbers, the GeForce GTX 1660 Ti delivers around 37% more performance than the GTX 1060 6GB at 1440p, and a very similar 36% gain at 1080p. So consistent with the other Turing cards, this is not quite a major generational leap in performance; and to be fair to NVIDIA they aren’t really claiming otherwise. Instead, NVIDIA is mostly looking to sell this card to current GTX 960 and R9 380 users; people who skipped the Pascal generation and are still on 28nm parts. In which case, the GTX 1660 Ti offers well over 2x the performance of these cards, with performance frequently ending up neck-and-neck with what was the GTX 1070.
Meanwhile, taking a look at power efficiency, it’s interesting to note that for the GTX 1660 Ti NVIDIA has been able to hold the line on power consumption: performance has gone up versus the GTX 1060 6GB, but card power consumption hasn’t. Thanks to this, the GTX 1660 Ti is not just 36% faster, it’s 36% percent more efficient as well. The other Turing cards have seen their own efficiency gains as well, but with their TDPs all drifting up, this is the largest (and purest) efficiency gain we’ve seen to date, and probably the best metric thus far for evaluating Turing’s power efficiency against Pascal’s.
The end result of these improvements in performance and power efficiency is that NVIDIA has once again put together a very solid Turing-based video card. And while its performance gains don’t make the likes of the GTX 1060 6GB and Radeon RX 590 obsolete overnight, it’s a clear case of out with the old and in with the new for the mainstream video card market. The GTX 1060 is well on its way out, and meanwhile AMD is going to have to significantly reposition the $279 RX 590. The GTX 1660 Ti cleanly beats it in performance and power efficiency, delivering 25% better performance for a bit over half the power consumption.

Babeltechreviews

We are impressed with this 120W single 8-pin PCIe cabled mainstream Turing GTX 1660 Ti that has solid performance at ultra 1920×1080. The EVGA GTX 1660 Ti XC Black Edition is priced at a reasonable $279 with no price premium over other partner GTX 1660 Tis, and it is significantly faster than the $259 RX 590 or even a bit overall faster than the higher-priced $329 GTX 1070.
The EVGA GTX 1660 Ti Founders Edition is well-built, solid, and handsome, and it is appears to overclock well. In our case, we overclocked our review sample a preliminary 114MHz over stock clocks. Our follow-up GTX 1660 Ti overclocking showdown between the GTX 1070 Founders Edition and versus the Red Devil RX 590 will explore manual overclocking before the end of this weekend.

Bit Tech

As the first Turing GPU truly built with gaming as the primary purpose, TU116 in its fully enabled GTX 1660 Ti incarnation delivers a substantial performance boost for the £250-ish market segment. With over 30 percent more performance than the ageing GTX 1060 and just as much extra power efficiency thanks to equivalent power levels, the GPU looks good from pretty much every angle, especially as overclocking headroom is decent even on the most basic of models like this one. Even so, that’s perhaps not quite enough of a performance gap considering just how far apart the GTX 1060 and GTX 1660 Ti have launched, but with AMD having only been refreshing and overclocking older silicon and/or giving price cuts, its perhaps to be expected.

Digital Foundry

It's difficult not to like the GeForce GTX 1660 Ti. Nvidia is aiming this product at 1080p gamers and in this respect, I find its performance profile to be very well-judged, simply because the laws of diminishing returns start to kick in when you run anything faster at full HD resolution, where the CPU starts to have a limiting factor on graphics performance.
On top of that, I also like the power efficiency delivered by the new product. Even with my overclocked 8700K, total system power consumption during general gaming is in the 220W-230W range. The benchmarks suggest that we have a capable performer offering frame-rates in GTX 1070 territory, but when you lay the new card next to the old one, there's a night and day difference in terms of form factor.
With all of that said, there's no denying that the value is there for the performance you're getting and with prospective GTX 1660 non-Ti and even GTX 1650 models now being rumoured, the chances are that today's new GeForce product isn't the end of Nvidia's plans for the more value-orientated gamer. However, in the meantime, the GTX 1660 Ti is well worth consideration.

[Digital Foundry Video] - TBD

eTeknix

Nvidia said this is a card for 1080p, 1440p and high frame rate gaming, and we don’t doubt that one bit. It scored around 80-90 FPS overall in 1080p tests and around 60 FPS in most games at 1440p. Now, keep in mind we test with everything set to High and we test pretty visually demanding games too. If you’re only playing Minecraft, Fortnite, Apex, Overwatch, League of Legends, etc. Well, then you can expect your FPS to be pretty stratospheric, even more so if you dial down to medium settings to keep those FPS pushed to extremes for 144Hz or even 240 Hz monitors.
Do you have around £270 and want to play the latest games at high frame rates at 1080p, or even 1440p? Then it’s a no brainer right now. The GTX 1070 is around the same price, which is a much bigger GPU, higher power usage, and lower performance. The RX590 is £250, cheaper, but again higher power consumption, heat, and slightly lower performance. For affordable gaming, this plucky little card blows my mind. It’s much more powerful than it looks and a solid replacement for the older cards. Obviously, I wouldn’t replace an existing 10-series card with this in my PC. However, if you’re still on old cards like the 660 Ti, or RX 460, it’s a great upgrade.

Gamers Nexus

For the wider market, though, it gets significantly tougher for AMD to make an argument at the high-end. NVIDIA is uncontested in the 2080 Ti class and, until the recent Radeon VII launch, it remained uncontested in the 1080 Ti class for years. AMD has remained competitive in the RX 580/590 mid-range versus NVIDIA’s 1060 counterparts, and Vega 56 has had bouts of being competitive and uncompetitive, depending on variable market factors (mining market and availability, pricing, yields).
The GTX 1660 Ti typically outdoes the RX 590 (only falling behind in frametime consistency for F1 2018, which seems to have unique behavior) and sometimes outdoes Vega 56. The 1660 Ti trades with 56, making that the most apt price comparison. The 1660 Ti runs lower power consumption (see our Vega 56 power testing & modding here) and tests competitively in gaming, while Vega 56 is more of a tuning card for hobbyist overclockers and enthusiasts.

[Guru3D] - Link here:

We feel the new GeForce GTX 1660 Ti series is definitely something the industry needs. Most consumers have put RTX cards on hold due to the sales price of the range, which is very steep. The GeForce GTX 1660 Ti certainly addresses the issue of offering a more competitive product. It offers GeForce GTX 1070 performance (mostly slightly above it) at what should be a far more interesting price. NVIDIA, however, is in a split, they also have to face the reality that this is a product that performs at a product and a feature level they've been offering for a long time now. So who is going to step up from the GTX 1000 series? Well, anyone with a GTX 1050 or perhaps 1060. But for that last product group, the performance increase isn't heaps. So for the 1660 Ti series to become successful, the price needs to stay below the 299 USD domain, period.

[Hardocp]

TBD

Hexus

Massaging of Turing cores and memory bandwidth leads to performance that's very sound at FHD and decent enough at QHD, and it's faster than the Radeon RX 580/590 duo from AMD in practically every test. Add to that mix a much lower TDP and you have the makings of a price-to-performance champ at the £250-ish level. GTX 1660 Ti is a solid step up from GTX 1060 and a massive improvement over much older cards like the GTX 960.
But is that level of improvement enough given that GeForce GTX 1060 and arguably faster GTX 1070 are almost three years old? That is, we hazard, the price the consumer pays for a lack of real competition in the gamer-grade PC graphics space. In its defence, Nvidia isn't targetting those folk. Rather, it sees the vast install base still using >GTX 960 as ripe for GTX 1660 Ti investment.
Yet the current issue for Nvidia doesn't stem from rival AMD, unless, of course, you can get a faster Radeon RX Vega 56 on the cheap. Rather, it's the GeForce RTX 2060. You see, spending an extra 20 per cent offers an almost linear increase in rasterisation performance, plus any down-the-line benefits of RT and Tensor cores that, by now, you realise the GTX 1660 Ti does without. RTX 2060 feels like a better futureproofing bet, and it comes with a choice of either Anthem or Battlefield V, which the GTX 1660 Ti does not.

Hot Hardware

NVIDIA GeForce GTX 1660 Ti cards will be available immediately, at MSRPs starting at $279. Higher-clocked cards, and those decked out with more elaborate cooling and lighting, will obviously command a few more dollars, but cards like the EVGA GeForce GTX 1660 Ti XC Black should sell at $279 once availability ramps.
At that price, the GeForce GTX 1660 Ti is a strong value; it significantly undercuts cards like the GeForce GTX 1070 (and Radeon RX Vega 56), while offering similar overall performance. Heck, many GeForce GTX 1060 (6GB) and Radeon RX 590 cards are still selling in the $260 range, though there are some deals on a few select models out there. We’re hearing that Vega 56 prices should be coming down to better compete with the 1660 Ti as well, but as of publication, nothing was available for a price even remotely close to what was being suggested.
In the end, the GeForce GTX 1660 Ti doesn’t drastically change the landscape, but it does bring along NVIDIA's latest GPU architecture, with useful features like the company's latest NVENC video encoding engine, and good performance down to an approachable price point. Gamers in the market for a sub-$300 GPU with 1440p monitors (or lower), should definitely add the GeForce GTX 1660 Ti to their short list of potential candidates. The GeForce GTX 1660 Ti is a solid GPU at its price point.

KitGuru

With Nvidia not manufacturing a GTX 1660 Ti Founders Edition card, for launch day we have analysed the MSI GTX 1660 Ti Gaming X 6G. The 1660 Ti uses a new GPU from Nvidia, named TU116, and this is definitely most notable for its distinct lack of any Ray Tracing or Tensor cores – meaning this is very much a GTX card, not RTX as there is no scope for ray tracing or the AI-driven DLSS.
That very much puts the emphasis on traditional rasterised game performance, and it is actually very easy summarise just how well this GTX 1660 Ti performs, as it is essentially on par with stock GTX 1070. At 1080p and 1440p, for instance, the MSI 1660 Ti is 2% faster than the GTX 1070 Founders Edition that launched back in 2016. We do have to mention that the Gaming X model is indeed a factory overclocked card – with a 105MHz clock speed advantage over reference 1660 Ti speeds, so we can expect reference cards to perform a little slower, but I’d suggest not by more than 5% at worst.
To give you a bit more context for this 1660 Ti’s performance, it is on average 11% slower than RTX 2060, and 10% slower than Vega 56. That shows there is not much of a gap between 1660 Ti and RTX 2060, and as we will get to below, this shrinks even more when manually overclocking. For one final comparison, this Gaming X is on average 36% faster than a GTX 1060 Founders Edition.
That means, overall, 1660 Ti does perform well at 1080p and 1440p resolutions. At 1080p, for instance, it would be well suited for gaming on a high refresh-rate monitor, with frame rates pushing as high as 100FPS playing Far Cry 5. 1440p gamers won’t always get a steady 60FPS – with some more demanding titles’ minimum frame rates dropping down into the 40FPS zone – but Battlefield V averaged over 70FPS at 1440p, so it does depend on what games you play.

OC3D - ASUS ROG Strix GTX 1660Ti Review

OC3D - MSI GTX 1660Ti Gaming X Review

OC3D - ASUS Phoenix GTX 1660Ti Review

The release of the GTX 1660Ti has unquestionably muddied the Nvidia waters. Until now there is usually a place for everything and everything in its place. The range has been relatively clear cut. The GTX 1050Ti for those who play simpler titles. GTX 1060 and 1070 for those needing more performance at an affordable price, the GTX 1080 and Ti for those who need a lot of horsepower. Then came the RTX cards which neatly fit into the scheme with the RTX 2060 having 1070Ti performance and RT features, the RTX 2070 being about the GTX 1080 but with RT features, and the RTX 2080 matching the price and performance of the GTX 1080Ti, but again with Tensor and RT elements. The RTX 2080Ti then moved into the flagship role. The GTX 1660Ti is designed to replace the GTX 1060, with around GTX 1070 performance, and priced at the low end somewhere between the GTX 1060 and GTX 1070, and at the high end around the base model RTX 2060s. Except without the RT feature set. It's extremely confusing.
With the release of the MSI GTX 1660Ti Gaming X, the gap between the top of the GTX 1660Ti range - designed to be a Turing GPU but without the expensive RT and Tensor hardware - is now so close to the price point of the most basic of the RTX 2060 cards. With this in mind, you need to really consider exactly what it is that you want from your graphics card and buy accordingly. For every person who happily concedes the loss of the ray tracing and DLSS elements to ensure that you have the coolest, fastest GTX 1660Ti there will be someone who only cares about absolute performance, or has an inflexible budget, for whom the Gaming X is tough to justify.
It isn't for the lack of performance. If you're upgrading from a much older card, then the Turing GPU at the heart of the GTX 1660Ti has oodles more performance than you'd get from a GTX 1060 and definitely a GTX 960 or older. The ability to run parallel integer and floating point operations brings a lot of performance benefits in higher frame rates and thus more responsiveness. If you're the type of gamer who plays multiplayer games, where every frame counts, then the Gaming X might be the very thing to take you to new heights. We hate to reference any of the Battle Royale titles currently flooding the market, but clearly this is the perfect card if you're bitten by the current hotness that is Apex Legends. Heck, even if you're mainly gaming on any of the competitive multiplayer titles around - DOTA2, League of Legends, Warcraft and the like - then you'll be very pleased with what the GTX 1660Ti Gaming X brings to the party.

PC Perspective

Jumping back to the present and the launch of the GTX 1660 Ti: this is a card which comes close to replacing the GTX 1060 6GB with regard to pricing at its $279 list, and brings the latest Turing architecture as well. Granted there are no RTX features, but that is not important in this GTX vs. GTX argument. $279 might be seen as the inflation-adjusted price for such a card after nearly two years, but that sort of talk will not win me any friends in the lovely world of internet comments. While we see some impressive increases of up to ~50% with the GTX 1660 Ti compared to the GTX 1060 6GB depending on the benchmark, are these performance gains enough of a boost over the 1060 to justify a $279 price nearly two years later? That will undoubtedly be part of the discussion with this card, since this segment is all about price/performance.
Regardless, it seems pretty clear that NVIDIA is offering great performance and some legitimate overclocking potential with this first TU116 product, and the market will have to decide if the $279 price is worth it. Just as with the RTX 2060 review i will take the unpopular stance of saying that the price is fair for this level of performance, and while that isn’t as exciting as big gains at a lower price would be, it’s still arguably the case.

PC World

Move over Radeon RX 590: Nvidia’s $280 GeForce GTX 1660 Ti is hands-down the best 1080p graphics card you can buy today, trouncing its AMD rival in both performance and power efficiency. Plus, it handles 1440p gaming on a par with the GTX 1070, a previous top pick in that category, and plays nice with affordable FreeSync monitors now. The GeForce GTX 1660 Ti kills, full stop.
You shouldn’t buy it in every circumstance, though.
While Nvidia’s graphics card holds up decently at 1440p, if you’re buying a new graphics card specifically for that resolution, we’d probably recommend spending the extra money on a $350 GeForce RTX 2060. Its lead isn’t significant in every game we tested, but it maintains a noticeable performance advantage in most titles. That additional legroom will come in handy at the higher resolution as time goes on. The RTX 2060 contains cutting-edge ray tracing and AI-enhancement features that the GTX 1660 Ti lacks as well, though game support for RTX technologies have been slow to roll out.
If you’re coming from a GTX 960 or older GPU (which sadly, we didn’t have time to benchmark), the GeForce GTX 1660 Ti will be an utterly massive upgrade. While it’s faster than the GTX 1060 by a healthy 25 to 50 percent in most games, upgrading from its direct predecessor is less enticing. You usually want to skip a generation if you’re staying in the same price range.

[Tech Report]

TBD

Techpowerup - MSI GeForce GTX 1660 Ti Ventus XS 6 GB Review

Techpowerup - Zotac GeForce GTX 1660 Ti 6 GB Review

Techpowerup - EVGA GeForce GTX 1660 Ti XC Black 6 GB Review

Techpowerup - MSI GeForce GTX 1660 Ti Gaming X 6 GB Review

GeForce GTX 1660 Ti is NVIDIA's answer for the highly competitive sub-$300 segment. The card is based on the all-new TU116 graphics processor, which has been specifically designed to meet the demands of that market, which is mostly "price". Unlike other Turing GPUs, TU116 does not feature acceleration for RTX real-time raytracing or DLSS, because the specialized hardware consumes a significant portion of the die area on other Turing GPUs, which increases manufacturing cost significantly. NVIDIA did keep the other improvements of Turing though; like GDDR6 memory, larger caches, concurrent execution of float and integer operations and adaptive/variable rate shading.
As a result, when averaged over all our gaming benchmarks at 1080p, we see GTX 1660 Ti beat the Pascal based GTX 1070, and roughly match AMD's RX Vega 56 — pretty impressive for a mid-range card. While we don't have a GTX 1660 Ti reference-design, we expect this card to perform very closely to one, because it is clocked at reference speeds, with a little bit of extra performance gained from a +10 W higher board power limit. Compared to the RTX 2060, which is NVIDIA's next-fastest SKU, the MSI GTX 1660 Ti Ventus XS is 16% behind. Compared to GTX 1060 6 GB, which the GTX 1660 Ti replaces, the performance uplift is 40%, at a higher price point though. AMD just released the RX 590, on a 12 nanometer process no less, to address the growing requirements of the mid-range segment, GTX 1660 Ti makes short shrift of that, offering almost 30% more performance. With those performance results, GTX 1660 Ti is a great choice for gamers with a Full HD monitor, running at maximum details. If you are willing to dial down detail settings a bit, then it should be able to reach 60 FPS at 1440p in most titles, too.

Tomshardware

If you’re looking for a new mainstream graphics card today, there’s a fair chance you missed the Pascal generation altogether. Three or four years have passed since your last upgrade, and that GeForce GTX 960 or Radeon R9 380 is starting to feel a little slow. There are still a few GeForce GTX 10-series cards floating around. But as Nvidia fills its portfolio with Turing-based boards, previous-gen products like the GeForce GTX 1070 will disappear altogether, joining the now-unavailable 1080 and 1080 Ti. Today, GeForce GTX 1060 gets added to the endangered species list as GeForce GTX 1660 Ti replaces it.
The 1060 had a good run. It launched at $250 and served up excellent frame rates at 1920 x 1080, gingerly stepping on Radeon RX 480’s toes in the process. However, GeForce GTX 1660 Ti blows right past it in the benchmarks. Our results show the 1660 Ti averaging about 100 FPS across our suite, beating Radeon RX 590, roughly tying the old GeForce GTX 1070, and losing slightly to Radeon RX Vega 56. And that’s at a price point just $30 higher than the 1060 6GB in 2016.
Taking a step back, then, it looks like GeForce GTX 1660 Ti is the card to beat for fast-paced gaming at 1920 x 1080 and solid performance at 2560 x 1440. Our only hesitation in recommending it comes from GeForce RTX 2060, which doesn’t look as good in our performance per dollar charts but does include Nvidia’s TensoRT cores. Do you make every dollar count by buying the GPU focused on accelerating today’s games or spend a little more in the hopes that ray tracing/DLSS gains momentum in the months to come?

Computerbase - German

PCGH - German

Video Review

[DigitalFoundry] - TBD

Tech of Tomorrow

Hardware Unboxed

JayzTwoCents

[LinusTechTips] - TBD

Hardware Canucks

[BitWit] - TBD

Paul's Hardware

[The Tech Chap] - TBD

OC3D - MSI GTX 1660 Ti Gaming X Review

OC3D - Asus ROG Strix £329 vs Pheonix £259 GTX 1660 Ti Review

submitted by Nestledrink to nvidia [link] [comments]

Hot take: Eververse content is fairly priced and the bright dust economy is largely more healthy than in previous seasons.

Good evening ladies and gents, kinderguardians and seasoned vets.
I've been seeing a ton of negativity on here for the last little bit in relation to the Eververse and its changes in the season of the Undying. Mmmmm I can almost hear you typing at your keyboard, "Uh, no this feels bad and I think its dumb. Maybe YOU'RE wrong!" and I mean, yeah I totally agree. I don't love the new system and it definitely has some flaws. I'm not an economics expert though so I don't know how exactly to fix them. I do however have some thoughts on why it's NOT the most awful, scummy, sleazy, or price-gougey store. Points below:
TL;DR: Bungie's costs are in line or lower than the rest of the profitable gaming sphere with respect to cosmetic item sales, and Bright dust earnings are more consistent and plentiful than before.
#1 - The Eververse content is priced fairly in relation to other freemium games such as Warframe, Apex Legends, Fortnite etc.
So here's an area where I have a bunch of personal experience from playing these games, I know personal experience is basically bubcus to everybody else but hey it's what I've got and I even have some numbers to back it up. I'm going to start with the game I have the most experience in which is Warframe. So if you're unfamiliar in Warframe, there is a secondary currency known as Platinum, (Go figure it's another fancy metal just like silver.) and you can use Platinum to speed up crafting times or skip them all together. It is also used for the real endgame as many of us know in Destiny as well, fashion(frame). Everything from different color palettes to armor pieces and skins cost platinum and a lot of it. A typical skin can cost anywhere from $15-$20 USD equivalent, not to mention the bundles the skin comes in with super exclusive and cool attachments for a few bucks more. Compare that to Destiny's $15 universal armor ornament bundle which is pretty accessible, and cost adjusts with each piece you own, and to me at least that seems pretty similar if not better.
Next up is Apex Legends and Fortnite, I'm bundling these two together because they are both popular battle royal games that have similar pricing for their cosmetic items. So in apex they have a loot box system kind of similar to bright engrams but you can only earn a fixed amount and the chances for a legendary skin you want is abysmal. So typically if you want to get a specific skin you need to fork out the money for it when it becomes available in the shop for what is roughly $20. Keep in mind the cost is the same for weapon skins too. Then you have Fortnite with a store that more closely resembles the Eververse store. What I would consider weapon skins cost about $8-$15 and character skins can cost as much as $20. Emotes are a place where fortnite does seem to beat destiny in cost however not by much with a majority of the higher end emotes costing $8-$10. Sound familiar? Yep that's the emote cost for Eververse.
So I don't know about you, maybe these costs are all too high for you and its all bad. I just feel like it's not fair to Bungie to tell them they should be charging less than the generally accepted costs that other games charge.
#2 - Bright dust is more available and consistent than in previous seasons.
Most of this section is going to be anecdotal evidence based on the 1161 hours I have played according to WastedonDestiny. This one you can kinda judge on your own experiences but for me I have seen an increase in total overall bright dust income. I should mention some things up front, overall we are receiving less relevant loot from bright engrams due to the separation of the current season from the bright engram reward pool so it may feel like we are getting less rewards. However the main source of bright dust was dismantling items we got from the bright engram. Dismantling a ship, sparrow, armor piece or ghost shell that was not exotic rewarded 100 dust and exotic drops rewarded 500. The current system awards 200 dust per weekly bounty from vanguard/crucible/gambit with a total of 6 bounties per character or 1200 dust per character per week equaling 3600 dust if you run all three characters each week. You were able to earn 3 bright engrams with the well rested bonus fairly quickly per character per week for what in my opinion is roughly the same amount of playtime. If I'm being conservative I would estimate about 12 bright engrams a week was a pretty average number. Let's say we dismantle every item from the engram we would get a low ball of 1200 bright dust or if you were literally a God and opened an exotic EVERY time 6000. I don't know about you guys but I've never opened that many exotics in a row and if I did I probably wouldn't want to go outside in a thunderstorm.
I want to be clear, I don't think this system is perfect. There are a bunch of flaws and it doesn't FEEL as good as previous seasons, but it definitely isn't WORSE than last season as far as bright dust gains, and Bungie is already working on improvements to the system.
#3 - "Well this emote is $10 and the season is $10. What kind of value is that?"
Glad you asked, humble voice I hear in my head while writing this monster of a post. I would love to explain why I don't feel ripped off by that. So I guess to start I feel like I should explain that from what I understand, a majority of the funding profits generated from Destiny are planned to come from the Eververse store moving forward. I don't know how much money it takes to run a games studio, but considering my house can sometimes hit an electric bill of $200 a month plus my 1100$ rent and other various utility payments for a fraction of the size of the studio, I'm willing to bet its a lot. Then you add employees and equipment costs and it starts to get pretty astronomical, but I digress. Why does an emote get to cost $10 when a season of content costs $10 also? Well, let's think about this rationally for a minute, if a million players purchase a $10 season at full price minus the cut that the platform takes for the sale (10-15% or more depending on the platform) we have a rough 8-9 Million dollars. Those are some big numbers right? Well... yes, but also no. Keep in mind the expensive rent and utilities bills. Now add marketing cost to the mix, where a 30 second TV spot ad costs roughly a hundred thousand dollars according to google. That's just Tv, what about YouTube and Twitch advertisement? Web spots? Now we're talking big bucks just to let people know they made a thing. Let's be generous and say that they don't use a majority of the profit from the season sale to just pay for business costs. They also have to employ a pretty large staff. If they made the same amount that I do at $13.50 an hour (Not enough to live on in Washington mind you) at 40 hours a week (Very low estimate) they would have to pay every employee about 30k a year. 10 devs at not enough money to survive is 300k, and I know they have more than 10 people.
"What does this have to do with emotes?" I hear you asking. Well if they're not making enough money on the content that a majority of the player base is going to pay for how the heck do they get there? Cosmetic sales. Which a significant amount of people don't interact with, and the market says should cost about $10. I know it doesn't feel good to look at the cool stuff they're making and wishing I could have it. However on the flip side if they didn't monetize they could not exist. I personally would rather have a destiny with a bunch of cool cosmetics available that I maybe won't get instead of a destiny where I have all the cosmetics for 6 months before the game shuts down.
#4 - Bonus points cause I don't have complete arguments and I can't see the top of the post anymore.
There's a lot of talk lately about there being no vendor refresh but a refresh to EV every season. Yep. You're right. Except it takes a lot less time to make a few weapon ornaments and some funny emotes than it does to build new weapons that feel different from the current options. They could totally just plop out like 6-8 clone weapons with different models and a new armor set but it wouldn't make it any less frustrating to get the 5th useless roll on a sidearm that nobody but TrueVanguard will use. These are long term problems that require real answers and not just more of the same disappointing perks on new models. I have faith that the people working on this game are well aware of the bad feelings from seeing the same weapons every time you turn in a package and they are thinking about ways to improve the system. It's just going to take some time. Try to be patient and put yourself in their shoes.
In closing I want to say that I love this game and this community when we don't all have our faces in the mud looking for reasons to complain. We can and we do accomplish amazing things on occasion so let's all try to be a little better this holiday season okay?
Merry Christmas if you do that kind of thing and Happy Dawning if you don't!
~ A hunter who failed his writing class.
submitted by Soulxdragon to DestinyTheGame [link] [comments]

Let your dog almost kill mine, Sue me, and enjoy your time in jail

Okay so this is my first time posting here so yeah. Anyway, this story happened recently and it's very satisfaying at the end, so grab some popcorn and enjoy!
People: EC= Entitled Couple/EB= entitled bitch(female )/EA=Entitled Asshole(male) / dad=my dad/I= myself/ricky=my golden boy-my dog/AG: aggressive dog
So like every morning, my dad goes to the dog park and walks my dog, whilst I go have a jog. And in my city's dog park, it's illegal to bring aggressive dogs (pretty much like every dog park lol), and if you get caught you get a giant fine for doing so and you get banned from the park.Back to the story,so everything is goes normal, my dad picking up my dog's shit and my dog finding another spot to shit or piss. A little information first, my dog hates when other dogs sniff him and always end up running away and barking at them from a distance, normaly they just ignore that and fuck off or play with Ricky.
Until AG comes and fucks everything up. I was running normally and happened to see AG coming towards my dog. And I just felt that shit was gonna go wrong. And of course, AG pins my dog on his back or at least he's on top of him. Let me remind you that my dog in a miniature poodle and is the farthest thing from being aggressive. And I see AG on top biting him and basically beating the shit outta my dog and almost killling him. Until my heroic Dad comes and kicks AG's head like it was a football, multiple times!! And those weren't weak kick, no, my dad is 6'0 300lbs former bodybuilder and former boxing and wrestling champion (in Egypt, his home country). Anyway, while dad was beating the fuck outta my dog's aggressor, I took my dog out of the action and took him in my arms.
And to my surprise he was watching my dad beat the other dog up. This was short lived (for me atleast), because here comes EC!! Everyone's favorite cunts! So they approch me,I gently put my dog on the snow, (I live in Canada, and yes I was in shorts while it's 26F/-3C outside).
Back to the story, so EA approches and starts talking his shit. Meanwhile Dad was walking with rage towards EA. At the same moment, EB tries to take my dog, that's when I grab her by the arm and of course big man EA got mad and tries to attack me. Just for reference this guy is about 5'10 and I would say 200lbs, he tries to have a go at me, a 15yr old, middle of puberty/growing, 5'9 150 lbs (weird flex but okay) black belt in judo and jiu jitsu. So this guy thinks that he's able to fucking touch me. Nah bitch I put his ass in a Kimura Lock and almost broke his arm.
Okay so I got EA on the floor and EB crying/shocked about this (Don't worry AG is still alive and okay).
So my dad, my golden boi and myself, go back home. Few hours pass and I go on Facebook,casually and see this post from EB: "A man did this to my dog, he didn't deserve this.. bla bla bla.. And the man's son broke my husbands arm, I've already called the police and I'm going to file a lawsuit.. bla bla bla." So If you know me, if someone talks about me or someone who's related to me, I'm gonna respond to that shit immediately. And so I did. I'm not gonna copy paste what I wrote cuz I cba but I'm just gonna summarize what I said: "First of all your dog attacked mine and my dad kicked him to make him stop, and for your husband, he tried to attack a me, and I just acted in self-defense". After that, I go on about my day, talking to my cousin about the story while playing Apex Legends and a bit of Fortnite.
And of course watching,on Youtube, R\Slash(like and subscribe ly).
Then "Knock, Knock, Knock", it's the fucking pigs(Police). They came in and started asking questions and shit and they just left. Few days pass, 12(The Police again) enter with a warrant, TO ARREST MEEEE!! Obviously they take me to the police station and start talking to me saying that EC have filled a lawsuit against my dad and I. And there's a court date and everything, to my surprise, the court date came just a few days later, idk why tho.So, court day comes, me and my dad go (btw my dad is a lawyer for huge corporations and very important people in my city). That's when I see EC and their lawyers. I'll never forget the face that EB when she saw us walking in. She just knew that she was going to lose her time and her money. So court day goes normally.. bla bla. Fast foward to the 2nd court date, this is where I hear the words: "Not Guilty". EB was in tears while me and my dad where laughing our ass off, as well as my family lmao. Few days later, we sued them. And here's where the fun starts!

And now the revenge!!

*Keep in mind that this is a week before we file a lawsuit/sue them
Few days(more like weeks) pass and I was on this website with my homies at school. And guess what I find. EC's house address. Boy you know already what we did. Me and my bois went to the address(on google earth) and studied the area and shit. After that we go to the place itself, this is where I notice some guy with a ziplock bag filled with white stuff in it. So I take my phone and start recording, whilst my friend watches closely with the binoculars and the other one looks around so we don't get caught. So I see the crack-head going to EC's house and delivering them that bag and they give him something (idk what it was). Anyways that was enough evidence.
Just after that episode, my dad finally filled the lawsuit against them and the court date is set and everything.
The face that EB made was like she's just seen a goddamn ghost! So we go there, I'm there as a witness. My dad start his speech and everything.. bla bla bla. And to my surprise (This is towards the end bcoz I cba to explain every detail lol).
To put this in simple terms, my dad did his research. We discoverd that they're drugs dealers, tax evasion,child abuse, and in EB's case, driving on a suspended liscence and attemped murder and much much more.
And then, a gift from Jesus, they lost custody of their children and of AG. But it's still not done.
And then God himself hand delivered a nice present: EA 20 yrs in jail + 1000 hrs of community service/public work and EB 30 yrs in jail + 1500hours of community service/public work. Boy the sentencing day came and u know that we came in with suits and everything. And I brought my dog (Idk how, but my dad manipulated everyone and somehow the dog came in the place lmfao). I'll never forget when EB collasped on the floor and was unconscious while hearing her sentence.

Yo I ain't done fam. Back to present day (I'm still 15 btw) March 2019. At my school we have this thing where we do a traineeship at a place we are interested in working at. And I was undecided (still am btw, leave your suggestions on what I should do). So for the first part of the day I go to my moms work, and then go to my dads. And for some obscure reason, my dad needed to go see a client in jail. And guess who the fuck I see. Take a guess, take a wild guess. I walk around and see EC. Boy, it's like when the Undertaker makes shocking return. That was the face they made.

Ok now I'm done, heres a pic of my thicc dog
https://imgur.com/a/9ABsCgq


Edit: I was told that this shit's unreadable so I spaced it out, also I exagerated a bit in the story so I modified it so it stays as interresting as the og version. Cuz if is explain every little thing, ill be here until Ceeday's next upload lol.
submitted by Thicc_Bored to ProRevenge [link] [comments]

did apex legends beat fortnite video

Apex Legends' Beats 'Fortnite' record with 25 million ... Apex Legends vs Fortnite Rap Battle w/ FabvL  #NerdOut [1 ... Why Apex Legends Will Never Beat Fortnite - YouTube Fortnite steals from Apex Legends!!! - YouTube FORTNITE VS APEX LEGENDS RAP BATTLE ROYALE  FREESTYLE # ...

Apex Legends May Beat Fortnite To The Long Requested Ranked Mode. Close. 688. Posted by. 1 year ago. Archived. ... etc. to escape and make it to the next loot zone. Still, I think ranked makes more sense in Apex than in Fortnite. 12. share. Report Save. Continue this thread ... As can be seen in the tweet above, Fortnite's trajectory was gradual as more and more players began to hop into the battle bus. Apex Legends, on the other hand, is nearly on a straight path up.Of ... Apex Legends beat it to the punch, ... Because it looks as though the way in which Fortnite rushed to fast-follow a hot trend, as Fortnite did to PUBG, looks like a one-off success. Can Apex Legends really beat Fortnite? Twitch stats suggest it can. Eric Abent - Feb 11, 2019, 3:35pm CST. A couple of weeks ago, it seemed that Fortnite was an unstoppable force. Apex Legends takes on Fortnite for battle royale crown, ... the game that’s trying to beat industry leader Fortnite at its own formula has grown even faster in its opening days than Fortnite itself. The new battle royale game Apex Legends amassed over a million players at a far greater speed than Fortnite did. And now, the Titanfall spin-off may beat its biggest competitor to the punch with a ... The Respawn team seemed genuinely taken aback that the game had racked up 1 million players for the F2P Apex Legends in its first eight hours, but just three days later, that total has rocketed up ... Fortnite has been dominating the gaming world for quite some time. The free to play game exploded in popularity and has continued to be one of the biggest games ever. With new events and constantly gaining new players, it seemed like nothing would be able to slow Fortnite down.. Apex Legends is remarkably similar to Fortnite at first glance. The new shooter is also a free to play Battle Royale ... Apex Legends is the big new battle royale, but it's unlikely to ever be as big as Fortnite. Here's why Fortnite will be the biggest free to play game for a long while. Apex legends beat out Fortnite in PS downloads for the entire year. This has left some fans a little puzzled, especially given the public perception of the two games over the last year. This news must sting a little bit extra since it has been timed with the criticism renewed of Epic’s slower approach to Fortnite after the holiday period .

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Apex Legends' Beats 'Fortnite' record with 25 million ...

Support the stream: https://streamlabs.com/orseofkorse Looking for people to runs squads with. Hope into the chat and send a friend request if you are trying... Why Apex Legends Will Never Beat Fortnite - YouTube The battle royal genre heats up as a new competitor enters the fray. Apex Legends stacks it's claim looking to win the top spot from Fortnite the... It's an all out battle royale in this Apex vs Fortnite rap battle. Apex legends is a new-comer that's trying to dethrone Fortnite from the number one spot. B... FORTNITE VS APEX LEGENDS RAP BATTLE ROYALE FREESTYLE #staysharpIf you enjoyed this video, please leave a like and a comment letting me know and Share most ... In todays episode of The Machine, did Fortnite steal from Apex legends? Kinda looks that waySHAREfactory™https://store.playstation.com/#!/en-us/tid=CUSA00572_00

did apex legends beat fortnite

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