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My mini (or not so mini) review after using 7t pro for over 5 months

Boy, does the time run fast on quarantine. It seems like I just unboxed the phone but more than 5 months have passed. Anyway, let's move on.
I was using only Samsung mid-rangers before and decided to try out OnePlus. In contrast to some users on Reddit, this has been by far the best device (and the most expensive too) I've ever used (so far). Maybe bc it's the first high-end phone I've ever had. (Take this rev with a grain of salt as I haven't used a flagship/flagship killer before).
Design: simply gorgeous. Love the frosted back and icy color. But here comes the most disappointing thing of this device for me-the painted aluminum frame. It already has some minor scuffs all around the frame even though I make sure there are no bits inside of case or drop the device. (8.5/10)
Display: 1440p/90Hz Amoled full-screen. Says it all. Seriously, can't ask more than this-it can ram shoulders even with 2021 flagships in terms of overall quality. And it is a full-screen display-you would have to get used to a punchhole/notch display again. I like the size and curved edges personally, so there goes another point. However, max brightness could be higher I think. (solid 9/10)
Software: well, it's complicated. OOS feels super smooth (even in A11 Open Beta 2) and has some useful features. Coupled with high-end Snapdragon SoC (one of some other reasons I chose this over Exynos S20), OOS makes this phone super snappy most of the time. There are some features missing that were even on Samsung mid-rangers, like pop-up window view, flashlight brightness levels, etc. It feels somewhat less feature packed than OneUI but I expected it would be so before I bought OnePlus so that isn't a deal-breaker. Can't compare smoothness as Samsung mid-rangers I had were substantially cheaper and had 60Hz displays. Software updates are slower now-that's why so many people are complaining about OnePlus "losing its way". To be honest, my life won't change if the update rollout is slower. It would suck if they completely abandoned updates, though. But that's a discussion for another day. (8-8.5/10)
Cameras: surprisingly good, having moved away from mid-rangers. Maybe my expectations were low or smth but from the reviews and experiences I expected cameras to be worse. All cameras do great outdoors (even with stock cam app) and main cam does decently well indoors and in low-light (with Nightscape). Ultra-wide and telephoto are useless in low-light, though. That's where you start seeing a gap between flagship killers and proper flagships (or between good cams and great cams). Videos look good to my eye-somewhat over-saturated at times though. (3.6/5, not great, not terrible)
Battery: good but not great. I get around 6h or so of screen-on-time. It gets me through the whole day and a bit more of moderately heavy usage (browsing Reddit, Facebook, watching Youtube, taking photos, etc.). Charging is super fast-as Floss said "shit and shower" charging. Not 8T lvl but 30W charging is more than enough still. (8/10)
For me, the three most apparent cons are:
  1. The aluminum frame gets scuffed way too easily.
  2. No SD card slot (256GB storage makes up for it, though)
  3. Slowing down updates (hopefully it changes). But if update rollout remains slow I won't be raging on OnePlus like some (as it won't change my life), unless updates totally stop which would be actually unacceptable.
TL:DR-I'm happy to use this device as it's super smooth, provides great software exp (so far), has a great quality, unique, notchless, almost bezelless big display (perfect for videos and games), good cameras, good battery. There's not much major flaws so far so I'm happy with my 7T pro.
What about other 7T pro or users of another OnePlus phone?
submitted by onestep231 to oneplus [link] [comments]

Version 1.1.0

Major Features

Features

Minor Features

Graphics

Optimisations

Balancing

Changes

Gui

Sounds

Bugfixes

Modding

Scripting

Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.
submitted by FactorioTeam to factorio [link] [comments]

A comprehensive list of useful Destiny 2 tools and resources Season 13 Edition

My goal is to release this a few weeks prior to a content drop in an attempt to keep it up to date and redistribute it.
Before I begin I would like to say there there is an okay list on the Reddit sidebar but it has not been updated in ages. So I am going to attempt at a new list below. If I have missed any big ones, please comment them below! All 3rd apps below use the official public facing Destiny 2 API to operate. I am going to try to keep the formatting of the Destiny Community Resources link with added community resources. There are even things here for the most diehard of players I am sure. This community has built a lot.
Official Bungie Services:
The Bungie Twitter Accounts:
Community Manager Twitter Accounts:
Other Destiny Subreddits:
  • /raidsecrets/: A subreddit for those who want to search the game high and low for secrets by any means available.
  • /DestinyLore/: A subreddit devoted to discussing and making theories about the lore of Destiny
  • /Fireteams/new/: A subreddit that acts as an LFG to help you find groups to take on the activities of the game.
  • /sharditkeepit/: A subreddit where you can post weapon rolls and discuss what perks you may want or which of multiple rolls is better and why
  • /DestinySherpa/: A subreddit designed to help players who have never been able to learn or overcome a certain activity do just that.
  • /CrucibleSherpa/: Like the DestinySherpa subreddit but specifically for overcoming PvP hurdles
  • /CrucibleGuidebook/: A subreddit revolving around Crucible play-styles and how to learn to play better.
  • /GambitPlaybook/: A subreddit revolving around Gambit play-styles and how to learn to play better.
  • /DestinyFashion/: A subreddit to show off your MMO fashion skils.
  • /HudlessDestiny/: A subreddit for Hudless screenshots and videos
  • /DestinyCreations: A subreddit for Destiny Arts and Crafts
  • /DestinyArt/: A subreddit to share and view fan art of Destiny
  • /DestinyMemes/: A subreddit devote to sharing and viewing memes of Destiny
  • /destiny2/: A subreddit revolving solely around Destiny 2 and media about it
  • /DestinyJournals/: A subreddit for Destiny Fanfiction
  • /LowSodiumDestiny/: A subreddit for positive Destiny posts and a questions.
  • /DestinyTechSupport/: A subreddit devoting to solving Destiny technical related issues
Inventory Management Tools:
These Tools allow players to move their items between characters and your vault and track quests, bounties, ect. Makes inventory Management very easy. Each have additional features that you can read about on their pages.
Progression Trackers
  • Braytech.org: checklists for collectibles, clan information, and other tools to help you track what you need to do.
  • D2 Checklist: a checklist site of to help you keep track of everything you still have yet to complete in game.
  • lowlidev: an interactive map to help you track progression of various activities and see where content can be done.
  • Ghost Overlay: an overlay for the Windows 10 Game bar that allows you to track things in game using the overlay feature of Windows 10 without having to pull out your Ghost.
  • Destiny Recipes: A prep kit to get you ready to go into new seasons and content to give you goals as to what you need to complete and resources to keep in stock.
  • Destiny Power Bars: Tool that scans all of your characters and vault to help you determine your highest possible power for each character and what your highest possible item is in each slot for power leveling. Works well with Vendor Engrams below to raise low slots.
  • Destiny 2 Utils: A useful tool to help you maximize your power gains.
Collections and Itemization:
  • Destiny Sets: Allows you to track to see what items you do and don't have in game and tells you how to collect them.
  • Light.gg: a site that allows you to see what rolls weapons can have, as well as where to find every item in the game. It also allows you see what is recommended on each gun for various activities and how users rate them.
  • Destiny 2 Massive Breakdown Weapon Stats Spreadsheet: A spreadsheet that breaks down a ton of info about weapons.
  • D2 Gunsmith: A site that lets you see the perks of gus and see how those perks change your stats in real time.
  • Damage Chart Madness: A spreadsheet that breaks down gun damage specifically.
  • Buff and Debuff Effect Spreadsheet: This spreadsheet quantifies the effectiveness of every buff and debuff in the game.
  • Weapon Perks Detail Document: Document that details exactly what every weapon perk in the game does.
Vendors and Rotating Content Trackers
  • Where the Fuck is Xur: Tells you where Xur is and what his wares are each weak.
  • Today in Destiny: Shows you what is currently available at every Vendor in game as well as tracks weekly and daily changes to any of them as well as any Activities that have different variations each day or week.
  • Vendor Engrams: Some Vendors offer gear at your current power level up to powerful cap (not pinnacle). This website tracks which engrams are at level and for how long.
  • Niris's Blog: A source of clean infographics for the Weekly resets.
  • Weekly Reset Spreadsheet: A source of information on the patterns of repeating cycled weekly content.
Stat Tracking
  • Destiny Tracker: Part of the Tracker Network this site tracks Crucible, Gambit, and PvE stats in a variety a of ways.
  • Trials.report: This site breaks down the Trials Meta each week and overall as well as shows you your Trials stats.
  • Guardian.gg: This site breaks down Crucible stats for players and gear over time.
  • Raid.report: Tracks Raid accomplishments such as clears, times, kills, deaths, flawless runs, low mans, and other accomplishments
  • Dungeon.report: Same as Raid.report but for Dungeons
  • DesinyKD: Another Crucible tracker that revolves around searching for players.
  • Redrix for Destiny 2: A Mobile App for tracking Crucible information. Available on Android and iOS (links are on the site)
  • Guardian.report: Let's you view the loadouts a perk options of your fireteam and other guardians easily.
LFG Services
These services allow you to find a team to tackle content together.
Lore
With the Destiny Content Vault in full swing I feel it is important to be able to know the lore for those who haven't played D1 or are newer to D2. As such I will be linking the channels of a few content creators below as well as a tool for lore reading. Normally I wouldn't link content creators in something like this but the lore is very important to many to understand what we are playing.
  • Ishtar Collective: this site houses all of the lore of Destiny 1 and Destiny 2 as well as lore content from Bungie.net
  • Destiny 2: the Series: YouTuber Jabonte has taken it upon himself to archive the missions of Destiny 2 so that when they enter the DCV, they can be remembered for all to see.
  • My name is Byf and Myelin Games: Both of these Chroniclers attempt to tear apart the lore of the game and put it back together in a way we can understand with their smooth voices.
Miscellaneous
  • Destiny Roundup: Weekly and daily roundup of Bungie commentary from all sources (including reddit, twitter, bungie forums, etc...)
  • Charlemagne Discord Bot: Discord bot that provides detailed access to Destiny 2 information including statistics and clan information. And can pull Bungie media straight to you Discord from Twitter.
  • Warmind Network: An addon for Alexa for Destiny 2.
  • scrublandeux's Heatmaps: API sourced Heatmaps for time spent in game.
  • Destiny.fan: A joke website that uses the API and historical data to predict community sentiment.
  • Time Wasted on Destiny: An API driven site that tells you how much time you have spent in game in Destiny 1 and Destiny 2.
If you have anything to add comment it below, DM me, or hit me up on Twitter (if you are a lurker).
submitted by Crusader3456 to DestinyTheGame [link] [comments]

Update and Status Thread February 2021

Update and Status Thread February 2021
Hi all,
Since Reddit only allows two sticky posts per subreddit and there's always going to be multiple things we want to keep everyone updated on, I've created this thread that will be edited and updated regularly with the status of items and any major updates.
Attached here is the link to the Diagnostic Tools that might be referenced in the thread if we need anyone to capture diagnostic logs for their issues. For submission of diagnostic logs, we appreciate if you can include your Reddit user name, the Reddit thread which would correspond to your issue (if there is), or a short description of your issues. There were some submissions with only the log and no other information, so it is also difficult for us to corelated the issues that the log is meant for without combing through the entire forum.

📷Diagnostic_1.0.17.1.zip
Any private correspondence or submission of diagnostic logs should be sent to [[email protected]](mailto:[email protected]). Please note however that this is more of a community engagement email, so those with specific support issues required on their products are still advised to contact our official Customer Support at https://www.creative.com/contactus/, where we have much more dedicated resources and Customer Support Officers to track and look into various support issues.
So, with that being said. Here's the latest!
CURRENT TRACKING ITEMS:
1) SB Command Support
2) DDLive/DTS issue [Monitoring. No active update 06/14]
3) AE-7/AE-9 audio dropout (including channel swap on X570 boards)
4) Sound Blaster X3
5) Sound BlasterX Katana
6) AE-5 LED Lighting Control Memory Leak
7) Sony PS5 Products Supported
1) SB Command Support
03/21: We will be working towards adding support for Sound BlasterX G6 in SB Command. We are targeting to have the official support out by Sep 2020, and to have beta version ready for testing at around June 2020.
04/25: We will start to work on this now that AE-5 support on SB Command has been released. Estimated release of beta is currently still June 2020.
06/14: The beta release of SB Command with G6 support is undergoing internal testing, and should be released for community to test somewhere near end of June to Early July.
08/02: Sound Blaster Command v3.4.84.00 has been released on 30 Jul as a public beta for G6. Please refer to this Reddit thread for more information. https://www.reddit.com/SoundBlasterOfficial/comments/i0e69e/sound_blaster_command_for_g6_public_beta/
10/09 – Official support for G6 will available on our support site by 31 Oct 2020
11/09 - There will be a new build in November 2020 to support USB Audio Connectivity for G3, X3 and G6. This is a setting to allow setting for PC/Mac/Gaming Console usage or only PC/Mac usage to resolve detection issue after resume from Power Management
12/10 - G3 firmware to support USB Audio Connectivity is released. X3 and G6 firmware is target to release by End December or Early Jan 2021
01/08 - G6 and X3 firmware is target to release by end Jan 2021
02/08 - G6 firmware was released on 01 Feb 2021. For X3 firmware, the target to release is by end Feb 2021
2) DDLive/DTS issue [Monitoring. No active update]
Please see this thread https:/, /www.reddit.com/SoundBlasterOfficial/comments/ct80w0/dolby_dts_issue_identified_explanation_and/ .
The issue has been identified as a change that Microsoft made to a default privacy setting in Windows.
Here’s the link to the latest Diagnostic Tool (v1.0.17.1) that contains the changes for detecting issues with the missing encoder tab. We have change to use a OneDrive public link here to ensure that the community will get the latest diagnostic tool the moment it is ready for release.
Please run the Diagnostic Tools with the link at the start of the thread. Once you’ve run the diagnostic please send the log files to [[email protected]](mailto:[email protected])
03/02: Since the Diagnostic Tool was made available, we have not received any logs related to this issue. If you have sent us a log on this, please help to highlight this to us by indicating that the log you sent is in relation to the missing encoder tab issue. Also, please re-send the log files to [[email protected]](mailto:[email protected])
03/21: We have not received any logs from users regarding this issue till date. As such, we will put this issue under monitoring and will not be providing any active update. If any users are encountering this issue, please follow the instructions that has been provided and send us the log files.
06/14: It seems that there are still users who are facing this issue, but we are not receiving any diagnostic logs on this issue. If you have sent it but we did not response, we would appreciate if you can help to send again with some indication in the email that the log is regarding this issue.
There is a feedback in the thread saying that one of the community users found that Nvidia HDMI sound driver could play a part and result in the SB tabs not showing up.
3) AE-7/AE-9 audio dropout (including channel swap on X570 boards)
10/12 – An AE-9 / AE-7 beta driver that has been tested internally to resolve issues with systems that have had the audio dropout issue is now available. You can download the driver here – https://creative.box.com/s/rpladc8kfu1hg55zbhl5nxhce1uq0eib
10/11 – Good news. With the feedback we’ve received from various users (many located on here) we’ve been able to reproduce and isolate an issue that leads to this audio dropout. The internal beta has rectified the problem internally and we will be releasing to the public within the next few days. We will update here once again once the beta is ready for distribution.
12/02 Update: the latest driver is available on Windows Update. We are still looking into audio drop issues when memory is overclocked.
12/30 No Update.
02/05 No Update.
03/02: Currently, the outstanding audio dropout reports are related to high-speed memory (3000+ MHz). We are still investigating this issue, as it is only seen on certain systems.
03/21: We have invested in a new equipment that would help us to expedite and improve our capacity in the investigation of this issue. Due to the worldwide COVID-19 situation affecting delivery of the equipment, we estimate to be able to do that in June 2020.
04/25: The delivery of the equipment we are getting to improve on our capacity for investigation of this issue has been brought forward to early May. We are also working to gather the relevant equipment and systems required to investigate the issue due to COVID-19 isolation measures affecting the way we can work and look into issues. We are still trying to work as best we can within the bounds of such measures, and we hope the community would understand and give us more time during this trying time.
06/14: We have been studying the issues on a X570 system since obtaining the new equipment at end May 2020. The new equipment has allowed us to identify unusual events that occurs when audio drop or channel swap occurs on X570. Currently investigating the issues based on the additional information found. We are currently focusing on the X570 boards for the investigations which seems to be what majority of users facing the issue is on, and will see if the fix for the issues will help users on other boards.
08/02: We are working with AMD to investigate the issues seen on the X570 chipset motherboard.
09/11: We are still working with AMD on the investigation of the issues. As details of the investigation progress cannot be published, we hope everyone can be patience on this while the investigation continues.
10/09: AMD has advised to adjust below settings which may help to resolve the issues.
11/09: We are still working with AMD on the investigation of the issues. For those who encountered issues, please refer to below settings suggested by AMD.
11/11: We are still working with AMD on the investigation of the issues. For those who encountered issues, please refer to below settings suggested by AMD.
12/10: We are still working with AMD on the investigation of the issues. AMD has updated us that they do not guarantee any specific overclock amount and only guarantee JEDEC memory operation. Given their experience through many DIMMS/CPUs/Motherboards can likely hit DDR3600/1800MHz FCLK with the right timing and voltage settings. For those who encountered issues, please refer to below settings suggested by AMD.
01/08: We are still working with AMD on the investigation of the issues. AMD has updated us that they do not guarantee any specific overclock amount and only guarantee JEDEC memory operation. Given their experience through many DIMMS/CPUs/Motherboards can likely hit DDR3600/1800MHz FCLK with the right timing and voltage settings. For those who encountered issues, please refer to below settings suggested by AMD.
a) Disable PCIe Link State Power Management and other power saving settings in BIOS. In general, power management can add latency to devices wake up.

https://preview.redd.it/knzck2456cg61.png?width=432&format=png&auto=webp&s=cab1ee658a77d9d3f867390b265709582af9970e
b) Disable CPU Global C-State. From AMD findings, disable this setting seems to have improvement on bus completion latency.

https://preview.redd.it/nimm9hm76cg61.png?width=555&format=png&auto=webp&s=d9869faa6fc9ea8eda1e93527b730dce4a918e8a
02/08: After investigation in cooperation with AMD, we have concluded that the audio distortion you are experiencing is due to an unstable processor overclock. Data for peripheral devices, such as audio cards or USB devices, traverses the Infinity Fabric on AMD Ryzen processors. The Infinity Fabric exists within the Ryzen CPU, and it connects most of the ports and slots on a motherboard to the CPU cores so they may communicate. If the user has implemented a Fabric/DRAM overclock that is not truly stable, communication errors in the Fabric/DRAM can manifest as audio distortion or delays. AMD Ryzen processors officially support DDR4-3200 (1600MHz Infinity Fabric clock), and speeds beyond this point cannot be guaranteed or supported by the product warranty. While we understand and appreciate that users want to overclock their system, instability is always a risk, and such instabilities may not be revealed by conventional memory stress testing.
4) Sound Blaster X3
We are working on a new software and firmware release that would solve some of the following issues reported. The update is targeted to be released in January 2020.
a) SXFI effect affected by audio enhancement
b) SB Command showing headphone output when audio output is on speaker
c) Disable audio output from both speaker and SPDIF output when headphone is in use
d) General stability and driver fixes
Update 2/05:
The new firmware, driver, and SB Command update has been released as of January 20, 2020. We are working on a newer firmware that would support the microphone usage on Nintendo Switch.
03/02: We are preparing for a new firmware for X3, targeted to be released mid to end of March 2020. The planned changes are below:
  1. Added Nintendo Switch mic support
  2. Fixed Volume knob not syncing with OS after power up
  3. Improved SXFI effect
  4. Allow control of optical output volume
  5. Support PC sleep mode, device will enter low power mode with LED turn off
03/21: We are currently testing the new firmware for X3. There are some issues found from testing which we are fixing. The release is likely to be happening in end March to early April, depending on the result of our testing on the new firmware with the fixes.
04/25: v1.3.20200406.0200 firmware has been released on 24th Apr. It should be progressively available on SB Command on all platforms. Windows users are already seeing the update. SB Command v3.4.72.01 has also made available as an app update to users to resolve software related issues.
06/14: We are working on a v1.4 firmware release for X3 which should be available soon. The key issue that is resolved is the inability to sync windows volume control through the volume knob after a cold boot or hibernation.
08/02: v1.5.200705.0120 was released on 13 July to address a L channel imbalance issue. We are planning a new v1.6 firmware to further address the issue of audio level being at a louder level than shown on the device.
09/11: We are still planning the scope of v1.6 update. Focus is currently on some outstanding issues that occur only on Mac OS, and also the intermittent issue where audio level is louder than what is shown on the device. Tentatively looking at Oct/Nov 2020.
10/09: No new update.
11/09: No new update.
12/10: There will be a new firmware target by End December or early January 2021 to implement USB Audio Connectivity, fix volume control sluggishness + some bug fixes
01/08: There will be a new firmware target by end January 2021 to implement USB Audio Connectivity, fix volume control sluggishness + some bug fixes
02/08: The new firmware target is end of February 2021 to implement USB Audio Connectivity, fix volume control sluggishness + some bug fixes
5) Sound BlasterX Katana
03/21: We are working on releasing a new version of SB Connect to fix an issue where almost no control is shown.
We are also doing some investigation on the issue where audio drop is reported in Windows 10 1903. We have not been able to reproduce the issue from initial testing, and would like users who are seeing the issue to run the diagnostic app to provide us with more information.
04/25: We are doing some internal testing of the new version of SB Connect that fixes the no control shown issue. It should be release in the 27th Apr week for testing by the community if nothing adverse shows up from our testing.
Regarding the audio drop issue, we are seeing it on 1 particular system which exhibits the issue only on the USB3.0 ports, but not the USB2.0 ports. We did a BIOS update on this system and the audio drop on the USB3.0 ports no longer happen.
While this might not be the cause of issue for all users, we would advise those affected to check on this to see if you are affected by USB port compatibility issues. We are still testing on various system to reproduce the issue but so far, no other systems are showing pops after audio playback of 2 hours.
For users who are seeing the issue, if you have not done so, please help to run the diagnostic app to provide us with more information. We hope to be able to find some hints that could help us identify potential systems or settings that have not been tried to reproduce this issue. Please send your logs to [[email protected]](mailto:[email protected]), indicating that you are seeing audio pops on Katana, and some description on your usage scenario where you encounter the issues.
06/14 : Till date, we have found that the following could trigger the intermittent audio pops with Katana
  1. Insufficient power delivered on the USB port.
There were systems with this issue where switching to a different port helps.
2) BIOS update
We have found system that has the issue but is resolved after the BIOS is updated to the latest
We are also testing a new SB Connect release to resolve a detection issue for Katana where available controls are not fully displayed.
08/02: We have discovered some issues that requires addressing during our testing. A new version that addresses the issues found have released for internal testing.
09/11: We have released an updated SB Connect v 3.4.06.03 for Katana that resolved some issue with missing controls and also update the driver for Katana. We are aware that there are users who encounter audio popping issues, which we are still trying to reproduce internally.
10/09: We are able to reproduce the popping issue in certain scenario and target to release solution by Dec 2020.
11/09: We target to release solution by Dec 2020
12/10: We target to release solution by Jan/Feb 2021
01/08: We target to release solution in Feb 2021
02/08: We target to release solution by MaApr 2021
6) AE-5 LED Lighting Control Memory Leak
11/09: We are still looking into it, target to have solution by Dec 2020
12/10 – We are still looking into it, target to have solution by Jan 2021
01/08 – We are still looking into it, target to have solution by Feb 2021
02/08 – We are still looking into it, target to have solution by Feb 2021
7) Sony PS5 Products Supported – New!
12/10 – We are running compatibility test with our products, we will publish the list of supported products by mid Jan 2021
02/08 – The list of compatible products will be published on our website by Feb 2021
submitted by CreativeRobert to SoundBlasterOfficial [link] [comments]

RTX 3000 series announcement megathread

EDIT: The Nvidia Q&A has finished, you can find their answers to some of the more common questions here: https://www.reddit.com/buildapc/comments/ilgi6c/rtx_30series_qa_answers_from_nvidia/
EDIT 2: First, GeForce RTX 3080 Founders Edition reviews (and all related technologies and games) will be on September 16th at 6 a.m. Pacific Time.
Second, GeForce RTX 3070 will be available on October 15th at 6 a.m. Pacific Time.
2020-09-01
Nvidia have just completed their keynote on the newest RTX 3000 series GPUs. Below is a summary of the event, the products' specifications, and some general compatibility notes for builders looking at new video cards.
Link to keynote VOD: https://nvda.ws/32MTnHB
Link to GeForce news page: https://www.nvidia.com/en-us/geforce/news/
KEY TAKEAWAYS
PRODUCT SPECIFICATIONS
RTX 3090 RTX 3080 RTX 3070 Titan RTX RTX 2080Ti RTX 2080
CUDA cores 10496 8704 5888 4608 4352 2944
Base clock 1350MHz 1350MHz 1515MHz
Boost clock 1700MHz 1710MHz 1730MHz 1770MHz 1545MHz 1710MHz
Memory speed 19.5Gbps 19Gbps 14Gbps 14Gbps 14Gbps 14Gbps
Memory bus 384-bit 320-bit 256-bit 384-bit 352-bit 256-bit
Memory bandwidth 935GB/s 760GB/s 448GB/s 672GB/s 616GB/s 448GB/s
Total VRAM 24GB GDDR6X 10B GDDR6X 8GB GDDR6 24GB GDDR6 11GB GDDR6 8GB GDDR6
Single-precision throughput 36 TFLOPs 30 TFLOPs 20 TFLOPs 16.3 TFLOPs 13.4 TFLOPs 10.1 TFLOPs
TDP 350W 320W 220W 280W 250W 215W
Architecture AMPERE AMPERE AMPERE TURING TURING TURING
Node Samsung 8NM Samsung 8NM Samsung 8NM TSMC 12NM TSMC 12NM TSMC 12NM
Connectors HDMI2.1, 3xDP1.4a HDMI2.1, 3xDP1.4a HDMI2.1, 3xDP1.4a
Launch MSRP USD $1499 $699 $499 $3000 $999-1199 $699

NEW TECH FEATURES
Feature Article link Video link
NVIDIA Reflex: A Suite of Technologies to Optimize and Measure Latency in Competitive Games https://www.nvidia.com/en-us/geforce/news/reflex-low-latency-platform/ https://www.youtube.com/watch?v=WY-I6_cKZIY
GeForce RTX 30XX Series Graphics Cards https://nvda.ws/34PDO4L https://nvda.ws/2GfLl2B
NVIDIA Broadcast App: AI-Powered Home Studio https://nvda.ws/2QHurvC https://nvda.ws/32F9aZ6
8K HDR Gaming with the RTX 3090 https://nvda.ws/2YQiEzH https://www.youtube.com/watch?v=BMmebKshF-k
8K HDR with DLSS https://nvda.ws/2QGhHp1 https://nvda.ws/34O5mYg

UPCOMING RTX GAMES
Cyberpunk 2077, Fortnite, Call of Duty: Black Ops Cold War, Watch Dogs: Legion, Minecraft RTX

VIDEO CARD COMPATIBILITY TIPS
When looking to purchase any video card, keep these compatibility points in mind:
  1. Motherboard compatibility - Every modern GPU fits into a PCIExpress 16x slot (circled in red here). PCIExpress is forward and backward compatible, meaning a PCIe1.0 graphics card from 15 years ago will still work in your PCIe4.0 PC today, and your RTX 2060 (PCIe 3.0) is compatible with your old PCIe2.0 motherboard. Generational changes increase total bandwidth (16x PCIe1.0 provides 4GBps throughput, 16x PCIe4.0 provides 32GBps throughput) however most modern GPUs aren’t bandwidth constrained and won’t see large improvements or losses moving between 16x PCIe3.0 and 16x PCIe4.0.[1][2]. If you have a single 16x PCIe3.0 or PCIe4.0 slot, your board is slot compatible with any available modern GPU.
  2. Size compatibility - To ensure your video card will fit in your case, it is good practice to compare the card’s length, width (usually # of slots) and height with your case's compatibility notes. Maximum GPU length is often listed in your case manual or on your case's product page (NZXT H510 for example). Remember to take into account front mounted fans and radiators which often reduce length clearance by 25mm to over 80mm. GPU height clearance is not usually explicitly listed, but can usually be compared to CPU tower height clearance. In especially slim cases, some tall GPUs may interfere with the side panel window. GPU width (or number of slots) compatibility is easy to visually assess. mITX cases typically support a max of 2 slots, mATX typically 4 slots, ATX focused cases typically 7 slots or more. Be mindful that especially wide GPUs may interfere with your ability to install other add in cards like WiFi or storage controllers.
  3. Power compatibility - GPU TDP, while actually referring to thermals, often serves as a good estimation of maximum power draw in regular use cases at stock settings. GPUs may draw their TDP + 20% (or more!) under heavy load depending on overclock, boosting characteristics, partner model limitations, or CPU limitations. Total system power is primarily your CPU+GPU power consumption. Situations where both the CPU and GPU are under max load are rare in gaming and most consumer workloads but may arise in simulation or heavy render workloads. See GamersNexus' system power draw comparison for popular CPU+GPU combinations between production heavy workloads here and gaming here. It is always good practice to plan for maximum power draw workloads or power draw spikes. Follow your GPU manufacturer's recommendations, take into account PCPartPicker's estimated power draw and always ask for recommendations here or in the Buildapc Discord.
NVIDIA RECOMMENDATIONS:

NVIDIA PROVIDED MEDIA
High res images and wallpapers of the Ampere release cards can be found here and gifs here.
submitted by m13b to buildapc [link] [comments]

Ryzen 5900X running Thunderbolt 3 on B550-E, really close!

#Update 10.02.2021
Working! Very much thanks to the help with troubleshooting from u/karatekid430!
Steps you MUST ensure to get your ASUS ThunderboltEX 3-TR expansion card (LINK)
working on your ASUS ROG STRIX B550-E Motherboard (LINK)

  1. Install your 3-TR expansion card in the BOTTOM PCIe 3.0 x16 slot (YELLOW)
  2. Connect the USB Header to your USB2.0 header (BLUE), and the Thunderbolt cable to your TB-Header (RED)
Marked headers on motherboard
  1. Got into BIOS , press F9 and search for "Thunderbolt", enable Thunderbolt. (Default settings should be fine)
  2. Boot into BIOS and install the ASUS ThunderboltEX 3-TR thunderbolt drivers from the Asus website. (Thunderbolt Control Center should be automaticly installed from the Microsoft Store)
  3. Reboot, plug in your thunderbolt device and open Thunderbolt Control Center, allow the device access,and your done!

Specs:

So I have spent the last few weeks planning how I'm going to get Thunderbolt 3 running on my AMD Ryzen B550-E motherboard. I'm confident this is possible and are prepared to go down the rabbit holes needed.

Devices showing up in the Thunderbolt Control Center

Thunderbolt Service has status running
Specs:
I connected the thunderbolt extender card to my TB3 header (9-pin) and USB2.0 header (As specified in the manual), I proceeded to download the driver from the Asus website, after which I shortly noticed that the Thunderbolt Control center app from the Intel Microsoft Store page had installed automatically. When connecting my Thunderbolt device (External M2 thunderbolt enclosure), everything shows up in the panel.

Sadly, this is where the fun ends. I cannot get my computer to "see" or "use" the attached storage and diskmgmt shows no extra drive(s). Neither can I find any devices in devicemanager that resembles the "USB4.0 SSD" mentioned in the control center.
Suggestions? I'm open to almost anything and will update the post as I go along with troubleshooting steps. I'm also open to buying /testing with other expansion cards
Troubleshooting step so far
Update #1 ( 09.02.2021)
submitted by flangvik to Thunderbolt [link] [comments]

1.03 beta now available on Steam

Welcome Bosses, Chicagoans and all! Today we bring you great news, crew. See here, we have decided to let the public in on the operation: we are now doing public betas of new patches!
This means that if you play Empire of Sin on Steam, you can now choose to opt into playing the latest stable beta build of the game. Here is how to do it:
  1. Open Steam.
  2. Go to the Library and right-click on Empire of Sin > Manage > Betas.
  3. Choose the beta branch available in the drop down menu.
  4. You should then be able to download the beta build. No password needed!
And that’s it, you’re good to go, boss! Of course, we would love to hear your feedback on the beta patch. Feel free to let us know in the comments below, in the Empire of Sin Discord or in the Empire of Sin Beta sub-forum.
Discord: https://discord.gg/qX2PTYK
Forum: http://pdxint.at/3tflvQ6
See below for a full list of Patch Notes for Beta Branch 1.03.

Update Notes - Beta Branch 1.03​

Please Remember:​

Known Issues:​

Changelog​

The Highlights​

General Changes​

Combat Fixes/Changes​

Mission Fixes/Changes​

Thug Variants​

Racket Guard Changes​

Any old saves that were made before these changes were introduced will keep their previous racket guards until that racket is upgraded or sold and purchased again. Once upgraded or purchased the racket will start using the new guard configs.

Faction Changes​

Safehouse Changes​

Gameplay change to safehouses hiding has been pushed.
Public Beta of Patch 1.03 - get in on the action! | Paradox Interactive Forums (paradoxplaza.com)
submitted by pktgumby to EmpireofSin [link] [comments]

New ROG Falchion 65% Mechanical Keyboard is launching - Featuring wired (USB-C) or 2.4GHz low latency wireless connectivity, RGB lighting with AURA SYNC support, Doubleshot PBT keycaps, customizable touch panel, keyboard cover/case, and 450-hour battery life with fast charging.

New ROG Falchion 65% Mechanical Keyboard is launching - Featuring wired (USB-C) or 2.4GHz low latency wireless connectivity, RGB lighting with AURA SYNC support, Doubleshot PBT keycaps, customizable touch panel, keyboard covecase, and 450-hour battery life with fast charging.
The latest keyboard and follow up to our recently launched ROG STRIX SCOPE RX keyboard is the compact ROG Falchion. It will be available shortly at an MSRP Of 149.99
[photos]

Overhead of the ROG Falchion Keyboard
This keyboard has been designed for the ground up to offer gamers and keyboard enthusiasts a compact, well-built, and carefully laid out mechanical keyboard great for gaming at home or on the go.
The Falchion ensures a focus on usability especially for gamers who prefer the compact nature and flexible ergonomics of a TKL keyboard. It features optimally placed arrow keys often excluded on compact keyboards. In addition, all the function keys can be enabled by using Fn-Lock. You also have FN enabled media keys and profiles.

Size comparison 65% vs TKL vs 100% full size keyboard
The ROG Falchion is a mechanical keyboard featuring CherryMX switches launching first in Red and will be followed up with other switches. In addition to the use of Premium CherryMX switches, the Falchion features premium doubleshot Keycaps that offer superior reliability and durability, and resistance against oils and wear. Your legends and fonts will maintain superior visibility over time and you will significantly reduce sheen over time. The key design has been optimized with mid-height keycaps and a shorter stem to reduce key wobble and provide a more comfortable user experience. The precise double-shot molding process results in translucent keycaps* that feature seamless ROG script for a unique look, giving ROG Falchion consistent lighting.

ROG Flachion CherryMX switches exposed
Beyond the switches, the ROG Flachion innovates like many ROG products and offers a customizable RGB touch bar located on the left-hand side.
An even closer look at the keycaps and switches on the ROG Falchion

ROG Falchion customizable touch bar
An innovative touch panel on the left flank of ROG Falchion lets you conveniently adjust volume, or create shortcuts for switching apps, or copying and pasting. It can also be programmed for use as a macro key for more intuitive controls for gaming. Customize it via Armoury Crate with access to commands/actions for swipe up, down, tap top, middle or bottom.
Stable whether flat or angled
The Falchion feature 4 large points of contact with anti-slip material great for laying flat. If you prefer an angle swing out the adjustable feet.
Shot of the underside and 4 points of contact for a non-slip and stable experience when in use.
Connectivity - Wired or Wireless the choice is yours
As the ROG Falchion is a gaming-focused keyboard we wanted to ensure low latency as such you have low latency USB-C wired connectivity which allows for customization through the use of your own cable. Or you can use gaming-grade 2.4GHz wireless with 1ms latency. The keyboard also features a magnetic storage slot/dock for you the wireless receivedongle. There is also a secondary adapter include that can be used with the cable to further enhance reception.
Rear shot of the ROG Falchion - USB Type C connectivity and 2.4GHz wireless with storage for the wireless recevier
Ready for a low latency wireless gaming setup - ROG Falchion
Battery life - Over 2 weeks of battery life
The Falchion offers up to 450 hours of battery life with RGB lighting off and also features quick charging support via Type-C. A 30-minute charge time lets you play for up to 32 hours with RGB lighting off. There is also a conveniently located power switched recessed on the back so you will not accidentally enable or disable it.
RGB lighting - Wireless RGB lighting control and ASUS AURA RGB SYNC support
With the largest RGB ecosystem and extensive product ecosystem if you have an ASUS RGB system you can easily sync your lighting wired or wirelessly. The design of the keyboard also offers superior visibility and "glow" compared to many 65% of keyboards. With 10 RGB lighting profiles as well as hardware level RGB lighting control via the arrow keys. You even have a convenient smart RGB lighting profile for temperatures! The touch bar panel will also provide you an easy to reference battery display.
RGB per key lighting
Protective Keyboard case and more -
The Falchion comes with a special keyboard case/cover to protect your keyboard when traveling or just reducing the build-up of dust, debris, dander from settling on your keyboard, keycaps, and settling into the areas of the switch over time. When not in use it can be conveniently mounted under the keyboard and offer a secondary layer of diffusion for the RGB lighting effects.

Diffused lighting effect with polycarbonate case installed.
It also features onboard memory with the ability to save up to 6 profiles 100% Anti Ghosting and N-Key rollover Function lock key and windows lock key On the fly macro recording support
Protective polycarbonate keyboard covecase.
ROG Falchion - What's inside the box
If you prefer to check out an unboxing and visual tour check out the video overview - ROG Falchion Unboxing and Overview
submitted by ASUSTechMKTJJ to MechanicalKeyboards [link] [comments]

Help required, I got bamboozle by IBP...

On the 22 of November 2020, I bought a 2255$ PC from the Ibuypower official website, Then on the 23 of December, the computer passed the quality control test and was getting ready for shipping. I then received the computer on the 29 of December. It has been an AWFUL first 14 days experience so far, even whit theses specs :
----------------------------------------------------------------------------
Case: iBUYPOWER Slate 4 Tempered Glass ARGB Gaming Case
Case Fans: Default Case Fan
Processor:
Intel® Core™ i7-10700KF Processor (8x 3.80 GHz /16MB L3 Cache)
Processor Cooling: be quiet! DARK ROCK SLIM PWM CPU Cooler
Memory:
16 GB [8 GB X2] DDR4-3000 Memory Module - Certified Major Brand Gaming Memory [Free Upgrade to DDR4-3200 XPG D41 RGB]
Video Card: NVIDIA GeForce RTX 3070 - 8GB GDDR6 (VR-Ready)
Game Bundle:
[Receive Game Bundle] - Get the Intel Q3 Galactic Gaming Bundle - w/ Purchase of Intel Core i7/i9 Processor
Game Bundle:
[Receive Membership] - Get 1 Year GeForce Now Membership - w/ Purchase of NVIDIA RTX 30 Series Graphic Cards
Motherboard:
MSI Z490-A PRO - WiFi, ARGB Header (2), USB 3.2 Ports (1 Type-C, 3 Type-A), M.2 Slot (2)
Power Supply:
700 Watt - High Power - 80 PLUS Gold
Advanced Cabling Options: Standard Default Cables

Primary Hard Drive:
1 TB WD Blue SN550 M.2 PCIe NVMe SSD -- Read: 2400MB/s; Write: 1750MB/s
Sound Card: 3D Premium Surround Sound Onboard
Network Card: Onboard LAN Network (Gb or 10/100)
Operating System: Windows 10 Home - (64-bit)
iBUYPOWER SafeGuard Packaging:
iBUYPOWER Specialized Advanced Packaging System - Protect your investment during transportation!
Advanced Build Options - Thermal Paste:
Thermaltake TG-7 Thermal Grease
Warranty: Three Year Standard Warranty
Warranty: 3 Year Standard Warranty Service
Rush Service:
No Rush - Standard Service - ships out in 2 to 3 weeks (temporarily extended due to COVID-19)
----------------------------------------------------------------------------
What's wrong whit the computer you may ask? A broken GPU RTX3070.
I think I've tried everything to fix it but nothing works. The screen flickers black randomly, sometime it can be every 5 seconds for 3 seconds, and other, it can be every 10minutes for 15 seconds, etc... Here is a list of things I tried to do to fix it (Nothing successful)
----------------------------------------------------------------------------
-Looking for unplugged cables inside and outside the pc

-updating my graphics card driver

-deleting and redownload my graphics card driver (while not downloaded the issues seems to have stopped but I lose all performances from the card so I basically can't do anything...)

-Deactivating windows error reporting & problems report and solution (that was an early issue that causes screen flickering for some people on windows 10)

-Changing the screen Hz to every option available

-switching my HDMI cable to a faster DisplayPort to VGA cable

-connect the pc in an alone plug

-update monitor driver

-turn off all power saving options

-tried turning off g-sync but my monitor doesn't even have g-sync

-downloading a bit older version of the graphics card driver

-updating BIOS

-rollback graphics card driver

-Reset the pc !!!

-(probably more but I can't remember everything at this point)
----------------------------------------------------------------------------
So after all of this, I finally managed to get in contact whit the support via email. On the 31 I send a mail explaining the problem. On the 8, I got a replying telling me to give them my SN number, which I reply back to them asap + telling them in the same reply all my potential fix so we don't lose time sending useless emails back and forth over the courses of multiple days...
He then replied by sending me 2 youtube videos to follow that might fix my problem. After watching them, I send an email back to tell them that I already tried all potential fixes from those videos, as I mentioned before.

And that was all just for the first problem, the screen flickering, but I forgot to mention that I can't launch 99% of the games and apps, either they just crash right away or I get a DXGI_ERROR_RESET

Also, it's a good time to mention that at that point I did plug my old pc back in to test it out whit the same screen to see if the screen wasn't the problem(it wasn't). Also, a good time to mention that receiving my packaged cost me 320$ in customs fees, you will see why I mention that here later.

He then tells me to test the pc whit another spare GPU, which I don't have, and if I bought a premade pc it's because I'm not really comfortable playing inside the hardware of a computer ...

At this point, when I reply that I can't test the pc whit another GPU He proposes a part swap. The problem is that if I accept to swap the broken parts, it will cost me an unidentified amount of money to send it back and then another 320$ to receive it (which I can't really afford atm as I mention to him) but no matter how much I insist on telling him: Do I have to pay again or IBP got this covered? he just ignored those emails...
And I'm not even sure ill receive a functioning part this time, if it happened once it could happen twice.

So now(finally) I want to know if anyone here has a fix that could save my life (and my dream). If not, ill either have to risk to accept the parts swap, pay the shipping, then probably 320$ when it will get to the customs and then 320$ to get it back.
Or I can refund it but I would lose my initial 320$ from when I got the package and then I will again lose money to send it and to make it past the customs.

I'm f***ed its whit tears in my eyes and bugs in my screen that I got to admit that I probably just got scammed and I can't do much about it, I saved money a whole year waiting for the good offer to show up, and when it did, it scew me over... HELLLLP.
Edit: A friendly reminder reminded me that I also got a couple of complete pc crashes for no apparent reason and 2 ''blue screen of death''
Edit2: update, Also one of my fan is broken
submitted by Cobaltt_ to iBUYPOWER [link] [comments]

GPU Passtrough : Black screen issue

Hi everyone, i'm trying to passstrough one of my GPU to my "Windows VM" because unfortunatly i need some apps that don't exist on linux (like Fusion 360).
I've essentially 3 GPU available, but, they are old/veryold, i don't have anything more recent, so they are all in "LEGACY" (i use seabios) and not UEFI. (PS : Please consider their age, it's not for gaming, just for running apps)
In a best situation, i would like the GT 320 to work because it's the most powerfull from the list. But unfortunatly i can't get any cards to work.
PS : I hope is not too long for you to read, i spent all the day on that, tried everything i could...
Some information for the issue :
Here is my grub command line :
video=vesafb:off,efifb:off amd_iommu=on iommu=pt
Here is my /etc/mkinitcpio.conf modules config :
MODULES=(vfio vfio_iommu_type1 vfio_pci vfio_virqfd amdgpu radeon)
Here is some dmesg results :
sudo dmesg | grep -i vfio [ 2.233506] VFIO - User Level meta-driver version: 0.3 [ 2.239236] vfio-pci 0000:05:00.0: vgaarb: changed VGA decodes: olddecodes=io+mem,decodes=io+mem:owns=none [ 2.255885] vfio_pci: add [10de:104a[ffffffff:ffffffff]] class 0x000000/00000000 [ 2.272632] vfio_pci: add [10de:0e08[ffffffff:ffffffff]] class 0x000000/00000000 [ 91.517101] audit: type=2501 audit(1612723506.350:208): pid=612 uid=0 auid=4294967295 ses=4294967295 subj==unconfined msg='virt=kvm resrc=cgroup reason=allow vm="ubuntu20.10" uuid=c624553d-4f0b-4cce-8efa-a1cb624dee62 cgroup="/sys/fs/cgroup/devices/machine.slice/machine-qemu\x2d1\x2dubuntu20.10.scope/" class=path path="/dev/vfio/12" rdev=EC:00 acl=rw exe="/usbin/libvirtd" hostname=? addr=? terminal=? res=success' [ 93.082929] vfio-pci 0000:05:00.0: enabling device (0000 -> 0003) [ 93.102928] vfio-pci 0000:05:00.1: enabling device (0000 -> 0002) [ 287.116407] vfio-pci 0000:05:00.0: vgaarb: changed VGA decodes: olddecodes=io+mem,decodes=io+mem:owns=none
[ 0.000000] Command line: BOOT_IMAGE=/boot/vmlinuz-5.10-x86_64 root=UUID=ef7f6a6e-0b04-4dcb-b7e6-6b72f1ee25ce ro quiet splash apparmor=1 security=apparmor resume=UUID=2cc6254e-c31b-4542-bfb7-b190606857b9 udev.log_priority=3 video=vesafb:off,efifb:off amd_iommu=on iommu=pt [ 0.109252] Kernel command line: BOOT_IMAGE=/boot/vmlinuz-5.10-x86_64 root=UUID=ef7f6a6e-0b04-4dcb-b7e6-6b72f1ee25ce ro quiet splash apparmor=1 security=apparmor resume=UUID=2cc6254e-c31b-4542-bfb7-b190606857b9 udev.log_priority=3 video=vesafb:off,efifb:off amd_iommu=on iommu=pt [ 0.430847] iommu: Default domain type: Passthrough (set via kernel command line) [ 0.838996] pci 0000:00:00.0: Adding to iommu group 0 [ 0.839008] pci 0000:00:02.0: Adding to iommu group 1 [ 0.839020] pci 0000:00:04.0: Adding to iommu group 2 [ 0.839034] pci 0000:00:09.0: Adding to iommu group 3 [ 0.839045] pci 0000:00:11.0: Adding to iommu group 4 [ 0.839066] pci 0000:00:12.0: Adding to iommu group 5 [ 0.839076] pci 0000:00:12.2: Adding to iommu group 5 [ 0.839097] pci 0000:00:13.0: Adding to iommu group 6 [ 0.839109] pci 0000:00:13.2: Adding to iommu group 6 [ 0.839121] pci 0000:00:14.0: Adding to iommu group 7 [ 0.839133] pci 0000:00:14.2: Adding to iommu group 8 [ 0.839144] pci 0000:00:14.3: Adding to iommu group 9 [ 0.839158] pci 0000:00:14.4: Adding to iommu group 10 [ 0.839169] pci 0000:00:14.5: Adding to iommu group 11 [ 0.839181] pci 0000:00:15.0: Adding to iommu group 12 [ 0.839201] pci 0000:00:16.0: Adding to iommu group 13 [ 0.839214] pci 0000:00:16.2: Adding to iommu group 13 [ 0.839250] pci 0000:01:00.0: Adding to iommu group 14 [ 0.839264] pci 0000:01:00.1: Adding to iommu group 14 [ 0.839276] pci 0000:02:00.0: Adding to iommu group 15 [ 0.839289] pci 0000:03:00.0: Adding to iommu group 16 [ 0.839293] pci 0000:05:00.0: Adding to iommu group 12 [ 0.839299] pci 0000:05:00.1: Adding to iommu group 12
I hope it will be enough for you to help me
here is the issue :
The GPU is detected on the VM, On windows with nvidia drivers, Windows detect for example my "GT 320" (it's the same for all) but cannot use it because of code 43. I know there is "virtualisation prevention check" but i think i didn't make mistake on my VM xml, and i also tried a old driver that didn't have this dumb protection and : not working too.
Another thing weird is a screenshot from GPU-Z :
https://imgur.com/5jfNAY8
All those "unknow" and 0MB Memory size ?
I also tried on a linux distro, i took POP OS with "nvidia drivers" and.. it's the same as Windows, GPU detected, but not used.
BUT i tried something else that confirm me that something is wrong : If i plug a HDMI cable to the GPU, and remove the spice display and "QXL", all i got on my screen is : "NO SIGNAL" like if the GPU was turned off or in a zombie state
I also tried to specify the GPU BIOS, unfortunatly no change.
Here is for example my Windows XML :
``` win2k12 26c1161f-b0ee-4eaa-a474-eb23947b3d16 /libosinfo:libosinfo 4194304 4194304 4 hvm destroy restart destroy /usbin/qemu-system-x86_64
/qemu:commandline
```
And finaly my specs :
  • CPU : AMD FX 8320.
  • Motherboard : GIGABYTE GA 970A-DS3P FX, latest bios update since there is none
  • Primary GPU (for linux) : R9 290
  • BIOS Settings : CSM disabled, "Windows 8" mode, IOMMU enabled
  • Main OS : Manjaro Linux with Kernel 5.10
Thanks you for having reading me, i hope we together find a solution because, it's seems to be hard ..
submitted by totalgaara to VFIO [link] [comments]

DOSBox-X version 0.83.10 released (Cross-platform DOS emulation package)

The latest version of DOSBox-X (0.83.10) is now officially released! As a cross-platform DOS emulator it was originally based on DOSBox, but with the eventual goal of being a complete DOS emulation package, it officially supports both DOS games and non-gaming DOS applications, Windows 3.x/9x, NEC PC-98 system, etc. DOSBox-X has an (optional) menu system and includes features such as 3dfx (Voodoo + Glide), pixel-perfect scaling (with openglpp output) and saving state support (selectable from the menu). It supports PC-98 games in addition to standard DOS/Win3.x/9x games.
DOSBox-X is very feature-rich, and just to name a few of its unique features: support for GUI menu bar & configuration tool, save and load state (up to 100 save slots and also save files), better compatibility with DOS applications, many more DOS commands, Pentium MMX & Pro, printing (virtual or real printer), IDE emulations, long filename and FAT32 disk images (DOS 7+ features), clipboard copy & paste, 3dfx Voodoo & Glide emulation, cue sheets with FLAC/MP3/OGG/Opus CD-DA tracks, NE2000 networking, pixel-perfect scaling, TrueType font output, V-Sync, NEC PC-98, and many more. You can find more examples of its unique features in the DOSBox‐X’s Feature Highlights page.
This new version (0.83.10) also has quite a few new features or other improvements over the previous version, such as improved support for playing 3Dfx games, write/overlay support for mounted ZIP/7Z archives, support for native pixel-perfect scaling with openglpp output, support for Direct3D output in Windows SDL2 builds as default output, support for VGA/EGA/CGA & mono mode dual-screen display, new Windows 9x-friendly dynamic core, improved compatibility for Windows XP, along with many usability improvements such as support for color theme customization for the welcome banner, resolving file paths in config options, BOOT command (without a parameter) to boot from the current drive, translating texts in the drop-down menus, and menu option "List Printer Devices" to list printers on Windows. Since is under active development, more features will always come.
The release notes for DOSBox-X 0.83.10 is available from:
https://dosbox-x.com/release-0.83.10.html
You can download the latest packages for your platform in the DOSBox-X homepage, which is available from:
https://dosbox-x.com/
For example, if you use Windows the installer is available from: Download Windows installer
Linux Flatpak package has been released as well, which is officially available from: DOSBox-X Flathub page
macOS and DOS packages are also officially downloadable from the DOSBox-X homepage. There are portable packages for both the Intel-based Mac and the new ARM-based Mac.
P.S. The DOSBox-X Wiki system where you will find its user guide is available from:
https://dosbox-x.com/wiki
The DOSBox-X issue tracker is also available from:
https://github.com/joncampbell123/dosbox-x/issues
submitted by wengierwu to dosgaming [link] [comments]

DOSBox-X version 0.83.10 released (Cross-platform DOS emulation package)

The latest version of DOSBox-X (0.83.10) is now officially released! As a cross-platform DOS emulator it was originally based on DOSBox, but with the goal of being a complete DOS emulation package it goes beyond DOS gaming (unlike original DOSBox which is officially for DOS games only). So apart from DOS games DOSBox-X officially supports DOS applications, DOS commands, Windows 3.x and 9x, NEC PC-98 system, and more. For example, for graphical mode it supports the pixel-perfect scaling (with openglpp output) for improved image quality, and for text-mode the TrueType font (TTF) output make it very suitable for DOS applications also (see this Wiki page for more information about this unique feature).
DOSBox-X is very feature-rich, and just to name a few of its unique features: support for GUI menu bar & configuration tool, save and load state (up to 100 save slots and also save files), better compatibility with DOS applications, many more DOS commands, Pentium MMX & Pro, printing (virtual or real printer), IDE emulations, long filename and FAT32 disk images (DOS 7+ features; set ver=7.1), clipboard copy & paste, 3dfx Voodoo & Glide emulation, cue sheets with FLAC/MP3/OGG/Opus CD-DA tracks, NE2000 networking, pixel-perfect scaling, TrueType font output, V-Sync, NEC PC-98, and many more. You can find more examples of its unique features in the DOSBox‐X’s Feature Highlights page.
This new version (0.83.10) also has quite a few new features or other improvements over the previous version, such as write/overlay support for mounted ZIP/7Z archives, new Windows 9x-friendly dynamic core, support for native pixel-perfect scaling with openglpp output, support for Direct3D output in Windows SDL2 builds as default output, support for VGA/EGA/CGA & mono mode dual-screen display, improved support for playing 3Dfx games, improved compatibility for Windows XP, along with many usability improvements such as support for color theme customization for the welcome banner, resolving file paths in config options, BOOT command (without a parameter) to boot from the current drive, translating texts in the drop-down menus, and menu option "List Printer Devices" to list printers on Windows. Since is under active development, more features will always come.
The release notes for DOSBox-X 0.83.10 is available from:
https://dosbox-x.com/release-0.83.10.html
You can download the latest packages for your platform in the DOSBox-X homepage, which is available from:
https://dosbox-x.com/
For example, if you use Windows the installer is available from: Download Windows installer
Linux Flatpak package has been released as well, which is officially available from: DOSBox-X Flathub page
macOS and DOS packages are also officially downloadable from the DOSBox-X homepage. There are portable packages for both the Intel-based Mac and the new ARM-based Mac.
P.S. The DOSBox-X Wiki system where you will find its user guide is available from:
https://dosbox-x.com/wiki
The DOSBox-X issue tracker is also available from:
https://github.com/joncampbell123/dosbox-x/issues
submitted by wengierwu to emulation [link] [comments]

Beginner Resource Hub!

This post aims to draw together a bunch of research that helped me get started cubing, pulling on advice from other cubers, resources on this subreddit, and external articles. The idea is to cover the basics, answer the FAQs and collate links to other resources for further reading.
(please bear in mind this is a round up of advice through the lens of my own bias, I am not claiming any advice here to be the way things should be done, just to provide a starting point to people who don’t yet know how things could be done)

Post breakdown:

0 - WHAT IS A CUBE?:

“A cube is a ... collection of (often powerful) cards used for drafting and playing Limited. Drafting a cube is similar to drafting booster packs, but instead of drafting from three fifteen-card Magic booster packs, you draft from fifteen-card "packs" that you create from your cube.” - Building Your First Cube)
Tolarian Community College - What is a Magic: The Gathering Cube?
How many players do I need to play my cube?:
Cube can be enjoyed with anywhere between 2-8 players. A brilliant summary of different draft methods for different player counts can be found here

1 - QUICK START:

So you like the look of cube and want to get started playing the best limited format ASAP? Here are some of the easiest ways to start building and playing Cube:
If you decide to build your own first cube, as long as you have reasonably even colour sections and a curves similar to what you might want to draft in retail limited you will produce an environment that will be a blast to play.
Other early facets you may wish to explore are:
Remember, you can always add and remove cards as you see fit. It’s not necessary to agonise over individual card choice at this point (although of course you may if that floats your boat).
CubeCobra is the community favourite cube management website. It is similar to existing decklist websites (mtggoldfish etc.), but made specifically for cube. It has all sorts of tools for managing, analysing and playtesting your cube, and is invaluable for a cube designer.
Playing your cube: Playing paper magic is currently challenging to impossible depending on where you are in the world. See the Resource Hub for ways to play your cube online.
Bonus Link - Lucky paper - How and why to build a cube (podcast)

2 - DETAILED START:

To help make this section more searchable/digestible I’ve split it into what I’d consider to be the key elements to think about when building your first cube:

2.1 Size 2.2 Power & Removal 2.3 Curve and Cardtype Balance 2.4 Archetypes 2.5 Signposting 2.6 Gold count
2.7 Nonbasic lands 2.8 Colourless 2.9 Colourless Ramp 2.10 Singleton or Not? 2.11 Board State 2.12 Devotion
2.13 First Cube

2.1 SIZE:
The size of your cube affects a number of factors, such as card density, number of players, variation between drafts, cohesion of archetypes etc. Typical cube sizes are multiples of 180 (as they divide nicely into 15 card packs)
2.2 POWER (and power consistency):
How powerful do you want the contents of your cube to be?u/land_of_Mordor has written up a brilliant shorthand for differentiating cube power levels here This scale ranges from 1 (Retail limited) to 10 (Fully powered, absolute strongest cards in magic the gathering)
It is important to consider power consistency when building your cube. Ideally most of your cards ought to sit at a roughly equal power band to provide fun and fair gameplay. For an extreme example, a cube that runs sol ring (found in ~strix 8+) should not include drastically lower power cards such as celestial prism (and vice versa). Ideally you don’t want situations where your drafters win because they have the “better” cards than their opponent. Cube is an opportunity to move away from the chaff/bombs divide present in retail limited.
A useful tool for gauging the balance in your cube after building it is to use the filters in CubeCobra to sort your cube by “Elo” and scrutinise any outliers. The elo system ranks cards by recording each card picked against every other card passed in a pack. <1000 elo is very low >2000 elo is incredibly high (power 9 sit in this spot).
Due to how elo is calculated it doesn’t take into account:
In summary, Elo is a useful tool to flag outliers, but individual card merit should still be assessed by the cube designer in the environment they are creating.
2.2(a) REMOVAL:
Removal in cube plays a significant role in how your environment functions and its overall power level. Density and efficiency are the main dials of removal that can be tweaked to adjust your format.
Ideally density and efficiency of removal should reflect the rest of your cube. For example, high efficiency high density removal is best suited to environments that have very efficient threats.
Efficiency can be adjusted by raising/lowering the CMC of removal spells (Murder vs Daring Demolition), deciding on instant vs sorcery, or including removal with restrictions/drawbacks (Bone Splinters)
Attaching removal to bodies increases both density and efficiency. E.g. Ravenous Chupacabra
Density can otherwise be adjusted by increasing/decreasing the removal card count in your environment.
2.3 CURVE AND CARD TYPE BALANCE:
Character limit -I'll put this section in a comment.
2.4 ARCHETYPES:
You may wish to decide on supported archetypes at the inception of your cube, or allow them to present themselves through play of your quick start cube.
Archetype support is a tricky beast, many cube designers have differing opinions on how (or even if) archetype support should be implemented. Two main axis that archetype support can be measured on are “Parasitism” and “Weight”
"Parasitism in cube" video and thread
Parasitic strategies work within their own defined bounds, don’t care much about other cards, and are underperformers/useless outside of their strategy.
Running cards that have a good floor (i.e. worst case scenario) but improve in your chosen archetypes is a good way to reduce parasitism in your cube. Additionally, running cards that fit multiple archetypes can be desirable e.g. Rimrock Knight is useful to mono R aggro, spells matters, and weenies
“Weight” is the term I’m giving to the measurement of how prominent each archetype is in each colour. A lower weight may allow for more organic strategies to develop in your draft environment A higher weight may result in drafters feeling like they are being pushed to do what you "want" them to do
For example if you run 20 Prowess creatures in red and white, players may feel obliged to lean into the strategy given to them instead of having the agency to build their own unique deck.
Where your cube sits on the Parasitism/Weight scale will be personal to you, and will likely change as you develop and adjust your cube. You and your playgroup's enjoyment can help drive these decisions.
u/Japahn has an excellent article here on archetype design in cube.
2.5 SIGNPOSTING:
Signpost cards are cards that support and communicate the presence of a strategy to drafters. These can be used effectively to help players understand what is possible in your cube. For example, if a player opens a pack and sees Thermo Alchemist and/or Talrand, Sky Summoner they might reasonably believe that a “Spellslinger” theme is present in your cube.
In the same line of thinking, it can be worth avoiding false signposts that lead players to believe a strategy or theme is present that actually doesn’t exist. For example one half of the blood combo without the other, or otherwise playable cards that suggest a strategy that doesn’t exist e.g. Champion of Dusk without vampire tribal.
You may even consider eliminating one-off mechanics for comprehension. E.g. I cut Aether hub in favour of Tendo Ice Bridge after a drafter was disappointed that Energy wasn’t a present mechanic in the cube.
Gold cards are a good opportunity to show your drafters some of the strategies possible in each colour combination. This should feel familiar to players, as WotC employs the same design in their retail sets.
2.6 GOLD COUNT:
Gold cards can be very fun, they act as good signposts and are often players’ & designers’ favourite cards. The temptation to include lots of gold cards is high among beginning cube designers for these reasons, however a lower count is generally more beneficial for the environment.
Fundamentally, gold cards are relevant to far fewer players and have a tendancy to wheel around the table before landing with a player who doesn’t want them.
For example, a Lightning Helix is very relevant to your Boros drafter (if there even is one this session), lightly relevant to your Naya/Jeskai/Mardu drafters (if there are any) and irrelevant to everyone else. In contrast Lightning Strike is relevant to ⅕ of your Mono colour drafters. 5/10 of your 2 colour drafters and 6/10 of your 3 colour drafters. Someone at your table will be playing red, and this card is guaranteed to be relevant and desirable.
More cards able to be played by more people in more strategies = more agency for your drafters
20-30 gold cards in 360 anecdotally works very nicely.
2.7 NONBASIC LANDS:
Good fixing in cube is crucial to help games run smoothly. Not being able to play magic due to mana screw is one of the least enjoyable aspects of the game. Good fixing reduces the number of feel bad games your drafters experience due to poor variance.
30-40 lands in 360 cards will help ensure the games are more enjoyable for everyone. Unfortunately, good lands can be expensive, but proxy printing/sharpie changes can solve this issue! (proxy resource links below)
(it is worth noting a risk of too much fixing is that everyone is able to draft 5 colour piles of the best cards(this may still happen even at lower land count if 7 of your drafters ignore the fixing and one player snaps up 20 lands))
2.8 COLOURLESS:
Colourless cards are effectively “free” picks for your drafters, allowing them to remain open in the draft while providing powerful effects. Fun utility cards and curve filling creatures are perfect candidates for the colourless section.
Due to the “free” nature of colourless cards, you may wish to balance them in such a way that they don’t outclass your coloured cards.
2.9 COLOURLESS RAMP:
Colourless ramp such as Sol Ring and Dimir Signet allow your drafters to cheat past the early stages of the game. Be very cautious about including cheap colourless ramp in any lower powered environment.
Reasons to be careful:
  1. Strong ramp can invalidate aggro
  2. If you want ramp to be part of Green’s identity, colourless ramp can invalidate it (or reduce its uniqueness)
  3. It can cause swingy games based on variance - Opponent plays a T1 sol ring and you have no ramp. You’re almost guaranteed to lose
A rough guide for rocks that produce 1 mana:
Don’t be fooled by “enters tapped” clauses. Sphere of the Suns is still likely too strong for a low powered cube.
Bonus: Rock List
2.10 SINGLETON OR NOT?:
Breaking singleton is a fine thing to do, but typically is only worth doing to fulfil a design goal that can’t be achieved by another unique card. A common singleton break is for nonbasic lands, as cube designers often want to provide the best possible fixing for their drafters.
The first iteration of my cube broke singleton in a few places and it was fine, but very quickly I felt like I was wasting slots that I'd rather use to increase variety and replayability.
Interesting write-up on breaking singleton by u/Karametric
2.11 BOARD STATE:
Do you want a front heavy (i.e. 3/2 creatures) or a back heavy (i.e. 2/3 creatures) board state? This article discusses the advantages of a front heavy board state.
I won’t repeat the detail of this article here as I’ve nothing extra to add, but the main point is that a front heavy board allows for meaningful attacks and reduces board stalls.
2.12 DEVOTION:
Cards with a high colour devotion (i.e. multiple coloured pips in their casting cost) are more difficult to cast by more of your drafters. For example Knight of the White Orchid can only reliably be cast on curve by a mono white (or heavily white) deck. Cards with low CMC and high devotion are particularly problematic, as finding 2 white by turn 2 in a Selesnya deck is a lot harder than finding 2 white by turn 5 to cast Regal Caracal.
When designing with this in mind, high devotion cards can be used to tune the accessibility & viability of 3+ colour decks.
2.13 FIRST CUBE:
u/Fleme’s write up on assessing your first cube was a massive boon for reviewing the first cube I built. Reading this before and/or after building your cube should provide lots of useful insight.

3 EXTRA

Cube Costs:
Within reason, cube can be as expensive or cheap as you want it to be. Here’s a quick breakdown of costs associated with cube:

4 RESOURCE HUB

A hub for cube and draft resources!
Many of the resources below have been discussed and analysed in a vast number of different articles/videos/podcasts. If any one topic takes your interest, a quick google will almost always lead you to more content on a topic. E.g. Quadrant theory has been analysed by a plethora of different players on many platforms. One just has to google.
Sidebar:
The sidebar on the right of this subreddit contains lots of useful links to podcasts/discord channels/popular threads etc. Check out what it has to offer.(If you are on mobile, sidebar links can be accessed by scrolling to the top of the subreddit and pressing the "about" button in the right/centre of the page)
How to draft:
Card Evaluation:
How to shuffle:
Booster pack options:
Cube shell/Cubamajig comparison (s)
Ways to play online:
Accessories:
Proxying:
Premade cubes:
Popular cubes to copy/gain inspiration from:
EDH/Commander Resources:
Other:
Extras:
Shameless plug:
If anyone has any feedback, suggestions or useful links that ought to be included, please do let me know :)
submitted by agile_drunk to mtgcube [link] [comments]

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