Yakuza 3 Walkthrough - WalkStory / Game Walkthroughs

yakuza 3 remastered walkthrough

yakuza 3 remastered walkthrough - win

Has anyone Done the Purse Snatcher Sub-Story in 3 and the guy is just NOT in the Public Market?????

i really need to know if there's a glitch out something. Recently bought the remaster of Yakuza 3 on PS4. Got to the Purse Snatcher sub-story in Ryukyu and mistakenly thought chasing the guy would be a good move. i've run in and out of this public market 1F ten times almost, restarted the game, and the guy is just not there in his spot to trigger the next section. i've tried looking at walkthroughs to see if i was just being dumb, but he's not where he's supposed to be, or anywhere in the market.
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I Want You to Play More Adventure Games

BACKGROUND
Hello, Patient Gamers. Recently, I was watching YouTubers like PushingUpRoses discussing old adventure games and it reminded me of this classic genre. For those of you too young to appreciate the golden age of adventure games, I’m not referring to Action Adventure games like The Last of Us or platformers like Donkey Kong Country Returns, or FPS puzzle games like Portal or the Witness (I bring these up as they are often listed as “adventure” games on sites like MetaCritic or AdventureGamers). No, I am referring to “graphic adventure games,” a concept developed as early as 1980 wherein you control a character who solves puzzles (usually inventory- and dialogue-based) and explores areas to advance a story. They come in many flavors, like weird interactive movies and FMV games, but typically the best known are the point-and-click adventures of the 80’s and 90’s.
Why should anyone like adventure games? Well, excuse me for waxing nostalgic, but back in the day, most games did not have much of a story. A game like Super Mario or Zelda would focus on action and maybe some pretense of a framing device would exist in the manual. For most games, the story was an afterthought and the “ending,” if there was one, often lacked reward or impact (eg, “CONGRATULATIONS! YOU WON!”). Perhaps in the late 80’s you’d have a Final Fantasy or Dragon Quest or Phantasy Star that could give you the steady narrative you’re after, if you’re lucky, but for really feeling like part of that universe, you’d have to play an adventure game.
I started my love of adventure games with my love of Star Wars and video games. This naturally led me, in 1997, to the LucasArts catalog, which (shockingly enough) also had a large collection of non-Star Wars games that seemed promising. I was particularly interested in the catalog’s description of Curse of Monkey Island as being “hilarious.” Most games for consoles back rarely showed humor! Obviously, I was late to the party--adventure games lost their way around 1999/2000-- but the large back catalog that existed in the late 90's ended up being a bonus, especially since the older games were, by then, available in inexpensive anthology collections.
I immediately fell in love with the humor; LucasArts had great writers like Tim Schafer and Dave Grossman. I loved the art and animation; LucasArts took a lot of cues from Looney Tunes and Chuck Jones, especially on games like Day of the Tentacle and Sam & Max Hit the Road. I loved the emphasis on exploration and dialogue as opposed to repetitive action. I loved that there was no risk of death or getting stuck (very important during the frustrating days of Nintendo Hard and buggy game design). I loved that these games actually had interesting characters and satisfying endings.
The other big player in classic adventures was of course Sierra, famous for the “Quest” series of games (King’s Quest, Space Quest, Police Quest, et al) and Leisure Suit Larry, among others. If LucasArts was like Looney Tunes, Sierra was like Disney, with a focus less on characters, dialogue, and humor, and more on epic stories, sumptuous graphics, and fantastic environments. Quality of games depended heavily on who was writing them, with standouts like Jane Jensen, Christy Marx, and Lori Cole being among my favorites [edit]. Unlike LucasArts games, it was possible (and likely) to die or get stuck in Sierra games.
GAME HIERARCHY AND SELECTION
I’ve dug through every website, every review tracker, every source I could find to pick out my top choices for adventure games. It seemed to me to be unfair to put games like Secret of Monkey Island next to games like The Walking Dead as they don’t share the same production values, so I separated them into eras. Each era has games I consider to best represent that time period (my "A Tier") plus a few honorable mentions (my "B Tier"). It’s not an exhaustive list, and if you’re an adventure game fan you may wonder why I don’t include certain games. I’ll even skip entire series, especially if I don’t feel like they're appreciable by a modern gamer. If I miss a title that you legitimately think is a top tier contender, I’m sorry.
For this series, I’m skipping text-only adventure games (Zork 80 Days), visual novels (Steins;Gate, Fate/Stay Night), and any game that delves too far into action (eg, the Yakuza series). I wasn’t sure whether or not to include games like Phoenix Wright, Professor Layton, or the cult classic Snatcher, as they closely resemble visual novels instead of graphic adventures. On to the list!
PART ONE: 1989-1990. EGA Graphics in 16 Colors.
I was never into games earlier than this era. LucasArts developed the SCUMM engine in 1987 with Maniac Mansion and Sierra came out with its “Sierra Creative Interpreter” in 1988 with King’s Quest 4. Both engines would be used for almost all of their respective games throughout the 80’s and 90’s, albeit constantly updated, until around 1997/98 when both companies switched to 3D graphics engines. For this reason, the engines are representative of an era of gaming, and each update came with a distinct, if small, evolution in the adventure game genre. When these design engines died, so did the creation of new adventure games.
Anyway, at their introduction, these engines could display graphics at a whopping 320 by 200 pixels (compared to the previous 160x200) in EGA graphics and 16 colors, but not sound cards. By the end of their lifespan, the engines could handle sound cards with fully-voiced sound, 800x600 SVGA graphics in 16-bit colors, and even some pre-rendered 3D. I imagine by then the code was held together with masking tape and shoestrings.
Most of these games were later released in 256 colors for VGA graphics cards with full MIDI sound. I will also list where you can legitimately obtain each game.
Honorable mentions:
PART TWO: 1991-1993. VGA Graphics in 256 Colors
Computer tech advanced rapidly through the early 90's. During this period, 1.44 MB floppy disks were replaced with 650 MB CD-ROMs, allowing for much larger games (though, due to lack of disk space and graphic hardware, this was mostly limited to adding voices and sound effects to games). Game design principles stayed mostly the same but became more polished. This is arguably a high water mark for the era of graphic adventures.
Honorable mentions:
CONTINUED IN PART TWO
Edit: References to certain persons being "among the earliest" of their demographic in their respective field have been stricken. It won't be mentioned again.
Edit 2: Added link.
Edit 3: More links
If you don't like adventure games, why did you click this post? Why abuse a genre just because you don't like it? Why comment at all?
submitted by TheFett to patientgamers [link] [comments]

2019 Report - 89 games down!

2018 report
2017 report
Despite the solid number, this was a bit of a mixed year. Free/nominal fees for subscription services meant I spent a fair bit of time on games which were not on my backlog (albeit most were on my wishlist, so I can treat them as a preemptive elimination!). I also had a few timesinks which I regularly went back to as I found many new games to be unsatisfying.

Completed Games

Game Hours
The Lion's Song 4
AER Memories of Old 3
Mad Max 35
Quantum Break 11
Hitman - The Complete First Season 12
Grim Fandango Remastered 6
The Deadly Tower of Monsters 5
Overfall 12
Rock of Ages 2 5
Battlefield 1 6
Soul Gambler 1
Stikbold 3
Cultist Simulator 14
Ziggurat 5
Tyranny 18
Orwell: Ignorance is Strength 3
Tesla Effect: A Tex Murphy Adventure 10
Train Valley 8
Rakuen 6
Dangerous Golf 7
Mutant Year Zero 13
Dishonored 2 18
Finding Paradise 5
The Witcher 3: Wild Hunt GoTY 85
SteamWorld Dig 2 6
Batman: Arkham Knight 30
West of Loathing ~15
The Flame in the Flood 7
Monster Prom 7
Yakuza 0 38
Dominique Pamplemousse 1.5
South Park: The Fractured But Whole + DLC ??
Hellblade: Senua's Sacrifice 8
Pizza Express 8
Yoku's Island Express 6
The Darkside Detective 4
Tales of Berseria 47
The Outer Worlds 21
Agents of Mayhem: Day One Edition 26

Other Games

Game Hours
PixelJunk Nom Nom Galaxy 4
Action Henk 2
Shantae and the Pirate's Curse 4
Castlevania: Lords of Shadow Ultimate Edition 5
Sheltered 12
Sid Meier's Civilization VI 31
Porno Studio Tycoon 3
Aarklash: Legacy 2
Intergalactic Bubbles 2
Tom Clancy's The Division 21
Kingdom: New Lands Royal Edition 4
Halcyon 6: Lightspeed Edition 9
FIFA 18 22
Seven: The Days Long Gone 7
Age of Wonders 3 12
The Dweller 1.4
Out of the Park Baseball 19 30
Niche: A Genetics Survival Game 3
Royal Heroes 4
Endless Space 2 - Digital Deluxe Edition 41
Monster Slayers 11
Dark Train 0.5
State of Decay 2 ~5
The Banner Saga 3 ~2
Gremlins, Inc 5
Warhammer 40,000: Space Wolf 8
Strider 2
Warhammer 40K: Dawn of War 2 9
The Painscreek Killings 2
Road Redemption 8
Moonlighter 7
Shelter 1
Mainlining 2
Reassembly 5
12 Labours of Hercules V: Kids of Hellas 3
Aaero 2
Purrfect Date 5
Space Hulk Ascension 3
Super Daryl Deluxe 8
Think of the Children 2
Legend of Grimrock 2 4
FIFA 19 18
Out of the Park Baseball 20 1
Oriental Empires 6
Iratus: Lord of the Dead 9
Into The Breach 5
There Came an Echo 1.3
World of Mixed Martial Arts 5 ~120
Star Trek Timelines ~180
Football Manager Touch 2019 ~80

Favourite games of the year

1) Rakuen
2) Finding Paradise
3) Monster Prom
4) Witcher 3 GotY
5) Yakuza 0

Most disappointing games of the year

1) The Outer Worlds
2) State of Decay 2
3) Warhammer 40,000 – Space Wolf
4) Purrfect Date
5) Tom Clancy’s The Division

Thoughts on each game

The Lion’s Song
Quite an interesting little game. It manages to link stories about music, painting, mathematics and war in a clever and engrossing way. The choices are genuinely impactful and make for tough decisions at times.
AER: Memories of Old
A short game, but quite relaxing and pretty – especially in the flight sections. I had no interest in the story, but the relatively gentle puzzles and enjoyable flights made it worthwhile.
Mad Max
Much like Mafia III, this is a 10-hour game elongated into a 30+ hour game by copy-pasting tasks. While in theory most tasks are optional, the slow progress and gating of upgrades essentially requires completion of much of them. This becomes a grind, and the gameplay isn’t quite enough to keep it interesting.
Quantum Break
A mediocre story and a mediocre shooter, yet somehow more than the sum of its parts. Maybe I’m just nostalgic for the days of FMV integration in games, but this wound up being quite entertaining.
Hitman – season 1
My first and only other Hitman game is Absolution, which apparently was a departure for the series. That leaves me in the position of finding this return to normality for the series as rather jarring. I prefer the linear and tighter nature of Absolution – since I don’t care enough to go back and complete them in different ways, it felt like a bit of a thin and shallow experience with a threadbare story.
Grim Fandango Remastered
I’m dreadful at P&C puzzle games, and quickly realised I wasn’t going to get far without a guide. As such, I cheated my way through most of it and just played it for the writing. Thankfully, the writing is so good that it was still fun. I wasn’t keen on Full Throttle, which I played last year, but this was amusing throughout.
The Deadly Tower of Monsters
A fun concept – a B-movie spoof – combined with surprisingly forgiving platforming mechanics. I’m not a fan of platformers generally, but the frustration-alleviating features and general sense of humour in the game made for a good experience.
Overfall
Solid roguelike tactical combat, marred by some sloppy writing [I don’t think English is the first language of the writers, but at least a spell-check would have helped], a wonky interface [pertinent information like resistances is obscured] and a strangely harsh unlock system. Not a bad game by any means, but could have been better with a bit more care.
Rock of Ages 2
Bizarre concept, even more bizarre writing, but entertainingly so. It’s surprisingly good-looking and quite fun, but five hours was quite enough for me.
Battlefield 1
I haven’t played a Battlefield game since Vietnam, so this took a bit of adjusting. The campaign is very well presented and offers a nice bit of variety, but it’s over so fast. I had no interest in multiplayer, so this made for a brief, if fun, experience.
Soul Gambler
A very brief visual novel, but at least it had distinct story paths. The writing was decent, if a bit awkward. My main gripe was that you had to individually click through each line on subsequent playthroughs, which is something many visual novels these days manage to avoid.
Stikbold
A rather strange dodgeball game. I didn’t find the strangeness nearly as amusing as Rock of Ages 2, but it was a moderately entertaining experience with a bit of variety through the different settings and objectives.
Cultist Simulator
I’m a bit mixed on this. On one hand, it had a surprising amount of content and complexity to it. On the other, it drastically inflated the complexity by veiling basic gameplay aspects. That could mean a lot of wasted time – or worse, inadvertently wrecking a multi-hour playthrough - because it wasn’t clear what you should be doing next. Walkthroughs and guides were essential. While there’s merit to a game which rewards experimentation and discovery of mechanics, there is a point at which it’s just too obtuse, and at times the game did go a bit too far in that respect.
Ziggurat
A quite clever blend of roguelike and FPS. I’m not much of a fan of the latter, but the gameplay was fun and the roguelike elements softened the blow of failure.
Tyranny
I disliked Pillars of Eternity and went into this with some trepidation. Fortunately, it was a more enjoyable and accessible experience. Where Pillars just threw a mindnumbing amount of lore at me, this offered a relatively comprehensible story doled out in appropriate chunks. While it did have some of Pillars’ mechanical issues, like poor pathfinding in combat, they did not seem nearly as bad (perhaps due to the smaller scale of battles). The base management stuff seemed tacked on, confusing and wholly unnecessary. It was far from my favourite RPG, but solid enough – and didn’t overstay its welcome.
Orwell: Ignorance is Strength
I enjoyed the first Orwell game and initially found this a similarly good experience. The few changes were worthwhile ones, and the story seemed to be building up well. Then it suddenly ended. Surely I done something wrong and met an early endgame? Nope, that was it – a mere few hours of gameplay, with an ending so abrupt that I had no idea it was one until the credits rolled. There are different endings, requiring additional playthroughs, but after that disappointment I wasn’t interested in going back to it.
Tesla Effect: A Tex Murphy Adventure
This was my first game in the series, and I found it enjoyable. I only had to cheat a few times (which is remarkably good by my standards!) and the cheesiness of it was all rather endearing. The sequel is now on my wishlist (though it seems to be a fair way off).
Train Valley
A decent puzzle/strategy game, which quickly escalates from rather placid to chaotic. The simple concept still requires a fair bit of thought to succeed, and while I bumbled through somewhat, it was fun.
Rakuen
Beautiful. One of my favourite games, evoking the spirit of To the Moon by dealing with weighty topics in a whimsical manner. Wonderful soundtrack and great design.
Dangerous Golf
I enjoyed this more than I’d expected. It’s all a bit messy, as one would expect from a heavily physics-based game, and almost throws in too many variations, but it is fairly satisfying. In some levels it’s all too easy to get a platinum medal through sheer luck, but in other levels it takes a fair bit of skill and thought to get a good score, which is rather more satisfying.
Mutant Year Zero
This was frustrating. It has the ingredients for a solid game – great presentation, imaginative world, decent writing and voice acting and the core of a solid tactics game. The problem is that it is structured essentially like a puzzle game. The odds are so intensely stacked against you in a group battle that you must pick off enemies one by one. This makes for a slow and tedious process, especially when combined with the impact of RNG and the unsatisfying ending.
Dishonoured 2
I felt a little let down by this. Presentation was good, story was fine, but the powers were mostly unengaging and the combat was frustrating. The combat issues were partly my fault in that I tried a non-lethal run, but while there were a few more non-lethal options, I would have loved an option to just punch someone in the face rather than having to stand around waiting to parry in order to launch a non-lethal attack.
Finding Paradise
This had a lot to live up to – To the Moon and A Bird Story are among my favourite games – but once again Kan Gao delivered. Touching, funny, surprising and engrossing.
The Witcher 3: Wild Hunt – GotY Edition
I went into this with a bit of trepidation, having strongly disliked the first two games in the series. While I am a big fan of the books, the gameplay never clicked with me. This was an improvement to some degree, but I still found the combat in particular frustrating and relatively shallow. I wound up just playing it as a story, and it delivered in that respect – even many of the side quests were more memorable than the main storylines of a lot of other RPGs I’ve played. While I certainly won’t be joining the “Praise Geraldo” crew, I at least had a better experience than I did with the other games in the series.
SteamWorld Dig 2
I loved the first game. This was certainly enjoyable but did not reach quite the same heights; perhaps through lack of ambition if nothing else. Solid enough, but lacking the impact of its predecessor.
Batman: Arkham Knight
This felt like the weakest of the three main Arkham games (I didn’t like Origins much at all, but that is somewhat separate). The combat, setting and presentation were all as interesting as ever, and the story got genuinely interesting towards the end, but the damned car seemed to drag down everything it was involved in. From puzzles to battles, it always felt a bit wonky to me – a particularly sharp contrast to the famously smooth and refined movement and combat the series is known for. Unlike Asylum and City, I didn’t complete the Riddler challenges. This was primarily due to the car, which I was thoroughly sick of by the end. Perhaps I was rendered a bit grumpier than usual by that, but I also found the Rocksteady tendency to lead the player by the nose at some points, and then leave things utterly oblique at other times, to be particularly grating.
West of Loathing
Genuinely funny at times, and I loved the art style, but it did drag on a little.
The Flame in the Flood
Quite an atmospheric and appealing game. The presentation is gorgeous, albeit marred by irritating pop-in even on a GTX 1080. The gameplay is pretty easy to pick up, and while it can be frustrating in the way that a survival game with randomisation inevitably can be (and why the hell can’t I boil water to remove the bugs?!), the checkpoint system is generous enough to ameliorate this.
Monster Prom
I am not usually one for VNs, but this is great. Entertaining characters, often hilarious (and oh so wrong) writing and easy enough to play through in 15 minutes (it says the short game is 30 minutes, but it doesn't take me anywhere near that). There is plenty of content, some of which is unlockable, meaning there is substantial replayability.
Yakuza 0
The first in the series for me, and quite enjoyable. It was funny at times, though the main plot did cause me to drift off towards the end – I wound up doing crosswords during some of the interminable cutscenes. The combat got a bit repetitive, but it was easy enough to get the hang of. I didn’t enjoy it enough to get stuck into the numerous side activities, but the main game was decent enough.
Dominique Pamplemousse
This is a curious game. It is brief (barely an hour long) and linear. The puzzles are simple. Much of the dialogue is sung, for no apparent reason - and not particularly well. The art style has been described as "claymation noire"; there's little er..."mation", and it all looks a bit muddy. Writing is fine. I chuckled at a few bits, but it's hardly memorable.For all that, I quite liked it. It's original and there's heart to it. In a sea of lazy asset flips, generic AAA games with no respect for your time and visionless projects, here's an example of people actually daring to have a go with a unique vision.
South Park: The Fractured But Whole
Not nearly as well-written as its predecessor, but with significantly better combat. The badge progression system was clumsy, and at one point I was left with a stack of grinding to do. Generally a solid experience, though.
Hellblade: Senua’s Sacrifice
Wonderful presentation, with some of the best voice acting I’ve heard in games. The gameplay itself was decent. Combat was a little too simple, and puzzles could be frustrating at times, but it’s really all about the experience.
Pizza Express
I feel a little silly having spent a lot of money on a gaming rig when I use it to play stuff that looks like something out of the early ‘90s. Nonetheless, this was good fun – amusing story, addictive gameplay and a surprising amount of content.
Yoku’s Island Express
Cutely presented and an interesting concept. It can be infuriating at times, requiring a degree of precision which is perhaps best not associated with pinball, and getting around can be a bit confusing. Overall, though, it’s quite fun.
The Darkside Detective
A pretty simple point & click adventure (aside from one strangely hard instalment), broken into small episodes to make it easy to get through a portion at a time. Nothing exceptional, but a decent way to spend a few hours.
Tales of Berseria
A surprisingly engrossing tale. It's frequently funny and features likeable characters. The voice acting is excellent - it's a tour de force for Cristina Valenzuela in particular.
That helps mitigate a convoluted combat system. It was still throwing tutorials at me after 15 hours; I wound up ignoring them and button mashing, which seemed to work fine on Normal difficulty anyway.
Performance is rock solid. Smooth FPS, fast loading and limited pop-in.
I have never played a Tales game before, and may not play another one, but it doesn't take a love for the series to enjoy this game. Perhaps the group best warned to stay away are achievement hunters - some of them seem to take a heck of a lot of work.
The Outer Worlds
Disappointing. The simplistic combat not only makes that portion of the game dull, but also weakens the RPG aspects since you can pour all your upgrade points into speech skills, making those challenges a breeze. The writing is one-note (everyone is quirky, snarky or both), the choices are binary and rarely provoke thought (indeed, the hardest choice was one of the very first) and the characters aren't particularly interesting - nor are they given much chance to be in their shallow quests. It also performed poorly on a decent rig - though that's to be expected from Obsidian.
Agents of Mayhem
It's...not that bad. Sure, it's flawed - repetitive quests, buggy at times and nowhere near the level of Saints Row's writing - but it has an enjoyably distinct set of characters (sadly enough, the character missions were more interesting than those of Outer Worlds) and the combat is enjoyably free-flowing.
PixelJunk Nom Nom Galaxy
I liked the idea of discovering ingredients and turning them into various products, but it quickly became centred around ever more complex process designs which were of no interest to me.
Action Henk
A fun runner; gorgeously presented. I sucked at it though!
Shantae and the Pirate’s Curse Presented in an enjoyably light-hearted manner, but it felt like it was dragging on even after four hours.
Castlevania: Lords of Shadow Ultimate Edition
I was quite excited to play this, since it featured three of my favourite actors – Patrick Stewart, Robert Carlyle and Jason Isaacs. That’s the only reason I managed to last five hours. I hated pretty much everything about it; the shoddy fixed camera, the tedious fighting, the cringeworthy writing… The sad thing is that I bought another two games in the series.
Sheltered
A solid little survival management game. I didn’t enjoy it nearly as much as Zafehouse Diaries or Dead State, mainly because the RNG was a bit too impactful. It’s far too common for a game to simply be unwinnable due to a lack of rain and/or the distribution of resources in nearby locations. When things are fairer (or the difficulty is lowered) it becomes quite a grind – with no real winning condition and little in the way of variety (there are a few shallow quests of minimal value or interest) tedium ensues.
Civilization VI
Quite liked the new mechanics and enjoyed playing as Australia (though Walzing Matilda is so distinctive that it gets a bit grating). Having spent many hours in its predecessors though, there was nothing particularly groundbreaking which compelled me to play more than a few games.
Porno Studio Tycoon
I’ll give pretty much any management game a go! Unfortunately, things weren’t particularly well explained and while there seemed to be a bit of depth, a lot of it was blocked off (to add to the confusion, the tutorial focused on mechanics which were blocked off for much of the early game).
Aarklash: Legacy
I normally like tactical games, but this was just too unforgiving and there was no ability to grind to reduce the difficulty.
Intergalactic Bubbles
It’s basically Bubble Bobble, which is fine. It’s quite nicely presented. The problem is that each level is meant to be completed in a certain number of moves, but since the bubble colours are randomly generated, it’s mostly down to luck – you might be able to wipe out half the bubbles on your first move, or might struggle to get any matches at all.
Tom Clancy’s The Division
I got fairly close to the end of this game but was just so fed up with it that I couldn’t push myself to get through it. The story was forgettable, the shooting mechanics were mediocre, all the extraneous gameplay elements were just an annoyance and I felt the game was balanced against me as a solo player (only twice did I find a co-op partner, and both of them screamed in Korean throughout). It looked impressive, at least.
Kingdom: New Lands Edition
I really thought I’d like this game, and had it on my wishlist from release. I love management games, and have no issue with passive management. It also looked gorgeous; this is one of the best-looking pixel-art games I’ve played. Unfortunately, it did not click at all. The AI was not bright, which is inevitably a source of a lot of frustration in a passive management game. Further, the gameplay was just dull. I felt like I was running back and forth endlessly for little reward – pretty though it may have been, I found myself wishing for a button to speed up time. The positive reviews suggest it is a relaxing and chill game – I just found myself frustrated with the AI and bored by the gameplay.
Halcyon 6: Lightspeed Edition
For some reason I thought this was more of a starbase management sim rather than a tactical space battle sim. The starbase elements are there, but they are pretty thin. Most of the game is about the tactical space battles, which were interesting and varied enough early on, but after nine hours and no end in sight I was sick of them.
FIFA 18
I haven’t played a FIFA game since ’98, so it was interesting to give this a go. The story mode was okay – quite well presented, but the player rating system was infuriating at times (the out-of-position penalties in particular). I did find that there was a huge gap in the difficulty settings – one was ludicrously easy (insultingly so; the AI kept missing from close range), but the next was a bit too steep for someone essentially new to the series. An option between the two would have been nice, or at least an easier difficulty which at least tried to mask how easy it was making things! I also tried management mode, but having been used to Football Manager’s detail I was not able to get into this.
Seven: The Days Long Gone
This was a frustrating experience. I really liked the concept of an isometric thief RPG, and did my best to give it a fair chance. It had its positive aspects; freedom of movement, decent voice acting and reasonable graphics. However, the freedom of movement also worked against it; confrontations with enemies often spiralled into circular chases suited to Benny Hill music and I lost count of the number of times I plunged to an untimely death through a misstep. Moreover, it didn’t really work to its premise. The game started with a tutorial centred around a stealthy heist, which seemed to be the central premise of the game. The next time I encountered a situation close to that was six hours later.
Age of Wonders 3
I loved Shadow Magic many years ago but struggled to get into this. Maps seemed to take an inordinately long time to the point that armies were monstrously large and there was no research left. Maybe I was too defensive, but the AI was very passive.
The Dweller
A decent little puzzle game with minimal assets.
Out of the Park Baseball 19
A slight improvement on its predecessor. The main addition was an online card-game mode, but I’m not sure that works well in a management game. My squad was rapidly full of high-end talent and I felt no real connection to the team.
Niche: A Genetics Survival Game
Nice concept, but a rather wobbly execution. The genetics aspect tended to be lost due to the fast paced and tough nature of the game; the focus was so much on just keeping any creature alive that genetics didn’t come into my thinking. Apparently the best strategy is to sit on the first island for ages and build up a tribe, but the tutorial didn’t make that clear at all.
Royal Heroes
A grindy and buggy mobile game.
Endless Space 2 – Digital Deluxe Edition
I thought I was falling out of love with the space 4X genre, having been very disappointed with the last few I placed – particularly Stellaris – but this hit the mark. The alien races are distinct, making for significantly different gameplay. The gameplay itself is always interesting; unlike Stellaris, it doesn’t hit a dead patch mid-game. I found the combat a little frustrating – seemingly even contests would often have completely one-sided results for no apparent reason – but aside from that it was a solid game.
Monster Slayers
An enjoyable little rogue-lite deck builder. While I normally prefer a bit more flexibility in deck building, tying cards to characters meant that each one had a distinctive feel which gave the game plenty of replayability.
Dark Train
This sounded interesting in concept, but was way too oblique for me.
State of Decay 2
This seemed like the perfect game for me – I love survival management and settlement building. Unfortunately, it wound up feeling rather like a shallow MMO – trite dialogue, grindy tasks and no real sense of purpose or direction. I just found myself engaging in long, dull runs between locations, engaging in the same shoddy combat over and over again.
The Banner Saga 3
I played the first two games in the series to completion and seem to recall enjoying them, but something about this did not click at all. I had zero interest in the story – the time between instalments has dulled my memory of it – and the gameplay just felt so flat. I’m not really sure what changed between playing the last two games and now, but I had no motivation to keep playing.
Gremlins, Inc
A reasonably enjoyable but forgettable board game.
Warhammer 40,000 – Space Wolf
This is a game plagued by odd design choices. It has turn-based combat (which I love), but it is deprived of so much of its strategy by the way it is designed. Enemies appear at arbitrary moments from arbitrary locations (including amid your troops) without warning or logic, meaning that success requires either a degree of fortune or grinding missions to know when and where enemies will appear. Perhaps this is to compensate for the weak AI, which is prone to boneheaded acts, but it just makes things irritating and dull.
It also has a card collecting and deck building mechanic (again, which I love). The distribution of cards, however, is bizarre – completing tasks in missions (which can take 30+ minutes each) will give a couple of low-level cards. In contrast, activating one of numerous codes from the forums provides a pile of high-level cards. “Legendary” cards are so readily available in this form that a deck can be filled with them with a few minutes’ effort. There is a clumsy system for upgrading each card, none of which is explained in the shallow tutorial.
There is also an upgrade path for your squadmates – again poorly explained – which is reliant on grinding missions. They don't use your custom decks, so while you're flooded with Elite and Legendary cards for the leader, you have to grind just to eke out a few more Uncommons for the rest of your squad.
There's really nothing else to recommend the game. Graphics and sound are serviceable and the story is barely there. It just feels like yet another Warhammer game pushed out for the sake of it.
Warhammer 40,000 – Dawn of War II
Another disappointing Warhammer game.
Again this had things I liked – a strategic layer with character progression, equippable loot, choice of missions and ebb and flow of the wider battle. However, I found this constrained by the limits placed on that strategy, with constant time pressure funnelling me into the key missions . I’m not sure how much that time pressure would have impacted on the outcome – would doing side missions result in overall failure – as it was never properly explained.
Moreover, I found the RTS gameplay really quite dull and repetitive, such that I didn’t feel compelled to continue.
Road Redemption
Incredibly dumb – horrible dialogue, clumsy gameplay (trying to aim guns while riding was a nightmare) and buggy (the one round which I won was as a result of a bug which caused me to be invincible for most of it), but it did have some entertainment value.
Moonlighter
Having spent 125 hours in Recettear, it's fair to say I am very much open to the burgeoning shopkeeper-by-day/dungeon-crawler-by-night genre. Unfortunately, this fell flat. Even after a relatively short period it became a dull grind.
Much of that is due to a distinct lack of charm; it looks nice in screenshots, but lacks any real character or presence in game. The absence of any decent writing is another problem; what there was of the story didn't interest me in the slightest. In contrast to a game like Recettear, filled with charm and heart, this was utterly bland. Add in the clumsy storage system, shallow shopkeeping, sluggish combat and irritatingly repetitive music, and seven hours was more than enough for me.
Shelter
Was rather surprised to dislike this. I found myself getting lost far too easily, which given that it was a very linear game meant a lot of frustration. The visual presentation was grating and confusing.
Mainlining
Moderately interesting hacking game, but too shallow, linear and not particularly well written.
Reassembly
Took a while for this to click, but once it did it was decent enough. I could have spent many hours playing this in the ‘90s, but it didn’t have enough of interest for me to do so now.
12 Labours of Hercules V: Kids of Hellas
Cute enough, I suppose, but quickly became repetitive.
Aaero
A music-based shooter with poorly explained shooter mechanics and music which was very much not to my taste. One track really stood out as effectively blending the music and game mechanics, but that should have been the standard rather than the exception.
Purrfect Date
This game is presented as a cutesy, tongue-in-cheek game and for the most part it pulls that off pretty well. If that was the sum of it, I'd be reasonably satisfied. Instead, there is a dark, unpleasant story underneath, with numerous descriptions of animal abuse.
It's utterly jarring - a game which is presented as being for cat lovers (not that kind of lover), yet featuring descriptions of them being victims of torture, experimentation and killing.
The closest thing to a warning on the store page is a reference to "black humour", which doesn't cover it in my view. There is no humour in these scenes, so it’s not “black humour”. I don’t know what it is, other than a simply bizarre choice. Even putting aside the lack of warning, it's an unpleasant and jarring experience. I'm at a loss as to what on earth the devs were thinking.
The writing is otherwise reasonably good. The structure of the game, however, is poor. It requires multiple playthroughs to get a proper ending, and there is no way to quickly skip the text. Prepare for RSI, clicking through page after page of dialogue, if you ever want to get to the ending.
Suffice to say, going through this once is quite enough for me.
Space Hulk Ascension
I normally love turn-based combat, especially with RPG progression, but this was just dull and frustrating. Not having a good year with Warhammer games.
Super Daryl Deluxe
All very QUIRKY, and constantly at pains to remind you of how QUIRKY it is, without ever being particularly amusing. The art style is at least eyecatching, and some of the music is decent, but the writing didn’t grab me at all. The combat was a grindy battle of attrition – the only thing worse than “kill x monster” quests are “collect x items which randomly drop from only a small percentage of monsters after you kill them” quests. Add in the ever-frustrating boss fights where you had to win through repeating an unintuitive set of actions several times, and I didn’t feel like going much further.
Think of the Children
Nice idea, and it’s good to play a locally-made game, but it’s dreadfully designed for a single player. Although it can have up to three co-op partners, it doesn’t adjust the difficulty in the slightest to cater for a solo player rendering it near-impossible.
Legend of Grimrock 2
Obtuse puzzles, clumsy combat and bland design made this quickly unappealing.
FIFA 19
I mainly just played for the story mode, which was fine. Didn't notice much of a difference from 18.
Out of the Park Baseball 20
No discernible improvement upon its predecessor.
Oriental Empires
Some nice ideas, but thoroughly dull. In six hours I was attacked three times by bandits and spent the rest of the time painstakingly building farms.
Iratus: Lord of the Dead
An enjoyable little strategy game. I will probably go back to it since it's in early access and is constantly being rebalanced.
Into the Breach
Moderately interesting strategy, but not enough to keep me coming back.
There Came An Echo
Iridium's previous game, Before the Echo (aka Sequence) was a flawed but enjoyable hidden gem.
There Came an Echo has a similar level of charm, but two fundamental problems.
The first is that it was simply unplayable on my PC. A black screen after loading; no way past it. Apparently it was due to an incompatibility with my microphone which is rather problematic when I don't HAVE a microphone.
The second is that (having used my partner's computer to run it) ultimately it's a very raw proof of concept. Like its predecessor it has charm in the voice acting and writing, but unlike its predecessor it is just not a lot of fun to play. Put aside the gimmick of giving voice commands and you're left with a short, clumsy, shallow and frustrating experience.
World of Mixed Martial Arts 5
As usual for the series (indeed, the dev in general), a stack of good ideas marred by fundamental flaws. Good as a hypnotic experience between other games.
Star Trek Timelines
I tried this briefly a few years ago and didn't get into it, but I certainly did this year. It's all pretty shallow, but as a fan-friendly timewaster it's decent enough.
Football Manager Touch 2019
Endlessly infuriating, and a bit buggy, but always manages to draw me back in.
submitted by Donners22 to 12in12 [link] [comments]

PSA for Newcomers: Please stop skipping to 6

With Yakuza's recent popularity surge a ton of people are only playing the PS4 games and skipping everything else. It's really cool to see a lot of people playing the series, but I've seen so many people playing 0 and kiwami and then skipping straight to 6.
You're missing out on so so much if you do this; lots of people say 6's story is relatively stand-alone, and it is pretty seperated from the other games, but you'll be completely lost since there are so many returning characters that you won't even know, you'll miss out on so many chapters of Kiryu and Haruka's life, and you'll spoil 4 other amazing games for yourself. Yakuza is not a series that you can skip entries on, there's so much emotional impact that will be lost from skipping these great stories.
If you don't have a PS3, you can still play most of the series. Yakuza 3 is the only one that can't be played on PS4, but you can experience it through a walkthrough on youtube, or if you're willing to, by following a guide alongside the JP PS4 remaster (its story is pretty important to the following games). 4 and 5 can be played for only 15 DOLLARS on PS4 OR PC with PS Now. These fantastic games introduce a ton of characters who are so so important to the series and Kiryu's life, and I can't stress enough how skipping these amazing stories will ruin your experience.
Think of each entry of the Yakuza series like the season of a show; skipping from season 2 to 6 of Game of Thrones will leave you completely lost and spoil everything that happened inbetween through context, and it's the same for Yakuza. Please don't get caught up in the hype of the most recent game; experience the story fully and it will be a way more rewarding and satisfying journey.
Edit: Y'all are acting like im gatekeeping or being an elitist for recommending that people don't spoil themselves. This post wasn't made with any malicious intention and if you don't care about the story in Yakuza games then you can obviously disregard this whole post since it wasn't targeted towards you.
Like Mr_Zudokorn said, this is just a strong suggestion, not the only acceptable way to play the series
submitted by HattyMikune to yakuzagames [link] [comments]

My Walkthroughs From Start To Finish.

Total Walkthroughs Completed - 71 [Updated 14 JUN 2020]

Here's a list of the games that I've completed walkthrough on my Youtube Channel. I just want to reach 100 walkthroughs as of now.

Completed Walkthroughs

Sr. No Game Name Start Date End Date Total Videos In Series Google Photos Album Link Imgur Album Link
1. Hitman 2 9 Nov 2018 15 May 2019 6 NA NA
2. Burnout Paradise Remastered 20 Nov 2018 14 Aug 2019 4 Google Album Imgur Gallery
3. GRIS 14 Dec 2018 21 Dec 2019 6 Google Album Imgur Gallery
4. Star Wars Battlefront 2 24 Dec 2018 16 Jan 2019 15 Google Album Imgur Gallery
5. Need For Speed Payback 26 Dec 2018 1 Oct 2019 17 Google Album Imgur Gallery
6. Observer 7 Jan 2019 13 Mar 2019 6 Google Album Imgur Gallery
7. Mirror's Edge 17 Jan 2019 4 Feb 2019 9 Google Album Imgur Gallery
8. Life Is Strange 2 21 Jan 2019 10 Dec 2019 18 Google Photos Imgur Gallery
9. Resident Evil 2 Remake 28 Jan 2019 25 Feb 2019 17 Google Photos Imgur Gallery
10. Mirror's Edge Catalyst 13 Feb 2019 21 Mar 2019 22 NA NA
11. Devil May Cry 5 15 Mar 2019 6 May 2019 21 Google Photos Imgur Gallery
12. Late Shift 16 Mar 2019 16 Mar 2019 1 NA NA
13. Unravel 2 Apr 2019 12 Apr 2019 11 Google Photos Imgur Gallery
14. Unravel 2 13 Apr 2019 19 Apr 2019 7 Google Photos Imgur Gallery
15. A Way Out 7 May 2019 13 May 2019 8 Google Photos Imgur Gallery
16. Battlefield V 14 May 2019 15 Aug 2019 14 NA NA
17. MINIT 18 Apr 2019 TBA 1 NA NA
18. Prototype 18 May 2019 5 Jun 2019 26 NA NA
19. Crysis 2 6 Jun 2019 23 Jun 2019 19 NA NA
20. Prototype 2 24 Jun 2019 9 Jul 2019 38 NA NA
21. A Plague Tale Innocence 15 May 2019 20 Jul 2019 17 Google Photos Imgur Gallery
22. Yakuza 0 21 Jul 2019 6 Aug 2019 17 Google Photos Imgur Gallery
23. Wandersong 7 May 2019 16 Aug 2019 10 Google Photos Imgur Gallery
24. Hellblade : Senua's Sacrifice 11 Jun 2019 2 Oct 2019 13 Google Photos Imgur Gallery
25. The Messenger 24 Jun 2019 3 Aug 2019 22 NA NA
26. Prey 6 Sep 2019 20 Sep 2019 20 NA NA
27. Metal Slug 16 Aug 2019 17 Aug 2019 2 NA NA
28. Limbo 16 Aug 2019 17 Aug 2019 2 NA NA
29. Inside 17 Aug 2019 17 Aug 2019 3 NA NA
30. Gears 5 13 Sep 2019 17 Nov 2019 16 NA NA
31. Call Of Duty : Modern Warfare Remastered 26 Sep 2019 2 Nov 2019 17 NA NA
32. The Evil Within 2 2 Oct 2019 18 Oct 2019 17 Google Photos Imgur Gallery
33. Call Of Duty : WWII 10 Oct 2019 30 Dec 2019 11 Google Photos Imgur Gallery
34. Call Of Duty : Modern Warfare 2 18 Nov 2019 4 Dec 2019 17 NA NA
35. Call Of Duty : Modern Warfare 3 5 Dec 2019 20 Dec 2019 17 NA NA
36. Control 2 Nov 2019 8 Jan 2020 21 Google Photos Imgur Gallery
37. Yakuza Kiwami 6 Nov 2019 8 Apr 2020 13 Google Photos Imgur Gallery
38. Gears Of War 4 13 Nov 2019 31 Jan 2020 24 NA NA
39. Anthem 1 Apr 2019 16 Feb 2020 18 NA NA
40. Detroit : Become Human 18 Dec 2019 16 March 2020 36 Google Album Imgur Gallery
41. Call Of Duty : Modern Warfare 2019 1 Jan 2020 27 Mar 2020 13 Google Album Imgur Gallery
42. Katana Zero 12 Jan 2020 13 Jan 2020 2 NA NA
43. Celeste 13 Jan 2020 15 Jan 2020 7 NA NA
44. Contra Anniversary Collection 2 Sep 2019 2 Sep 2019 1 NA NA
45. The Awesome Adventures Of Captain Spirit 10 Nov 2018 26 Jan 2019 2 NA NA
46. Yakuza Kiwami 2 9 Apr 2020 27 Apr 2020 19 Google Album Imgur Gallery
47. Borderlands 3 15 Jan 2020 18 May 2020 75 NA NA
48. She Sees Red 23 Feb 2020 23 Feb 2020 1 NA NA
49. Eliza 22 Feb 2020 22 Feb 2020 8 NA NA
50. Quantum Break 01 Mar 2020 09 Jun 2020 23 Google Album Imgur Gallery
51. 198X 06 Mar 2020 09 Mar 2020 2 NA NA
52. Florence 09 Mar 2020 09 Mar 2020 1 Google Album Imgur Gallery
53. Shadow Of Tomb Raider 23 Dec 2019 11
54. Simulacra 28 Mar 2020 28 Mar 2020 2
55. Simulacra : Pipe Dreams 29 Mar 2020 29 Mar 2020 1
56. Resident Evil 3 3 Apr 2020 29 Apr 2020 8 Google Album Imgur Gallery
57. Call Of Duty : Black Ops 3 4 Apr 2020 11
58. Call Of Duty : Advanced Warfare 11 Apr 2020 15 Google Album Imgur Gallery
59. Call Of Duty : Infinite Warfare 16 Apr 2020 16
60. Call Of Duty : Ghosts 20 Apr 2020 18
61. Battlefield 3 20 Apr 2020 12
62. Battlefield 4 22 Apr 2020 7
63. Battlefield 1 23 Apr 2020 18
64. Call Of Duty : Black Ops 11 Nov 2019 15
65. Dead Space 3 May 2020 12
66. Dead Space 2 12 Oct 2020 15
67. Dead Space 3 27 Oct 2020 27
68. Titanfall 2 23 May 2020 9
69. Star Wars Jedi : Fallen Order 29 May 2020 7 Jun 2020 7
70. Ryse : Son Of Rome 7 Jun 2020 8
71. The Dark Pictures : Man Of Medan 12 Jun 2020 21

In Progress Walkthroughs

Sr. No Game Name Start Date End Date Total Videos In Series Google Photos Album Link Imgur Album Link
39. Bloodstained : Ritual Of The Night 10 Nov 2019 TBA TBA
40. Call Of Duty : World At War 11 Nov 2019 TBA TBA
42. Call Of Duty : Black Ops 2 12 Nov 2019 TBA TBA
37. Beyond Two Souls 2 Nov 2019 TBA TBA

submitted by callmeabrix to u/callmeabrix [link] [comments]

My huge 2018 Recap + 12in12 list for 2019

Welcome to my 2018 "Game Awards" Post. This is going to be very detailed and extensive, so I hope you enjoy.
Table of Contents
1. End of Year Stats / Look Back on Last Years Goals
Another year has passed, filled to the brim with great games to increase one's backlog. I personally had a solid gaming year and would like to use this opportunity to look back on what has happened and which were some of my favorite highlights. I actually did this for the last two years, so if you want to check those out, here you go.
Before I talk in detail about how my year was like, let's look at my 12in12 challenge results. The numbers in brackets are my results from last year.
  • Games purchased/acquired: 39 (129)
  • Total price paid: 229 € (235 €)
  • Avg. price paid per game: 5.87 € (1.82 €)
  • Games removed/abandoned: 64 (34)
  • Games beaten: 46 (85)
  • Total time spent on beaten games: 491 (unknown)
  • Current unfinished games total: 55
Original 12in12 List:
  • Amnesia: The Dark Descent - Abandoned
  • Assassin's Creed Origins - Abandoned
  • Batman Arkham Asylum - Beaten on May 23rd
  • Cuphead - Beaten on Jan 15th
  • Darksiders - Abandoned
  • Infamous: Second Son - Beaten on Jan 2nd
  • Prey - Removed
  • Shin Megami Tensei III: Nocturne - Marked as beaten on Feb 3rd
  • South Park: The Fractured But Whole - Beaten on Feb 1st
  • Super Mario Odyssey - Beaten on Jan 1st
  • The Legend of Zelda: Breath of the Wild - Marked as beaten on Sep 8th
  • The Wolf Among Us - Beaten on May 9th
As you can see, it's been a busy year. Not as busy as last year though, when I'd beaten twice as many games as this year. I've managed to beat 8 games on my original 12in12 list. Well, SMT III: Nocturne and Breath of the Wild are the only games this year that I've marked as beaten without actually finishing them. I’ve spent so much time with those games, which warranted marking them as beat in my opinion.
2. Interesting Facts
  • The first game I've finished this year was Super Mario Odyssey right around midnight on New Year's Eve
  • Beaten Game #25 was Far Cry 3 on April 29th
  • I also reached the 200 game and 225 game total mark by beating Batman: The Telltale Series on Feb 3rd and Steins;Gate on Jul 24th
  • I've only played and finished 3 games that came out this year. The free The Awesome Adventures of Captain Spirit, the awful single player campaign to Madden NFL 19, Longshot: Homecoming and the brilliant God of War. I'm currently also playing Red Dead Redemption 2 but didn't manage to beat it this year
  • The oldest game I've finished is Metal Gear Solid II: Sons of Liberty, with an initial release on Nov 13, 2001
  • I've beaten 34 games in the first half of the year and only 12 of those in the final 6 months. Among those 12 are 4 games that took 5 or less hours to beat
  • I've given out an average rating of 6.8/10. That's ok, right?
  • Talking of ratings, I've given out four 10/10 ratings this year. Check the Top 10 list to see which games I’m talking about
  • I didn't beat a single game on my Xbox One S this year, which I've bought near the end of 2017. In hindsight, I think there's no need to buy one, if you own a capable PC. Backwards compatibility is nice and the Game Pass is good value but I don't use those features, so I'll probably sell my Xbox soon
  • I have a total of 288 games (not including the abandoned games) in my backlog, 233 of those beaten
  • I've realized that visual novels aren't actually all that bad
  • Gaming franchises that I've developed an interest in: Steamworld Dig, Danganronpa, Ratchet & Clank, Batman Arkham, Tomb Raider, Deponia and Alien (well, only played Isolation but also watched the original movie for the first time)
3. Top 10 Best Games
And now it's time for my Top 10 games of the year. I've played some great games this year and some of them didn’t even end up making the list. Honorable mentions go out to Danganronpa: Trigger Happy Havoc, SMT: Nocturne, Dead Space, Ratchet & Clank (2016) and Tomb Raider (2013).
I’m also currently playing Red Dead Redemption II and Yakuza Kiwami. Those games would’ve made the list but I haven’t yet beaten them, so next year it is. Well, let’s get started with my Top 10 of the Year.
  • 10.
  • Game: Orwell
  • Platform: PC
  • Rating: 8/10
  • Date Finished: March 17th
  • Playtime: 6 hours
  • Interesting Fact: If you didn’t know, George Orwell is a real person and is the author of a book called 1984, a book about a province ruled by a party called “The Police”, trying to minimize individualism as much as possible through tight government surveillance. I didn’t know that before my playthrough because I’m dumb apparently but it’s a book I’ll definitely be reading. Anyway, the game is based on that, if you haven’t figured it out by now.
Orwell manages to provoke one specific emotion in the player. Disgust. Disgust of one’s own actions. After a mysterious bombing that occurred in a public plaza, the Orwell program comes to life and it’s your job to find the culprit. To do that, you look for any info you can get, no matter how private. Phone calls, online chats, social media profiles, phone data, anything that helps you identify the subject.
Through these mediums, the game manages to build a realistic world. A world we might soon, or already, be living in. The major events are presented in a way that they managed to get under my skin. Whenever something bad happens, you hear a terrifying sound announcing the bad news. So of course, on the one hand you try to find the one who is responsible. On the other hand, you question these methods. And the mix of emotions provoked here make Orwell one of the more enjoyable games of the year to me.
I have a spare key for the game. So if you don't own it and are interested in trying it out, PM me and I can gift you the key.
  • 9.
  • Game: Infamous: Second Son
  • Platform: Playstation 4
  • Rating: 8/10
  • Date Finished: Jan 2nd
  • Playtime: 15 hours
  • Interesting Fact: This is the only game this year that I've 100 %ed (not trophies but in game completion %).
This is probably the most typical "open world busy work" game that came out in the recent years but that's exactly why I enjoyed this. There are a bunch of side activities to do. You can do these activities a few times in each of the districts and it's basically always the same but I found the joy in the routine. The spraying "mini game" was so simple but fun and that's what I could say about the whole game probably. The story is simple but enjoyable. Delsin Rowe just is a fun character and I think the antagonist was pretty cool, too, because the game gave you enough reasons to hate the shit out of her. Not just because she's "evil" and you're just meant to fight her but because you were directly affected by her actions. She did some baaad things and due to that I enjoyed every scene where Delsin confronted her. Overall the game just has a great, fun tone and thanks to a fun main character in Delsin, I very much enjoyed this.
  • 8.
  • Game: Batman: Arkham Asylum
  • Platform: PC
  • Rating: 8/10
  • Date Finished: May 23rd
  • Playtime: 8.5 hours
  • Interesting Fact: I started this game for the first time back in 2016. I don't understand why I waited so long to start the game up for a second time. Ever felt that way before?
This was great. Easily the best comic game I've played so far. Joker was portrayed so well in this game and delivered one of the best anti-hero performances in games ever in my opinion.
The game starts off with Batman carrying Joker to the Asylum. Joker manages to escape and within seconds, he has control over the whole Asylum. While trying to get to Joker, you have to travel through the entire Asylum, which looks extremely good by the way and fight characters such as Bane, Killer Croc, Harley Quinn, Poison Ivy and the Scarecrow, all of whom are greatly presented. The combat system should be known to everyone, it's the same as in the Shadow of MordoWar games. The upgrades aren't too great and also the game was very unforgiving in some areas but I loved it nevertheless.
  • 7.
  • Game: South Park: The Fractured But Whole
  • Platform: PC
  • Rating: 8/10
  • Date Finished: Feb 1st
  • Playtime: 22 hours
  • Interesting Fact: This was the most anticipated game of the year for me, as the original is one of my top 5 favorite games of all time. Also, if you've never heard of it, check out "Nosulus Rift" on Youtube. Hilarious stuff.
Man was I hyped for this. Stick of Truth was not only the funniest game I ever played but also had great turnbased combat elements. It wasn't all that difficult but it was still very satisfying. Some of the special attacks of the characters were downright hilarious and definitely responsible for a few laughs.
Going into The Fractured But Whole, one of a few games in the past couple of years that I developed a lot of hype for, the expectations were high. They were met mostly, the combat was way better, thanks to time and space playing a factor now. A lot of scripted set pieces were added to the fights as well and made them even better. So from a combat perspective, I loved this. The humor was very hit and miss though, due to the fact that a lot of jokes were either reused from the first one or overused to death. Fart jokes are funny and all but if everyone treats you like you're the god of farts and reminds you of it every minute, it gets stale fast. The story wasn't as good as in the first one either, though I did like the characters and their special attacks for sure.
  • 6.
  • Game: Deponia 2: Chaos on Deponia/ Deponia 3: Goodbye Deponia
  • Platform: PC
  • Rating: 8/10 - 8/10
  • Date Finished: Sep 1st / Oct 7th
  • Playtime: 26 hours total
  • Interesting Fact: It's not really a "fact" but rather a funny easter egg. In Deponia 3, when you try to throw money into a trash can, the game thanks you for purchasing microtransactions.
If you enjoy point and click adventures, definitely try this series out. Rufus has become one of my favorite characters in video games. Any time he interacts with someone, you know it'll end up with something stupid. That's not only due to Rufus but all the other funny and unique side characters the devs created. The story is nothing too special but the dialogue is funny at all times, which, if you haven't realized yet, is one of the best ways to make me enjoy a game. The puzzles are easy enough to be solved without a walkthrough but difficult enough to force the player to think a bit. Perfect balance, great game.
  • 5.
  • Game: Steins;Gate
  • Platform: Playstation Vita
  • Rating: 9/10
  • Date Finished: Jul 24th
  • Playtime: 30 hours
  • Interesting Fact: In 2019, a Steins;Gate 8bit game and a Steins;Gate game with animated cutscenes called Steins;Gate Elite will be released. Also Steins;Gate: Linear Bounded Phenogram, which is a spinoff to Steins;Gate. So a good year to be a Steins;Gate fan.
I enjoyed Danganronpa and Doki Doki Literature Club but Steins;Gate is the first visual novel that I properly loved. It's beloved among VN fans and I can see why. Okabe Rintaro, the main character, is such a multi-faceted personality, that it was fascinating to see him evolve as a person throughout the 30 hours I've played this game. He starts off as a kind of annoying but funny character, having fun within his science lab with two friends, Mayuri and Daru. He accidentally develops a time machine though and what starts off as a fun discovery ends up in some of the most eventful weeks in Okabes life. The whole story felt fresh and unpredictable with enough twists throughout to always keep the pace up. If you enjoy visual novels, you have to try this out.
  • 4.
  • Game: Bioshock
  • Platform: PC
  • Rating: 10/10
  • Date Finished: Mar 31st
  • Playtime: 11 hours
  • Interesting Fact: I've played Bioshock 2 all the way back in 2014. Great game.
I really have been missiing out on something, huh? All you've heard about this game is so true. This is such a great game. Rapture is maybe the most immersive and interesting world in gaming. Seriously, just listening to the splicers talking to themselves makes you realize how much detail there is. Incredibly atmospheric, incredibly fun and, of course, that one point in the story was so well done, I really didn't see that coming. Must play for everyone.
  • 3.
  • Game: Cuphead
  • Platform: PC
  • Rating: 10/10
  • Date Finished: Jan 15th
  • Playtime: 15 hours
  • Interesting Fact: You might have heard it before but this game was created by THREE people. I think that is incredible, that three people can create a game this enjoyable. Makes you think about how many games of high quality we would have, if AAA devs wouldn’t mass produce games on a yearly basisLuckily there are exceptions to that. Rockstar, CPDR, Santa Monica Studios are among the publishers/development studios that prove that taking your time with a game can produce great results.
I felt like a kid while playing this. The art style and the soundtrack reminded me of all the cartoons I watched as a kid. The devs were clearly inspired by those very cartoons but the real art is in being able to make a game worth playing out of it. On that front, the devs did a hell of a job because the gameplay was just so much fun that I’m hoping that we will see Cuphead 2 sooner rather than later. I can’t think of one boss that I didn’t like. All of them were so well designed and always a fun challenge to go up against. The games’ difficulty level was perfect and the way the game is designed, whenever you die, you just restart immediately, which to me is the perfect way to do it. It just kept the tension high at all times and defeating a boss just felt so satisfying every time. I can’t recommend this enough.
  • 2.
  • Game: Super Mario Odyssey
  • Platform: Nintendo Switch
  • Rating: 10/10
  • Date Finished: Jan 1st
  • Playtime: 14 hours
  • Interesting Fact: This was my first time playing a Super Mario game in more than 10 years. Last Super Mario game I’ve played was on the SNES.
I felt very nostalgic while playing this. Seeing the jump from the last Mario games I’ve played to Super Mario Odyssey really showed me how far games have come. The last Mario game I’ve played was Super Mario World as far as I can recall, so I was just enjoying myself here. The soundtrack was a joy to listen to and the level design was just fantastic. I didn’t really use my Switch often last year but I really should check this game out again.
  • 1.
  • Game: God of War
  • Platform: Playstation 4
  • Rating: 10/10
  • Date Finished: Oct 27th
  • Playtime: 30 hours
  • Interesting Fact: God of War is the 3rd winner of my yearly GOTY “award”. Previous winners are South Park: The Stick of Truth in 2016 and The Witcher 3: The Wild Hunt in 2017.
I could’ve put any of the 4 games with a 10/10 rating in here actually but God of War is just that little bit more special. All these games have great characters. Great gameplay. Great level design. Incredible attention to detail. God of War puts all that together, adds a great story and probably has some of the best character development in video games. The voice acting is perfect. The game is brutal, dramatic and epic. It’s such a big game and is almost bug free. Really impressive all around, filled with a ton of memorable story moments and boss fights.
4.Top 5 Worst Games
Not all is fun of course. For every God of War, there is a 1979 Revolution: Black Friday. For every Bioshock there is a Metal Gear Survive. So let’s take a look at some of the not so pleasant experiences I had this year. I’m also counting games that I didn’t finish. (If you're reading this: I've noted that I've an Orwell key to give out to you. I have a bunch of keys actually, so if you don't own some of these and really would like trying them out, PM me.)
  • 5.
  • Game: Madden NFL 19: Longshot - Homecoming
  • Platform: Playstation 4
  • Playtime: 3 hours
  • Interesting Fact: I told this story before, but in the Ultimate Team section of this game, there is a level system. For reaching level 50, you unlock a Legendary pack .. for which you need to spend $20. That's some reward, EA.
Yeah, this was bad. I mean, the story mode in Madden NFL 18 was solid and could've been built on, so I actually hoped to have a few enjoyable hours out of this at least. For some reason, this failed completely. The pacing in this was all kind of messed up and there were stories that I just couldn't give two shits about. Colt Cruise was trying to get into the NFL last year and now he has to take care of his half sister that he didn't know existed until that point. He's also helping out his old high school team and a lot of uninteresting stuff happens in between. At some point, the game remembers that there is a Devin Wade, Quarterback for the Dallas Cowboys/Houston Texans and the story shifts to him. Then it all culminates in Devin and Colt raising money near the end, Antonio Brown getting traded to the Texans and a deaf student playing quarterback for the high school team. If you didn't get any of that, it's probably because you don't care about this game and/or American Football. And that's fine, the story mode isn't worth knowing about anyway.
  • 4.
  • Game: Outlast 2
  • Platform: PC
  • Playtime: 6 hours
  • Interesting Fact: Outlast and Outlast: Whistleblower are actually two games that I did end up enjoying. Two of the better horror games I’ve played so far.
Outlast 2 wasn’t the fourth worst rated game of the year for me but it has to be one of the most boring experiences. Madden NFL 19’s story mode was rated lower but at least it was merciful enough to end the story after 3 hours. For those 3 hours, the game tried to switch things up gameplay wise. The story was shit, sure, but the core gameplay of the Madden games is solid at least. Outlast 2 was atmospheric enough to look interesting on screenshots and the enemy design was scary enough as well. The game had a lot of scary things to look at but playing it was such a chore. First off, you have no idea where to go most of the time. The plan was to lead the player to a specific point through auditory clues, which didn’t work a lot of the time because you had an enemy breathing down on your neck while trying to find your destination. The enemies would also spot you from the most impossible angles. One enemy was behind a corner of a building and on top of that, I was hiding in the bush. The first fact should make it impossible to spot me; the second should make it difficult from afar. Yet, I was spotted, the enemy ran towards me and I died. Pretty bad game design overall and as I said, a chore to play.
  • 3.
  • Game: Destiny 2
  • Platform: Playstation 4
  • Playtime: 1 hour
  • Interesting Fact: Out of all the games I've started up this year, this is one of three games that I've quit before the one hour mark, along with Anachronox and Super House of Dead Ninjas.
Destiny 2 tries to be like a Marvel movie. Epic scenes, a lot of shooting, explosions and chaos, some sci-fi stuff happening, characters saying things that don't matter at all ... that's how my only hour with this game ended up looking like. It felt extremely cringy to play this because the game tries so hard to be good that it just ends up looking fake. Boring. Ungenuine. Uninspired. It might get better? I don't really care though, the game just didn't grab me.
  • 2
  • Game: Fahrenheit: Indigo Prophecy Remastered
  • Platform: PC
  • Playtime: 8 hours
  • Interesting Fact: This game had the longest QTE filled scene I've ever seen. It honestly took me about 5 minutes to get through. Basically, every item in the main characters apartment flew at his face and I had to dodge all of them. So dumb.
A game that started off so promisingly ended up in a disaster. Lucas Kane kills an innocent man because he became possessed. Hiding from the police, he tries to uncover the truth. While he does, he periodically suffers from hallucination. He sees giant bug-like creatures in one of those, while working, and has to run away from them. This happens via, you guessed it, a ton of QTEs. So now Lucas contacts a medium and tries to really get ahead of this thing that is haunting him. By then, the game turns into a Matrix like sci-fi fest, with Lucas being able to dodge bullets like they're flying in slow motion. The story gets absolutely ridiculous, highlighted by just about every interaction between Carla and Lucas. Carla is a detective, trying to catch Lucas. Things happen and as their stories conclude, you think to yourself, is this game kidding me? Also, Tyler is just a terrible detective.
  • 1
  • Game: The Darkness II
  • Platform: PC
  • Playtime: 5 hours
  • Interesting Fact: The Darkness II is the third "worst game of the year". Previous "winners/losers" are Brothers: A Tale of Two Sons in 2016 and 1979 Revolution: Black Friday in 2017.
The Darkness II is actually a pretty unspectacular #1 this year. I just couldn't enjoy any part of this game at all. The main character's motivations were just so uninteresting to me. The whole Darkness part about him (two monstreous tendrils coming out of his body) was ok but to me, it just was boring as hell. The combat ended up being so shallow, I just didn't enjoy it at all. There was a part where I had two bullets left and had to fight about 10 guys. Some of them were standing in the light; the darkness doesn't work there of course, so I had to try to get past everyone with two bullets and two semi-useful tendrils, which took about 20 minutes because of all the retries I had. At the end of it, Jenny was pissing me off as well. Jackie, the main character and Jenny are two characters that I couldn't sympathize with in the slightest. So pushing myself through a combat system which I found to be frustrating and boring, while going into this game thinking "meh, this looks like a game, where I can just relax and turn my brain off", ended up in one of the most dissatisfactory gaming experiences to me. I might be one of the few thinking this way, based on the games' reception but I truly disliked playing this. The worst part might be that I forced myself to finish this.
5. Yearly Awards
Two "winners" have been announced. God of War is my game of the year and The Darkness II is the worst game of the year. There are a few more awards, good and bad, to give out, so let's crack on.
  • NEW - Best Boss Fight - God of War: Kratos vs Baldur
There are so many bad boss fights. Unspectacular, unoriginal, too easy, too similar to any other boss fight in the game or worst of all, boring. I think, the few properly epic boss fights in games deserve some recognition.
Super Mario Odyssey's boss fights were fun. South Park's were funny and creative. Bioshock's had big story implications. Cuphead's were very difficult but unique.
Kratos fighting Baldur was all of these combined and more. The build up is what made this great. The story implications gave the many boss fights between the two (yep, not just one) a meaning. Baldur being who he is, the fights were unrealistically brutal but in a way, in this games world, all of it made sense. Thanks to the amount of brutality, the graphical effects, the chaos that ensued, Kratos fighting Baldur will remain memorable for years to come. The final fight was just perfect. I can't talk about the story part of it but the scripted set pieces where just added at the perfect times. While the fights were great in a "movie type" perspective thanks to those set pieces, the combat was still a big part of it, so you still felt like you were the one in control over what was happening. You didn't feel like you were in a cutscene pretending to be a boss fight.
The first time Baldur is introduced even is just perfectly done. You might've seen that, it happens right at the beginning of the game. I won't say anything but that was really surprising and a great starting point for what ended up being a great game. During their fights, you could just feel (and hear) the impact of every fist that connected on Kratos' or Baldur's face. Baldur getting thrown into huge rocks looked brutal. Atreus' part in those fights were also critical imo and added another element to the whole affair. Just so many angles to these fights, they're so well thought out and were a joy to experience.
RUNNER UP: Cuphead: Sally Stageplay
  • NEW - Best Character - Deponia: Rufus
If your game is bad but funny, I'll still have an enjoyable time. Humor is just something that is always a plus in a game to me. If your game is good AND funny, even better. The game doesn't have to based on humor, like the South Park games but if I would name you 5 of my favorite games, they would all have some element of it. The Witcher 3, God of War even, the Persona series.
Making a funny game is difficult enough but creating a funny character is veery much so. GlaDOS of the Portal series is funny and would've probably won it for me last year. Sans in Undertale is hilarious as well. If a character is meant to be funny, like a lot, there is a high chance that the character will annoy you to death at some point. Either the jokes are too cheesy or too forced or just way too frequent. When that's the case, you jokes don't end up being funny and you start to think that the game just doesn't have more to offer.
Rufus is the main character in the Deponia series. Almost every line he says is supposed to be funny, so he really should be a pain in the ass ... and he is. Anything he touches turns into something bad (the entire Deponia 2 intro scene is based on that). He has the worst of ideas all the time, he annoys everyone he talks to, he will rob you blind, make your life miserable, put everyone in danger and will always do the opposite of what you tell him to do. At some point, that's just what you expect from Rufus. He just gets more and more creative with his ridiculousness as time passes and really is genuinely funny. Thanks to a great supporting cast of over the top characters, Rufus doesn't feel out of place in a screwed up world of Deponia. He just is the worst of them all. His biggest enemy looks exactly like him as well and as you move on in the trilogy, you uncover the whole truth to who Rufus really is.
He acts like the super hero in a movie that is playing in his mind. He doesn't understand the concept of reality and doesn't know what the term "impossible" means. Yet, he manages to solve problems, even though he is the one who created them in the first place. To do that, he creates a ton of other problems but who cares about that, right? That's the whole concept of his character and the trilogy really gets the best out of him. I've yet to play Deponia Doomsday but that's a game I can't wait to play next year.
RUNNER UP: Steamworld Dig 2: Fen
  • NEW - Worst Character - The Darkness II: Jackie Estacado
Jackie was just a depressing, annoying and unimpressive character. After a game sequence, you'd have a short cutscene with him in a dark room sitting on a chair, talking and trying to convey his motivations. To be honest, by now I just remember that I hated what came out of his mouth but I didn't have any specific quote, so I googled some. "Jenny, you were the only good in my life." Oh shut up. That’s such a cliché and overused statement and it doesn’t sound believable coming out of his mouth. "Have you ever loved someone who was so beautiful and pure, you couldn't bear to show them your own darkness?" What? That is so bad. I just couldn't relate to anything this guy said and quotes like these just are so bad to me. Seriously, if I had to choose which video game character I could talk to in real life, Jackie Estacado would be veeeery far down the list. Just so unrelatable to me.
RUNNER UP: Fahrenheit: Indigo Prophecy: Tyler Miles
  • Best Coop Game - Cuphead [Previous Winner: Portal 2]
Cuphead didn't really have any competition this year but even if it did, it wouldn't have mattered. To be fair, my brother rage quit the game after a few hours but I gotta say, this game is perfect for coop and I'd gladly replay it in coop, if my brother does decide to try this again.
RUNNER UP: /
  • Most Disappointing Game - The Legend of Zelda: Breath of the Wild [Previous "Winner": Red Dead Redemption]
I've never played a LoZ game before, so when I read all the reviews, I thought that this was going to be a special ride. I soon realized that I'm not someone who this game was made for. I don't dislike sandbox games but I'm not very fond of them. I did enjoy Minecraft back in the day but these days, I lack the creativity needed to make your own fun of these games. Just Cause is another series that I just can't get into for example. The thing about Breath of the Wild is that it felt empty. A big open world with a lot of empty space. A lot of bokblin (or what they are called) camps just thrown in here and there, which really didn't get me excited or anything. I didn't feel all the nostalgic elements in this game, so I guess that's another reason why all these environments, the sounds, animations and characters/enemies didn't really do anything for me. The main story could've gone somewhere but I wasn't invested enough to care for it. The weapon breaking mechanic is also just terrible. Weapons would break after 10 hits and I'd be left with nothing at some point. Maybe I should've found a ton of good weapons at the 15 hour mark, where having no weapons left made me quit the game but I really can't be asked to fix the games issues by googling where the best weapons can be found. I'm not saying the game is bad generally, it just wasn't my thing at all.
RUNNER UP: Outlast 2
  • Most Played Game - Red Dead Redemption 2 [Previous Winner: The Witcher 3: The Wild Hunt]
I should specify that all these awards are for single player only. On multiplayer, I easily spent hundreds of hours on FIFA with friends.
Red Dead Redemption 2 is a game I haven’t beaten yet. I still put 50+ hours into it and because I didn’t play any long RPGs this year, this wins the award. Even though the competition wasn’t very stiff, I think this speaks for the amount of content in this game. I’m only halfway through the main story. I did so many side missions, found so many interesting areas to explore, had a lot of memorable random encounters, played Poker, read newspapers and I got a lot more to uncover. So much content but so far, nothing really seemed like filler to me.
RUNNER UP: Danganronpa 2, God of War, Steins;Gate (all about 30 hours)
  • Best Game Released in 2018 - God of War [Previous Winner: Doki Doki Literature Club]
This is the third award for God of War today. There isn’t really much to say here, my game of the year overall is also the best of all games that came out in 2018 (of all the ones I’ve played: 3 total). Even if I would’ve played every game that came out this past year, I think there is a very good chance that the end result would’ve been the same.
RUNNER UP: The Awesome Adventures of Captain Spirit
  • Best Soundtrack - Cuphead [Previous Winner: Hotline Miami 2]
So many of the games I’ve played had such good soundtracks, sound effects and sound design. I really liked some of the songs in Steamworld Dig 2. The sound effects in Alien Isolation are great, especially if you’ve watched the movies. All of these things are done excellently in Cuphead. The music and the sound effects just mash perfectly with the gameplay and art design. As with the art design, all the songs are in accordance with cartoons and it’s always a joy to listen to. Also, the clicking sound that you hear every time you click the attack button is oh so satisfying. Just a fantastic job done.
RUNNER UP: Steamworld Dig 2
  • Most Surprising Game - Steins;Gate [Previous Winner: Wolfenstein – New Order]
As someone who has disliked VNs very much before this year, Steins;Gate and the runner up for this award, Danganronpa, have changed my mind. I’ve said a lot about Steins;Gate already but if I learnt anything, it’s that I only like VNs with a specific story. I always love a good time travel story and Danganronpa’s premise is pretty unique as well. Steins;Gate in particular has a great cast and I can 100 % recommend it to you all.
RUNNER UP: Danganronpa: Trigger Happy Havoc
  • NEW - Best Storytelling - God of War
This is an easy choice. God of War, to me, perfected storytelling in video games. It managed to do so without putting gameplay behind cut scenes and managed to combine both elements perfectly. The relationship between Kratos and Atreus is the main story arc here and while it can’t challenge the best movies out there, it did a hell of a job for a video game title. An epic tale that I won’t forget for some time.
RUNNER UP: Bioshock
6. 2019 Wishlist
This will probably not be of much interest to most of you. The following games are my most anticipated games to purchase next year. They don’t necessarily have to be released in 2019, it’s rather a list of games which I have my eyes on and will undoubtedly purchase next year. It’s just fun to look back on this at the end of next year and see what my goals were and compare them to the end results. So here goes.
#1 - Ef – The First Tale * Genre: Visual novel * Platform: PC * Release Date: 27.07.2012
This is a two-game series that was reviewed on here by OdaNova. His excellently written and thorough review of the games got me intrigued. Due to the games’ high price, I have been reluctant and while it was on sale, I had no disposable money to spend on this game. Thankfully that’s not going to be something that will limit me from now on, so I will definitely look out for another sale on this game. Hopefully it’s going to be as good of a read as advertised. :D If so, I’ll look out for the second part.
#2 - Wolfenstein II: The New Colossus * Genre: First-Person Shooter * Platform: PC/Playstation 4 * Release Date: 27.07.2017
The original was the winner of my “Most Surprising Game of The Year 2017” award. What really drew me to the game was the great story. I got burnt so often by single player FPS games, just because it’s always the same mission structure. Go to Area 1, get a bland objective, kill everyone and do the same thing over and over again. Wolfenstein was so much more than that and thanks to stealth elements added in, you can always switch things up between a stealthy and a run and gun approach. I’m hoping that Wolfenstein II is able to build on the narrative success of the original.
#3 - Yakuza 0 * Platform: Playstation 4 * Genre: Action-Adventure * Release Date: 24.01.2017
I’m currently playing Yakuza Kiwami and I can already tell that I’ll have a lot of fun with this franchise. Yakuza 0 is a must buy for next year.
#4 - Celeste * Genre: Platformer * Platform: Nintendo Switch * Release Date: 25.01.2018
I haven’t seen much of this game yet; all I know is that it was one of the best games of this past year and that it’s on the Switch. I haven’t used mine a lot lately, so Celeste will give me a reason to use it again. An indie game that ended up being a nominee for GOTY at the VGA should be good, right?
#5 - The Outer Worlds // Cyberpunk 2077 // The Last of Us: Part 2 * Genre: RPG // RPG // Survival Horror * Platform: PC // PC // Playstation 4 * Release Date: 2019?
These are the games that might come out in 2019. The Outer Worlds trailer specifically says 2019 but there are no specific dates for these games. I’m optimistic and if any of these do come out, they’ll most likely be day one purchases, especially Cyberpunk and The Last of Us. The Outer Worlds looks like it should be fantastic but I will wait on reviews for that one.
  • 7. 12in12 List for 2019 + Other Goals
I was thinking about buying a PSVR to try out some new stuff but I decided against it at the end. Unfortunately there just aren’t enough games to really make this a worthy purchase. I’d love to try out Resident Evil 7, Beat Saber, Astrobot and a couple others but that’s not nearly enough and considering that the move controllers cost an extra price, I think I’ll wait a few more years for now. Enough rambling, here is my 12in12 list for 2019.
  • Batman Arkham City
  • Beyond Good & Evil
  • Bioshock Infinite
  • Deponia Doomsday
  • DmC: Devil May Cry
  • Orwell: Ignorance is Strength
  • Persona 5
  • Red Dead Redemption 2
  • Resident Evil 5
  • SOMA
  • The Witcher 3: Blood and Wine
  • Yakuza Kiwami
Yep, there it is. A lot of sequels to some of my favorite games, which I’m very excited about. I’m already a few palaces deep into Persona 5, so that’s what I’ll tackle after I beat Red Dead Redemption 2 and Yakuza Kiwami. I’ve got open world games, a JRPG, an RPG, action-adventures, a simulation game (Orwell), a point and click adventure, and survival horror games in a list of 12 games. A nice mix of genres.
Some other goals:
  • Beat 24 games total
  • Finish more games than I buy and stick to a game budget of 250€
  • If it’s at a reasonable price, buy a used Nintendo 3DS XL
Yep, that’s it. I hope you’ve enjoyed having a look through the more than 7000 words I’ve written here. I had a ton of fun writing it. It took me about two weeks to write this, so I’m glad to have posted it now. My 2019 will be very interesting and hopefully much better than 2018. In terms of gaming 2018 was great but I have a lot of personal goals for 2019 that I hope to achieve. My apprenticeship, which I’ve started back in 2016, will end in June. I’m planning to go to a university after I’m done, so a lot of busy work is ahead of me. I have a lot of great games to look forward to, so in terms of gaming I don’t think I’ll be disappointed.
If you have anything to add to my ramblings, I’d love to read your comments and engage in some discussions. Hope to read your yearly roundup posts as well in the coming weeks. (Y)
Happy holidays to you all and have a great 2019.
submitted by FurkanE17 to 12in12 [link] [comments]

How should I play the series?

Hi all, my obsession with NJPW led me to discovering the Yakuza series and I’m in the middle of playing the original game (Kiwami). I heard number 6 is our and feel like joining in on the fun but should I try and play as much of the other games as I can or is it ok to play them later?
If I should go back, do I need to go retro? I’m quite happy just watching walkthroughs to get a full idea, or will the other games eventually be remastered?
submitted by ItChEE40 to yakuzagames [link] [comments]

yakuza 3 remastered walkthrough video

(PS5) Yakuza 3 (Remastered) Walkthrough Chapter 1~2 - YouTube Yakuza 3 HD Remaster (PS4 PRO) Gameplay Walkthrough Part 1 ... Yakuza 3 Remastered Gameplay Walkthrough Part 1 - No ... Yakuza 3 Remastered Walkthrough part 1 - YouTube Epilogue l Yakuza 3 Remastered PC Gameplay Walkthrough ... Yakuza 3 Remastered Walkthrough - YouTube YAKUZA 3 REMASTERED Gameplay Walkthrough Part 1 - YouTube Yakuza 3 Remastered Walkthrough Part 1 - No Commentary ...

WalkThrough; Update; Q&A 08 FEB Yakuza 3 Remastered: Extra Hard Batting Guide. I tried to get in the middle of each target. I’m using 1920×1080 screen, maybe this doesn’t work for you babby don’t cry. if you found a better guide, just link it in the comments for others. Anyone can use this guide and all images, you do NOT need to ask me or link to me or anything. Just use it. As always ... Yakuza 3 Remastered ... Walkthrough Chapter 10: Unfinished Business. Looks like it's time to return to Okinawa. Before you do so, you can clean up Kamurocho if you like. Some new bouts at the Coliseum have become available. You can come back here easily, though. When you're ready, head to any taxi and select the Airport. Been a while, huh? Just so you know, you can return to Kamurocho by going ... A remaster of the original Yakuza 3 was released on August 9th, 2018 in Japan, with the western version released digitally just over a year later on August 20th, 2019. It is available as part of the " The Yakuza Remastered Collection " pack, containing remasters of Yakuza 3, 4 , and 5 , with the latter two scheduled to be released in October 2019 and February 2020 respectively. All Yakuza 3 Remastered Guides! You May Also Like: Yakuza 3 Remastered - How to Cheese the Big Tuna (Maguro) Resident Evil 2 - Lockers, Safe Codes / Combinations and Leon's Desk; The Revenge of Johnny Bonasera - Walkthrough (Episode 2) Frostbite: Deadly Climate - Locker Items; The Evil Within 2 - All Locker Key Locations Yakuza 3. Walkthrough. By Patrick Coffman. Updated: 7 Feb 2013 11:47 pm. Posted: 13 Jul 2009 7:00 am ... Yakuza 3 (part of the Yakuza Remastered Collection) A FAQ/Walkthrough by CyricZ. Version 1.1. E-mail: cyricz42 at yahoo.com. Waves sweep the sandy shore in Okinawa. A young girl sits on the beach, enjoying the sun. A man breaks out of the water, tonight's dinner in hand. The man is Kazuma Kiryu, and the girl is his adopted daughter, Haruka. In ... Yakuza 3 Remastered is a NicoB let's play of the remaster of Yakuza 3. yakuza 3 walkthrough. Posted on November 3, 2020 by. The best place to get cheats, codes, cheat codes, walkthrough, guide, FAQ, unlockables, trophies, and secrets for Yakuza 3 for PlayStation 3 (PS3). We’ll add the rest of the game videos when they become available online. Part three of the Yakuza saga continues from where Yakuza 2 … WalkThrough; Update; Q&A 09 FEB Yakuza 3 Remastered: How to Fix Poor Controls (Aim Guide) Easy method to correct the pool controls without any additional software and a tip to align your shots easily. Introduction. The pool minigame has a severe issue when taking shots, the horizontal sensitivity on the right joystick is extremely unforgiving, making the shots that should be straight go all ... This full game walkthrough for Yakuza 3 Remastered is currently in progress. If you would like to help us write this walkthrough, please post in here.

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(PS5) Yakuza 3 (Remastered) Walkthrough Chapter 1~2 - YouTube

The Yakuza Remastered Collection - Yakuza 3 HD Remaster (PS4 PRO) gameplay walkthrough part 1. The complete prologue and Chapter 1: New Beginnings. Gameplay ... Yakuza 3 Remasteredhttps://store.steampowered.com/app/1088710EpilogueA few days later, Kiryu and Haruka are saying goodbye to Yuya and Kazuki in Theatre Squa... Share your videos with friends, family, and the world The Yakuza Remastered Collection has been announced and Yakuza 3 from that collection is available now. Check out what it looks like!Subscribe to IGN for mor... Disclaimer: these videos/content are not made for kids Shortly after the events aftermath of Yakuza 2, our legendary ex-yakuza member Kiryu decided to end th... (PS5) Yakuza 3 (Remastered) Walkthrough Chapter 1~2 (4K/60fps/Japanese)I play Yakuza 3 (Remastered) on PS5.Kazuma Kiryu has earned his retirement on the sand... Yakuza 3 Remastered Gameplay Walkthrough No Commentary PC Full Game. Showcasing all missions, the full story, upgrades, ending and more.Playlist: https://www... Yakuza 3 Remastered Walkthrough Part 1 - No Commentary Playthrough (PS4)Twitter: https://twitter.com/Santosx07Yakuza 3 Remastered walkthrough - Here is my wa... Yakuza 3 is the third main entry in the Yakuza series, released for the PlayStation 3 in 2009. It is developed by Sega's CS1 Team and published by Sega. It w...

yakuza 3 remastered walkthrough

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