Do casinos rig the games? | Casinomeister's Forum: Largest

do casinos rig roulette

do casinos rig roulette - win

Do you think the roulette wheels at Casino are rigged?

I know all about the odds of winning are with the House but you think they could have rigged the wheel in case player win too much?
it's just that i usually find a system to play and win a bit of profit first day, then usually fuck it up the very next day onwards.
submitted by JuStar to AskReddit [link] [comments]

Ranking games to do + how long it took to do. 170$ in 2 weeks

Proof: https://imgur.com/a/lFRzQTe
Best one to do: War Thunder
Time it took: 2 hours
Reward: 700
Download & install and play 1 game... was fun too.
2nd best one to do: 21 Blitz
Reward: 1200
Time it took: 2 hours
Just win 25 games... doesn't require any money. Somewhat fun to do.
Best Casino game: PopSlots
Time it took: 2 days
Reward: 2500
Was the easiest one to do. Just sit on Fire & Lightning and collect every single one you can here: https://www.myvegasadvisor.com/mobile/pop-slots-free-chips/
If you're lucky you'll get it done in a few hours. If unlucky, a few days.
Second best casino game: Club Vegas Slots
Time it took me: 2 days
Reward: 3500
Machines don't matter as it's random, go to there facebook for free coins.
Third/Fourth best casino game: Huuuuge + Billionaires(they're the same thing)
Reward: 4500 each(currently 5500 each I got screwed)
Billionaires took - 6 days
Huuuuge took - 1 day(got lucky)
On Billionaires I did it through only slots which is why it took so long. DO NOT DO THAT. GO THROUGH ROULETTE AS SOON AS YOU CAN.
Billionaires I managed to snag a 2b jackpot then just did roulette the whole way then still had 1b+ so I just did 140-150 through slots(ran out of money reaaaall quick)
YOU NEED TO WIN 20-22b TO HIT LEVEL 150 ON BOTH.
WORST ONE IMAGINABLE: Star Slots
Reward: 4000(I had it for 3000 but luckily it went up as I was doing it)
Time it took: 7 days with ONE lucky break of winning 1b and machine going even for a few bil. It was 6 days of torture to even hit level 60.
These slots are super rigged. Same company as Huuuuge + Billionaires but worse slot machines and nowhere near as many players. You also don't get nearly as many free stuff from your clubs, etc.
YOU NEED TO HIT 11-13B TO HIT LEVEL 100.
Overall, it took me 2 weeks(not really I paused a few days in between on some) of leaving my phone spinning on these things to get a new graphics card... whatever, worth.
submitted by AStrugglingPoet to SwagBucks [link] [comments]

Evolution games provider

I Have played there Crazy Time game and monopoly games as well as poker and blackjack tables. The games are fun but not when you suspect some of them are rigged. Watch the wheel games closely you can see when they are slowing the wheel down.
I was in lightning roulette game the other day and the wheel malfunctioned for a few minutes. I had $2 bet on red black and the ball landed on 28. They called it a "Glitch". I never received that payout for the win. Other players in the chat put way more money than me and they also didn't get paid. Well as far as I'm aware they didn't judging by what they were saying in chat.
I disputed with evolution game support and she basically flat out lied to me. Then I talked with roobet support and they helped none. It was $2 but if they are willing to steal that, you know! I closed my account out Immediately and left my balance. Wasn't but a few bucks.
Now today I logged into my other casino and not that I wanted to play any evolution games but come to find out none of the evolution games will load for me. I was just curious. Now not only that games that use to work before at this casino before wont load either. Do I even need to say what I think is going on here?
I'm just letting you know be aware. They stole my money.
submitted by willscz3 to OnlineCasinoGambling [link] [comments]

Hypothetical way to earn money on Roulette?

I'm clearly not going to be the first person to think of this, but I was just wondering how viable it would be...
Roulette, putting bets on every number...
So, take a Euro wheel (without a 00). Place a bet on every number except 0 and one other number, let it spin. Chances are, you're going to win, albeit a small amount based on your initial bet.
I tested this online with a quick roulette game with free money, however, I went fairly big. I place $100 on each number, except 0 and 32 Red, which are next to each other. I won 11 on the bounce, giving me $1100 profit.
So how viable is it to do this? I mean, it's all about quitting, right? lets say you do this just once a day. The chances of winning $100 is 1/35 isn't it? That $100 win per day is $700 a week which is $2800 a month. And that's only one spin a day. If you did the 11 spins like I did (obviously increasing the risk), you'd have broke even in 3 days of this, and as such, if on the 4th day on your first spin, 32 Red comes up and you lose, you're still breaking even.
That being said, I think the most viable way is dump $3500 per day on it and claim the $100 daily. Obviously there's a huge kick in the balls if you get really unlucky and in your month of doing this it lands on 0 or 32 but I suppose that's the art of the gamble.
I believe Roulette punishes greed or those chasing 'lady luck' bets, but isn't it fairly safe if you jsut slowly turtle your way to success with one bet a day?
I'm really tempted to try this. I'd do it in an online casino, but one with a real life dealewheel so you know there's no software behind the scenes to screw you up.
Just for a laugh, I continued my experiment on the game continually until I lost. First time around, I lost on spin number 14 (which I appreciate blows my theory out of the water somewhat). Second time around, it took me to 27 spins to 'lose'.
Now, I appreciate these are both below the magic break even number of 35 spins, but firstly, it was a flash game so Idk how rigged it might be, and secondly even with 27 spins, that's a healthy $2700 profit for 20 minutes work.
I know the maths mean 27 spins at once or 27 spins spread across 27 days is exactly the same, but it just feels to me as though one spin daily would be viable. You could even increase the risk by missing a couple of numbers off and for one spin, bet on 33 numbers instead of 35, to boost things on a one off.
Would there be any benefit in waiting for 0 or 32 to come up, then placing your single bet of the day, on the chances that the exact same number won't come up twice in a row?
I know you cant "Win" per se, the house always wins, but i'm just curious if this is one of the safer ways to give yourself a bit of an edge. It certainly beats red/black right?
submitted by electricp0ww0w to gambling [link] [comments]

I want to make a casino Heist

I want my players to go through and plan a heist in a casino, the only problem is I have no clue how to set this up. I am planning on making my own map for the casino using these assets as the base: https://marketplace.roll20.net/browse/set/1806/casino-gaming-floor-pack
The target of the heist is to rescue 3 hostages spread out through the bottom floor and an undisclosed magical item hidden at the top in the owner's office. The magical item is a monocle that vastly increases the wearer's wisdom (to about 26) but after being in touch with the object for a week the wearer is corrupted and becomes evil and desiring power (this is a running trend throughout the items my party is sent to retrieve throughout their adventure each item increases a different stat).
The origin of the Casino is that it used to be a random casino in the middle of a nowhere town when a beholder decided to make the town it's home base. with the assistance of the magical monocle, he is able to cheat his way through the casino until he wins a bet with the owner in which he wins the casino.
I am undecided if the heist will take place through the whole town or just in the casino, seeing as I have limited time though probably just the casino. Sae Nijjima's Palace from Persona 5 would be a huge inspiration to the layout of the casino.
The party's level is 5 and there are only 3 members so I DO NOT want them to fight the beholder, if they get into an encounter with the beholder he agrees to play a game of chance for the item/hostages, being either a rigged game of poker where the party has to cheat in creative ways to win or a game of Russian Roulette (by a different name as Russia does not exist or with a different reason for the name like Russia being the last name of the person who invented it).
Sorry for anything that does not make sense or is written badly as this was more of a brain vomit rather than a well-written thing. if you want any more details I will answer in the comments.
Some specific questions: What should I add to make this Heist feel like a heist movie? How should I set up and do guard patrol? How should I protect the objectives? I have the backstory ready but don't know what to do for the story that unfolds while they are going through, any ideas?
submitted by legofanman06 to DMAcademy [link] [comments]

I want to create a heist. but don't know how

I want my players to go through and plan a heist in a casino, the only problem is I have no clue how to set this up. I am planning on making my own map for the casino using these assets as the base: https://marketplace.roll20.net/browse/set/1806/casino-gaming-floor-pack
The target of the heist is to rescue 3 hostages spread out through the bottom floor and an undisclosed magical item hidden at the top in the owner's office. The magical item is a monocle that vastly increases the wearer's wisdom (to about 26) but after being in touch with the object for a week the wearer is corrupted and becomes evil and desiring power (this is a running trend throughout the items my party is sent to retrieve throughout their adventure each item increases a different stat).
The origin of the Casino is that it used to be a random casino in the middle of a nowhere town when a beholder decided to make the town it's home base. with the assistance of the magical monocle, he is able to cheat his way through the casino until he wins a bet with the owner in which he wins the casino.
I am undecided if the heist will take place through the whole town or just in the casino, seeing as I have limited time though probably just the casino. Sae Nijjima's Palace from Persona 5 would be a huge inspiration to the layout of the casino.
The party's level is 5 and there are only 3 members so I DO NOT want them to fight the beholder, if they get into an encounter with the beholder he agrees to play a game of chance for the item/hostages, being either a rigged game of poker where the party has to cheat in creative ways to win or a game of Russian Roulette (by a different name as Russia does not exist or with a different reason for the name like Russia being the last name of the person who invented it).
Sorry for anything that does not make sense or is written badly as this was more of a brain vomit rather than a well-written thing. if you want any more details I will answer in the comments.
What should I add to make this Heist feel like a heist movie? How should I set up and do guard patrol? How should I protect the objectives? I have the backstory ready but don't know what to do for the story that unfolds while they are going through, any ideas?
submitted by legofanman06 to DnD [link] [comments]

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submitted by casinogy to u/casinogy [link] [comments]

JoJo's Bizarre OC Tournament #5: Round 2 Match 8 - Arpeggi and Agnes Versus Glitch and William

The results are in for Match 6. The winner is…
Player Team, with a score of 83 to Ernie Ford’s 62!
Category Winner Point Totals Comments
Popularity Players 25-5
Quality TIE 24-24 Reasoning
JoJolity Players 24-23 Reasoning
Conduct TEAM 10-10
...“You know what I'm here for!” Effie’s words rang out as Ernie watched on at the unexpected turn of events.
“The funny thing is I really don’t know.” Ernie stood there and took in the scene. Was this the first time he had seen this type of outburst in the District? Ernie tried to recall, but now wasn’t really the time to reminisce on bad memories.
Something was afoot. Something about Ugo threatening them that was for sure. But if Ugo wanted somebody to fight him this would never be his plan of attack. “Would you care to enlighten me then, I wouldn’t mind this either way!” Ernie shouted back, his tone was neutral, the tension of the situation only increased, but he didn’t see a need to fight back even now.
“They sent us here, because they wanted us to steal your notebook!” Ernie heard the voice of Jenny behind a tree.
Things started to make sense to Ernie, the hiding, why it wasn’t Odin’s people doing this, and that outburst. “And what do you two intend to do?” Ernie moved his backpack from his back to carrying it on one arm.
“Well if you help us, you could send them a fake notebook! It’s not like we like those fuckers anyways!” Jenny replied beyond the trees.
Well that wasn’t so difficult was it, it only took one or maybe both of their ire to get to this arrangement. Ernie weighed this against the prospect that they were lying to him, but if it came down to it it would just be either a fight now or a fight later. “Alright I’ll help you! I’ll be in my cabin manuscripting! You two wait outside, this will take less than an hour!” Ernie shouted back over as he started to walk back to his cabin.
“Your funeral..wait what?!” Effie flipped as Jenny clapped an arm on her, “We did it, we can get out of this shitty situation.”
Effie looked around, The Murder receded back into herself. “Did that really just happen?” She held out the hope that it really would be that easy, she wanted to believe it but she felt a slight pang of confusion, guilt maybe?
Jenny continued on, “We just have to make sure that he does his end of the deal and we’ll be out of here in no time.” Jenny looked at Effie’s face as she noticed the change in expression, “You okay there? You let out a bunch just now and if you wanted to talk about it.”
“No I’m ok, come on we have to still keep an eye on him.” Effie brushed Jenny’s arm off and made her way closer into the clearing with Jenny following.
Well, that was somewhat anticlimactic. If you were hoping for a match with some more carnage in it, how about checking out a race out of a monster-filled urn and voting on it?
Scenario:
Sound’s Garden Eastern Strip - Heartache Casino VIP Room
“So kind of you all to come again,” a man dressed garishly in gold spoke to a roomful of wealthy highrollers, a lounge area with a wall taken up by a screen large enough to make the place double as something of a particularly cozy home theater, a setup which had typically been reserved for two things: watching games organized by Heartache Casino’s owner on the closed-circuits of buildings he owned, and being rented out for private parties and banquets.
“This is pretty unconventional,” a dark-haired sniper remarked between drinks, staring at the screen as it showed, largely, several shots of a building in Downtown Los Fortuna, which seemed to have rapidly grown occupied by a small group of Stand Users, some of whom familiar to the district’s regulars after some close shaves in the subways both occupied, “but it’s brilliant… Just needed to get your tech guy to get cameras in there, now you have a huge show for free.”
“Should you be drinking, Seido?” The gold-clad owner asked, raising an eyebrow, “I mean, if something comes up…”
“If something comes up, I’m off-duty, I’m just a guest right now, and I can shoot well enough sloshed to get myself out of a bind. If you wanted me as security, you should’ve hired me for that… Though really, I’d have rather been down there raising some hell if I was gonna shoot things.”
Tigran sighed, finding that fair enough, he supposed… He wasn’t going to hire this man when he was buzzed, and he wouldn’t do guard detail for free either. Apparently, the man literally came to the city walking out of a bar into the flag unveiling, so he shouldn’t have been surprised.
Still, though, even with moods high here, nobody seeming to mind the way anonymous characters like Oh No and Conqueror Worm mingled among them. Sure, they were kind of a low-priority target right now, with protests in the Business district, the hell-on-earth about to be unleashed Downtown keeping their worst nightmares busy, and the usual BS in places like the Waterfront and Industrial, but the man once noted for his supremely smarmy overconfidence had been feeling more anxious lately, probably because the Entertainment District’s criminal underground had taken some losses recently.
Things were riding high with several successful games, and the arrival of Conqueror Worm, revitalizing everything that they had thought they’d known and opening up whole new possibilities of what games might be possible to organize from a place of safety, all while not asking for a penny of payment. He was a weird guy, but a valuable asset, and all that was understood to be asked in return was that they pretend not to know exactly who it was underneath that big fleshy suit.
And then, the next time they had an in-person event, a bunch of them died in a fire, and on the way to… Well, who knew why he was there, but something happened that got a formerly active manager and ‘game’ organizer murdered blocks away from the site of the flames. Was it a sign, then, that the old ways really were dying, that they needed to change with the times or lose this subculture of theirs entirely?
Maybe, and maybe some would leave it like that, but Tigran “Golden” Sins knew another source of common ground with every one of their games to go wrong, to go awry, to risk the future and safety of all that they were, all that they had. Everything (besides that time he got punched in the face) that had gone wrong, from Thutmose leaving them, to events that were supposed to be disastrous bloodbaths going well for the ‘players’ and ruining bets, could trace back somewhere.
And she was sitting there looking very disinterested, nursing a sparkling juice in a very expensive evening dress and earrings, recently bought by the only man in the world he believed to be above himself.
“Having a good time, Metra?” Fox asked the star known to much of the city as TD/MD, smiling smoothly and paying her more attention than the event itself, where he was significantly more public than before. He’d spent how many thousands on her in a few days?
“Sure, yeah,” she answered, with a clear disinterest and foul mood.
“I understand if you’re not… we’re all sorry to have lost Thutmose. Most likely by where he was, whoever killed him would have done the same to us had he not interfered. So he would want you to have a good time, right?”
“Alright, everyone, last calls!” Conqueror Worm called out, many eyes looking all over. After getting back from camera work, he’d volunteered to handle bets, on account of his utter disinterest in profiting from his work there. Damn shame, honestly; Tigran loved that weird golden Stand-hurting sword he’d always been swinging around, and something belonging to a regional founder would be a hell of a get to wear around. “We know all the key players in that little downtown scuffle, so let’s hear it! Who’s biting it? Who’s comin’ out? Who’s gonna have the highest bodycount? Is anyone even gonna get IN?”
That Oh No guy, from the Institute, spoke up through that voice changer he almost always had on in his coverings. “I think that… Three people will manage to find their way inside. Nobody on this betting board.”
“Ooh, bold words from our boldest regular!” Worm leaned in close, asking, “how much’re you puttin’ on that?”
“Nothing,” No responded, “I just want to see what comes of it… I’m almost disappointed you needed to ask.”
Peas in a pod, those two. Tigran sighed, figuring he might need to drink through these proceedings, only to glance at Metra, suddenly, seeming to smirk, ears twitching as if that special pitch of hers had picked something up. “What? What’s so fun now, that-”
The heavily reinforced, hidden doorway to the VIP room burst open, bisecting the hollow yet burly door guard as sand and rocks spilled out of its hollow crevasse, the only herald within seconds of a quintet of Stand Users barreling in, led by a trio on two motorbikes as two others, curious but energetic, followed.
“All that you’ve done ends here, Fox!”
Around the same time, Heartache Casino Public Floors
“Uh… Glitch? I think… it might be good if we… go?” William Eyelash was not liking it here very much. His hyperactive coworker and teammate had practically dragged him here after what was otherwise a simple delivery performed in place of Zebra, who had been busy enough delivering food to the other side of the city. William was the one supposed to carry it out, but Glitch had practically jumped at the opportunity to do so.
Glitch herself, meanwhile, seemed to be very content eating some fries which she (very regrettably) had to actually buy instead of simply snatching it away from a poor, unaware bystander, and had already ordered another plate because they were just that good. Security was too tight, somewhat on edge - the moment she got close to someone or something, they immediately turned their attention to her. Still, she didn’t want to deprive herself of one of the many pleasures of life like that, so she didn’t mind paying too much. “Mmrgh..? Why sho?”
“W- well… you know… uh...” William wasn’t sure how to say it - he was scared enough of Glitch’s erratic mannerisms most days, and that was while he tried to steer clear of her. Were he to directly oppose her, he’d have no way of knowing what she’d do! On top of that, he couldn’t help but notice that she seemed slightly… on edge. She was usually hyperactive, but she seemed to be even more eager to jump from one thing to another recently, and to ignore anything that even slightly stressed her out. Considering everything that happened to the staff at the Elephant Bones recently, it made sense for her to be stressed, even if she didn’t really show it usually. “... um, you know the rumors about this place… right? ”
Glitch turned to look at William, tilting her head “Hm? What rumors?”. “Uh... well… about the ED… and the fighting rings… I saw an article about it on the Hermod, and… i- it could be dangerous to be here for too long...” hearing William say that, Glitch seemed to recede for a bit, thinking to herself. “Mmm... well, it hasn’t been a problem yet! Right? Besides, the other chips haven’t arrived yet!” Glitch didn’t want to think much about it - so long as these fighting rings were away from her, she could just ignore them and go on with her life, but if it really was here, then maybe it would be good to avoid this place… but the fries were so good... Glitch took another look at the table she was sitting at and at the plate of fries she’d ordered. She grabbed a handful and ate them. “Mmm… after the second order of chips comes! Then we leave! But only after then!”
“Alright...” William didn’t like this very much, and he couldn’t help but shoot nervous glances around as Glitch finished up. Just about every staff member here was on edge and uncomfortable - he knew how to notice these things, and it would make sense if this place really was connected to the underground. Ugh… Why did he come along with Glitch? He’d just have to hope that the second order would come soon, and then they’d be able leave just as quickly as they came in.
Naturally, as if fate itself had conspired to screw him over, he couldn’t help but pick up on ‘something’. Guards around the floor peered nervously into their phones, and most of them began rushing towards the stairwell. Glitch had noticed as well, her ears picking up on the nervous murmurings of the guards and their hasty footsteps.
“Uhh… G- Glitch, something’s happening, we should-” “Pleh! Can’t you wait just a second! The chips aren’t here yet! This isn’t-”
Before Glitch could finish her sentence, something flew into the room - the body of a security officer, clearly tossed away by some stand, flew from the entrance to the second floor, and landed right in the middle of a group of more security officers.
“Oh god oh god it’s happening oh no oh no oh no oh-” William was, as expected, positively freaking out by now. Meanwhile, Glitch was keeping her ears peeled out, having picked up on something… interesting. The voice of two people she vaguely recognized from “Taste of Fortuna” a month or so back.
“Hey! That’s Agnes! And that other chef whose food is good! Even better than the chips!! What are they doing here, fighting?!”
Soon enough, Agnes and Arpeggi really did pop into the room, their stands summoned as they staved off some guards with them. Much to William’s chagrin, Glitch grabbed onto his hand and summoned [Vida Loca], before hopping onto it, the massive feline hoisting him onto it as well, before running right towards the source of the commotion…
And right into the footpath of a terrifying giant who seemed to suddenly fall from the ceiling, several eyes along its body looking to them as its head rotated 180 degrees. “Well, wouldn’t you like to know?”
Several minutes earlier, A Few Stories Lower - Sound’s Garden Abandoned Subway
“Are you sure this is the place? Seems pretty fucking trashy to me, honestly…”
“That’s what makes it a secret passage, Agnes… They’re not exactly rolling out the red carpet to tell you how to get there.”
“Ugh, Astronomia wasn’t built for this shit. You’re paying if something gets stuck somewhere.”
“You’ve crashed it how many times this month alone?”
Arpeggi Osso Buco sat in the sidecar of a motorbike driven by one Ananas “Agnes” Bayley, through the abandoned subways of the Eastern strip. He’d meant to take this trip alone, like he had before, but of course, this fucking guy had to be the first on the team to learn that he was a Stand User, an active vigilante, and not only in part responsible for a certain cult’s influence plummeting to nothing in Los Fortuna, but had dedicated himself to making an enemy of the blight of the Entertainment District.
“Fuck it, I’m down.”
“You’re… What?”
“I’m down. Fuck those guys. I don’t even need to ask any more questions, they’re an absolute disgrace to be shown up by a real villain, and if you’re hunting their boss down, I’m with you.”
“You are the last person I would want watching my back in a-”
“Or I can tell Gabanna what you’re doing so soon after getting SHOT last time you tried your luck with these guys.”
“…bastard. Okay, just don’t get in the way.”
Minus a near-scare with RCR’s nightmarish train nearly running them down without noticing, and Arpeggi having to explain at some point that it was both private information from a set of informants and news now publicly printed in multiple sources about the higher-ups of this organization, it had mostly gone smoothly since then.
As they drove closer to the underside of Heartache, Arpeggi signaled for Agnes to stop, noting a destroyed set of hollowed-out mannequins of sorts, smoking and smelling like gunpowder.
“Hell is that?” Agnes asked, looking down, but Arpeggi, in turn, didn’t quite seem surprised. Before he could explain, however, another, distorted voice cut through.
“You’re late.”
The revving of a second motorcycle, a sport bike, had quietly synced with Astronomia, and the pair looked up to see a figure clad in orange and black, winglike scarf drooping upside-down, its rider atop the ceiling of the tunnel.
“You.” Agnes spoke with contempt, despite having never seen the Black Angel in person before, only for them and their bike to drop down right in front of them, flipping in midair to land gracefully.
“You didn’t tell me you were bringing a friend, let alone… Him.” The Angel sounded dubious about Agnes’ presence, adding, “since you took time picking him up, I’ve had to start picking off these weird… hollow doll-guards myself. They almost noticed me in time to signal the boss. I really don’t have the time for this today.”
“Sorry about that, he insisted,” Arpeggi wrote off, not wanting to explain the somewhat unsurprising (“ran into one another while doing their vigilante rounds, got to talking about the ED mainly”) story how he and the Angel met, “and he’s here right now… Say what you like about him, you saw that Being So Normal, I assume. He’ll be an asset.”
“I’ll kick your ass-et,” Agnes grumbled, “fighting them alone my ass. Ugh, teaming up with masked hero types like this… Pisses me off. We should be kicking each other’s asses, Angel.”
“Deal with it,” the Angel wrote off, before adding, “our contacts in there… They said basically everyone we might have any reason to get is on that floor with them, watching Downtown.”
“Right, some madman is acting out there,” Arpeggi noted, folding his arms and looking Westward, “I take it that’s why you’re in a hurry? You want to deal with them quickly and head out there next?”
“You got it,” they answered, “and admittedly, there’s a reason I had to come here first… Something I’m going to prioritize the highest, and if we take too long, I’ll have to leave having only done that.”
“You’ve got a grudge, is that it?” Agnes asked, “you wanna punt some fucker before moving on?”
“That’s… not why I’m targeting him,” The Angel noted, before adding, “that sword the Conqueror Worm always has on him… The ‘Sword of Sir Aurel…’ The future of the city might depend on me getting that Downtown. The contacts say he still has it with him, just like on that stream.”
“You’re pissing me off, pretending you don’t care about just one-upping that bastard,” Agnes chided, adding, “act like you’re ‘heroes of justice’ all you want… I’m doing this because these guys piss me the hell off, and seeing them fall will make me laugh. Do all of us a favor, cut the bullshit, and admit you’re gonna enjoy this, yeah?”
The others didn’t say too much more of note, then, beyond the Angel briefly examining Astronomia, putting something all over it that they claimed would ‘make it maneuver better,’ which Arpeggi had to calm Agnes into accepting, especially considering it meant they could ride up stairs with relative ease.
“Alright, from this secret passage, it’s a straight shot up a few flights of stairs to the VIP room… We should be able to burst it down without ever disrupting all the public patrons and fortifications up on 1F. Hold on tight, you got that?”
The motorbikes revved, then, and the Angel’s led Agnes in seeming to leap into the air, driving up and along the walls of the stairwell, before a long-haired figure emerged from the Angel, aiming something at a metal reinforced door, firing into it a few times, and it shifted in place as Pork Soda rushed towards it, placing a tab on the material before ripping it away, liquid metal blasting in the opposite direction the door would fly and swing at rapid speed, swinging like a deadly projectile and cutting more powerful puppet guards away as the three burst in.
Arpeggi called out, “All that you’ve done ends here, Fox!”
Not long after Arpeggi called that out, Fox himself, of course, was quick to stand, as were a few bold-looking members of the crowd, hurrying towards the fighters with his own accompanying doll-guard, small enough to hold in two hands and, with his large frame, swing like a hammer-thrower, lobbing up towards them and bursting open into a mess of pointed rocks as he drew closer, repelling Arpeggi’s immediate attempts to approach.
The swinging door, embedded with odd screws and still gushing metal soda, began to fly towards him, only for the sound of a rifle to fill the room, a single warping bullet putting out every one of the odd screws and careening it to strike Arpeggi back, sending him flying down the stairwell before either the Angel or Agnes could react.
Seido, sitting at his edge of the bar, finished downing his drink, holding his weapon in one hand and grinning a bit, slurring slightly, “thas’ goin’ on your tab, boss…”
Fox smirked, then, rocks and sand swirling around him and beating back the remaining attackers’ efforts to burst forward. “Let’s not fight up here, gentlemen… I’ve set this place up nice for a very special guest. Take it downstairs. Seido, consider yourself on the clock now.”
Worm, then, seemed to realize the Angel was staring at his movements, diving down into the floor below to the terror of the 1F patrons, and the rider hurriedly cut away from the clash, leaving Agnes to fend for himself against the rocky onslaught of Fox, all while Oh No watched and Seido, quickly, lined up another shot. Even on this upgraded bike, he knew the only response to make there. “Fffuck this!”
Pork Soda reached for Astronomia, a tab appearing on its wheel which, as the Stand weathered rocky blows, it pulled, blasting Agnes back into the stairwell, where he hit the wall with an, “oof!” before hopping off of his ride, which crashed and plummeted down as he abandoned it to slide down the railing, doing a cool combat roll to cover Arpeggi and the Angel as they rolled into the first floor, clearly concerned about what Conqueror Worm being there would mean for the patrons. Fox and others were shortly behind, with a certain exception.
Though nobody could hear it, by Metra Doria’s choice, as soon as Seido had spoken that aloud, she’d kicked up the chair she’d been sulking in all ‘party’ long, a pair of headphones appearing along her neck as a blast of sonic energy kicked it directly into the head of the hitman. Her heart skipped a beat, then, and she muttered under her breath, “shit, that actually worked… I got lucky, huh?”
“Entirely,” Oh No agreed, stepping forth himself and stretching, producing a very large, intimidating revolver from his cloak and beginning, idly, to load it, “but don’t treat that as a failing, TD/MD… You saw a once-in-a-lifetime opportunity, and you had the instincts to take it.” No closed the chamber, starting leisurely towards the stairs after the rest. “This is getting tiresome, isn’t it? You see it too, how dull this has gotten… What potential they’re wasting here. What do you say we speed along what’s been a long, long time coming?”
“Well, wouldn’t you like to know?”
A golden, shining sword appeared out of the giant’s gross hand, and his presence alone made Glitch want to wretch, the smell of the Conqueror Worm fell, and vibes even more rancid.
“We got two more troublemakers here, eh?” Worm asked her and William with an amused tone, “Hell just broke loose here, and you’re tryin’ to run headlong into it! I like that! I like that drive! So what do ya say? Attacka them!”
Glitch didn’t know this guy, but something about his gleeful nature, the way that William murmured to himself in alarm when he spoke those distorted words, made her hairs stand on end, made her want to hiss and immediately turn her attention to him, and it seemed, then, that Worm could sense this.
“Another one who ain’t a fan, huh?” He shook his head. “Disappointing, but typical.”
At that, he ducked into the floor, before attempting to burst out from underneath and drive his blade up into Vida Loca, barely being scraped before hopping away from the rising attack and meeting it with a sharp, harsh claw, beating back his raw strength with her Stand’s own.
“I don’t know who you are, but you’re really not the kind of bad news that’s any fun!” Glitch called out from atop her mount, pulling off in time to avoid the ambush of a hollowed-out guard and note two others bothering William.
“That guy looks underage… He ain’t allowed to be on a casino floor without ID!” Worm declared with amusement, fully expecting what came next as several of the doll-guards attempted to strong-arm him.
“G-get away… Get away from me!” William was freaking out, then, and fairly fearing for his life, allowed Ocean Eyes to manifest, swinging and spraying acid all around, which bounced uselessly off of Worm’s hide, didn’t so much as drop near Glitch or Vida Loca, and melted away the threats in an instant.
The casino floor was pandemonium then, several high rollers, some random patrons, and of course, every named member fighting, Stands flying. Arpeggi expertly caught rocks tossed by Fox, only for him to still control them even as they were made to burn by NEXT LEVEL 2, though this eroded away much of the sands of his barrier, backed up by Agnes as he very competently kept a rocky barrier up regardless, Metra standing close by, shifting her eyes. The Black Angel tried to drive headlong into Worm, continuing his mess of a situation, while Glitch, mostly, managed to sneak off on her own, trying to find a way to support William and calm him out of whatever this was.
“Don’t move,” a modulated voice behind her said, and she heard something click behind her.
“Mrr?” She turned, then, facing the barrel of Oh No’s revolver head-on.
“This might be a bit loud… But it’s about time this ended.”
Before Glitch could react, No had pulled the trigger twice. Neither shot so much as grazed her, but seemed to hit tables, cameras, walls, ricocheting about in apparent chaos, before finally…
“I… What did…” Blood ran down the organizational ringleader’s outfit, bleeding both from a massive wound to the back of his knee and opening a massive hole in his shoulder, as the rocks he had been flinging around dropped like… Rocks.
Tigran’s voice was the next thing to ring out through the casino, now mostly abandoned bar the combatants.
“TOBY!!!”
Fox hadn’t even heard the shots fired, thanks to Metra, let alone noticed their angles; after all, the only one he knew of who could make a shot like that was knocked out and drunk upstairs, not to mention loyal to Tigran’s paychecks.
No twirled his gun around, holstering it and patting the bewildered Glitch on the shoulder. “Thanks for holding still… Didn’t want to hit you and ruin it all, after all. Hmmhmmhmahaha!"
“You… You motherfuckers!” Tigran wanted to cry then, especially as the others drew closer, seeing everyone who had fought against an ally of his here as little more than an enemy. Still, though, facing them off, he had to calm himself.
“Stand down,” Arpeggi demanded, “you’re outnumbered, completely.”
Tigran, rather than giving up, began to speak again. “You know, as the owner of this casino, I know the power of ‘games’. You see, if you call it a ‘gamble’, that sounds so… negative, no? So you call it nothing more than a simple ‘game’. That’s what draws people in. Getting people to play ‘roulette’ is harder, but if you call it a ‘roulette game’ and mask it correctly, it’s so, so, easy… However, the moment the ball is launched, it doesn’t matter, does it? No difference between a ‘gamble’ and a ‘game’... the ‘contract’ is the same - you abandon your money for ‘entertainment’ and for a slim ‘hope’ that you’ll succeed this time and make bank… It’s all thanks to these ‘games’... All of you lot, don’t you think so? Aren’t ‘games’ great? Hell, I’ve got an idea for one we can play right now…”
“Wh- what the hell are you talking about!” Arpeggi shouted out in anger. “I’m not putting up with this shit! You want a ‘game’?! Sure, fine! Here, how about this one - I go up to you, and have fun beating the shit out of you!” rushing towards Tigran, Arpeggi readied a punch and swung towards him - only for his fist to stop in midair, hitting against some kind of invisible barrier. He reeled back from the impact, stumbling backwards, feeling… weak. A look behind him revealed that Agnes, Glitch, William, and even Metra, the Angel, and No seemed to be feeling the same, struggling to remain upright.
“Y- you ‘agreed’... heh…” Tigran’s previously panicked expression quickly faded, replaced by a wide grin. “You agreed to it! You agreed to the ‘game’!” By now, Tigran broke out into uproarious laughter. “Always! They always fall for it, tempted by ‘games’! You… you idiot! I put the answer right in front of you, and you still missed it! ‘Games’, by their very nature, are tricks! Illusions! And my [The Grid] has the power to facilitate that! By agreeing to the game, my [The Grid] forces you to participate! There’s no escape now - you’re trapped in this ‘game’ of mine!”
As he realized he had screwed them all right at the last moment, Arpeggi’s vision began fading, and he fell onto the ground with a thud, blacking out.
???, an hour later, Heartache Casino VIP room
“Alright! Seems like our contestants for the first impromptu match of the day are waking up!”
“Plrrr..?” Out of nowhere, Glitch found herself standing straight, awake, somewhere unfamiliar. She tried to listen to see what was going on, only hearing the groans of William, Agnes, and Arpeggi, indicating that they were in a similar position to her. Of course, there was also that voice - she was… a ‘contestant’. It wasn’t hard to roughly figure out what exactly she was a ‘contestant’ of. She, and...
“...William!” Behind her was a whimpering noise, evidently William, and the sound of droplets of some kind of liquid splashing onto the ground, clearly [Ocean Eyes]’s acid. Ahead of her were Agnes and Arpeggi, talking between themselves about what the hell happened. Arpeggi sounded mad. Agnes… she wasn’t sure how he sounded. But she gathered enough from their conversation to understand that somehow, they were currently inside of a roulette wheel. Or rather, she, and everyone else, was shrunk, and placed into a roulette wheel.
“Now, this match is simple - a deathmatch to see who manages to survive! However, since we’re at the heartache casino… there’s an appropriate twist involved! See, our combatants for today are fighting on a roulette table, and meanwhile, our spectators for today are placing ‘bets’ to see which colors win out! Representing ‘red’, we’ve got our very own ‘Fox’! On black, meanwhile, we’ve got ‘Tigran Sins’, who set this match up!”
She summoned [Vida Loca] besides her, taking a look through the stand’s eyes and seeing the environment for herself. She was dwarfed by the room, trapped inside of this small roulette wheel. There was nowhere to run. William’s whimpers had escalated into sobbing, as [Ocean Eyes] hugged him from behind. Arpeggi and Agnes were arguing by now, shouting at each other. She took a deep breath.
“Now… I won’t keep you waiting any longer, since I just know everyone here’s excited to see what happens! So...”
First, Glitch got tossed into Los Fortuna and found a new home there, with the rest of the staff at the Elephant Bones. Then, they started getting into fights with other stand users - Shelldrake, Effie, Byte, William. She hadn’t been in one yet, but she knew very well the effects of them. Her friends had gotten hurt, some such as Father Blue even dying. Then the situation in the slums got worse, her home becoming less and less safe by the minute, her friends getting extorted and forced to work for ODIN, and now she and William were trapped here.
“Three… Two… One...”
She needed to get out. She needed to fight. She needed to win. She could overhear Agnes and Arpeggi bickering on the other side of the wheel, but knew that they were going to try and fight her and William as well. They had to. They’d been trapped by that man’s stand, and none of them knew what could be done against it, if anything.
[Vida Loca] stood behind her, a constant vibration coming out of it and creating a loud hissing noise that was soon mimicked by [Ocean Eyes], drowning out William’s sobs. She knew full well that, even if he was her friend, William was also a dangerous killer, meek though he might have acted. As hard as that whole situation was to grasp, she understood something else - that the more she stayed near [Ocean Eyes], working alongside it, the safer she was. She and William had to get out of this. And if they wanted to get out of this...
They would have to fight for their lives.
OPEN THE GAME!
(credit to magistelles for the image, both the censored and uncensored version!(CW: trypophobia))
Location: A roulette wheel in Heartache Casino, upon which players have been forcibly placed.
The map here is roughly similar to the image of the roulette wheel above. The outer brown layer represents the rim, the yellow layer being the wooden slopes down towards the center, the black layer being the numbers, the red layer being the pockets, the next layer being sloped wood up towards the center, and the center being a metal tower.
The map is 30 by 30 meters relative to the players, with the dotted tile being 5 by 5 meters.
The diamonds are the metal bumpers, about half a meter tall, and the blue circle is a weighted metal roulette ball which is a meter tall, both heights relative to the players.
The metal tower in the center is 8 meters tall relative to the players and the outside walls are 5 meters relative to the players. Players can not go past the rim of the roulette wheel.
Goal: RETIRE your opponents!
Additional Information:
There is an invisible barrier keeping the players and their Stands inside the roulette wheel. Everything else will pass through as normal, but the players and their attacks will be blocked by this barrier. The barrier is cylindrical around the entire roulette wheel.
The roulette system is currently automatic, 5 seconds after the ball falls into a pocket or stops moving entirely, it will start rolling again at top speed clockwise. The max speed of the ball is equivalent to B SPD and the ball is A DUR. You can expect it to make around 8 revolutions around the wheel before losing most of its speed if it is unimpeded by the players.
If the ball is destroyed or unable to roll, a new one will be thrown in from outside.
Team Combatant JoJolity
The Graveyard Shift William Eyelash “W-Well, I'll be going now...” You’re being forced to fight, and you don’t want anything to do with this! During the match, try to stay on the backlines as much as possible, assisting from there!
The Graveyard Shift Tiger “Glitch” Ricky "Nowadays, 30,000 yen is gone after you make one or two trips... So all that's left is to make more money, or go flat broke." You are being forced to fight here, and you hate it, so you might as well do something to cause the casino to lose money! Do whatever you can to constantly rig the roulette in favor of odds!
BADD GUYS Arpeggi Osso Buco "Does that alien not know what 'holding back' means?" You were tricked by that asshole, and now you’ve got to fight these two bystanders?! Fuck, this makes you irritated. Destroy as much of the area as possible over the course of your strategy!
BADD GUYS Ananas “Agnes” Bayley "I did say this seemed fun, but I wasn't talking about Cee-lo. I meant that it'd be fun taking your 30,000 yen from you." That girl over there is trying to rig the game, so play the agent of chaos and rig it towards the other end! Do whatever you can to constantly rig the roulette in favor of evens!
Link to the Official Player Spreadsheet
Link to Match Schedule
As always, if you would like to interact with the tournament community and be among the first to get updates for the tournament, please feel free to PM a member of our Judge staff for an invite to our Official Discord Server!
submitted by Dungeon_Dice to StardustCrusaders [link] [comments]

At the Holy Grail Casino, you gamble with a lot more than money

"King-high diamond flush," I said boldly as I laid my cards out on the table.
Despite my strong hand, my heart still thumped in my chest as I waited for the only other player in the hand to reveal his cards. Although my odds of winning were good, I was nervous. If my opponent had the ace...
"Ace-high diamond flush," my train of thought was disrupted and heart my sank. My opponent had the goddamn ace.
Unlike any other time I had played Texas Hold 'Em at a casino, I had no idea what to expect. See, I wasn't at a normal casino. I was at the Holy Grail Casino, where one does not gamble with money.
My opponent had wagered a finger, and I thought that that had been some colloquial way of making a small bet. Just as we frequently say "an arm and a leg" figuratively for an exorbitant cost, I thought that 'finger' was being used in the same context. I was proven brutally wrong when the dealer, without a hint of emotion, pulled a large knife out from some concealed location and chopped my pinky finger off.
I screamed, both in pain and disbelief. I had been expecting the most intense gambling experience of a life time, but I hadn't imagined anything of this magnitude.
I had finally found a form of gambling even I balked at.
I'll come clean and say it, I'm a compulsive gambler. I've had an enduring fixation on Lady Luck as early as I can remember. As a child, I loved making bets - even small and petty ones - with my peers.
When I was eighteen, and had my first job, I squandered a bigger portion of my very first paycheck than I care to admit on scratch-off lottery tickets.
With my addictive proclivities, I ignored the glaring net financial loss that this incurred, instead gravitating to the mere twenty dollars I did win with those tickets.
Now you can tell me that my gambling winnings are heavily outweighed by my losses over the years, and you'd be right. It's a stubborn fact that cannot be truthfully denied.
But it didn't matter to me. I was addicted to gambling. I was always convinced that the big, life-changing win I needed was right around the corner. It is this lifelong habit that has not only brought about a life of financial strain, but which, I fear, has brought about my imminent appointment with my own mortality.
You see, my gambling problem reached its zenith last year after I cajoled one of my poker friends, Dallas, into taking me to a secretive and high-stakes casino that he frequently spoke of, and this is as good a place as any to begin telling what happened.
"So, is this the night you're finally going to accede and tell me more about the mythical 'high stakes venue' you claim to frequent, Mr. Big Shot?" I asked my friend Dallas.
Dallas was a pro at gambling. At least, he swept the floor with the competition nine times out of ten and the backroom card games we frequented.
Dallas groaned loudly in the passager seat.
"Come on bro," I said doggedly, "you can't just set something up on a pedestal like this and not expect someone to persist."
"I don't know man. This isn't kitty shit. This is the big leagues." Dallas answered.
"I'm not a lightweight." I objected.
"No...but this is way more than anything we'd ever bet back there," he said, referring to our backroom games, one of which we had just left.
"This is the real shit. Hard-fucking-core. This is the most hardcore gambling around." Dallas continued.
"Like what, Russian Roulette?" I joked.
"Nah man." Dallas said cryptically.
"Look man, I give you rides to these games every week. You owe me." I was getting seriously annoyed at his reticence.
"Fine," Dallas groaned, exasperated.
I couldn't believe it. I had actually worn him down!
"But I'm warning you. This is serious shit." Dallas said sternly.
"I want to go." I said firmly.
Dallas reached into his wallet and handed me a medallion.
Upon inspection, I saw one side was affixed with the design of an ornate, bejeweled chalice with the words 'Holy Grail Casino' written above it. On the other side, written in elegant calligraphy was the phrase 'omnem marmora' - "all the marbles" in Latin.
This certainly bore the look of a ritzy and exclusionary place. I had a feeling I'd either win the jackpot of jackpots or end up homeless on the street. The reality would prove much worse than the latter.
Dallas was looking at me oddly, almost as if he was worried. But he could tell he wasn't going to be able to talk me out of it. I still hate him for his acquiescence to my pestering.
"When can we go?" I asked excitedly.
"I was planning to go tomorrow-," Dallas started.
"When I should I pick you up?" I interrupted.
"That's...not how we get there." Dallas answered.
"What-," I started, but it was Dallas' turn to interrupt.
"When you go to bed tomorrow night, write your full name on a piece of paper, then put it and the medallion in your pocket when you go to sleep."
I looked at him incredulously. Had he been fucking with me this whole time?
"Look...just trust me. Either do it or don't, but that's how you get there." Dallas said matter-of-factly.
I looked silently at the road as we neared the place where Dallas lived. Dallas seemed to be pensively looking out the window, as if he was debating whether or not he should have give me the medallion.
I dropped Dallas off without a word and raced home. I don't know why I was such a hurry - I guess I wanted to start waiting for tomorrow night as soon as possible.
After a torturous day of waiting, the next night finally came. Remembering Dallas' instructions, I wrote my full name on a slip of paper and placed it, along with the medallion, in the pockets of my sweatpants that I was wearing to bed for that purpose.
I could have sworn that I had heard my name being chanted as I drifted off to sleep, but the authenticity of those sounds is still ambiguous. What is not ambiguous is the fact that, shortly after falling asleep, I found myself in an opulent red-carpeted casino.
I was in a lobby of sorts, at least I think that's what it was. I was in a large, marble room with Greco-Roman style columns flanking a plush red carpet that led to two magnificent ebony doors, which boasted intricately carved ivory handles.
As I was soaking in the amazing luxurious sight, a man in a suit briskly approached me.
"You can't go to the floor dressed like that!" He admonished me, pointing to my sweatpants and white t-shirt.
"I'm sorry-," I began sluggishly, a bit confused by everything. Was I honestly expected to go to bed in a suit in order to gamble here?
"No worries sir," the man had a rather upper class accent, "we will get you outfitted here free of charge."
A short while later I was sporting a fine burgundy suit, a white dress shirt, and black loafers, and being led by the casino worker back to those grandiose doors. He stopped in front of them, held one of the doors open, and ushered me in.
"Enjoy your stay sir," he said as he closed the door behind me.
I took in the even more impressive sight that was the gambling floor. I stood at the top of a red-carpeted staircase with gilded railing, looking down at a large room. On the far end, the words 'Holy Grail Casino' were displayed prominently on the wall, illuminated by spotlights.
Like the lobby, a red carpet ran through the center, bisecting the impressive layout of games and tables. Interestingly, there didn't appear to be any slot machines- there seemed to be exclusively traditional games. Poker tables, blackjack tables, roulette wheels, and craps tables I all recognized.
Finally, I descended the stairs. The patrons and staff paid me little attention as I set foot on the floor. I briefly scanned the floor for Dallas but saw no saw no sign of him.
I shrugged and decided to jump into the games. All around me, finely dressed patrons were engrossed in their games, and others stood to the side, nursing cocktail glasses or puffing on cigars.
I had never had much of an affinity for roulette or craps, and I avoided blackjack like the plague (it's definitely rigged for the house). Accordingly, I quickly settled on poker.
After eyeing several tables I settled on a table occupied by just one patron - an uninterested old man in a black suit.
"Can I join here?" I asked.
The dealer replied affirmatively.
I sat down and noticed there were no chips in sight. I thought it had been odd that I hadn't received any, but I had just figured they would be given at the table. Curious, I asked.
"First time?" The dealer raised an eyebrow.
"Yes."
The old man sighed, annoyed. What the hell? Shouldn't a patron at such a purportedly high-stakes venue be eager to have fresh meat?
"Well, the rules state that one's first game is one round of betting only." The dealer said in a monotone voice. No wonder old man was annoyed.
I nodded and sat down.
"But the chips-," I began to inquire.
"We don't use 'em here." The old man spoke for the first time.
Before I ask what we did use, the old man placed what would apparently be the sole bet of this hand: a finger.
Had I heard him right? He couldn't actually mean-
"Bet is one finger." The dealer said, interrupting my thoughts.
As I stated in the beginning, I assumed that 'a finger' was being used in the same figurative context that one often uses the term 'an arm and a leg.' I called the bet.
The cards were dealt, and I felt confident as I laid out the King-high flush I spoke of in the beginning. But then came the old man's ace-high flush, and then came the chop.
I screamed. To my shock, none of the other patrons even looked up from their games at the sound of my screams and the chop. Was this an ordinary occurrence?
Before I could get up from the table, the dealer also procured some sort of ointment and quickly dabbed some on the nub where my finger had been. The bleeding instantly stopped, and the pain eased, but I was having none of it. I got up from the table and began to run back to the doors. This was too much. I had to get out of here.
I heard a despaired howl coming from the direction of the roulette wheels as I made it back to the center of the floor, but didn't dare look back at the source. I stepped onto the carpet and set for the stairs when I nearly collided with Dallas.
"Hey you made it!" He said. "Oooh tough break with the finger," he indicated my hand.
"How have you never lost anything?!" I asked pointedly, barely resisting the urge to shake his shoulders.
"Well I have," Dallas smirked.
"You-you have all your digits." I sputtered.
"Well that's cause I won them back." He said.
"You can win them back?!" I was in disbelief.
"Of course, they'll reattach it if you win one."
I should have just cut my losses. I shouldn't have been swayed by temptation. But if you know the rabbit hole that is gambling, you'll know how much people put themselves in the hole vainly trying to win back a negligible loss, all the while turning that negligible loss into something substantial.
I was still weighing my options (stay or quit while still ahead) when a booming voice disrupted my deliberation.
"Attention floor! We have a class ten loser! Death!"
He couldn't actually mean-
Before I could make any kind of move, the patrons become a mob, and the wave people pushed Dallas and I to the center with them.
A man, who I noticed was already missing an arm, was on his knees sobbing. An emotionless casino dealer stood before him, holding a sword.
"Everyone c-cut y-your loss-losses," the man stuttered through sobs.
Before he could say anything else, the sobs were cut off by the slice of the sword, and the poor man's head hit the floor and tumbled, landing at my feet.
submitted by Clarkinator69 to nosleep [link] [comments]

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Bronze and Silvers review

So, kinda wanted to group all my thoughts on all the newly revealed bronze and silver cards, as well as look at some of the old silvers and bronzes in context. And talk about thematically cause some of the non story classes got cool thematically.
Ill be keeping it simple, rating the class’s support 1 for amazing, 2 for wait and see, 3 for awful, as well as giving a basic description
Forest
Class rating: 3
Only few remotely good and synergistic (if you can even call them that) cards, and the rest are trash. Except Carmine. She’s not trash. She’s a flaming heap of toxic nuclear waste.
Cactus Cowboy 1
The only 1 in the set for forest, and it’s just solid all around.
Forest Patroller 2
Payoff for rides, but isn’t really necessary imo especially since Forest doesn’t have too many good generators to not spend on Loxis or Sukuna
Lookout elf 3
Meh. Fairy support but not good at it.
Hornet strike 2
Not bad removal option, 3pp for 1 removal, 5pp for 2, and 8 pp for 3 and maybe keeping some on board, but does look a bit over costed, and doing nothing but removal isn’t amazing in the current meta.
Varmint Hunter 2
More reasonable ride payoff card, can be a better BKB on 4 with ride, but kinda not the best outside of it maybe.
Corrosive Thorns 2
I guess it works as both Fairy Dragon support but also a fine control tool against tokens, but that’s not really enough to warrant too much of an inclusion. Also sucks the brambles effect is fairies only tho.
Carmine 5 463 782
siiiiiigh I’m not even going to dignify this abomination it’s full name. Can’t wait for all the BTC clips of Chipper Skipper dying to it. But I think the worst thing about it is the main body. Why, oh WHY can she destroy herself, possibly wasting 6+pp to do one accelerate?! Calling her trash is an insult to trash.
Sword
Class rating: 2
Sword doesn’t look too bad, nothing extremely outstanding but also nothing too terrible.
Naht’s boytoys 2 I mean what
2pp 3/3 that gives later follower 1/1, but gives 2/2 to the opponent. Can be used to screw with enemy rides though.
Shinobi Tanuki 1
Ambush makes it easier to buff, cheap, and against foes without proper hard removal can spiral out of control ala Sarissa.
Frontline Instructor 2
Better OG fencer from Standard, and contains a board buff later on with Rally. But whether it’s better than Stroke of conviction is another story.
Bandit Raid 2.5
Good take two card, where you’re not guaranteed multiple Amelia. Otherwise it’s pretty meh.
Outlaw Gunner 2
3/3/3 isn’t bad, but fitting her into some of your later turns might be kinda hard, but she could see play since rally 5 is pretty low.
Dramatic Retreat 2
Better soul conversion jokes aside, this can’t really be used on Tokens to not pollute the deck, and banishing a big boi that isn’t the world or Arriet or some weird combo isn’t good tempo. Still basically soul conversion tho.
Stalwart Slinger 2.5
Natural 5/5/6 that deals 3 isn’t a bad deal at all, but lacks synergies or all around power to warrant Constructive play. Great T2 card.
Rune
Class rating: 1
Rune not only got a good amount of synergistic support, but the other archetypes supported got some great support as well. Few outliers though.
Rivaylian Deputy 1
2/1/2 that draws a card and sets up your Vincent/Maiser plays, or just higher tempo later. Also Curves pretty disgustingly into [Passionate Potioneer]
Crystal Fencer 1
While it doesn’t draw, it’s great for tempo in the early game being a 3/3/3 that spellboosts, but the card keeps you in the game in the late game by making your top decked Kuons and newly duped runies much more easily playable.
Mirror witch 2.7453?
I have absolutely no idea how to judge this card. 4/3/7 unconditional storm is absolutely disgusting, especially with All the buff amulets rune got. But giving your opponent their own 4/3/7 that she can’t deal with on her own is... atrociously horrible.
Terra Nova 1.5
4/4/4 worth of stats on 2 bodies with partial wars while also buffing the entire board by 1 atk each without any cost at all, especially not 10 shadows isnt bad at all if board rune works, but the real nasty part is if 1 other follower is on board, you get 3 procs of Vincent’s effect, meaning 3 AOE to all enemies.
Scorching blast 1
On one hand, could be meh Spellboost support, 1pp deal 5 in that deck is pretty good, but the REAL use is Item shop- early game removal that costs 0 during shop chains meaning more pings going face is EXTREMELY good for that deck.
Artistic Arcanist 1
A possible 5/6/5 if he’s the only one on board, or possibly giving that 6 attack to a follower going face. Also gives an amulet that doesn’t leave when a follower enters play, as well as a 1pp Add a Vincent spell to your hand at the end of your turn effect, giving you 3 Vincent spells, meaning 3 AOE. Oh, and did I tell you his fanfare gives ANOTHER 3 Vincent Spells, meaning 3 more AOE, including Face? Pretty good.
Golem Marshal 1
First off, great Accel, both in Vince/Maiser rune and just for Spellboost, cause 1pp spell that buffs incoming shikigami is goood, it’s also just a spell that gives a Steed without summoning anything can be really useful for setting up Maiser chains, but a 7/9/15 with 2 wards, added value over multiple turns, AND gives you 2 Vincent spells and/or 2 Maiser Spells is really freaking good.
Dragon
Class rating: 2
Has some good support, but between a lack of a game plan other than buff Reggie ramp play big dudes and 1 or 2 good supports dragon got nothing too big at all this expansion.
BTW the Artisan/Blacksmith thematic is a nice touch.
Wyrmfire Engineer 1.75
Hard to judge, but you can curve this into bike into Reggie on curve to ramp, and it can be used as a better Pyne in overflow, or to buff storm Reggie/Erntz, but does seem clunky outside overflow
thunderous Roar 1
2pp deal 3 outside overflow, 2pp deal 7 and draw a card in overflow is amazing. Does have anti synergy with DJD, but he’s not in rota forever.
Mermaid Guide 2
3/3/3 storm is not to be taken lightly, as seen previously by mechaclaw Elf, but at the same time, is this really what discard wants or needs? Or just has room for?
pumpkin dragon 3
Basically a dragon’s nest with less healing, but more immediate effects, and a shitty body.
Dragonic Counsel 1
3pp Graceful Charity aside, this card is 2pp draw 2 in the early game, while also adding a 4th through 6th copies of Scalebound Plight into your hand, which is easily one of the best disco cards. Fantastic card.
Dragonfolk Artificer 1.5
You can buff it... to get more buffs? Outside this in overflow, nobody in dragon benefits from buff chains, and you can’t use its buffs in overflow anyway. You can set up for Reggie buffs or chef buffs with this card... but you’re using cards which can buff Reggie/chef anyway to do it. Overflow effect seems nice for clearing board tho, I do like it, but we’ll see
Azureflame Dragonewt 3
Uhhhhhh board clear maybe I guess?
Shadow
Class rating: 1
Shadow seems to have a solid gameplan this expansion with it’s Silvers and Bronzes, and most of it’s cards fit an aggressive gameplan to burn the opponent down.
Great theme with miners and how utterly fatal those were back in the day, especially with all the gold rushes.
Bone Fanatic 1
1pp [Orator of the Bones], except on turn 1, but still having a 1 drop is great. Enhance is better than OG skull lord, but pretty sure it’s not what you wanna be doing.
Cursed Coin 1.25
Amazing draw option for Shadow for decks which don’t mind shadows and board space. Only reason it’s not a 1 is because fitting it in decks with deck space issues or shadow hunger isn’t the wisest idea.
Skeleton Dreamer 1
Buffs a stormer that comes down next turn, or maybe even a Sarc wraith to actually contest board. More attack on stormers basically. And more value on 3 drops.
Grudge Teller 1
Key component of new Shadow burn decks. You reanimate 3 a bunch of times, summon this, and burn bunch of your opponent’s Hp, and profit.
Abysmal Wraith 1
Basically almost an unconditional Dark General. Even on Curve. Even on Reanimate. Also synergistic with billet bikes and rides.
Necroimpulse 1
While this might seem more expensive than it’s cousin Terra Nova, you have to remember this is 8 face damage for 4 in a vacuum, ignoring the 5th follower on board or any rides buffing the ghosts. And unlike [Phantom Howl], these ghosts are unconditional.
Gold Mine Necromancer 2
Base form is kinda expensive, and condition on accel are meh, but turning a 1/1 into a 3/3 and dealing 2 face damage isn’t bad at all for 1pp. Not too sure about base form though.
Blood
Class rating: 1
Blood got a very synergistic set in terms of bronzes and silvers, and many are quite strong as well.
BTW, best aesthetic in the entire set- GAMBLERS! And old Wild West casinos! Really cool stuff.
Spiderweb Array 1
Basically a 3/3/4 ward that gives an opponent’s follower the inability to attack. Great control tool.
roulette Vampire 1
It repairs your Midgame on 6 when it pops, it gives 3 amulets total for Ruinous Spider, and it curves extremely well into Ravening Corruption. Did I mention overstatted, Rush, and 2APC’s?
Fulminating Berserker 1
Accel first off is great. 2pp deal 3 draw 1 with no downsides other than needing an amulet on your side is amazing. Especially in a class with Avarice. Body is also good, with 6/6 storm unconditionally, and you can buff with rides.
Scrappy Werewolf 1
Brings you to wrath when not in it, and is a 2/3/3 storm in wrath amazing card in a deck that needs more finishing power
Bloodfall 2
While it seems like amazing card economy at first glance, remove 3pp worth of value for 1pp, it’s inability to help in more lethal situations is a major minus.
redcap 1
This thing can spiral out of control. With just a single APC, this guy becomes a 3/5/7. And the axe is a minor benefit as more discard fodder for showdown. Amazing pull from Volteo too.
Craps Demon 1
First off, bane is great in combination with ward and/or rush, especially on a cheap 2pp follower. The fact that it heals some damage on top of it is great. The fact that it heAls often a lot (6) when you need it is great as well. this is also thematically the coolest card in the set- you gamble your buff on him to roll his dice, and get defender back based on the result, but in a pinch he rigs the game highly in your favour also a great Volteo target.
Haven
Class rating: 1
Haven got a lot of synergistic support for Amulet and/or Ward, with almost no pack filler.
benevolent Blight 2
With Kel gone, Haven is starved for AOE. And although the lack of body is highly noticeable, the heal, draw, clear, and enhance for more of the above later on may be a decent tech option for later on.
Revolver Eagle 1
Better divine birdsong, or that other card that maybe rotated out getting APC + an ordinary divine birdsong for the same price is splendid. Body isn’t bad, 2 bodies one with rush the other a 3atk storm isn’t the worst for 9pp if finishing the game
enchanted Knight 1
2/1/2 that draws a card. Can draw more pretty easily. Basically an Earth sorceress that has 1 less defenders but draws off itself. Ward Haven is already starved for draw, and losing Golden bells will hurt like a bi-
Sacred Stone Apostle 1
Enhance for possibly 5/7/6 stats all with ward and most targeting protection isn’t bad, but being able to put a 1/1 ward not only to contest board but also to get more use out of Wilbert and Sarissa is also really useful. Did I mention she is a 1/2/2 outside turn 1?
pure metamorphosis 1
2pp transform anything into a 2/1. Remember Presto? That card balances giving a 3/4 that drew your opponent a card on evo by being 2pp. And this one gives a 2/1. Only problem is you can’t get rid of it on your turn.
Shady Priest 1
1pp banish anything lmao. Another amulet to get destroyed, 1pp too. And the body isn’t bad either, tutoring an amulet to use with him and being able to possibly banish multiple things in the midgame is a ton of value.
Set 1
Amazing card. Accel is amazing for heal decks like Elena or new 4pp amulet, or just for procing Lorena. But the body on this thing is so good. Healing, Targeting protection, high defense, AND Bane?! Amazing. And then you remember that you can res this thing with Sarissa for massive tempo swings.
Portal
Class Rating: 2
Portal has some good cards, but lack a cohesive game plan outside float, which lacks synergy with the legends.
mechanical designs 1
Draw engine for float. With all the combos of very chap cards which don’t self replace, resources run out fast, so an extra card a turn could really help.
Wretch 2
What carries this to 2 is him being good going first, and him making a bullet bike to enable Zel to a 1 for 1. Otherwise, meh
Stringmaster 1
Amazing puppet support, cheap puppet generator, and generates lots of dead followers.
Yo Yo girl 3
Very underwhelming, clunky, and hard to play. Better to just play the artifact than her and why pay 3pp to lower a single pshift by 1, when a 1pp artifacts lowers them all by 1?
Scavenge 2
Very interesting card that can gain massive advantage the later the game goes on. Reusing many portal followers is a massive blessing. Kinda expensive and can be clunky though.
Railmender Coyote 3
Portal has little to no ride support- not many buffs and no other payoffs for buffs, other than trading with puppets using additional attack.
capsule Homunculus 1
0pp heal basically. Just stick it in a float combo. Heal is always welcome in this deck .Face damage doesn’t matter cause your win con is Vesha Zel
Neutral
Class Rating: 1
Neutral just has a a lot of solid support now. Almost all of them do something to help Ride game plans
Spice Showers 3
A gingerbread house that doesnt leave an earth sigil. Need I say more?
“Quixotic adventurer” 1
Solid ride support. Not much else to say
rivaylian Bandit 1
Ride payoff card. How effective it is at that depends on the deck. Doubt the enhance is good though
vagabond Lizard 1
Again, plain old solid ride support
supercharged Guitarist 2
Ride payoff card, but it’s trash without them. Relies on ride consistency to be efffective.
And that’s the full list. Love to here other’s thoughts on this expansion.
submitted by Vividfeathere to Shadowverse [link] [comments]

TL;DR Magic in Runeterra: How it exists and is used.

TL;DR Magic in Runeterra: How it exists and is used.
To preface, this post is meant to elucidate some of the properties of magic: how it exists and functions in the world of Runeterra. For the purposes of this post, I will not go into much depth regarding the complex magics, and will instead primarily refer to the main 3 “streams”. Points will be backed up using reliable sources, Scathlocke being the Head of all things Narrative and Worldbuilding-wise in Lore. That being said, until Riot releases information on Universe or Nexus, (while unlikely) things are liable to change regarding information provided by Rioters in twitter and boards replies, thus should be taken with a grain of salt.

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The Origins of Magic:

As Runeterra, an amalgamation of the Spiritual and Material/Physical realms, was created by an unknown race of Celestials using the World Runes, all magic can be said to have roots in the Celestial Realm. While that might make it seem superior, being the originator, think of it more like it fostered the growth of the realms to becoming their own distinct units.

In the League of Legends Universe (main), magic exists in three distinct forms: Celestial, Spiritual and Elemental. From there, you have multiple blends and combinations.
N.B. The energy produced by those of the Void is NOT magic.
https://twitter.com/LaurieGoulding/status/1137415463535693824

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Fundamentally, each main stream encompasses specific concepts, one is not inherently better than the other and, to varying extents, each is able to mimic some of the effects of the other:


  • - Celestial Magic deals with creation and pure ideals, thus can also include maintenance, change and destruction.
  • - Spirit Magic deals with mental and emotional concepts, life as well as reality and the perception of it.
  • - Elemental Magic deals with the manipulation of the physical world and the physical laws and rules of reality (Physics).

Magic exists ambiently; flowing as metaphysical rivers and streams throughout the world similar in concept to ley lines. Areas where magic is high in concentration will commonly produce the most number of natural born mages, to the point where it is less likely for one to not possess the ability to use/do magic. The reverse is true for those born in an area where ambient magic is low in concentration. This is evidenced with Ionia and Ixtal, being fonts of Elemental and Spiritual magic respectively, whereas a region like Demacia; surrounded and founded upon magic nullifying petricite, very few mages are produced.
https://nexus.leagueoflegends.com/en-us/2017/04/dev-on-vastayan-evolution/

Each stream of magic flows from an origin source: Celestial magic flows from the Celestial Realm as well as the World Runes, Spiritual Magic originates from the Spiritual Realm, and Elemental Magic from the Physical realm, all suffusing into the material plane.
https://twitter.com/LaurieGoulding/status/1229983493188284418
Regions where the barriers between realms are weakest and the magic flows strongest are known as “fonts” of magic. Ionia is an example of this in regards to spirit magic. To varying extents, use of each main branch can mirror the other and produce similar effects, even if not strictly the same source/magic type (e.g. all can produce fire).
https://twitter.com/LaurieGoulding/status/1229983493188284418
As said before, Ionia is a font of spirit magic. The barriers between the mortal and spirit realm are less distinct, thereby allowing the two to interact in strange, exotic manners. As a result, spirit magic suffuses and saturates the lands of Ionia. However, raw concentrated spirit magic has chaotic, unpredictable effects upon reality, making the environment a dangerous place. As such, humans erected Quinlons in Ionia to restrict and filter the flow of magic from the fonts. Quinlons being man-made magical filters that limit the amount of magic flowing from the spirit realm into Ionia... they also filter out the more chaotic/negative energy, concentrating it into a liquid-like substance (IchoTears). When tattooed upon the skin or consumed, this concentrated negative magic enables the use and manipulation of shadow magic (used to great effect by Zed and his Order). Currently, the agreement between humans and Vastaya has been shattered: The Quinlons are restricting too much magic, and Zed’s Order actively alters some to fuel their shadow magic. The vastaya, requiring magic to live similarly to how we need air to live, are understandably not too ecstatic.
https://www.leagueboards.net/thread/8c0b14a1-6a72-420b-a4f7-fe97a02684e2/show-threadhttps://nexus.leagueoflegends.com/en-us/2017/04/dev-on-vastayan-evolution/

Theoretically, Targon would serve as a font of Celestial magic seeing as the barriers between the mortal and Celestial Realm are thinnest near the peak, thereby allowing the easiest interaction and allowing the magic to suffuse onto the physical plane.
A region serving as a font of magic doesn't necessarily mean only that type of magic is present. It just acts as a source.
One doesn't have to be on a ley line/stream to do magic... the effects and efficiency just increase with proximity, similar to a wifi/cell signal. As they encompass the entirety of Runeterra, you are almost always guaranteed to have some signal (barring specific scenarios/anomalies.)
https://twitter.com/LaurieGoulding/status/1257086236704960512https://twitter.com/LaurieGoulding/status/1257098176290410496

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How Magic is Used:

Anyone and everyone can learn to harness magic, however, not everyone is born with the talent. These lucky individuals are known as mages.
https://twitter.com/LaurieGoulding/status/1159016781278789636
From what we’ve seen, mages don't quite generate magic per se, they access what is naturally present, interacting with the ambient magic in the environment rather than directly producing it. More akin to vessels than generators, their strength and aptitude likely depends on how much they can store, channel, shape and emit (as well as restore) at any given time. But, as said by Ryze in “From the Ashes” magic likes to be used, not stored… similar to the air we hold in our lungs… a quite apt comparison that will be explained further below in theory crafting. This is the trend for most mortals.
Those born of magic, those with magic WITHIN them, as part of them, often referred to as "magical" beings, are far more attuned to the magic out there in the world, able to interact and shape magic in ways most can’t even begin to fathom due to their intrinsic link. An example being the Vastaya, who are more innately connected to magic, requiring it to live (like how we need to breathe oxygen to survive). Their use of magic still follows the same principle of not being innately generated, yet their connection allows them to perceive and interact with the worlds in exotic ways. The Vastayashai’rei, the ancient ancestors of our modern Vastaya further demonstrate this: Originally mortals, they learnt how to be completely 1:1 between the material and spirit realms, taking in the spirit realm and becoming deathless, manipulating the magics of each realm… effectively becoming “super mages”.
https://twitter.com/LaurieGoulding/status/1273305085360005120

The Axiomata is a system solely related to Elemental Magic and its manipulations to varying effects. It serves as a formulaic/diagrammatic system of understanding and manipulating elemental magic inspired by the flow of the natural “currents” of magic but itself isn't one of the flows, merely one understanding. It's a system of teaching and learning elemental magic, akin to studying strict formulas (or Axioms) based on rules. The benefit to it is that anyone can learn it, Ryze's critique of it would be that it limits and restricts magic's potential.
https://twitter.com/LaurieGoulding/status/1242485570854465540

In The Axiomata (Short Story), a ley line was "tapped" and “swum” through, enabling Aliay to interact with the world in a broader, more encompassing fashion thereby allowing him to see and experience the outside world and glimpse ongoing events outside of Ixtal.

In terms of those who seem to directly challenge the established "magic isn't produced innately" principle, in a sense, they don't. Looking at the Aspects (the hosts more so than the actual Celestial Aspects) and the Ascended, they are directly (and indirectly for the Ascended) rigged to the Aspects, thereby serving as conduits and as such, are able to channel their power. Using Leona’s color story, "The Light Bringer" as an example:
“Leona let the fire into her blood, feeling the ancient creature merge its essence with hers more completely, becoming one with her senses and gifting her with perceptions not of this world.”
and
“She reached deep inside herself, drawing on the awesome power from beyond the mountain. The sun emerged from behind its highest peaks as Leona thrust her hand to the light.”
On the other hand, we have Syndra who seemingly produces magic. To an extent this is true, what she presumably does still falls in line with the fundamental concept of mages. While not officially shown on the League Universe, if we go by the original version of "The Dreaming Pool", "The Dreaming Cave" (which was edited for clarity and to cut down on length) Instead of being relegated to only using the ambient natural magics of the physical world, Syndra is able to rip magic directly from the Spiritual Realm.
“Syndra conjured another dark sphere—all of her bitterness, resentment and anger made manifest. Torn from the spirit realm across the threshold into reality, it hovered above her hand, slowly spinning.”

It's something that is unique to her and can be quite dangerous to the natural lands (as we know that pure, concentrated spirit magic flowing can have adverse, chaotic effects.)
https://www.leagueboards.net/thread/74fd339a-b9be-4a95-a933-d9c149777e28/show-thread

Her magic leaches the lands of the natural, ambient magic, thereby causing something akin to "magical fallout" and irradiating the environment. This implies her magic is flooding and washing out the natural magics of the land… replacing it with hers: Raw, concentrated Spirit magic.
We know, from the information about Quinlons, that spirit magic in high concentrations is dangerous and adversely affects the physical realm, particularly when negative. Something further suggested in Syndra’s Biography:
”Such negativity had a strange, unpredictable effect on reality, and Syndra had grown far beyond his ability as a mentor.”
And further falls in line with information given to us about Fae’lor in “The Dreaming Pool” and Sisterhood of War Part 1: Old Wounds regarding the quality of the lands of the island before and after Syndra’s first and second rampages.
The fact that Syndra's mood state mirrors the effect of the Quinlons further substantiates this.
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In regards to the specifics of how mages utilize magic (theory work that falls in line with everything we know):


https://preview.redd.it/z47osvjxe5751.png?width=770&format=png&auto=webp&s=2cc0054b80e620b420db0c1392adc18081f1cbe0
This is a graph detailing the process of breathing, specifically as it relates to the volume of air present in the lungs at any given time. Tidal Volume is the range of normal, unconscious breathing: The volume inhaled and exhaled normally.
As shown in the graph, after breathing out at Tidal Volume (the decline at that level), there's still more air present in your lungs due to them not having fully deflated. Thus, even after breathing out at normal levels)more air may be expelled: Expiratory Reserve Volume.
The reverse is true for the process of inhalation: Inhalation at Tidal Volume, then continuing to inhale to reach the Inspiratory Reserve Volume.
(Deep breath in-> inspiratory reserve volume, deep breath out-> Expiratory reserve volume)... inhaling and exhaling a lot more air than you will in normal breathing... with the normal breathing level being tidal volume.
Big breaths In and Out usually require conscious intent, whereas the Tidal Volume is usually unconsciously regulated. After reaching the Expiratory Reserve Volume, more air still remains in the lungs, known as the Residual Volume. This is almost never accessed and exhaled, requires rigorous intent, and is dangerous to attempt. The total span of these is the Total Lung Capacity.

Now, to apply this concept to mages:
Most mages seemingly don’t consciously draw upon magic, rather they passively draw in and absorb magic, similar to the tidal volume of breathing. Following this logic, there would remain a base level of magic that "exists" within the mage... This doesn’t mean it is innately produced, it is just a sink that's partially filled. (For comparison, relate it to the Expiratory Reserve Volume.)
As such, most mages will only know about emitting magic... not absorbing it, because most of the time, they're just consciously pushing out and manipulating magic, instead of consciously drawing it in.
More adept mages know how to consciously draw in more magic than they'd normally have access to, and know how to regulate the intake, use and emission: Ryze in From the Ashes is an example of this, displayed when trying to teach Kegan:
“You do not create the air you breathe,” the sorcerer said. “You draw it inside you, letting it sustain you. You use it as your body requires, and then release it as you exhale. It is never yours. You are just a vessel for it. You breathe in, you breathe out. You are a channel through which air flows.”
Kegan made to release his breath, though his master shook his head.
“No. Not yet. Feel the air in your lungs, Kegan. Feel it pushing at the cage of your body. Feel it straining to escape.”
And
“Therein lies the problem,” his master observed, reading his posture. “I told you the air was not yours, yet you are thrilled with yourself for how long you kept it inside you. It is the same with magic. You want it, believing it can be owned. You cling to it, forgetting that you are merely a channel through which it passes. You choke it in your heart, and in your hands. And so the magic is strangled in your grip, because you see it as something to bind to your will. It is not, and never will be. It is like air. You must draw in what exists around you, use it for a moment, then let it free.”

Lissandra, in Legend of the Frozen Watchers, is another example:
“Summoning every last iota of the ancient magic around her, including that of her allies, she sacrificed everything to seal the rift-between-realms with True Ice, entombing the Watchers within it.”

When you try to take a deep breath in, the air eventually starts fighting to get out... the balloon is strained; you can't retain that level and, inevitably, the air escapes. Similarly to Ryze's explanation of why Kegan was failing at storing the magic.

From this, I posit what happens with mages around petricite is similar to what happens when you enter a vacuum: Those unaware and not consciously regulating the level of air will have their breath stolen. However, if you are aware, and know about the base concepts of consciously breathing, you will be able to store your air for a period of time before it gets taken. And with training, the level you are able to store, and the duration of which the breath may be held, increases. (You can relate this to holding your breath underwater, you know not to exhale... and if prepared, you know to inhale more than normal and hold your breath.)

Petricite nullifies magic by absorbing it, effectively sapping and stealing the mage’s reserves. For those aware of its properties, and adept at manipulating magic, they would be able to “hold their breath” i.e. hold their magic tightly for a short while, enabling them to continue controlled usage of it. An example of this is seen in the Ryze Cinematic, "Call of Power", when Ryze performs magic in the Petricite Forest.

It should be noted this isn't a literal 1:1 transition of concepts, it’d likely be much harder to recognize and consciously regulate the levels of magic (as displayed by Kegan), but the fundamental concept would remain the same.
To be clear though, this does not speak to the shaping of magic and how it manifests for each mage. How each mage manifests the phenomenon is tied to their ideals and the cultural influences shaping it and to an extent, is ultimately personal: e.g. Lux being tied to "light", and those in The Freljord being more inclined to ice and shamanistic magics etc.
As said before, each person's approach to magic is pretty unique... Even within the Yun Tal, there are proficiencies and unique understandings/perspectives of shaping magic, this is what enables them to keep making new axioms and experiment further).
To use an example that ties back to the theory proposed, Sylas' innate approach is to be able to see/sense it and copy/take that "template"... Akin to a copiecheater in class who takes someone's homework. If he learned, he likely would have the capacity to do his own crafting of spells/magic.
You can consider it the reverse of Lissandra/Ryze... in a sense (theory-wise), he's currently only able to inhale consciously and exhale passively (tidal volume-> Inspiratory Reserve Volume) but not quite able to do it passively. His "tidal volume" is negligible, but his "lungs" are very elastic so can inhale a lot, however, similarly to an untied balloon, would be forced to expel most of the magic once it's not being consciously drawn in. Added to this, there is likely a limit to how much he can take in at any given time, less he risks being overloaded.
The Petricite would therefore act as the containeoxygen tank for the magic absorbed... allowing him to access it whenever needed.. whereas without it, he's constantly been shown to immediately use the magic upon absorbing (can't hold it for long...if at all).
In regards to why he can't consciously absorb ambient magic, it's likely too diffuse and "unconcentrated"/""unstable", whereas the magic stored in petricite and other mages etc already has a stable template... concentrated in once place, thereby enabling to have a firmer "grasp". Sorta like how u can pick up a block of ice, but doing the same with water or vapor is much harder.... it "slips" out. Relating back to if his base volume is low, but the "elastic potential" of his "vessel" is high, the diffuse magic absorbed wouldn't be much in the first place, plus he hasn't innately adapted an application to shaping the magic himself, so he naturally does what he's best suited to: Inflating his proverbial balloon by filling with the concentrated, stabilized templates of others and emitting it (or storing in the petricite).
TLDR on mages, and Scath’s thoughts on the theory:
https://twitter.com/LaurieGoulding/status/1274390411448991746
https://twitter.com/LaurieGoulding/status/1274401745242738688


Relevant Reads on Universe:
https://universe.leagueoflegends.com/en_US/story/from-the-ashes/
https://universe.leagueoflegends.com/en_GB/story/axiomata/
https://universe.leagueoflegends.com/en_US/story/leona-color-story/
https://universe.leagueoflegends.com/en_US/story/champion/syndra/
https://universe.leagueoflegends.com/en_US/story/the-dreaming-pool/
https://universe.leagueoflegends.com/en_US/story/ahri-colo
https://universe.leagueoflegends.com/en_US/story/legend-of-the-frozen-watchers/
https://universe.leagueoflegends.com/en_US/race/vastaya/
https://www.reddit.com/syndramains/comments/8zpvyx/the_dreaming_cave_short_story_text_for_those_that/
https://universe.leagueoflegends.com/en_US/story/for-demacia/
https://universe.leagueoflegends.com/en_US/story/flesh-and-stone/
https://universe.leagueoflegends.com/en_US/story/galio-color-story/
https://universe.leagueoflegends.com/en_US/story/shackles-of-belief/
https://universe.leagueoflegends.com/en_us/story/demacian-heart
https://universe.leagueoflegends.com/en_US/story/xayah-color-story/
https://universe.leagueoflegends.com/en_US/story/sisterhood-of-war-i/
https://universe.leagueoflegends.com/en_US/story/sisterhood-of-war-ii/

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Flavor of life information regarding entities seemingly comprised of magic: Spirits and Celestials.

Spirits:
Spirits are the natural denizens of the Spirit Realm, everything that exists upon the physical realm is said to have a spiritual reflection, as learned in Riven's color story, "Seams and Scars".

“I’m a mender,” she said as she held the pottery out to a wide-eyed Riven. “No need to replace anything.”
Riven took the plate and examined it. “How does it work?” she asked, running a finger down a thick black seam.
"Everything has a spirit, and every spirit wants to be whole. I ask them what they need to mend, and give it to them.”
The concept of “time” exists differently from how it does in the physical realm… if it exists at all (Evidenced by Bandle City, as well as the Vastaya Forests). Many spirits seemingly start as something primordial, shapeless, and barely sentient before being tied to varying concepts, fundamentally shaping their interaction with the world, as somewhat evidenced by Evelynn and the nature of the Spirit Gods (Spirit gods, if completely forgotten, revert to the state described). It is not known if this is true for all residents of the spirit realm. Yordles are fundamentally different from other spirits encountered. I.e. they are much more physical and “substantial”.
The Spirit Realm itself is also comprised of “pocket dimensions” that do not have a physical realm correlation. The Glade is an example of this, the dimension of the Fae (of which Lulu’s companion, Pix, is a part of). It is theorized that Bandle City may be an offshoot of The Glade.
When mortals die, their souls are transported to the Spirit Realm, upon whence they’ll be placed in the Afterlife/world. Many "afterlife/afterworld" pocket dimensions exist, Mitna Rachnum (Mordekaiser's death realm) is one of them. Rarely (relatively speaking) do souls make their way into Mordekaiser's realm however. The Shadow Isles deserves mention as the catastrophe that occured warped the rules of the natural worlds, as well as life and death. The raw necromantic (spiritual) magic that suffuses the lands has warped reality and stilled the passage of time. It has become a region of undeath as a result of the trapped souls being unable to truly pass on.

Aside from Yordles, the Fae and souls, other spirits exist, those standing out being Demons and Spirit Gods:

All demons are spirits, not all spirits are demons. I.e. Demons are a specific type of spirit. (This is for actual demons, not entities that have been labelled demonic despite being of human/physical or even celestial origin.) They subsist and feed on emotions, specifically those that are negative or overabundant to the point of negativity/overindulgence. They also perpetuate these feelings either directly, or indirectly in mortals. E.g. Evelynn feeds on agony and pain, and will seduce then torture people, feeding off of their pain. Tahm Kench on the other hand, subsists on misery resulting from greed, gluttony and addiction. He will tempt the person, and when they fall prey to that, will feed off of them. Demons can feed incrementally or devour the person wholly... sometimes literally, sometimes metaphorically. Generally it ultimately results in the person's death.

Spirit Gods are best described as “spiritual embodiments of concepts and cultural ideals”. They are ancient beings granted relevance aeons prior to common mortal existence. They hearken back to when the barriers between realms were ephemeral, thus could gain footholds in the physical plane and mortal cultures. It is theorized that they were originally spirits of certain concepts that managed to link themselves to the culture of mortals, gaining power, form and true sapience due to the increasing worship and cultural attention. Others hypothesize that they themselves were completely “born” of the combined perceptions of a staunch faith. Whatever they may be, it has been noted to be incredibly unlikely for a new Spirit God to form as the conditions of the current worlds do not favor it. Instead it’ll be more likely for an already established entity to fill that attention.
Points to note regarding Spirits:
  • To an extent, every spirit so far has a basis on perception... Not everything is literally "I need you to believe in me for me to live." For demons, their source of "attention" or gaining sustenance is based on the emotion/mental energy that they are draining and perpetuating. Not necessarily a need for belief. Though many do have their own cults of worship, so it's likely that some of that energy can be fed upon too... but ultimately, it's the energy of the emotion/feeling/concept that needs to be there, not a belief.
  • A demon will take shape based on the desired appeal of the person perceiving them. To a lusty, heterosexual man, Eve will appear as an incredibly sexy, sultry lady, thereby tempting him to pursue her. Tahm Kench will appear as a seller or peddler of goods and fortunes, an auctioneer… perhaps even a Casino roulette. Whatever will appeal to and best exploit that person's inner weakness and temptations.
  • Spirits can physically take form by animating and using physical materials nearby, scrapping them together to achieve the desired form (As we see with Fiddlesticks and Volibear)... they can also materialize as condensed raw magic given form. There are rules and limitations guiding how they manifest of which we haven't been privy to. However, we can assume it's based on their current strength, abundance of magic around and the context of the situation. They can choose a form, but often will appear based on the perceptions and inherent beliefs and moods of the surrounding mortals. But yes, they can shapeshift and are the reason why the Vastayashai'rei and their descendants, the Vastaya, have such fluid form.

*Nagakabouros has been confirmed to be a Spirit God, born of the Spirit Realm. The true scope of her being is not known beyond being linked with Life, Chaos and Motion. Other examples of Spirit Gods include Kindred, the Freljordian Demigods and Janna. Demons include Fiddlesticks, Raum, Nocturne, Tahm Kench and Evelynn.

Celestials:
Those of the Celestial Realm are known as Celestials. The antithesis of the Void and its denizens, The Watchers. The Celestial Realm and its inhabitants are heavily centered around creation and maintenance. Not much is known about these timeless entities however they played a key role in the creation of the cosmos as well as Runeterra and its development as a whole. Fate and the celestial machinations guiding mortal existence can be interpreted by looking to the heavens however, to the ire of some, Mortals are not beholden to these preset destinies, and instead often create their own.
The Celestials that we know of are Aurelion Sol, his kin, The Aspects, Bard, and Soraka.
Aspects are the pure ideals/celestial concepts made “personified”, and will occasionally bind with a mortal host and traverse Runeterra to do whatever work is needed.
*(Edited in for clarity:) The Ascended are indirectly rigged to Aspects (celestial concepts). Ascension doesn't necessarily grant them celestial magic, it dramatically magnifies all of their previous traits.
https://twitter.com/LaurieGoulding/status/1222583655794524160
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I see you’ve reached the end, my weary traveler. Feast on some cookies and recoup. In regards to any questions and theories, happy to discuss in the comments. If in relation to the various creatures and their more specific interactions with Magic, The Great Chronicler, Sharjo, is doing a TL;DR on the Races of Runeterra which will likely touch on many of those aspects. So I'll leave that to him. For awesome, quick questions or more in depth conversations with fans of the Lore of League, join the discord server :D
https://discord.gg/dYyW6KT
Thanks for bearing with me! Hope this explained things in a clear manner.
submitted by Psyr1x to loreofleague [link] [comments]

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The casino games at Spin Casino are powered by Microgaming, Evolution Gaming, and Ezugi. If you know about casino games at all, you’ll already know that these are top-level operators who produce world-class, fair, reliable casino games.
That tells me everything I need to know in advance – the gaming experience here will be second to none. Nonetheless, let’s look at the games in more detail. I’ll show you exactly what games are available in each category and what I make of them.

Slots

If you love to spin the reels in the hope of landing that one payout that changes it all, you’ll be spoiled for choice here. I love slots, and I recommend the following games at Spin Casino:
  • 108 Heroes
  • Agent Jane Blonde
  • Bar Bar Black Sheep
  • Bikini Party
  • Candy Dreams
  • Treasure Nile (Jackpot)
  • Dragon Dance
  • Dream Date
  • Exotic Cats
  • Forbidden Throne
  • Frozen Diamonds
  • Game of Thrones
  • Girls With Guns
  • Mega Moolah (Jackpot)
  • Immortal Romance
  • Shoot
  • Titans of the Sun
  • King Cashalot (Jackpot)
  • Bridezilla
  • Gold Factory
  • Jekyll & Hyde
  • Thunderstruck II
  • White Buffalo
There are currently 315 slots available at Spin Casino. Since they’re powered by Microgaming, it probably doesn’t need to be stated that they’re all world-class games. You can try all of them in “demo mode” if you want to experiment with any of them.

Video Poker

If you’ve read any of my casino reviews before, you’ll already know that I play video poker more than any other game. It’s the strategy, you see. I love knowing that I have some control and that my skill will be rewarded, rather than being at the mercy of chance alone.
If you feel the same way, check out the following games:
  • Aces & Eights
  • Aces & Faces
  • All Aces
  • Deuces Wild
  • Deuces Wild Bonus Poker
  • Double Double Bonus Poker
  • Jacks or Better
  • All American Poker
  • Bonus Poker
  • Bonus Poker Deluxe
  • Deuces & Joker
  • Double Bonus Poker
  • Double Joker Poker
  • Hold’em High Gold Series
  • Joker Poker
  • Louisiana Double Poker
  • Tens or Better
These video poker games are powered by Quickfire/Microgaming. You’ll be able to bet between $1 and $25 per hand. The games are flawless and run as smooth as silk.
As with the other games, you can play these games for free. This will allow you to assess their quality for yourself and test your video poker strategies.

Table Games

You just can’t beat good old table and card games. They make a casino what it is, don’t they? You’ll be able to play the following games and variants at Spin Casino:
  • Atlantic City Blackjack
  • Classic Blackjack
  • European Blackjack Gold Series
  • Vegas Blackjack Gold Series
  • Vegas Strip Gold Series
  • Big Five Blackjack
  • Bonus Blackjack Gold Series
  • Double Exposure Blackjack
  • HiLo 13 European Blackjack
  • Perfect Pairs European Blackjack
  • Vegas Downtown Blackjack
  • Spanish Blackjack Gold Series
  • Super Fun 21
  • Roulette
  • European Roulette
  • French Roulette
  • Multi Wheel Roulette
  • Premier Roulette
  • Diamond Edition Roulette
  • Spingo
  • Wheel of Riches
  • Baccarat
  • Baccarat Gold Series
  • Craps
I love that all the games are offered in demo mode here. There were a few variants I hadn’t played in a while, and I was able to familiarize myself with them again without playing for real money. I suggest you check them out for yourself, and you’ll see that they’re all high-quality.
Bets range from $0.50 to $500. Whether you’re a high-stakes player or are more conservative, you’ll be welcome here.
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Live Casino

Live casino games are the present and the future of online table and card games, and you’ll be able to play the best of them here. Check out the following games:
  • Baccarat
  • Blackjack
  • Casino Hold ‘Em
  • Dream Catcher
  • Football Studio
  • Ultimate Texas Hold’em
  • Dragon Tiger Live
  • Roulette
  • Shangri La Roulette
  • Lightning Roulette
The live games are powered by Evolution Gaming and Ezugi, which now flies under the Evolution Gaming banner. Unlike most of the other games here, you’ll have to pay to play these from the start. There are no demo modes or free play versions available.
You can sit and watch for a while, but when you’re ready to play, you’ll be able to bet from $0.10 to $5,000, depending on the game and variant.

My Favorite Find at Spin Casino

My favorite find at Spin Casino is my favorite slot ever – Thunderstruck II. It’s probably Microgaming’s best game of all time and has truly stood the test of time.
With a cool “Norse gods” theme and a cracking multi-level free spins round, you don’t want to miss this game. It doesn’t have the biggest jackpot Microgaming has to offer, but it’s highly entertaining and could put a healthy balance in your account.

Sportsbook

If you like having a punt on games, matches, fights, and sporting events of various stripes and colors, you’ll be happy here. You can bet on the following sports:
  • Soccer
  • Basketball
  • Tennis
  • Ice Hockey
  • American Football
  • Handball
  • Volleyball
  • Cricket
  • Rugby Union
  • Rugby League
  • Esports
  • Specials
  • Virtual Sports
  • Boxing
  • Golf
  • Badminton
  • Futsal
  • Winter Sports
  • MMA
  • Snooker
  • Baseball
  • Cycling
  • Many More!
You’ll find all of the sports you can bet on listed on the left-hand menu. Some of the more popular sports are also listed on a sticky menu at the top of the main lobby page.
It’s a fairly straightforward sportsbook, although it is modern and interactive in terms of its design. There are no special features to speak of. That’s not a bad thing, in my view. I prefer simple and to the point rather than complex and convoluted, but that’s just me.
The most important thing is that this is a user-friendly site. Whether you’re using a desktop or mobile device, you’ll be able to find everything easily and will find all sports and events categorized in an intuitive, logical way.
The ability to view odds in decimal, fractional, and American formats wins major points with me. It’s these little things that show Spin Sports has put time and effort into making the user experience as enjoyable as possible. There’s nothing worse than having to convert odds in your head or on some notepaper.
The site is 100% mobile-friendly. I visited on my Android phone and found it a breeze to use. You’ll see all of the popular sports on a sticky menu at the top, there’s a search feature so you can quickly find action on sports you love, and you’ll see all of the current and upcoming events right below that.
There are no apps, but that’s okay. The mobile site is so easy to use that you won’t need them anyway.

Esports

The esports sector is on fire right now, and it’s great to see Spin Sports embracing it. You’ll find action on Dota 2, CS:GO, LoL, Starcraft 2, Rainbow Six, and Rocket League.
Leagues include the European Championship, Dream League, The United Masters League, and various other global leagues and tournaments. If esports is your thing, you’ll be happy here.

Live Betting

No modern sports betting site would be complete without enabling live/in-play betting. You’ll be able to bet on soccer, basketball, tennis, volleyball, golf, futsal, and table tennis.
There are lots of betting markets across these sports, but let’s focus on the most popular sport for in-play betting – soccer. You can wager on total score, next team to score, penalties, total goals in each half, results in each half, and lots of proposition bets such as the outcomes of corners, free kicks, and many other things.
I’ve seen some sites with a bigger range of live betting markets, but if this isn’t enough for you, it might be wise to seek help because you probably have a problem.

Promotions

Spin Casino has a great welcome bonus and a unique way of rewarding ongoing players. As you’ll see, rather than a bunch of gimmicky bonuses for each day of the week, you’ll win regular rewards by spinning a bonus wheel. This adds an element of excitement into the mix, and I like it a lot.
Let’s check those bonuses out then, shall we?

Welcome Bonus

As a new player, Spin Casino will give you three separate deposit bonuses to get you started. Here’s what you can get:
  1. You can get 100% up to $400
  2. You’ll get another 100% up to $300
  3. Then you’ll be eligible for another 100% bonus up to $300
The minimum deposit required to activate this is $10, and the wagering requirements are 50x. Those could be a little lower, but it’s a big bonus, so we can make allowances.

Bonus Wheel

Rather than lots of ongoing daily and weekly promotions, Spin Casino has come up with a unique and innovative way to make sure you’re rewarded often.
You’ll regularly be offered free spins on the bonus wheel and will win free spins, cash credits, deposit bonuses, loyalty points, and more.
Of course, standard wagering requirements apply. You didn’t think the casino would give you freebies and let you walk away, did ya?

Spin Sports Free Bet

If you decide to make use of the sports betting service, you’ll be eligible for a $200 free bet bonus. It’s a deposit match offer worth 100% of whatever you deposit, with $10 being the minimum and $200 being the maximum.
This is a straightforward deal. There are two main stipulations you need to be aware of – you’ll have to claim the offer within 7 days, and 5x playthrough requirements apply at odds of 1.3 or greater.
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Banking

Let’s now take a look at the banking options available. This is a section I always pay particular attention to since it tells me lots about the gambling site. If there are any hidden nasties, I’ll normally find them here.
There are no extra deposit or withdrawal fees, but do check with your bank or card issuer. Some payment providers do charge extra fees for gambling transactions.
There are plenty of ways to make deposits and withdrawals here. Note that the withdrawal method you use will have to be the same as your deposit method thanks to anti-money laundering laws.
You can’t use cryptocurrencies like Bitcoin and Ethereum at this casino. Perhaps that’ll change in the future.
The maximum withdrawal you can make in a 24-hour period is $10,000.

Deposit Methods

  • Visa
  • Mastercard
  • Neteller
  • Skrill
  • Instadebit
  • iDebit
  • eCheck
  • Much Better
  • Paysafecard
  • Neosurf
  • ecoPayz
  • Flexepin
  • Instant Banking

Withdrawal Methods

  • Visa
  • Neteller
  • Skrill
  • Paysafecard
  • ecoPayz
  • Neosurf
  • eCheck
  • iDebit
  • Instant Banking

VIP Program

Spin Casino has a multi-level loyalty club with progressive benefits. That means each time you reach a new level, you’ll unlock a bunch of new rewards.
There are six levels in all – Blue, Silver, Gold, Platinum, Diamond, and Prive.
As with most loyalty schemes, you’ll earn points. Each 1,000 “Club Points” will be worth $10. Here’s what’s on offer at the various levels:
  • Blue – You’ll get access to exclusive tournaments and $500
  • Silver – You’ll receive the same benefits as blue level, but your bonus will be worth $1,000
  • Gold – At this level, you’ll get all the perks of silver, but your bonus will increase to $2,000, and you’ll unlock access to new tournaments
  • Platinum – Here, you’ll get all the gold-level perks plus a $5,000 bonus, access to exclusive tournaments, and your own account manager who you can contact 24/7
  • Diamond – At this level, your bonus will be worth $7,500, you’ll get your own VIP territory manager, and you’ll have access to your own personal phone number
  • Prive – Your monthly bonuses will be worth $10,000 at this level, you’ll get all the diamond-level perks, plus invitations to global events, and exclusive gifts and bonuses
All in all, this is a generous VIP program albeit a standard one in terms of format. You’ll be well rewarded here.

Customer Service

If you need to reach out about anything, which you will at some point no matter how good a casino is, you have the following options.
Email – There’s an email form on the site that you can submit comments and questions through. Expect a reply within 24 hours.
Live Chat – A much faster way to get in touch is via live chat. I did have to wait roughly two minutes before getting connected, but the answers I got regarding bonus offers were satisfactory, and the live chat agent was friendly.
I’d like to see a telephone hotline option, but this is good enough for now, and the service is fine. Perhaps as this casino grows, telephone support will be added.

Would I Play at Spin Casino?

Yes, I’d most definitely play at this casino, and in fact, I will be doing just that from now on. It’s rare that a casino I review wins me over as a player, but this one has done the trick.
If you’re after world-class games (and plenty of them), ongoing bonuses and rewards, fair banking policies, and solid customer support, look no further – you’ve found your site in Spin Casino.
Go ahead and check it out for yourself. We promise you’ll like it!
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do casinos rig roulette video

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Some casinos have come up with a more elaborate scheme. They will rig their wheels by using small blocking pins, with each one of them being placed at the front wall of every pocket. In addition, under the roulette table at the dealer's side of the wheel, there will be two hidden levers. This Site Might Help You. RE: Are roulette wheels in casinos rigged? Ive been practicing roulette on my home roulette wheel, and I keep winning, all I do is just follow the laws of averages, I have a really good strategy, I know I will loose some, Im not saying my strategy will win them all, but I have good tricks for how much to bet. Casinos don’t make claims about slot machines that are blatantly untrue. If a game has a maximum jackpot of $1 million, you do have a chance of winning that much money. What you don’t know is how likely or unlikely it is to win that amount. Is this disingenuous on the part of the casinos? I think it is, at least to some extent. Roulette wheel manufacturers and casinos make every effort to prevent dominant diamonds from occurring. This is because if the ball is frequently falling at a particular point around the wheel, this is not random behavior, and it assists professional players to know approximately where the ball will fall. Often people ask me if casinos ever use rigged roulette wheels with magnets. The truth is some wheels do have magnets, and some casinos do cheat players. However, it is extremely rare. Generally it doesn’t happen in a government sanctioned casino because if they were caught, they would lose their gambling license and face heavy fines. The roulette to this question is more complicated than a simple yes or no, because in one rigged, roulette wheels are almost never rigged. But roulette another roulette porte garage, all roulette wheels rigged rigged. Rigged games roulette mesure chantier a sure way to get a bad reputation and lose customers. Magnets type of electronic goes on at Internet casinos, too. Casinos have no need to "rig" their games. The rules are designed so that the casinos are at an advantage, and in the long run, the casinos will win. There are also gaming commissions that perform routine inspections, as well as provide undercover agents to ensure gaming regulations are followed. Roulette games are easier to rig offline than online, but when they exist online it is most often that the entire casino system is rigged, rather than the roulette game specifically. Roulette offers too much of a risk that a player would abuse the bonus by continually making even money bets such as red, black, even, odd (just under %50 depending on 1 or 2 zeros.) since it is fairly close to flipping a coin, any "rigged" software would be fairly easy to detect on a game like roulette. Casinos only use rigged roulette wheels in high stakes games and in illegal and unregulated casinos. Here's a photo of a wheel that uses magnets beneath it: In this case, the ball is magnetic with the poles of the magnet in the centre pointing outwards

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