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$CATV 🔥 Cannabis Stock ready to 🚀 🚀 (GREAT DD & INFORMATION)

$CATV - New CEO, Patents, Acquisitions, Multiple Revenue-Generating Businesses, Fully Integrated CBD Chain
4Cable TV International, Inc. (OTC: CATV) is determined to become a fully integrated Global CBD/Hemp business from seed to sale. Farming is where it all starts, and distribution is where it all goes. Today 4Cable TV, International, Inc. moves one of its chess pieces by announcing it is acquiring CIGN, LLC. As a result of the acquisition, revenues for 2021 are expected to be in the millions of dollars.
$CATV will be OTC PINK Soon
https://www.otcmarkets.com/stock/CATV/news/story?e&id=1797202
https://drive.google.com/file/d/1TL6i6MHPtnMQCKcAZ9BgYTMxQNI5LWRF/view
Company Website:
http://www.4cabletvint.com/#home
Company Email
[email protected]
NEW CEO Since Dec 18th 2020
Michael Feldenkrais
https://youtu.be/ArFs-b0ww_Y
https://www.linkedin.com/in/michaelfeldenkraislawyer
His largest accomplishment came when he organized several mergers and acquisitions with a Canadian publicly traded company Amaya Gaming that resulted in the increase of its market cap from 50 million dollars to 4.9 billion dollars in less than 2 years.
Amaya Gaming In Deal To Buy PokerStars For $4.9 Billion
One of the most high-stakes, controversial and intriguing business stories in the history of the modern gambling industry is heading toward its conclusion. PokerStars, the world’s biggest online poker company, has agreed to sell itself for $4.9 billion to Amaya Gaming, a small publicly-traded Canadian supplier of gambling equipment.
https://www.forbes.com/sites/nathanvardi/2014/06/12/amaya-gaming-in-deal-to-buy-pokerstars-for-4-9-billion/?sh=3286a4104469
Experience: Over 20 Years of Professional Experience:
Michael, is a well recognized attorney that has appeared on all major Spanish and English television networks. Michael manages a successful media, lead generation, gaming and marketing portfolio.
CANNABIS
In this video below Michael Feldenkrais is talking about how excited he is to start growing the plants and the business.
https://thefloridachannel.org/videos/capitol-update-extended-hemp-applications-open/
In the Cannabis space, Mr. Feldenkrais has been very active for the last 6 years from intellectual property, cultivation, manufacturing, distribution, and retail. (Seed to Sale). Starting his Cannabis career, he focused on acquiring intellectual property in Israel to deploying such in the United States, Central and South America, and the Caribbean. In recent years he built a franchise company to open 22 Medical Clinics recommending the use of Cannabis and sold a total of 50 franchised locations in less than one year.
He then concentrated his efforts in cultivating Cannabis in Florida out of a state-of-the-art Cravo greenhouse in Homestead for commercial and research purposes under the auspices of the University of Florida.
Entrepreneur:
Early in his career, he built two of the largest Prepaid Cellular Phone Card distribution companies in Colombia and Venezuela, wherein he deployed a distribution model using informal workers and converting them into main-stream employees giving jobs to over 14,500 people.
Media and Corporate Related Experience:
In 2008 he developed a success based marketing system. He has proven expertise in the operations, management and procedure implementation of media campaigns, lead generation software, and lead analytics. He expanded the companies business into the gaming category closing transactions in the hundreds of millions of dollars.
The company has relationships with television production companies, casino companies, motion pictures companies and more. Using Success Based Marketing, he guided the company and all its aspects from creating the proprietary lead software, harnessing lead analytic's for re-marketing, to purchasing media for lead creation, and to the creative production of the media campaigns that would generate the most response for the money spent.
Lawyer Experience:
Respected and trusted television spokesperson. All the major television stations have contacted Michael to speak on legal issues. He has appeared regularly in television and radio, both nationally and internationally as both a consultant and a host. Has produced several television shows and has appeared regularly on TV stations like Univision, NBC, and Telemundo.
https://www.floridabar.org/directories/find-mbprofile/?num=991708
Specialties: Business Development and Management / Media Production and Distribution / Mergers and Acquisitions / Corporate, International, and Immigration Law
Since he has been CEO of $CATV
  1. Has acquired 3 new revenue producing companies in 3 weeks. Health Care and Wellness Clinics of America, LLC ("HCWCOA"), and Corporation Clinic, LLC ("Corporation Clinic") Chai MD, Hip n Chai and Get Medicated.
https://hip4all.com
http://www.hipnchai.com
https://www.canitindustries.com
http://www.getmedicated.com
  1. LOI for CIGN a 4th revenue producing company (He is already CEO of CIGN) They're finalizing the acquisition of CIGN Farms in FL. They grow and distribute hemp and hemp seeds for CBD products, etc.
http://canitgrow.com
https://instagram.com/cignfarm?igshid=1oyaudokoq0d1
  1. Hired Karma Snack Agency as marketing firm.
https://karmasnack.com
https://www.corporationwiki.com/Florida/Miami/karma-snack-llc/27468595.aspx
  1. Jan 8th PR saying Filings Imminent and are excited to announce that it is estimating the filing of its financial statement and disclosures in the coming weeks..
https://www.prnewswire.com/news-releases/4cable-tv-international-inc-announces-certain-incoming-financials-filings-are-imminent-301203235.html
Our New CEO Comes Packing ”Trademarks”
Facial skin care preparations infused with hemp, namely, makeup and eye makeup removers, facial cleansers, facial scrubs… Owned by: Michael Feldenkrais Serial Number: 86843184
https://trademarks.justia.com/868/43/hip-86843184.html
PRESS RELEASES
February 3, 2021
Media company 4CableTV International Inc (OTC:CATV) has qualified for Pink Current Information status on OTCMarkets.com. To be eligible, 4Cable must subscribe to the OTC Disclosure & News Service and submit its disclosures in accordance with OTC Market filings and OTC Markets' Pink Basic Disclosure Guidelines. 4Cable was unable to file before renewing its OTC registration or status. Once the reinstatement is completed, the company will submit its disclosures. Its financial reports will be reachable on the company’s website once it’s back and running, which should be around February 5, 2021
Source: https://www.google.com/amp/s/amp.benzinga.com/amp/content/19469425
January 29, 2021
4Cable TV International, Inc. (OTC: CATV) (the "Company") announces today that it hired Karma Snack Agency as their Marketing Firm. While working diligently on the accounting to file and be current, the company is working hard to ensure revenues for the company grow exponentially.
Source: https://www.prnewswire.com/news-releases/4cable-tv-international-signs-deal-with-karma-snack-agency-as-their-marketing-firm-301218096.html
January 19, 2021
First, the company has hired Mark Slaugh. Mark Slaugh is the CEO and founder of iComply; the oldest Cannabis Compliance Company in the United States. The second hire is Arthur A. Estopinan, a veteran player in the United States House of Representatives. Effective January 25, 2021 both individuals begin working for the company assisting 4Cable TV International to vet out the Mergers and Acquisitions and assist in the process of growing the company globally in the Cannabis Industry.
Source: https://www.prnewswire.com/news-releases/4cable-tv-international-announces-the-hiring-of-two-board-of-advisors-301210558.html
Mark Slaugh
https://www.linkedin.com/in/mark-slaugh-26713221
https://mogreenway.com/2020/12/21/qa-with-mark-slaugh/
Mark Slaugh was on the board of directors for icomply
https://icomplycannabis.com
Arthur A. Estopinan
https://www.linkedin.com/in/art-estopinan-61359139
http://hispanicpolicygroup.com/arthur-a-estopinan/
January 8, 2021
4Cable TV International, Inc. (OTC: CATV) (the "Company") is excited to announce that it is estimating the filing of its financial statement and disclosures in the coming weeks. Working diligently with the accounting department, the company strives to provide true transparency to shareholders.
Source: https://www.prnewswire.com/news-releases/4cable-tv-international-inc-announces-certain-incoming-financials-filings-are-imminent-301203235.html
January 4, 2021
4Cable TV International, Inc. (OTC: CATV) (the "Company") announced today that it completed the acquisition of several companies devoted to support a global CBD services and products company. Effective December 31, 2020, the Company acquired 100% of the equity interests of each of Health Care and Wellness Clinics of America, LLC ("HCWCOA"), and Corporation Clinic, LLC ("Corporation Clinic")
Source: https://www.prnewswire.com/news-releases/4cable-tv-international-inc-announces-acquisition-of-healthcare-and-wellness-clinics-of-america-llc-and-corporation-clinic-llc-as-the-retail-arms-and-distribution-of-cbd-based-products-301200032.html
December 28, 2020
A group oriented to become a leader in CBD based products markets, today announced they have signed a Letter of Intent (the "LOI") devoted to join forces to control one of the first steps in becoming an integrated hemp company. Signatories to the letter of intent include CIGN, LLC, and 4Cable TV International, Inc. (OTC: CATV). 4Cable will take over to operate as the agricultural grower of hemp. This is the first step in the chain for CBD based products to be manufactured by 4Cable TV International, Inc., through its future subsidiaries, which are expected to join the group in any foreseeable future, and function as a global company in the CBD business. The letter signals the intention of the signatories to use their best efforts to work together in establishing an appealing group of business units that will accomplish the expectation of a fast-growing market.
Source: https://www.prnewswire.com/news-releases/4cable-tv-international-inc-signs-letter-of-intent-to-acquire-cign-llc-to-grow-hemp-301198599.html
December 11, 2020
Jeff Wildermuth, CEO of 4Cable TV International, Inc. (OTC PINK: CATV) announced today that the Company is in the process of finalizing the details in regards to the forward acquisition of a CBD and Hemp Company. The name of the acquired company will be revealed upon final consummation of the deal.
In preparation for the transition, the Company has accepted the resignation of current CEO Jeff Wildermuth, and has appointed Michael Feldenkrais as the new CEO and President of the Company.
Source: https://www.prnewswire.com/news-releases/4cable-tv-international-inc-announces-new-ceo-and-near-completion-of-acquisition-of-cbd--hemp-company-301191242.html
October 22, 2020
PORT ST. LUCIE, Fla., Oct. 22, 2020 /PRNewswire/ -- Jeff Wildermuth, CEO of 4Cable TV International, Inc. (OTC PINK: CATV) announced today that the Company has no plans to reverse its stock. This announcement is in response to the several inquiries that he has received regarding this issue
Source: https://www.prnewswire.com/news-releases/4cable-tv-international-inc-announces-that-it-is-not-planning-on-reversing-the-common-stock-301157977.html
October 19, 2020
The Company is also still exploring a forward acquisition of a Medical Marijuana and Hemp Company. As was recently announced, Company is still considering two different CBD companies and expects to make its final decision in the upcoming weeks.
Source: https://marketwirenews.com/news-releases/4cable-tv-international-inc-announces-that-it-is-exp-6718975385344526.html
submitted by Awkward-Box-8220 to PennyStocksDD [link] [comments]

CATV beat marijuana stock under 1 penny (MUST READ DD & information)

$CATV - New CEO, Patents, Acquisitions, Multiple Revenue-Generating Businesses, Fully Integrated CBD Chain
4Cable TV International, Inc. (OTC: CATV) is determined to become a fully integrated Global CBD/Hemp business from seed to sale. Farming is where it all starts, and distribution is where it all goes. Today 4Cable TV, International, Inc. moves one of its chess pieces by announcing it is acquiring CIGN, LLC. As a result of the acquisition, revenues for 2021 are expected to be in the millions of dollars.
$CATV will be OTC PINK Soon
https://www.otcmarkets.com/stock/CATV/news/story?e&id=1797202
Company Website:
http://www.hcwcoa.com
NEW CEO Since Dec 18th 2020
Michael Feldenkrais
https://www.linkedin.com/in/michaelfeldenkraislawyer
Amaya Gaming In Deal To Buy PokerStars For $4.9 Billion
His largest accomplishment came when he organized several mergers and acquisitions with a Canadian publicly traded company Amaya Gaming that resulted in the increase of its market cap from 50 million dollars to 4.9 billion dollars in less than 2 years.
One of the most high-stakes, controversial and intriguing business stories in the history of the modern gambling industry is heading toward its conclusion. PokerStars, the world’s biggest online poker company, has agreed to sell itself for $4.9 billion to Amaya Gaming, a small publicly-traded Canadian supplier of gambling equipment.
https://www.forbes.com/sites/nathanvardi/2014/06/12/amaya-gaming-in-deal-to-buy-pokerstars-for-4-9-billion/?sh=3286a4104469
Experience: Over 20 Years of Professional Experience:
Michael, is a well recognized attorney that has appeared on all major Spanish and English television networks. Michael manages a successful media, lead generation, gaming and marketing portfolio.
CANNABIS
In this video below Michael Feldenkrais is talking about how excited he is to start growing the plants and the business.
https://thefloridachannel.org/videos/capitol-update-extended-hemp-applications-open/
In the Cannabis space, Mr. Feldenkrais has been very active for the last 6 years from intellectual property, cultivation, manufacturing, distribution, and retail. (Seed to Sale). Starting his Cannabis career, he focused on acquiring intellectual property in Israel to deploying such in the United States, Central and South America, and the Caribbean. In recent years he built a franchise company to open 22 Medical Clinics recommending the use of Cannabis and sold a total of 50 franchised locations in less than one year.
He then concentrated his efforts in cultivating Cannabis in Florida out of a state-of-the-art Cravo greenhouse in Homestead for commercial and research purposes under the auspices of the University of Florida.
Entrepreneur:
Early in his career, he built two of the largest Prepaid Cellular Phone Card distribution companies in Colombia and Venezuela, wherein he deployed a distribution model using informal workers and converting them into main-stream employees giving jobs to over 14,500 people.
Media and Corporate Related Experience:
In 2008 he developed a success based marketing system. He has proven expertise in the operations, management and procedure implementation of media campaigns, lead generation software, and lead analytics. He expanded the companies business into the gaming category closing transactions in the hundreds of millions of dollars.
The company has relationships with television production companies, casino companies, motion pictures companies and more. Using Success Based Marketing, he guided the company and all its aspects from creating the proprietary lead software, harnessing lead analytic's for re-marketing, to purchasing media for lead creation, and to the creative production of the media campaigns that would generate the most response for the money spent.
Lawyer Experience:
Respected and trusted television spokesperson. All the major television stations have contacted Michael to speak on legal issues. He has appeared regularly in television and radio, both nationally and internationally as both a consultant and a host. Has produced several television shows and has appeared regularly on TV stations like Univision, NBC, and Telemundo.
https://www.floridabar.org/directories/find-mbprofile/?num=991708
Specialties: Business Development and Management / Media Production and Distribution / Mergers and Acquisitions / Corporate, International, and Immigration Law
Since he has been CEO of $CATV
  1. Has acquired 3 new revenue producing companies in 3 weeks. Health Care and Wellness Clinics of America, LLC ("HCWCOA"), and Corporation Clinic, LLC ("Corporation Clinic") Chai MD, Hip n Chai & Get Medicated.
https://hip4all.com
http://www.hipnchai.com
https://www.canitindustries.com
http://www.getmedicated.com
  1. LOI for CIGN a 4th revenue producing company (He is already CEO of CIGN) They're finalizing the acquisition of CIGN Farms in FL. They grow and distribute hemp and hemp seeds for CBD products, etc.
http://canitgrow.com
https://instagram.com/cignfarm?igshid=1oyaudokoq0d1
  1. Hired Karma Snack Agency as marketing firm.
https://karmasnack.com
https://www.corporationwiki.com/Florida/Miami/karma-snack-llc/27468595.aspx
  1. Jan 8th PR saying Filings Imminent and are excited to announce that it is estimating the filing of its financial statement and disclosures in the coming weeks..
https://www.prnewswire.com/news-releases/4cable-tv-international-inc-announces-certain-incoming-financials-filings-are-imminent-301203235.html
Additional DD Our New CEO Comes Packing ”Trademarks”
Facial skin care preparations infused with hemp, namely, makeup and eye makeup removers, facial cleansers, facial scrubs… Owned by: Michael Feldenkrais Serial Number: 86843184
https://trademarks.justia.com/868/43/hip-86843184.html
PRESS RELEASES
February 3, 2021
Media company 4CableTV International Inc (OTC:CATV) has qualified for Pink Current Information status on OTCMarkets.com. To be eligible, 4Cable must subscribe to the OTC Disclosure & News Service and submit its disclosures in accordance with OTC Market filings and OTC Markets' Pink Basic Disclosure Guidelines. 4Cable was unable to file before renewing its OTC registration or status. Once the reinstatement is completed, the company will submit its disclosures. Its financial reports will be reachable on the company’s website once it’s back and running, which should be around February 5, 2021
Source: https://www.google.com/amp/s/amp.benzinga.com/amp/content/19469425
January 29, 2021
4Cable TV International, Inc. (OTC: CATV) (the "Company") announces today that it hired Karma Snack Agency as their Marketing Firm. While working diligently on the accounting to file and be current, the company is working hard to ensure revenues for the company grow exponentially.
Source: https://www.prnewswire.com/news-releases/4cable-tv-international-signs-deal-with-karma-snack-agency-as-their-marketing-firm-301218096.html
January 19, 2021
First, the company has hired Mark Slaugh. Mark Slaugh is the CEO and founder of iComply; the oldest Cannabis Compliance Company in the United States. The second hire is Arthur A. Estopinan, a veteran player in the United States House of Representatives. Effective January 25, 2021 both individuals begin working for the company assisting 4Cable TV International to vet out the Mergers and Acquisitions and assist in the process of growing the company globally in the Cannabis Industry.
Source: https://www.prnewswire.com/news-releases/4cable-tv-international-announces-the-hiring-of-two-board-of-advisors-301210558.html
Mark Slaugh
https://www.linkedin.com/in/mark-slaugh-26713221
https://mogreenway.com/2020/12/21/qa-with-mark-slaugh/
Arthur A. Estopinan
https://www.linkedin.com/in/art-estopinan-61359139
http://hispanicpolicygroup.com/arthur-a-estopinan/
January 8, 2021
4Cable TV International, Inc. (OTC: CATV) (the "Company") is excited to announce that it is estimating the filing of its financial statement and disclosures in the coming weeks. Working diligently with the accounting department, the company strives to provide true transparency to shareholders.
Source: https://www.prnewswire.com/news-releases/4cable-tv-international-inc-announces-certain-incoming-financials-filings-are-imminent-301203235.html
January 4, 2021
4Cable TV International, Inc. (OTC: CATV) (the "Company") announced today that it completed the acquisition of several companies devoted to support a global CBD services and products company. Effective December 31, 2020, the Company acquired 100% of the equity interests of each of Health Care and Wellness Clinics of America, LLC ("HCWCOA"), and Corporation Clinic, LLC ("Corporation Clinic")
Source: https://www.prnewswire.com/news-releases/4cable-tv-international-inc-announces-acquisition-of-healthcare-and-wellness-clinics-of-america-llc-and-corporation-clinic-llc-as-the-retail-arms-and-distribution-of-cbd-based-products-301200032.html
December 28, 2020
A group oriented to become a leader in CBD based products markets, today announced they have signed a Letter of Intent (the "LOI") devoted to join forces to control one of the first steps in becoming an integrated hemp company. Signatories to the letter of intent include CIGN, LLC, and 4Cable TV International, Inc. (OTC: CATV). 4Cable will take over to operate as the agricultural grower of hemp. This is the first step in the chain for CBD based products to be manufactured by 4Cable TV International, Inc., through its future subsidiaries, which are expected to join the group in any foreseeable future, and function as a global company in the CBD business. The letter signals the intention of the signatories to use their best efforts to work together in establishing an appealing group of business units that will accomplish the expectation of a fast-growing market.
Source: https://www.prnewswire.com/news-releases/4cable-tv-international-inc-signs-letter-of-intent-to-acquire-cign-llc-to-grow-hemp-301198599.html
December 11, 2020
Jeff Wildermuth, CEO of 4Cable TV International, Inc. (OTC PINK: CATV) announced today that the Company is in the process of finalizing the details in regards to the forward acquisition of a CBD and Hemp Company. The name of the acquired company will be revealed upon final consummation of the deal.
In preparation for the transition, the Company has accepted the resignation of current CEO Jeff Wildermuth, and has appointed Michael Feldenkrais as the new CEO and President of the Company.
Source: https://www.prnewswire.com/news-releases/4cable-tv-international-inc-announces-new-ceo-and-near-completion-of-acquisition-of-cbd--hemp-company-301191242.html
October 19, 2020
The Company is also still exploring a forward acquisition of a Medical Marijuana and Hemp Company. As was recently announced, Company is still considering two different CBD companies and expects to make its final decision in the upcoming weeks.
Source: https://marketwirenews.com/news-releases/4cable-tv-international-inc-announces-that-it-is-exp-6718975385344526.html
submitted by Awkward-Box-8220 to PennyStocksDD [link] [comments]

What things turn a game into a world?

TL;DR
I created a laundry list of high-level tenets that drive the game design of specific genre I coined the World game based on Brad's famous quote. These aim to be applicable to any game that would scratch my old school MMO itch.
What tenets would you choose?
Preamble
The MMO community is, to some degree, divided by the different expectations and desires of its player base. Even an MMORPG can mean so many things to so many different people. I wanted to get to the root of what a good MMO is to me, and in the process, I found that the ambiguous label of MMO is likely getting in the way.
Passionate players across the board seem to complain about the same issues. Ease of difficulty. Cash shops. Single-player focus. Theme park design. Players of these games either leave the genre, ultimately disenchanted with the thin veil over Skinner box design, or they continue to search for something better, because they know it is possible. Maybe this is intentional. Developers piggy back on the MMO genre to hook the player-base before extracting as much as they can from the whales in their glorified casino.
So, here, I present the tenets of a specific game genre: the World genre. The focus on world over game is not a new idea. Brad McQuad famously said, “I want to make worlds, not games.” That focus can be seen right there in the name of Visionary Realms. And without the right language to describe what we are after, the community is continually bit by games that fit the abstract label but disappoint in the details.
The goal with these tenets isn’t to create a template so much as it is to create rough guidelines. In fact, these guidelines probably wouldn’t do a game designer much good in creating a solid design. But they should help in evaluating different options and validating an existing design. Certainly, none of the tenets get as specific as the theme or even the existence of combat. They should apply equally well to a game set in feudal Japan, The Sims Online, or the next zombie apocalypse.
Some tenets are broad, while others more specific. Some tenets are rigid, others more malleable. Some tenets are critical pillars of the genre, while others are less important. Tenets frequently conflict, creating tension.
A note on intuition
The tenets below are driven by the principle that they should be intuitive. The World genre is trying to capture something deeply human, buried in our brains because of the way we have interacted with ourselves, each other, society, and our planet over millennia of evolution. There is no right or wrong answer. When in doubt, we err on the side of realism.
A note on ownership
Establishing reasonably prescriptive tenets on the World and gameplay highlights the necessity of strong ownership and vision for this style of game. This is particularly true given that many of these tenets go explicitly against what makes a great game in general. For example, how many games would actually benefit from less player matchmaking? This also does not lend itself well to player-generated content, where those tenets can be easily violated.
The tenets of immersion
TENET 1 The player should be directly represented in the World
The World genre requires the player to form a direct relationship with the World, not with the character. This is a key difference between Eastern of Western RPGs (both of which I love) and so this may be controversial. The player should be able to insert themselves into their avatar. On the flip-side, it precludes certain mechanics, such as squad-based designs.
TENET 2 The World should be realistic in both form and function
That is, the World should minimize the need for suspension of disbelief. It should pull the player in naturally. I have always felt conflicted by WoW’s appearance. I absolutely loved the cell-shaded look of Wind Waker, but instinctually disliked the cartoon-like nature of WoW. This goes back to immersion. That doesn't mean the visuals have to be photorealistic. They just have to pull you in. It may be possible to get around this through the setting. For example, if the setting is a digital afterlife, you may be able to get away with a more abstract appearance.
TENET 3 The player and World should interface only through the player character
The player should only be able to influence the World through their character. And the World should only be able to influence the player through the character. This means, respectively, no cash shops and a first-person camera. It also means no GPS — unless, of course, the setting supports it. Taken to an extreme, this precludes voice chat, at least without something like racial voice filters.
TENET 4 The player should directly engage with the World around them
The key here is “direct”. No minimaps, no waypoints, no fast travel. Of course, these are not absolute deal-breakers. The key is that the player is able to establish a connection with the World around them. The player should, over the course of the game, develop a strong mental model of the World and its relation to their character.
The tenets of freedom
TENET 5 The player should not be assigned a story
The World itself can (and should!) have a story to tell. But the player character’s story should be their own. The player must have the freedom to make their own place within the World, eschewing the rails that a story provides. Side quests are lesser evils, but still evils. The more choice the better.
TENET 6 The player should be able to pursue multiple forms of progression
The choice should not just be in how to progress. It should be in which ways to progress. The most obvious example is crafting, but this can also include loot, skills, the economy, faction, or even — maybe most importantly — growing in strategy and skill.
TENET 7 The World should be demanding, but not prescriptive
This is an extension of the idea of a lack of story. If the game is too prescriptive, it becomes a job. A chore. To combat this phenomenon, the player needs significant choice at all times. This may, in fact, be the primary draw of the World genre: to provide an environment where players are purely driven by their own will. It is equally important to avoid visibly and overtly influencing the player’s decisions. The player’s incentives and motivating factors should be an organic part of the World. No daily XP boosts, for example. Alternate forms of progression can help here, because even once a player is motivated to progress, they have the choice of which dimension of progress to pursue.
TENET 8 The World should encourage downtime
The player should not feel compelled to move forward at all times. There should be joy simply in existing in the World, experience it moment to moment. Even better, progression itself can require downtime; this is related to the notion that players should be encouraged to play any game in the most fun way possible. This can be accomplished with world design, such as guard-protected cities or social taverns, or mechanics, such as fishing, firework shows, and waiting in queue for a boat. This is effectively the white space of gameplay. And it is all but lost in modern MMOs.
TENET 9 The World should be dangerous
Choice is meaningless without consequence. With real, negative consequence, comes danger. This not only gives weight to the player’s decisions, but also helps to establish the intricate give-and-take relationship between the World and the player. Looking at you, death penalty. If a World game is about finding your place within that world, then danger and risk makes this a meaningful pursuit. If that tension between risk and reward does not exist, even at the start of the journey, it undermines those goals. Note that this is different than challenge — and challenge itself is not enough.
TENET 10 Players should be encouraged to explore the World
This doesn't mean that players are constantly seeking some never-before-seen point of interest, but it does mean that players get out and move. In other words, the world provides resources across its footprint, and you must seek those out. Most forms of progression should require you to get out and explore. This also does not necessitate baubles scattered around the landscape to find.
The tenets of impact
TENET 11 The player’s actions should be worn like a badge
You should be a product of your choices. Your reputation, gear, and skills should tell a story about where you have been and what you have accomplished. Your spoken languages can tell a story of what cities you have spent the most time in. As you spend time in different climates, you may develop a natural acclimation to those environments. Imagine you walk into town and one of the NPC gnomes recognizes the scent of the nearby crystal caverns you have been exploring. This is interesting because it relates to life; the player’s accomplishments should come with artifacts. This also means that auction houses should be limited, as they create an artificial divide between adventure and outcome.
TENET 12 Players should have something unique to offer
The ways that a player can help others in their progression should be relatively unique to that player. As much as possible, they should tell a story about adventures undertaken; e.g., a proc from an item dropped by a famous mob. Of course, classes and class-specific skills are one way to accomplish this, but the more ways the better. For example, if one form of progression is fishing, then fish should be useful to others in many ways. A cooking skill is obvious. More creatively, certain kinds of fish could be used as powerful but low-level weapons. A butcher could extract gills or eyes to, in turn, be used as reagents for spells.
TENET 13 There should be no end game
Even the name “end game” is problematic for several reasons. It suggests a hard limit to progression. It suggests a hard divide in the way the World is experienced once the player reaches this limit. It also suggests that the focus is no longer on the World, but on the game — which is to say, the core promise of the genre is lost. This doesn’t mean to eliminate raids or AA points. It just means that those things should be included in the game proper. This tenet also implies that progression should be relatively limitless. Skyrim is an interesting example of this. One way to accomplish this is to create exponential progress; for example, having each level take 10% more experience than the last. Granted, this is a much harder problem than the simple discussion here suggests.
TENET 14 The player should leave a mark on the World itself
Can a World be meaningful if there is no way to make an impact on it? Of course, their character is one such mark. It is easy to imagine statues erected in town, or NPCs chatting about the first character to hit max level. But there should be a means for all characters to leave some lasting impact. Given that players can already say whatever they want in chat, breaking immersion, a simple example is the ability to leave a journal. These could even be curated. Other possibilities include geocaching, naming items, plaques that can be erected in various places throughout the world. Player-owned housing is perhaps the most obvious.
TENET 15 Power, fame, and fortune must be possible
A world game should be able to provide all three of these drivers. As with reality, these should not be the only reason to play. Fame is largely supported by communication; fortune by economy and loot. Power can be found even outside the game, in the player’s mind, as they grow in skill and strategy.
TENET 16 The player should have a home
Can you have a world without a home? Some place in the world should feel like your own. Where even the NPCs tend to be supportive of you: merchants give discounts and trainers more assistance. This could simply be your birthplace, your hometown.
The tenets of socialization
TENET 17 There must be no explicit matchmaking
Players must find each other. In fact, a World game should ideally employ the opposite of matchmaking: some players should have barriers preventing that connection. This makes it all the more meaningful when these seemingly unlikely relationships form. There are many ways to accomplish this, including separating players by distance or climate or language. Allowing certain players to engage in PvP is another.
TENET 18 There should be risk in trusting others
Trust can only exist when that trust can be violated. Otherwise there is no trust — just a cold, lack of consequence. By allowing negative consequences through socialization, we enable trust, and so enable more meaningful relationships. For example, a player might grief the group, log out at the wrong time, or simply lack the skill to effectively play their character. They might steal your loot.
TENET 19 Players must be able to communicate with language
The purpose of having a World is to allow the player to tell their own story within it. And what story is worth telling that doesn’t involve real connection with others? Connection with others requires communication. And not just any form of communication, but with language. This communication should extend throughout the game, as much as possible. That is, it should be limited to the tavern, but should naturally extend out to the dungeon as well.
TENET 20 Players should be able to help each other organically
Those that have the means to help should find themselves naturally in proximity to those that might need it. For example, have high-level dungeon entrances in low-level areas. Have new characters start out near big cities.
TENET 21 Cooperation should generally benefit progression
For example, a blacksmith could gather all of her own materials or rely on other players. In some cases, a blacksmith might actually require an enchanter to lend a hand in creating the best equipment. This is not a difficult tenet to design towards; it is more a warning against designing forms of progression that specifically do not lend themselves to cooperation. In many MMOs, solo combat is so fast-paced and rewarding that there is little incentive to try to find a group.
The tenets of the World itself
TENET 22 The World should be persistent
Things can change, but not so frequently that it harms the connection the player has with the World. This is one reason why Minecraft may not work as a World game, and perhaps one reason why the focus on player-generated content in EverQuest Next did not lend itself well to a fun experience.
TENET 23 The World should be shared
There should be no instancing. If you need to come up with elaborate lore and mechanics to facilitate this, then so be it. For example, say all of the top tier raid bosses are spirits that can only be summoned by rare relics. And the spirits can only be hurt by those that share a clan sash with the one who summoned them. Obviously this is terribly contrived. But it demonstrates that it is possible to work backwards from the need of a shared world.
TENET 24 The World should be big
You should move slowly compared to the size of the world. It should always feel as though there is somewhere new to explore.
TENET 25 The World should be open
Big by itself is not enough. Theoretically, you could create a massive, linear world — imagine Ant Hill: The MMO. But that is not sufficient for a World game. Exploration is critical, and so the specific layout of the space is important. For another example, imagine Destiny but with hundreds of expansions. The game would be large by any standard, but it would not be a World.
TENET 26 The World should be alive
To some degree, the World should be the main character. Day and night cycles are a simple start. Other possibilities include transient events or even changes to the landscape over time. The World should be full of surprises, unpredictable. You should come across enemies not normally found in the local climate. You should discover loot normally reserved for much tougher mobs. Emergent gameplay can help here as well. The more mechanics and attributes that can be projected naturally to some underlying physics, the greater the chance for interesting and unique interactions. In the same breath, the World should have history. The best example of this is Hollow Knight, a game that tells the history of the World through visual storytelling, environments, enemy design, dialog, secrets, and journals.
TENET 27 The World should be consistent
The World should carry an underlying consistency through it. The World should feel congruent. Variety, also important, must be tempered.
TENET 28 The World should be varied
Different places within the World should have an identity of their own, through climate or culture or environment. Different environments should encourage different play styles and behavior, even downtime.
TENET 29 The World should have landmarks
The World should be defined by the interesting places within it. More than that, the World should have locations that pull players together. Breath of the Wild does an amazing job with this, whereas it is one of the weaknesses of The Witcher III. In EverQuest, the camps themselves often serve this role — think Treants — showing how landmarks can emerge from gameplay rather than, say, visual interest.
submitted by hellorallon to PantheonMMO [link] [comments]

What I expected vs what I got. (Rant/My personal thoughts & feelings.)

What I wanted: A fucking solid RPG. In the vein of mass effect in terms of decisions, with heavy rpg elements, a interactive world where I had actual side activities to do instead of a one off side stories. I wanted to immerse feel like V was me in this cyberpunk universe, where I'm a mercenary who started from humble beginnings and built myself up into a legend of night city. I wanted the world to be interactive where I could go to a restaurant order some food, then hit up a bar order a drink. I wanted to visit the various shops, trying on clothes, previewing then buying testing out new weapons, and spending some time just chilling out in the shopping areas maybe a mall or two.
I wanted deep character engagements. I wanted the characters that met on my way up could be a ally or a potential foe, depending on their motives and personal beliefs. I expected these characters I met to not trust me initially as I was a outsider and that I had to earn their trust and loyalty by doing jobs for them, calling them, spending time with them by going to the bar and getting a drink with them or to a nightclub for some dancing and fun. I was hopeful about getting to know the gangs and build up a rapport with them, outside of just the stereotypical "Gangs are bad now shoot them!" Mentality. Where each gang had a ally/romance option (One for males and females) exclusive to that gang. A special shop were you could buy gang attire, a cosmetic station where you could buy gang haircuts, tattoos, ect. A gang ripper doc who would argument your cybernetics with the visual ascetic of that gang. And finally a gang gunsmith where you could buy guns with that gangs specific visual skins on that weapon and special mods exclusive to that gang.
I wanted actually deep romances were I met this character, and sure we might or started out on less than good terms. Though by doing missions, calling them to chat, hanging out with them outside of missions, inviting them on nights out on the town, bringing them along on jobs with me and dealing with their reactions to my actions while on the job that I'd get to know them and they me. After a couple of flings together we'd start to realize that it's something more than a one off fling as we grow closer and in naturally develops into a relationship. They would call me asking how I'm doing, text me cute little messages with the occasional picture attached to it. You know the little things. And when I go into battle they come with me as a loyal and trusted ally. Not only do they give you a key to their place, they let you drive their car, and unlock a bonus or two to help you while you are on jobs. Then they have dynamic missions that pop up, maybe they want to you to participate in a race with them, go dancing at a nightclub, help someone they grew up with, perhaps they get kidnapped and need to be rescued, maybe they want to kidnap someone and hold them for random, or something from video from there past relationship with a ex is about to be leaked online and they ask you to help stop it.
What I got: A action games that feels like a cod campaign in a open world with a meh story were I'm essentially the opposite of a ghost in a shell, I'm the shell for a ghost, granted a decent looking shell, but still a shell. To add to that some extra bit of meat to this stew:
I do not feel immersed in the role of V, because V is nothing like the character I wanted to be or play as. V or Vincent (Which you really could of left it as just the mysterious sounding and unique in its own way...V) doesn't feel like a character I would deem worthy of immersing into the role of, he (I played as a male) flips from being nice to people to a complete asshat on the flip of a dime. The game acts like you are given a choice to chose between your responses, but you can't, sometimes just trying to do some of the optional dialog v flips the emotion switch so fast that I find myself rolling my eyes thinking "V, did you really have to say things like that, why just why?" And it's not like you can do anything about it as you are just along for the ride on this on rails story. There are times where a character is upset and you want to be a caring choom and be there for them. Vincent either won't say anything or will have a option that sounds like something I would say but surprise nope! V says something that sounds like he's being a dick about it. In summary I don't like V/Vincent. Moving on.
The game looks pretty, like really pretty (l'm on the ps5, so even though it's the ps4 pro version it still looks amazing) the textures look good and the character models do too. However, I don't like how the characters walking around night city have clothes that we can't buy and wear ourselves, like there are these cool neon transparent jackets that we can wear, there are full metallic tape outfits, and many more. The vehicles look great. But there are variations and color schemes that we just don't get to use and it's a let down. Also the vehicles handle weirdly like most of them handle like the roads are always slick with rain or sleet on the street.
There's very little in terms of dynamic weather, the occasional rain doesn't cut it. Gone are the dust storms and acid rain in the bad lands. I honestly can't tell what season it is in night city, is it summer or spring? Maybe it's winter in night city and we just don't know it. Perhaps that militec crate we receive in our apartment is secretly a Christmas gift.
The game has some good moments, like in the early missions with jackie. But then instead of playing six months with him, a building ourself up with the money, earning the reputation needed to attract the attention of Dexter deshawn, we just skip ahead and it's stolen from my hands. They basically skipped the story we were promised in those early trailers and that's disappointing. Then jackie gets the big are for another J named character who gets forcefully injected into our head, Johnny silverhand. Why the heck is this relic of a dude who died in 2020 stuck in our heads? Let me just say, I like Keanu, but I don't like silverhand much. The guy is meant to be a "Second Protagonist" (I thought I was the Protagonist of this story and that this was my story?) Instead it's more like Johnny silverhand's raid on V's (Vincent's......uhg still hate that name) story. At the best of times Johnny's funny and witty, adding light hearted tension breaking additions to the bleak story.. At the worst of times (More often than the former) he's annoying, he chimes in with his sabotaging dialog to ruin a good moment with his suggestions, exclamations, rants, and pestering. It's like they just are force feeding this cancer of a charcter into my bloodstream. He's like a child that constantly does whatever they can do to get attention. Or like the Mr.Meeseeks from rick & morty, always popping up going "I'm Johnny! Look at me!", I have to break out the flyswatter and tell him to buzz off. I feel like his inclusion as a main focal point of the story, has robbed me of my own story. Like yes there's a reputation system in the game but it doesn't effect much besides unlocks a very small mentions. Even when you hit the highest reputation, you aren't a "Legend of Night City!" You are still a two-bit terminally ill excuse of a mercenary, with a botched reputation, and semi antagonistic ghost stuck in your head. No one really knows who you are or cares, save for a small band of characters who know you personally. I'm sure jackie would be turning over in his grave to see that his sacrifice to help his choom make it to the top was for nothing.
There's nothing to do in terms of side activities in night city. Not side jobs, not side rent a cop distractions. I mean actual activities that aren't tied to a side mission. Fight clubs that aren't just a side, aren't here. Night clubs that you meet flirt with npcs, pickup one night stands, hell grab a drink and visibly drink it, dance in third person, in some club there's not even a dj, nope not in the game. Gambling? Nope sorry choom it's not here either, there's a casino in the game and you can't play anything in it, the pachinko machines have a arrow like the vending machines to show where you can interact with them but nope. Dynamic, non scripted, and non story related street races? Forget about it. You want gun range competitions? There's one and it's scripted.
The missing features and fact that the game was promoted to have these only to have them cut sucks because these were things that made the game stand out besides the cyberpunk skin thrown over a city. I'm not going over all of them since there's plenty of videos plastered over YouTube about them. I will however mention two. The train system would've been a excellent edition to the game to give us a leisurely tour through night city. Especially if fast travel wasn't a thing and the train was fast but not instant, with dynamic events on it, like conversations with npcs, gang members getting on and hassling people, live concerts, and talents being shown off to help organically past the time. The second is third person cutscenes. These would've given us a chance to see our Vs in their custom outfits. Not only that but it would've given more emotion to the situations because we could see the emotion on v's face, instead of the disconnect we currently have. Also it would've given the devs third person animations of v to use in the optional third person camera angle for walking through night city, instead of the absolute mess we have for animations when the game is modded to third person or just clips to third person. On the topic of animations, the animations in general need work, they all look really weird in the shadows and other times when you notice them, I know the game was rushed but that should've been in the baseline of developing v's movement.
The results: A mediocre gumbo of a game. It looks pretty but tastes bland and leaves you feeling hungry a hour after you eat it.
The skeleton of the game needs work before they add to it, but I knew that. Though there's so much lacking from the core of the game, that even if the game ran perfectly well the story is subpar. The characters all feel like one off stories in they aren't in the main story. And even then sometimes even they do to. The city looks pretty but is hallow side from artwork and visuals. And I do not feel like im a character in this universe at all, rather I'm on the outside of the game, looking into the game, from above and from there, then looking down at the V's poor excuse for a buddy adventure with Johnny silverhand.
However I would consider this game a action open world game with some lite rpg elements. Not a full on next gen rpg.
In closing. I do like the game, but I'm not afraid to critique it. I'm not blinded in my opinion by Keanu inclusion, dry pr speak or apologies, or the even the youtubers. This is my opinion. Someone else's might differ and that is okay. But I critique my own creations and still love them, and I will do the same for something that I bought with my hard earned money through working my job. If I buy your game I have the right to critique and analyze it. There's no nda on the fans lol.
submitted by Mostly_ghosted to cyberpunkgame [link] [comments]

Jan. 20 Daily HUT Content - What is new?

Hellooooo itsss Cooooolin!!! It’s Wednesday, HUUUUMPPP DAAAAYY! We’re almost to the weekend! How was everyone’s day!? Let me know down beloooww!!
— sorry for slow roll out today! —
Touch the text down below if you are new to one of these posts, it will help you.
click
....without further a due, here’s the new cards. Thanks as always, EA!

Team of the Week

January 20-January 27

Forwards

LW - C - RW
Line 1
Phil Kessel - 89 OVR - ARI / RW - LTL1 , MAG1
Nicklas Backstrom - 89 OVR - WAS / C - GLA1 , PP1
Mark Stone - 87 OVR - LVK / RW - LTL1 , PP1
Line 2
Tomas Tatar - 88 OVR - MTL / C - T1 , WM1
Elias Lindholm - 86 OVR - CGY / C - GLA1 , MAG1
Alex Debrincat - 85 OVR - CHI / RW - SPE1 , T1
Line 3
Brandon Tanev - 81 OVR - PEN / LW - WH1 , T1
Jeff Carter - 86 OVR - LAK / C - WH1 , WM1
Andrei Svechnikov - 84 OVR - CAR / RW - HOW1 , LTL1
Line 4
Brennan Othmann - 77 OVR - FIRE / LW - SPA1 , SPE1
Hannes Björninen - 78 OVR - PEL / C - PP1 , SWA1
Fabrice Herzog - 78 OVR - DAV / RW - H and S1 , MAG1

Defense

LD - RD
Line 1
Duncan Keith - 88 OVR - CHI / LD - SH1 , WH1
Shea Weber - 88 OVR - MTL / RD - HOW1 , SH1
Line 2
Ty Smith - 83 OVR - NJD / LD - GLA1 , MAG1
Devon Toews - 82 OVR - COL / LD - SPE1 , WM1
Line 3
Eric Gelinas - 80 OVR - ROG / LD - BAR1 , GLA1
Graham Sward - 77 OVR - SPO / LD - DIS1 , HOW1

Goalies

Robin Lehner - 86 OVR - LVK / G - DIS1 , H and S1
Semyon Varlamov - 86 OVR - NYI / G - BAL1 , BAR1
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Primetimes

NHL

Nathan Mackinnon - 90 OVR - COL / C - PP1 , SH1
Jake Guentzel - 88 OVR - PEN / LW - MAG1 , WM1
Blake Wheeler - 88 OVR - WPJ / RW - LTL1 , WH1
Josh Morissey - 87 OVR - WPJ / LD - SH1 , WH1
Patric Hornqvist - 86 OVR - FLA / RW - LTL1 , SPE1
Dominik Kubalík - 85 OVR - CHI / LW - LTL1 , WM1
Tom Wilson - 85 OVR - WAS / RW - HOW1 , WH1
Jack Hughes - 85 OVR - NJD / C - LTL1 , PP1
Mackenzie Blackwood - 84 OVR - NJD / G - 6’4” / 224 lbs - H and S1 , SPA1
Brian Elliot - 84 OVR - PHI / G - DIS1 , BAL1
Carter Verhaeghe - 81 OVR - FLA / C - T1 , HOW1
Miles Wood - 81 OVR - NJD / LW - HOW1 , WM1
Teddy Blueger - 80 OVR - PEN / C - T1 , H and S1

Other Leagues

Samuel Ersson - 80 OVR - BRY / G - BAR1 , SWA1
Riley Kidney - 77 OVR - TIT / C - DIS1 , WH1
John Nyberg - 77 OVR - BRY / LD - BAR1 , HOW1
Aaron Palushaj - 77 OVR - DAV / RW - SPA1 , SPE1
Elmeri Eronen - 77 OVR - HPK / RD - SH1 , SWA1
• • • • • • • • • • - - - - - - - - - • • • • • • • • • • • •

Packs Available

1D 20H
• Jumbo Elite Pack - 50k C / 1k P
20 items, with at least 11 80+ OVR Players
• Elite Players Pack - 37.5k C / 750 P
10 items, all Gold Players, with at least 8 80+ OVR Players
• Prime Pack - 10k C / 200 P
10 items, at least 5 players with at least 3 Gold Players and 2 NHL Players

P.S.

• HUT CHAMPS REWARDS OUT - 6am EST
• Rivals Rewards - 5pm EST — where did you place?!
• New TOTW - 5pm EST
Will Babcock return!?
Hockey in History Today
Other News
Welcome President Joe Biden
——————

What’s to Come?

• Squad Battles Rewards - Tomorrow at 5pm EST
• RUSH New Season - Tomorrow at 5pm EST
• Stützle and Friends leave packs - FRIDAY AT 5PM EST
• NEW EVENT CARDS COME OUT - FRIDAY AT 5PM EST
—————

Summary of the day

Quick Read
Best Forward of the Day - TOTW - is PHHIIILLL THEE THRILLL OVR 89 with the syn PASSIN PLAAAYMAKERR AND MAGICIAANN
Best Defence of the Day - TOTW - is SHEAAA WEBBERRR OVR 88 with the syn HOOWITZERR AND SHUUUT DOOWNN
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Best Forward of the Day - PT - is NAATHAN MAACKINNONN OVR *90 with the syn PASSSINN PLAAYYMAKERR AND SHUUTDOWNN
Best Defence of the Day - PT - is JOOSHH MOOORRISSSEYY OVR 87 with the syn WOORK HORSEE AND SHUUUTDOWNN
• Rivals Rewards Today!!!
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Important Notice

TRUST YOUR GUT INSTINCTS!! When you are meeting new people, a new place, job, or situations — TRUST YOURSELF! Trust what you feel. If you are feeling bad vibes, uncomfortableness, don’t let yourself get sucked into something you don’t feel comfortable with.... go with the flow on what you feel... be bold. Be you. Be true... and you will go far - I promise!!
Life is going to be full of opportunities — just make sure you don’t miss them !!!!
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Interested in Stocks?

EA’s Stock Price, after hours - Jan. 20
$ 145.60 (usd) —- Currency Converter
we looked at the stock at $137.54 usd
—— That is a difference of ( $8.06 / 5.86% ) —
Disclaimer - I am not a financial advisor. It is your money, please do your own due diligence. I am not responsible for your money. This is *not** advice. I added this section for an added educational purposes only. Thanks*
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NEED A SOUNDTRACK TO LISTEN TO?

WHAT 10 SONGS DO YOU GUYS WANT TO REACH 1.2k SONG? How are you not listening to this playlist already!?
Comment songs to add, and please give feedback! It’s much appreciated!!
I currently have “Chasing Cars” by “Snow Patrol” stuck in my head.... which you can play, recently added to the playlist!
Sidenote - How do you guys like the playlist!? I have a friend who makes music...and I really want to surprise him with some new people listening to his music... if you wanna help me, please click Here!! it would mean a lot to me!!
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Sites To Bookmark!

If you click here you will be redirected to bilasport. Bilasport is the best Online Streaming site for your entertainment needs for all sports! (Not affiliated)
A great streaming source recommended by NHLStreams is SurgeSport. Click on Hockey and you’ll be good to go!
Want to make your dream team, and show others what you’ve been working on, and much more? I will redirect you HERE!.
Here’s a helpful pack guide for you! Click!
Want to know how the market is holding up? With a simple TAP! you will be on the newly fresh made website for the HUT market, made by one of the guys on the sub!
.... what do the stats on a card mean? Is my card I want / pulled good? Click here to find out!!
When is my favourite team playing? When do they play!? Here you can click on this link, and tap on your favourite team. From there, tap “Schedule” . You can add this to your homescreen on iPhone by clicking the square with the upwards arrow, scrolling down, and tapping “Add to Home Screen”
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Fighting a Gambling Addiction?

Don’t feel scared to click here. Winning is SO much louder than losing. Know that you are NEVER alone. We are all here for eachother, and it is never too late to get help. I am here for you.
This is a VERY important thread, especially if you are new to HUT. Here!
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20 / 365
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Thanks for reading.
I’m always welcome to feedback, please let me know what I can improve on.
If there’s anything missing, please let me know!
Take care, happy gaming! TODAY IS NATIONAL CHEESE LOVERS DAY!!
Do you like cheese?
• Coolin Killin It
(Life is like a puzzle, you just have to find the right piece.)
submitted by coolin68 to NHLHUT [link] [comments]

JoJo's Bizarre OC Tournament #5 - Nix Ripa and Arthur Lifeson vs Cairo Satori

The results are in for Match 10. The winner is…
Ananas “Agnes” Bayley, with a score of 72 to Guy Manuel-Mota’s 69!
Category Winner Point Totals Comments
Popularity BADD GUYS 18-12
Quality Suburban Regalia 22-23 Reasoning
JoJolity Suburban Regalia 22-24 Reasoning
Conduct Tie 10-10
Amidst the sea of concrete snow that the stage had become, egged on by Agnes’ unusual encore request that Metra had agreed to, the killing intent of the self-styled villain and master mixologist had won out against the comparable brutality of the affable mercenary who had tried to take his life with just as much brutality.
The crowd, though annoyed by being utterly doused in carbonated everything, literally tossed around, literally watching their fellow partygoers exsanguinated and turned into meat puppets, did not allow it to ruin their fun, cheering on for Metra and her eclectic song choices. Agnes hopped off the makeshift surfboard he’d constructed, his opponent cut to pieces and speared and speared to hell, and it a testament to the sheer resilience of Guy-Manuel Mota that, even in such a gored, pulverized state, his opponent wondered if he was actually dead.
Regardless, he wasn’t getting back up, or reassembling, or pulling any more surprises or attempts to play possum. Realizing that it was over, Agnes was shaking. Breathing heavily. Hints of tears started to form in his eyes… but before he had a chance to cry, he arched back, laughing into a sea of concrete snow.
He’d won again.
“There you go, Metra, your show is saved or whatever,” he said with a mocking flippancy as she left the crowd to meet him backstage, “and I didn’t even kill any of these guys who paid to see you… They’ll just have to deal with sticky-wet clothes and some broken limbs.”
“Can’t believe this happened again… And I just had no choice but to keep singing and dancing.” Metra rubbed her hands on her arms, shaking her head. “I’m sick of this shit… I thought it was all almost over, but it’s just going to be forever in this city, huh?”
“Probably,” Agnes said, still half-laughing through a strained face, “just a constant, encroaching wave of ‘despair’ every waking moment… Way I see it, either you ride that shit as far as you can, or you let yourself drown. Doesn’t make a difference to me which you do.”
He glanced up at the ceiling then, cupping his hands. “Hey, fuckers! I won now! I beat the guy you sent! Get on the biggering or I’ll burn your casino down again!”
The game had, in fact, been won, and Agnes and Metra were the first to start to be free of its grasp, along with the spiked and bloodied separated bits of Guy, still pulsating ambiguously.
“He’s out for blood.” Tigran declared, warning the others Entertainment District highrollers observing, as he produced a deck of cards. “My Stand can’t hold him at that size much longer… But this whole place is about to be flooded with people, too. Duck into somewhere, and get away in the confusion.”
He spoke authoritatively, and even his sole superior, Fox, complied with his wishes after an urgent glance. “I… I’ll come for you! I promise I will!”
Tigran didn’t hear much more of that, then, beyond the sounds of Pork Soda’s Stand cry amplified by sonic boosts courtesy of Metra Doria. He fought impressively with little more than a deck of cards, but even then, could only buy his friends the seconds they needed to get away, live to gamble another day.
Tigran “Golden” Sins, User of ‘The Grid
Retired!
Face broken in nearly a dozen places by Agnes and TD/MD, the 48 year-old owner of Heartache Casino would be very quickly interned at Red Clay penitentiary, Metra insisting that her ally not kill him.
As thousands of confused concertgoers suddenly grew to full size and began to flood the halls of the Alexander Dickinson Amphitheater, the rest of his accomplices were able to escape the authorities yet again. Despite his extremely infamous protectiveness towards his face, he almost seemed to wear the damage with pride, knowing that this time, it represented having allowed the only man he considered greater than himself to run free yet again.
Red Clay Penitentiary - Industrial District
“Well, well, well, isn’t this a small world now? Tigran Sins, now in my care… Certainly less of a looker than I’d heard.” A dark-wavy-haired twenty-something sat snickering in the warden’s big swivel-chair, clad in a sleeveless velvet minidress, what of her flesh was exposed covered in flickering tattoos resembling closed eyes, flanked by uncanny-looking guards. “You don’t know me, but I’ve certainly heard of you… Of how you treated someone I hold dear very cruelly. Don’t you understand we’re all Stand Users trying to live our best life, Mr. Golden? I’m not the one who hurt you and threw you in here, and you’re not the one who said that I needed to be kept half-starved at all times so I couldn’t create anything.”
“Wh… Wait. Who the hell’re you?”
“Did my sweetheart never mention me, or do you just not pay attention to anyone but you and yours?” She leaned forward, bridging her fingers together. “I’m Palmer. I was a drama teacher at a small-town high school, but they kept overfunding football, one thing led to another, and now… I’ve got some serious vision.”
Tigran would be the last inmate admitted to Red Clay before a coup months in the making finally came to fruition.
Hey, yeah, Palmer! Remember that fun NPC? She was dating Mr. Jones and killed four people for him! Anyway, yeah, adjacent to him, an all-out meanspirited brawl in a sewer is taking place, feat. two chaotic clowns and two very frustrated young women.
What rotten luck this had been.
That leak, now of all days, when Being So Normal, Cairo Satori’s pet project that they had been slaving away at ever since setting foot in this series, had the deals with the devil that it had been built upon from the very beginning exposed for the world to see, and the city, which had loved every second of it before, had now been divided sharply between the loyal fans remaining and those protesting the entire thing, demanding the resignation of their producer, the cancellation of a show which had been picked up by so many streaming platforms, had already begun to make so much for the people who had made a livelihood of it all.
With the connection to Andrew Tiffany’s demise, even the oh-so-loyal Purple Flying Man resigned with only a short argument, and even the damage control removal of Caroline Jeffords, responsible for the worst of it, did little to contain the fact that Cairo knew about this, and Cairo allowed this to proceed nonetheless.
What, were they going to just throw it all away at the last minute? Ruin lives, tank companies, get how many people laid off? All over the failures of those close to them? Of course not.
“Cairo, dear,” the voice of that ever-troublesome producer, Million Dollars, muttered into a cell phone for them, “I’m going to need to go under the radar for awhile… People are beginning to look into my own affairs as well. But know that, as always, no matter what, you have my support. This show isn’t just a cash cow, Cairo… It’s an example. An example for the world to look to, and something for Stand Users to aspire to be better. I know you’re probably mad at us as well, but… You know that, don’t you?”
“Dollars… You’ve got a lot of nerve, trying to plead with me right now,” Cairo answered, tense in what had been their green room, sitting in the mall their producer had owned, “we definitely need to talk about our future… But we need to have one, too. Of course the show must go on… Nothing’s gonna jeopardize that!”
Free Viper Strip Mall, Suburban District
In recent times, the atmosphere at Free Viper was… somewhat dire. In fact, it had been on a rapid decline since that fateful day a couple months ago when Bert hijacked a ritual meant to challenge fate and did so, while murdering tens of thousands of people and injuring far more than that at the same time. Actually, Black Knight Penitentiary Album’s death and the realization that Remix was a serial killer came before that and weren’t very uplifting either, but what Bert did was somewhat hard to top.
Either way, the realization that he found one of the most morally bankrupt groups of people to team up with in Los Fortuna was one that Arthur Lifeson had reached not too long ago, and though it was somewhat of a painful thing to come to terms with, he had no choice but to do so and simply carry on. Bert had died, and the least Arthur could do from here on out would be to do his best to assist the city of Los Fortuna and bring justice to those who deserved it. The city certainly needed it, given all that was occurring right now.
For all the time Arthur spent in the city, he hadn’t gotten enough of note done yet… but that was soon to change. He had a plan in mind, one that would help keep the city and the world of stand users as a whole from devolving into further chaos. Before he could put it in place, however, he’d have to get some help.
Los Fortuna Shopping District, Sweet FA Mall - The Next Day
Nix Ripa had been in this city for months now, and in that time, all he had done was tear down walls, break buildings, break people who had dared to step all over the safety of others, of those too weak to bend fate to their whims.
It was despicable to him, and the icy Stand User was seething with hot rage. Those without the power to change the world themselves were pitiable, in their ways, yet at once, he knew they were not above help… That they needed to be driven higher, reach for the stars rather than wave to the heroes they saw in them!
When Arthur Lifeson discovered and contacted him, he did not hesitate to make his way to the megamall in which this was all set to culminate. Rather than in the comfortable solitude of the Black Hill Estate, where he could train without disruption, he’d even spent the night in an alley nearby, wanting to be able to spring out first thing in the morning!
When he did, then, as if on schedule, the older bearded man who had requested his help stood at the foot of Sweet FA, looking himself quite regal with that increasingly modified Medieval Times getup.
“Sir Ripa… It is an honor to meet in person, with yet another warrior of great acclaim.”
“Heh… I’ve seen you around,” Nix answered, stretching off the sleeping-on-a-dumpster aches and forcing out his hand, which Arthur, in turn, grabbed firmly, the pair locking fingers tightly and staring one another down intensely. “Did a damn fine number on those guys at this very mall awhile back… And it takes some guts to drive out into the Middle Finger for any reason! The mountains are where I do my most intense training of all!”
“Aye, I regrettably was fooled into following the glorious allure of Being So Normal… I lack even your good reason, of how you and your fallen brother-in-arms, Sir Rains, apprehended a true villain in the process of this fight, and even a black knight who would have put a past companion of mine to shame with her depravity.” He looked towards the space and shuddered. “The show, it refused to show the truth, but the wounds from that grueling battle, the burns… They were excruciating. That witch Jeffords, nothing she’s touched can be trusted as a truth to show the world.”
“So we’re in agreement then!” Nix said, finally letting the handshake go as Arthur’s hand began to grow numb, rolling his arms around and turning to face Sweet FA. “I looked into this place, their mission statement, their show, their producer… Set a good example my ass! They just want the whole damn world to think there’s nothing better than being a Stand User! That the ground we walk on should be kissed just for what we’ve got! Well… I’m no goddamn celebrity!”
“Heavy is the head that wears the crown,” Arthur agreed, “and this mockery… It will not do good for the world to learn of us this way. A knight’s honor is not something we seek for glory, for congratulation, but because there is no greater purpose than to slay evil, to protect those who cannot for themselves!”
“Heh… I like you. After this, we’re sparring ‘til one of us can’t move!”
Nix led the way in there, then, Arthur feeling pause for a moment at the sheer intensity of his companion. This was not of fear, however, or of a sudden feeling of inadequacy at someone so much younger, yet so much more driven than him.
Nay, he had been filled with more righteous determination than ever, and with a battle cry that led to a family with two kids in a stroller staring his way, he ran in after him!


As soon as they reached the main foyer of the mall, both of them realized, in tandem, and Nix spoke first, “…this place is huge as hell! Where do we even go to smash shit up?”
“I… That. That is a good point! Perhaps we should conduct a map kiosk, one which says ‘you are here!’ Ugh, those are always a pain to read…”
“I’ll help you.”
Both turned, then, to see a very fashionable teenager, clad in a purple aviator cap and goggles, slim and bearing a dour expression on his face. All who had hung around Cairo would recognize the Purple Flying Man from someplace or another, as well as all the extremely online and influencer-following of Los Fortuna.
“This show… They’ve done so much to capitalize on my uncle’s death. They’ve actively stopped the truth of whatever might have happened to him from being investigated with their frameup… And this conflict, I have lost two of my brothers to it all over again.”
He paused, then, and the two men seemed to trust him.
“You won’t be able to erase the show completely… It’s already had a limited run in this city. But masters, extra footage, content they were going to actually send out… There’s a storage space nearby… Most of the show’s data is backed up, of course, but that’s where everything is being saved. If your wish is to sabotage Being So Normal, to ruin its international release before it can cause any more harm to the outside world, that is where you go.”
“So you’ve had a change of heart yourself… I am thankful to hear that, Purple One…” Arthur snapped his fingers, then, as if remembering his name. “Right, now I remember! ‘Afton,’ wasn’t it?”
Purple’s face faulted. “Erm… N-no, eheh. It, uh… It wasn’t that. I haven’t been anything but ‘Purple’ for a very long time.”
“No matter what you’re called, an enemy of this show’s from within is just what we need to make this a little less of a pain in the ass!” Nix declared. “Lead the way!”
A Series of Backstage Halls Deep Within Sweet FA
Acrobatic and stealthy as he was, after leading the way in for those who had sought out this quest to begin with, Purple hurried along deeper inward, well aware that it was likely this place would not be unguarded, and meaning to scout ahead, maybe even fight a bit if he absolutely needed to.
He really, really did not want to, and so far, it wasn’t reassuring to him that nobody had interrupted them. No show staff, no Stand Users, not even some rent-a-cop had yet gotten into the way of this.
As he made his way to a security room, quietly bemoaning the fact that he would never live down infiltrating a security room with that damned nickname Bad Apples had given him, his worst fears were confirmed.
His friend, his confidante, Cairo Satori was sitting in a swivel chair, watching screens displaying the entire mall and idly leaning their head into a metal baseball bat.
“Purp…” They spoke up without even turning to face him. “Wasn’t expecting to see you again so soon! I mean, with everywhere you’ve blocked me, privated your accounts… I was under the impression you needed some time away from the show.”
Purple hopped down, then, walking closer towards the chair, clearing his throat and pondering his words clearly.
“The show needs time away from the show, Cairo… You know damn well why I brought myself back. Come on. You know this isn’t right… It doesn’t have to be this, and even just delaying could save-”
“Delay, huh?” They stood, twirling that bat they’d always carried around. It didn’t worry Purple. He’d never seen them actually using it. “C’mon… You know it’s not that simple, buddy. I’m just trying to make sure everyone has a good time… Already, I’m cutting toxic people out of the show! Even when they’ll make it harder to make anything going forward, Caroline is gone! I’ll keep that producer on a really short leash! I am doing everything in my power to make sure that this goes well… C’mon, can’t you look on the bright side?”
“You… You already know my answer to that. You’ve betrayed my trust, Cairo. The trust of my uncle, of everyone you’ve worked with… Of this whole city!” He shifted in place, then, becoming a much more avian humanoid figure with its pose. “I am its lavender courage, and I am your friend! And as both, I cannot abide by-”
Cairo swang their bat, and as they did, the arms of a Stand emerged from their own hand and struck it as well, multiple times in quick succession.
By the time the bat impacted Purple, it was with enough force for the deeply resilient eternally-young ghost to be sent hurtling towards a wall, literally impacting it hard enough to leave an impression in its form, embedded and unconscious in a single swing. He was alive, and would walk this off, but he wouldn’t be getting back up today.
“Sorry ‘bout that,” they said, standing with the bat over their shoulder, ‘Peach Pit’ manifesting more fully by their side (drawn by the artist Boy George, as usual), “but I can tell we don’t have time to chat… I’ll send you a gift basket from the launch party, yeah?”
Then, their attention turned towards the others on the security room screens, addressing their Stand in the meantime, “uh, hey, Peach…”
“I’m on it,” the Stand answered, “Arthur Lifeson and Nix Ripa… I’m excited for this, honestly.”
“And you don’t need to know that I am to, honestly…” Cairo moved to press the intercom button.
“I heard violence!” Nix called out, balling his fists. “Purple found someone!” He began to rush forward, then, Arthur preparing to make a blade, only to be stopped by the crackling of an intercom button.
“Hello again! Wow, it really isn’t all that often that Being So Normal has repeat appearances, but that’s, what, twice in this promotional cycle alone?” Cairo’s voice rang through, then, and they continued, “I figured we’d see some trouble here, so I gave most of staff the day off… I knew it’d be types like you two who showed up, and honestly, I gotta say, despite the circumstances, I’m a bit psyched!”
“Cairo Satori!” Arthur spoke up then, waving his hands. “Put this madness to a close, before I have to put you to my blade! You need not fall victim to this any longer… To fight us is a waste of time!”
“Well, I’ve got time to kill, and nobody to talk to, now that my friend’s taking a bit of a nap. And besides, you think I’m gonna just let you destroy everything we’ve been working to build up because you don’t like a couple of the crew members? C’mon, have a reality check here! No way I’m gonna allow that… Especially not right now! Look, why not come talk to me after I’ve completely closed this Netflix deal?”
There was silence, then, and then they spoke up again.
“Oh, who am I kidding? We both know that this is only gonna end one way! If you wanna stop me from sending this show out for the whole world to know and love, and not just be another little piece of Los Fortuna’s super storied, super amazing history, then STOP me! I’m already sending Peach your way, and there’s no way the two of us will just get walked all over!”
Arthur shut his eyes in frustration, but Nix shook his shoulder. “We knew from the start it’d come to this. C’mon… Any more talking this through will be a waste of all our breaths.”
“Yeah! This pre-battle stuff goes on way too long, I swear! So much to cut down in post without missing the meat of it… But enough talking shop, yeah? Let’s get to what we’re here for… You wanna say it with me? …no? Okay, suit yourself!”
“OPEN THE GAME!”
Location:
A hallway to several storage rooms in Sweet FA Mall. The area here is 40 by 80 meters with each tile being 2.5 by 2.5 meters. The white tiles are completely out of bounds for this match. The light magenta tiles are the main hallway, the purple tiles are side hallways, and the red tiles are the rooms. Each room has a number associated with it for convenience, as shown by the purple numbers. The ceiling is 8 meters tall. The doorways are denoted by the dotted lines between the rooms and hallways.
The players start at the left end of the hallway and Cairo starts in the security room (room 5) to the right of the bottom center. Cairo’s Stand starts in the middle of the main hallway.
The grey X marked circles are security cameras on the ceiling that connect to the monitors that are represented by the yellow notched rectangles in room 5. The light blue rectangles in the main hallway are 4 meter tall metal shelves that house stage set up equipment such as stepladders, light fixtures, microphones, extension cables, construction tools, and anything else needed to set up or tear down a stage. All shelves are bolted to the ground.
The yellow stars are disks, tapes, harddrives and other recordings of the footage shot by Cairo’s show.
The walls are drywall while the floor is ceramic tiled.
Now onto the different rooms:
  • Room 1: Contains racks and cardboard bins of merchandise. The brown rectangles are cardboard bins of plushies and hats. The red circles are racks of clothing merchandise.
  • Room 2: Contains a mountain of chairs and other furniture within a 5 meter tall metal storage fence as represented by the light blue rectangle and the junk inside it. Each side of the fence has a chain locked door.
  • Room 3: Contains various cooking appliances and peripherals. The white rectangles are 4 meter tall metal storage shelves and the magenta rectangles are 5 meter tall metal storage containers. Basically any appliance that doesn’t fit on a shelf is put into one of the three containers.
  • Room 4: Contains two long tables as represented by the grey L-shaped rectangles. On these tables are neatly laid out items that were used in Round 2 Match 4, this means Riot Shields, Fireworks Cannons, Magnetic Ray Guns, Grappling Hook Guns, smoke bombs, Tar filled paintball guns, mannequins, body armor, skateboards, net launchers, fire extinguishers, step ladders, marbles, bowling balls, trampolines, shovels, steel chairs, and blankets. Only the crystal ball is missing. The blue circle is a barrel of fencing foils and the yellow rectangle is a banged up motorcycle that while not completely totaled is in pretty bad shape.
  • Room 5: The security room. It is rather bare, only housing the monitors set-ups to the security cameras and three swivel chairs to go with them.
Goal: RETIRE your opponents!
Additional Information:
As a reminder, White Tile areas are out-of-bounds for this match. If you willingly traverse through them you will be retired by a pair of mall cops.
Here is a shortened version of Cairo’s character sheet with all relevant information, the full sheet is linked below
Name: Cairo Satori
Age: 21
Gender: None, whose business is that anyways?
Species: Human
Occupation: Beloved Media Icon
Equipment: The newest smartphone, two sets of wireless earbuds for communicating directly with [Peach Pit] quietly, a bag of weed mints, and a baseball bat.
User Stats:
Strength: 3 (Too much effort to get properly strong- Cairo can throw as much effort into a hit as they need to in order to finish someone off after being brought to near-retirement by [Peach Pit], and that’s about the maximum they need.)
Agility: 2 (Never had to run after or from anything.)
Endurance: 2 (Not one to hold up under sustained pressure for very long, hoping to duck back from any conflicts except where absolutely necessary.)
Conduction: 2 (Able to personally carry their Stand’s damaging energy through them, and has a general knowledge of how to apply it.)
Vibing: 3 (It's for vibe checks- the necessity of finishing an opponent off personally, in a fast and hard strike. The full force of their strength, loaded into one moment rather than a series of fests. Also, they do have good vibes.)
Stand Name: [Peach Pit]
Stand Appearance: On the bulkier side of stand builds, Peach Pit has some resemblance to a knight in plate armor- big, dark metallic pauldrons, a chestplate, an assortment of straps and buckles, etc. The surface of the stand looks very much like a sunset with its colors flipped around. Its face is smooth except for a simple minimalist icon of the sun, and the rest of the head is mostly covered by a knight's helmet as well. A gradient of sorts goes from the head of the stand down to its armored feet, starting with an orange-red and ending in black with white specks like stars in the night sky.
About/Oddities: The stand is dangerous, outright. The manifestation of an incredible will for a very specific life gave it incredibly high offensive might, and although Cairo has depleted its very low ‘potential,’ nothing else has decreased in the slightest.
Additionally, [Peach Pit] is sentient, and thinks of itself as a close friend and bodyguard to Cairo. Despite being able to dish out high damage, it is very much a friendly, calm and collected individual, having respect even for those it has to fight. As such, [Peach Pit] leaves RETIRING opponents up to its user completely. An enemy can be beaten down, but will still be able to pull together and carry on albeit impeded until Cairo personally finishes them off. This isn't simply a choice- if instructed to keep pressure on an opponent who's down but not out, its strikes can indefinitely inflict serious pain and yet never be quite enough to injure a foe to the point where they're considered RETIRED.
Due to the bold weakness in this, for how combat inefficient and easily hurt its user is, Peach doesn't have full damage transference. Instead, it can be destroyed repeatedly- Cairo takes one instance of C power damage upon its destruction, and it can be resummoned from Cairo's position after ten seconds.
Peach's presenting identity has been influenced by Cairo's insistence against defining things that way, to the point of being comfortably seen subjectively as anything. Peach will respond to any pronouns without questioning it.
Stand Stats:
Power: A(The stand can exert a great amount of power in its attacks)
Speed: A (Its movements are very fast and its attacks can travel just as quickly)
Range: B (50 meters)
Durability: E (Subpar durability, however when destroyed the user takes C power damage and the stand can be summoned back to Cairo’s side after 10 seconds.)
Precision: C (Generally decent in its movements, but its projectile attacks only move in a straight line once fired and can only be stored within conductive materials. In non-conductive materials it would keep traveling)
Ability: Peach Pit lacks a complex ability, as far as one would expect. Rather than intricate effects, its hits themselves can simply be conducted through material similarly the way that electricity does, with distinct variation based on the conductivity of the material. Within conductive material, damage is stored up much like a battery - the moment someone touches the "battery", the damage transfers directly to it on the point of contact. This means that if Peach were to punch a metal rod and someone were to touch it, they would feel the full brunt of Peach's attack the moment they do so. A battery remains charged for up to fifteen seconds, and at any point if it hasn’t been touched and discharged already, Cairo can pick any direction from where the battery is in contact with non-conductive materials to activate the next type of attack.
Within non-conductive material, either deployed through battery or direct strike, damage "travels", moving forwards in a straight line at A speed in the same direction it came from. This wave of damage can be seen as it travels, with slight shimmers of light and a crackling sound emanating from where it's currently positioned.
Damage cannot travel further than B range from Cairo.
Team Combatant JoJolity
Black Hill Regalia Arthur Lifeson and Nix Ripa “The thing in Hayato's hand was definitely a handy cam. It doesn't seem to be in this room right now...” This show is a sweet-sounding idea, but it’s so corrupt to its core that you can’t allow it to spread any further than it has. Destroy as many physical backings of the recordings Cairo has made for their show as you can over the course of your strat!
Being So Normal Cairo Satori “I even took a video of the cat-like plant you've got in the attic!” This show… You know it’s been an unsavory road, one you wish you could have managed differently, but the good it can do, the way the world might finally begin to understand the ugly and wonderful truths of Stand Users and appreciate them more as a part of their lives… You will celebrate that. Take creative inspiration from actions that took place in matches related officially to ‘Being So Normal!’ That is to say, these 5 matches, R1M5,R1M23,R1M29,R2M4, and R3M8!
Link to the Official Player Spreadsheet
Link to Match Schedule
As always, if you would like to interact with the tournament community and be among the first to get updates for the tournament, please feel free to PM a member of our Judge staff for an invite to our Official Discord Server!
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Looking back on a year of Nano development - Presented by NanoLinks

I think this list speaks for itself. Thank you for this year Nano community and see you in 2021 for even more fun! We are only getting started 🚀


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