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PvZ: Garden Warfare

This subreddit is for everything related to 3rd person PvZ Shooters: Plants vs Zombies: Battle for Neighborville, as well as Plants vs Zombies: Garden Warfare 1 and 2! Come on over to discuss the game, interact with PopCap developers, and share your videos and fun experiences!
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The official Recalbox subreddit. Ask questions, share your feats of gaming, and enjoy the nostalgia!
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This subreddit is the css test environment for /pvzgardenwarfare
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XBOX ONE question: Can you play ONLINE on xbox one with xbox 360 reverse compatible games (Specifically, Halo Reach)

can you play online with xbox 360 games on the xbox one
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Cyberpunk 2077 - Review Thread

Game Information

Game Title: Cyberpunk 2077
Platforms:
Trailers:
Developer: CD PROJEKT RED
Publisher: CD PROJEKT RED
Review Aggregator:
OpenCritic - 87 average - 89% recommended - 62 reviews

Note from OpenCritic:

Please note: This game has significant disparities in performance, player experience, and review scores between the PC, next-gen consoles, Xbox One, and PS4 versions.
The OpenCritic team and several critics suspect that the developer, CD PROJEKT RED, intentionally sought to hide the true state of the game on Xbox One and PS4, with requirements such as only allowing pre-rendered game footage in reviews and not issuing review copies for PS4 and Xbox One versions.
This notice will be taken down in February 2021.

Recent News and Notable Information

SkillUp reports:
I have finished Cyberpunk but I will not have a review up today as I could not comply with CDPR"s embargo requirement that prohibited us from using our own recorded gameplay in the review. Instead, we were told to use b-roll, which is basically trailer footage.
Reviews should not be vehicles for rolling out more marketing material, so I'll put my review up when I'm able to show you the reality of the game with my own footage.
I'm also disappointed that no console review code was provided to any outlet...
Console games are often reviewed without their day one or even day zero patches, so Cyberpunk would not have been special in this regard. Its really lame that no reviewer can tell you how this game runs on console on the review embargo.
I absolutely love this game and I think CDPR did extraordinary work, but its clearly unfinished at this point and no review relying on trailer footage alone can properly convey that.
Fabian Mario Döhla (CDPR PR) regarding reviews being on the Day 1 patch or not (getting conflicting info regarding this so take it with a grain of salt):
They are not - a bunch of issues reviewers encountered (and reported) have been fixed already, some more are part of the update.
Toms Hardware Performance Review:
The minimum GPU listed is a GTX 780, with GTX 1060 6GB recommended for 1080p high, RTX 2060 for 1440p ultra, and an RTX 2080 Super for 4K ultra. Then there's the ray tracing additions, with the RTX 2060 listed as the minimum for 1080p and RT medium, 3070 for 1440p and RT ultra, and 3080 for 4K RT ultra. Based on what we're seeing, it looks like those recommendations are for 30-40 fps.

Critic Reviews

ACG - Jeremy Penter - Unscored

Video Review - Quote not available

Areajugones - Víctor Rodríguez - Spanish - 9.5 / 10
Cyberpunk 2077 is the ultimate power fantasy. A video game that takes the best of modern RPG, first-person shooter, stealth, and the open world and masterfully blends it into a single product. If Skyrim and GTA V marked a before and after for their genres at the beginning of the 2010s, Cyberpunk 2077 is called to do the same from this 2020.
Daily Mirror - James Ide - 5 / 5 stars
The game may not be perfect but given CD project Red's reputation for fixing and updating games Cyberpunk has a bright neon-lit future. It can proudly sit among its influences of Ghost in the Shell, Blade Runner and Neuromancer (as well as games like Deus Ex, System Shock) with its augmented head held high.
It's been a long wait, but the end result is a massive sprawling RPG with an incredible story, heart-pounding action, solid mechanics and customisation, offering you unparalleled player choice in a deep, atmospheric world that I can't wait to plug myself back into.
Destructoid - Chris Carter - 7.5 / 10
Cyberpunk 2077 is a victim of bloat, but you can choose to ignore a lot of it and take in the sights. That's where Night City is at its best, and I sincerely suggest that you take your time going through it, as rushing will only lead to disappointment. Even just strolling through though though, you'll probably be left wanting more.
Digital Spy - Owen Gough - 5 / 5 stars
We could wax lyrical about how good this game is for another ten years, and we still think the conversation would be relevant - so yes, we think Cyberpunk 2077 is the game of the decade. This is an event, and a big moment in gaming, because the brilliant Cyberpunk 2077 is laying down the stepping stones for greater feats in the future.
Easy Allies - Daniel Bloodworth, Ben Moore - Unscored

Video Review - Quote not available

Enternity.gr - Nikos Papakonstantinou - Greek - 9.5 / 10
CD Projekt RED is willing to take an even bigger risk and dare something very different, combining elements that they have proven to know well and elements which they have no previous experience in.
Eurogamer - Chris Tapsell - Recommended
Exceptional characters, heartfelt storytelling and enjoyable action threaten to be engulfed by endless bugs and hasty, uneven design.
Everyeye.it - Alessandro Bruni - Italian - 9 / 10
And it is precisely for this reason that, despite all the technical problems of the production, we cannot in any way fail to assign a vote of excellence to the work of CDPR: the defects will disappear over time, but already now Cyberpunk 2077 is a title which undoubtedly deserves a place of honor in all players' library.
GAMES.CH - Benjamin Braun - German - 88 / 100
Measured against the extreme expectations, Cyberpunk 2077 can't fulfill any of them. But all in all, despite the countless small weaknesses and inconsequences, with interesting characters, great story and dialogues or the freedom concerning gameplay, CD Projekt delivers a unique and great RPG that every fan of the genre needs to play.
GRYOnline.pl - Michał Mańka - Polish - 9 / 10
Cyberpunk 2077 proves that the developers have improved their skills since fantastic The Witcher 3. It is an excellent action RPG that would benefit from a longer delay to polish the various issues. However, no amount of bugs can diminish the immense pleasure of exploring this world.
Gadgets 360 - Akhil Arora - 3 / 10
The era of the PlayStation 5 and the Xbox Series X has arrived, but Cyberpunk 2077 is currently running on those next-gen platforms via backwards compatibility. A true next-gen update isn't due until sometime in 2021. That means CD Projekt Red developed a game for three platforms, and it's running on an acceptable level on just one (PC), provided you have the hardware. That is just plain ridiculous.
Game Informer - Andrew Reiner - 9 / 10
An open world you can get lost in and continue finding new things to do
GameHaunt - Mark Louis Salazar - 4 / 5 stars
Cyberpunk 2077 is of massive ambition, and the characters in it are brilliantly written and performed.
GameMAG - Александр Копанев - Russian - 9 / 10
It's definitely feels like with Cyberpunk 2077 CD Projekt RED tried to tell a really meaningful story, while using as a backdrop truly a unique setting. And all the while the developers made sure that the game still feels approachable by all kind of people, and that it presents itself with insane graphical fidelity painting an image of an eerily realistic world of tommorow. We doubt there's too many people who don't believe in CD Projekt RED, but in case you're one of them, be warned - Cyberpunk 2077 is something that will change the way you look at the gaming industry as a whole.
GameOnAUS - Royce Wilson - Essential
This is an outstanding and highly enjoyable game, but take your time with it, do all the side missions (think of them as extensions of the main quest, in fact) and don’t rush the main storyline. You should absolutely take the earliest available opportunity to explore Night City and everything it has to offer. From the visuals to the music to the vibe, it’s a superb experience and one I am looking forward to spending a lot more time with.
GamePro - Dennis Michel - German - 83 / 100
Cyberpunk fascinates with its story and characters, but presents itself in a partially desolate state on consoles.
GameSpew - Richard Seagrave - 10 / 10
Cyberpunk 2077 isn’t perfect, but it is ambitious. It marries a gripping story with a huge open world absolutely dripping with atmosphere; one in which, after fifty hours of gameplay, I still feel like I’ve only scratched its surface. Even now I’m itching to jump back in and complete yet more side jobs, not only because they’re enjoyable, but also just in case they offer V more options when it comes to ending their story.
GameSpot - Kallie Plagge - 7 / 10
Cyberpunk 2077 has standout side quests and strong main characters, though its buggy, superficial world and lack of purpose bring it down.
GameWatcher - Marcello Perricone - 9 / 10
A remarkably well-executed open world game whose greatest heights exceed its deepest failings.
Gameblog - Gianni Molinaro - French - 7 / 10
Cyberpunk 2077 is a new masterpiece from CD Projekt RED, a huge, dense, vibrant, colorfoul and dark Sci-Fi RPG that any fan of the genre should step in. First because it will provide the sensation that the story really depends on you choices and that you have everything you need for your playstyle. Then because streets, stores, buildings, inhabitants of Night City won't get out of your head easily. You'll be happy to interact with Keanu Reeves, but the real star is this city and all it provides in terms of atmosphere, game mechanics and stories.
[OpenCritic note: Gianni Molinaro separately reviewed the next-gen (10) and current-gen (4) versions. The scores have been averaged.]
Gamerheadquarters - Jason Stettner - 10 / 10
Cyberpunk 2077 is the cyberpunk game of my dreams, it provides one of the most highly detailed environments I’ve ever seen, with an incredibly expansive and immersive narrative.
Gamers Heroes - Blaine Smith - 60 / 100
Cyberpunk 2077 is a great game, but it could have been an incredible game that defined a generation. Instead, it falls victim to its own ambition and the industry's constant desire to push, push, push it out. In its current state, it's not for the faint of heart, and even hardcore Cyberpunk fans may struggle to stay interested amidst all the crashes and issues. If you have yet to pick it up, wait a few months and you could very well be treated to the experience we were all hoping for at launch.
Gamersky - 不倒翁蜀黍 - Chinese - 9.1 / 10
Although there still exist a lot of technical glitches, Cyberpunk 2077 stands out in terms of cyberpunk concept, story-telling, characters, level-design, combat, and so forth. It's a pleasure to spend hundreds of hours in the Night City, and I believe it would be one of the greatest open-world RPGs in the next decade.
GamesBeat - Jeff Grubb - 3 / 5 stars
It’s fine to make a game like that — for many, that’s the promise of Cyberpunk 2077. It just wasn’t the promise to me.
GamesRadar+ - Sam Loveridge - 5 / 5 stars
What Cyberpunk 2077 lacks in core campaign length, it makes up for with depth and soul, offering a world of intrigue and violence unlike any other.
Geek Culture - Marion Frayna - 9.1 / 10
The dark future certainly looks promising, thanks to the collective imagination of the team at CD Projekt Red, which seems to know no bounds. Cyberpunk 2077 certainly took a while to come to our hands, but be glad it’s finally here, for it is here to stay for a long time to come. And it certainly did not disappoint.
Giant Bomb - Unscored
Early Impressions Discussion: They should have delayed this game even more
One word: undercooked
God is a Geek - Mick Fraser - 10 / 10
Despite a few flaws, Cyberpunk 2077 is one of the most consistently astounding pieces of media I've ever had the pleasure of consuming.
Hobby Consolas - David Martinez - Spanish - 98 / 100
Cyberpunk 2077 is one of the greatest RPGs of the generation. We love Night City, its characters and great writing for every mission. It is also one of the best looking games out there (if your PC is powerful enough).
IGN - Tom Marks - 9 / 10
Cyberpunk 2077 throws you into a beautiful, dense cityscape and offers a staggering amount of flexibility in how you choose to take it from there.
IGN Italy - Davide Mancini - Italian - 9.3 / 10
Cyberpunk 2077 is like an addictive, huge, impressive braindance, where the feelings are real, while sometimes you see the puppet strings. It's an ambitious RPG, where narration, decisions and dialogue are far more important than combat, wrapped around a lot of fun, but usual and not always perfect, action mechanics. Engaging and marvellous to play, Night City on high-end PCs is stunning to see and super stylish. Cyberpunk 2077 is worth the wait, because the adventure of V and Johnny Silverhand is greater than the sum of its parts.
INDIANTVCZ - Filip Kraucher - Czech - 10 / 10
Cyberpunk 2077 offers a great sci-fi experience in which you can get lost for hours. It is not a revolutionary title in its genre, but it brings fresh changes. Whether it's new tasks, well-written dialogues, and characters, good stylized graphics, or very pleasant controls. Decision-making constructions leave you free where you need them. Conversely, they bind you in places where it is important. Everything fits together thanks to that. And if you were afraid that Cyberpunk 2077 would be a debacle. Throw this worry behind your head. Enjoy Night City to the fullest!
Kotaku - Riley MacLeod - Unscored
I haven’t fallen in love with playing Cyberpunk 2077, but I haven’t loathed it either. Some moments have been exciting or moving, while others have just felt like stuff to do.
M3 - Raphael Cano Felix - Swedish - 5 / 5 stars
A more emotive and engaging title is hard to find.
Merlin'in Kazanı - Ersin Kılıç - Turkish - 85 / 100
Cyberpunk 2077 offers an experience that players who love the genre should definitely try despite the bugs and big problems it contains.
Metro GameCentral - GameCentral - 8 / 10
A stunning achievement in open world gameplay but one whose tonal inconsistencies and weak narrative undermines what could have been an all-time classic.
PC Gamer - James Davenport - 78 / 100
Some nice characters and stories nested in an astounding open world, undercut by jarring bugs at every turn.
PCGamesN - Richard Scott-Jones - 9 / 10
Groundbreaking, but not quite as much as you're hoping it is. Cyberpunk 2077 doesn't surpass its brilliant influences, but in Night City, Johnny Silverhand, and its chilling vision of hyper-capitalism, it claims territory of its own.
PCMag - 3.5 / 5 stars
I fell in love with Night City, warts and all. If its many bugs can get ironed out, Cyberpunk 2077 is a potential Game of the Year candidate. Here’s hoping that CD Projekt Red can quickly push out fixes.
PPE.pl - Wojciech Gruszczyk - Polish - 9.5 / 10
Cyberpunk 2077 is huge, steeped in sex, satisfying shooting, and the expansion of individual elements delights. It's one of those productions you want to get ing into to get to know its charms and enjoy every moment in Night City.
Polygon - Carolyn Petit - Unscored
Cyberpunk 2077 is dad rock, not new wave
PowerUp! - Leo Stevenson - 10 / 10
Frankly, Cyberpunk 2077 is the best video game I've ever played
Press Start - Brodie Gibbons - 9 / 10
Cyberpunk 2077 is staggering, overwhelming, and even surprising at times in its spectacle. Although my first dozen hours with the game has been marred by easy-to-fix problems, Nighty City, along with all it offers and all that call it home, makes for an intoxicating escape. Here's hoping the next one hundred hours are as utterly compelling.
Push Square - Robert Ramsey - Unscored
We're still playing Cyberpunk 2077 in order to bring you a finished review, but it's impossible to recommend picking this game up at launch on PS4 or PS4 Pro. On PS5 via backwards compatibility, there's still fun to be had - a glimpse of the game's excellent potential - but even then, it's crippled by bugs and crashing issues. There's something truly special at the core of Cyberpunk 2077, but in its current state, it's simply not good enough. So far, a colossal disappointment.
RPG Site - 9 / 10
When Cyberpunk's grim setting and mix of gameplay systems land, it is a powerfully impressive experience - sprawling, dense, clever, witty, and most importantly damn good fun. Other times, it has all the charm of a moody, edgy teenager.
SECTOR.sk - Peter Dragula - Slovak - 10 / 10
Absolutely stunning action game with a lot of content, deep RPG progres and dialogue. Another master-piece from CD Projekt Red!
Saudi Gamer - عصام الشهوان - Arabic - 8 / 10
An ambitious, maybe over ambitious, thrilling ride that falters when it comes to execution. The developer's strength shines through the world building and production, resulting in a unique mix that is let down by a myriad list of technical and AI problems.
Screen Rant - 4 / 5 stars
Ultimately, it feels like Cyberpunk 2077 is a fitting bookend for the previous generation of games and a strong starting point for current-gen. Now it's time to start innovating again.
Skill Up - Ralph Panebianco - Unscored

Video Review - Quote not available

Spaziogames - Italian - 9.5 / 10
Cyberpunk 2077 traces a new path for the open-world RPGs, telling a thought-provoking story about the dangerous drifts of humankind.
Stevivor - Jay Ball - 9.5 / 10
The most important thing that everyone needs to know about Cyberpunk 2077 is that while it’s imperfect, it is without a doubt a superb game.
The Digital Fix - Andrew Shaw - 10 / 10
CD Projekt Red has set a new standard for what can be achieved in this sandbox. Cyberpunk 2077 is taking open-world gaming to the next generation.
The Games Machine - Danilo Dellafrana - Italian - 9.5 / 10
Cyberpunk 2077 is a wild journey within an incredibly fascinating setting; some technical uncertainties destined to disappear and a partial repetitiveness limit its glory, but overall it is an adventure worthy of William Gibson himself. Cyberpunk 2077 allowed me to finally feel immersed in that pen & paper RPG I discovered in 1988, pouring rain clouding my view in a kaleidoscope of neon signs, just as I had imagined while leafing through those pages. Some may not consider it a perfect game, but I do.
TheGamer - Kirk McKeand - 5 / 5 stars
I’m V and the game is Silverhand - I can’t get Cyberpunk 2077 out of my head. I’ve had it a week and played 70 hours, which is probably about as healthy as scooping out my face and replacing it with electronics, but it didn’t feel like work. Like a digital personality loaded onto a biochip, it felt like stepping into another life for a while. It’s a life I can’t wait to relive.
TrueAchievements - Heidi Nicholas - 4.5 / 5 stars
It might not reinvent the genre in every aspect, but for a fantastic story, an insanely detailed word, and brilliant dialogue, you’ve got to try it.
TrustedReviews - Jade King - 4 / 5 stars
CD Projekt Red has created a triumphant RPG experience with Cyberpunk 2077, yet it often falters under the weight of its own ambition thanks to inconsistent writing and narrative
Twisted Voxel - Ali Haider - 7 / 10
Too ambitious for its own good, Cyberpunk 2077 attempts to do too much and falters in its execution as a result. Despite its issues, it’s better than the sum of its parts and might be worth checking out for fans of action RPGs.
VG247 - James Billcliffe - 5 / 5 stars
In the midst of such intense anticipation and scrutiny, it’s easy to get carried away with what Cyberpunk 2077 could have been. The final experience might be more familiar than many predicted, with plenty of elements that aren’t perfect, but it’s dripping with detail and engaging stories. With so much to see and do, Cyberpunk 2077 is the kind of RPG where you blink and hours go by, which is just what we need to finish off 2020.
Windows Central - Jez Corden - 5 / 5 stars
Cyberpunk 2077 is an open-world masterpiece that features some of the most immersive and liberating storytelling this industry has to offer. With full freedom to choose V's personality, looks, and gameplay style, Cyberpunk 2077 gives the player an unrelenting amount of control in a world that delivers dozens upon dozens of hours of high-quality content. Cyberpunk 2077 is a mammoth achievement and solidifies CD Projekt RED's place at the top of the pile.
Worth Playing - Chris "Atom" DeAngelus - 6.5 / 10
It may not sound like it, but I enjoyed many aspects of Cyberpunk 2077. It doesn't hit the highs of The Witcher 3, but it still has a lot going for it. However, it was released in such an unfinished state that it's hard to give it a positive review. It's an 8.0 game hiding in a 4.0 game wrapper. I might change my tune in a few months, when patches have rolled out, but even when playing the best version available on the PlayStation systems, there's no getting around it: Cyberpunk 2077 might have been mocked for its delays, but it needed more of them. You'll still have fun if you pick it up now, but unless you're dying for it, it's best to wait until it's been patched and improved.
submitted by PhazonJim to Games [link] [comments]

Cold War is a Blast [Why the hate, my dudes?]

Since I purchased Black Ops: Cold War a week ago, I've been having a helluva time with it. The guns slap. Most of the maps bang. The hit detection is on point. Am I missing something here?
If you browse YouTube or even this subreddit, they're overridden with people who hate this game and I just don't get it. Maybe I am out of touch with what the Call of Duty community wants, but Cold War is scratching an itch that hasn't been scratched in years.
My perspective might be different than yours because I've recently been playing Black Ops 2, my favorite Treyarch series entry. I picked the game up from a local game store for eight dollars and starting slaying like old times. The only thing that sucked was how much time it took to find a match. To be honest, I was shocked I could even find a game at all. Not being able to play consistently is what drove me to purchase Cold War, despite it receiving endless amounts of vitriol and criticism on the Internet. Nearly every YouTube review I watched lambasted the game for poor map design, not enough innovation, or whatever. Critics, man; I've learned to mostly ignore them as I age.
And thank god, I did. Cold War is a return to form. The class system is simple, yet expanded from games of old. The menus aren't a dumpster fire. Everything is labeled clearly and I've had no issues finding whatever I was looking for. They ditched custom emblems in favor of developer-designed emblems and titles. I don't need to see another marijuana leaf or penis as I murder fourteen year-olds online that have yet to smoke or feel a woman intimately.
Let's talk about the maps because this seems to be the biggest point of contention in the community. First, Cold War only shipped with eight maps and people feel robbed. They feel the game should ship with more and I disagree. That's an acceptable amount, especially since more are coming. I don't need a game with 25 maps at launch, if the initial maps are mostly gold. And most of them are in Cold War. Garrison, Checkmate, and Crossroads are instant classics to me. I would love to see these maps return in future games. And the ship map, Armada is nothing like World at War's U.S.S. Texas. That map was un-fucking-playable. Armada reminds me somewhat of MW2's High Rise in the way it plays. Not exactly, but I freaking love killing on Armada.
I want to end this post with a list of who I am in relation to Call of Duty.
  1. I am now almost 33 years old and started with COD4: Modern Warfare for Xbox 360.
  2. My all-time favorite Call of Duty is Modern Warfare 2. To me, this game feels perfect. I know that it isn't technically, but the guns, maps, and killstreaks are the gold standard by which I judge all future entries. My ideal Call of Duty would be Modern Warfare 2: 2. We can work on the name, haha.
  3. Black Ops 2 is my second favorite. I feel like this game is one of the best in term of balance, save those bouncing betties, haha.
  4. I enjoyed some of the advanced movement titles, but something was always missing. Too many microtransactions and loot boxes artificially inflated in-game progress. I also felt used when I played them. Anyone else feel this way?
  5. Modern Warfare (2019) was a beautiful game and did a lot of things right, but it didn't stick with me. When it first launched, I was in love, though I admit to disliking most of them maps. Too big, too cluttered. After they updated the game and added pay-to-win mechanics, I dipped out.
  6. I am not a pro player and would rate myself average, maybe slightly above average on a good day. I don't care about every gun being tightly balanced against the other. I like everything powerful and fun. This is a video game I play after work to escape. I'm not looking for a second job as an MLG player.
Has anyone else been enjoying this game as much as I have?
submitted by IconicRaven to blackopscoldwar [link] [comments]

Rayman Turned 25 This Year

Introduction
Rayman turned 25 years old this year. While I’m a little late, I wanted to commemorate the series even though in recent years it seems to have waned in relevance due to a lack of new releases, at least on consoles and PC. That said, Rayman has had a long history and has had more games than most people probably even realize. He’s not only had a consistent track record of excellent games, but he helped launch Ubisoft (then known as Ubi Soft) – now the biggest gaming company in the whole of Europe – into the worldwide spotlight. I’m going to briefly go over the history of the series. I enjoyed researching this information and hope you learn something new about the series, if you choose read it. If you don’t, please share your thoughts on the series anyway! Most of what I post will be factual with a few anecdotes from myself.
Rayman 1 & 2
While Ubisoft is most well known for Assassin’s Creed, Far Cry, and Tom Clancy’s Rainbow Six, one of its earliest incarnations was a cartoony platformer called Rayman. Rayman’s design is notable for his detached limbs, which is reportedly influenced by Russian, Chinese, and Celtic fairy tales according to series creator Michel Ancel. The first Rayman game released in September 1995. This was on the cusp of the 3D era of platformers, what with Super Mario 64 and Crash Bandicoot releasing the following year. While Rayman released for a number of platforms, it was most notably a launch title for the PlayStation 1 in North America and Europe (Japan’s launch was in December 1994). Electronic Gaming Monthly rated the PlayStation 1 version an 8.625 out of 10 and gave it their “Game of the Month” award, and most other publications gave it around a 7.5 to a 8.5. Rayman would become the single best selling PlayStation 1 game in the United Kingdom, beating out the likes of Tomb Raider, Gran Turismo, and Crash Bandicoot.
The series leap into the 3D space would come with Rayman 2: The Great Escape. Rayman 2 would release for the Nintendo 64 in 1999, PC later in 1999, Dreamcast in 2000, PlayStation 1 later in 2000, PlayStation 2 even later in 2000, GameBoy Color in 2001, DS in 2005, iOS in 2010, and 3DS in 2011. Michel Ancel stated in 2016 that he considers the Dreamcast version to be the best version of the game, which replaced many of the 2D sprites with 3D models, improved the textures, and made some minor changes to the level design. The PlayStation 2 version, releasing just several months after the Dreamcast version, did introduce several improvements to the game, but the frame-rate for this version was reduced from 60fps to 30fps, and certain graphical effects from the Dreamcast version are gone. The later versions of the game that came out for handheld platforms also removed some features.
While Sonic, Mega Man, Bomberman, and Castlevania all had middling results in their move to the 3D space, Rayman was one of the few that actually performed better, netting a 90% on Metacritic (Nintendo 64 version). It’s rated as the 12th best Nintendo 64 game on Metacritic, behind only Super Mario 64, Banjo Kazooie, and Conker’s Bad Fur Day in terms of platformers. It can be said that Rayman 2 is the greatest multiplatform 3D platformer of its time. While Nintendo 64 had Super Mario 64 and Banjo Kazooie, and PlayStation 1 had Crash Bandicoot and Spyro the Dragon, something both consoles had was Rayman 2. This was a universal title in a time when console exclusives were a lot more prevalent (though the Nintendo 64 version did proceed the PlayStation 1 release by 10 months). Rayman 1 was even supposed to release for the Super Nintendo, but this version ended up being axed. Still, from Rayman 2 and on the mainline series would release for all major consoles.
Rayman Spinoffs & Rayman 3
Rayman 2’s success would spawn an animated TV series in 1999. While initially planned for 26 episodes, the show was cut short with only four episodes airing. The show only aired in France, Germany, and the Netherlands, though it was later released on VHS in North America. Rayman 2 would also help spawn a number of spinoffs, including Rayman Junior: English (four entries for this spinoff series), Rayman Brain Games, Rayman M/Rush, and a lot of early mobile games, like Rayman Golf, Rayman Bowling, Rayman Garden, Rayman Kart, etc. Post-Blackberry era mobile games include Rayman Jungle Run, Rayman Fiesta Run, Rayman Adventures, and Rayman Mini. One notable spinoff is Rayman: Hoodlums’ Revenge for the GameBoy Advance in 2005, which is an isometric 2.5D platformer that follows the events of Rayman 3. Though it received mediocre critical reception, scoring just a 61% on Metacritic.
Another 3D sequel would be released in 2003, titled Rayman 3: Hoodlum Havoc. It introduced a scoring system with combos based on Rayman’s actions. Your score would be used to unlock hidden content and allowed access to hidden areas in certain levels. Despite releasing a few weeks earlier than the PlayStation 2 and Xbox versions of the game, the GameCube version featured exclusive content in the form of minigames that could be unlocked by pairing the system with the GameBoy Advance version of the game, some of which were multiplayer. The GameBoy Advance version could also receive new maps and a final challenge by linking up with the GameCube version. Rayman 3 failed to live up to its predecessors, scoring between a 75%-77% on the three major consoles of its time, but it still got decent reviews in a then highly saturated 3D platformer market. The GameBoy Advance and N-Gage versions were 2D platformers that differed from the console and PC releases of the game, scoring between a 77-83% on Metacritic.
Rayman 4 would make its appearance at E3 2005 in a trailer showing off the Wii motion controls for the game. Sadly, this wouldn’t come to be. Rayman would instead return as a launch title for the Wii in the form of Rayman Raving Rabbids. While it wasn’t what fans of the series had hoped for, Rayman Raving Rabbids proved to be one of the best mini-game collections for the Wii over the course of its lifetime. There would be two sequels in 2007 and 2008 before Rabbids became its own series separate from Rayman in 2009’s Rabbids Go Home. Ubisoft has since put out at least one new Rabbids game per year since 2006, except for 2015.
Rayman Origins & Legends
While the indie scene was expanding with a variety of platformers in the late 2000s-2010 with games like Braid, Splosion Man, and Super Meat Boy, AAA developers outside of Nintendo had seemingly abandoned platformers in favor of online shooters. At least, that’s what everyone complained about on message boards 10 years ago. But in May 2011, Ubisoft showed off its new 2D platformer for consoles, titled Rayman Origins. This was to be a full fledged $60 release with the content to back it up. Originally this was supposed to be an origin story where Rayman would meet Globox for the first time, and presumably more story related content would be featured to imply it was an origin story. The final product released just six months later really has nothing that implies it’s an origin story, but the name still remained.
Rayman Origins would come with it four player local co-op through the whole campaign. This was right around the time when more 2D platformers started introducing simultaneous local co-op to their games, and if you only had a PlayStation 3 or Xbox 360, your options were limited in 2011 (though they’d eventually get games like Guacamelee, ibb & obb, and Dustforce towards the end of their life). Rayman Origins received high praise, earning an 87% on Metacritic for both the Xbox 360 and PlayStation 3 versions of the game, and a 92% on the Wii (there’s nothing functionally different between different versions, but Nintendo gaming outlets seem to have a stronger preference for platformers and rated Rayman Origins higher than other publications).
In just over a year later, Rayman Legends was due to release in February 2013 for the Wii U. It would take a more fantasy-esque approach and be themed around fairy tales and classical mythology. The game would also employ the use of the Wii U tablet for specific levels. However, 2.5 weeks before release, Ubisoft chose to delay the game to September 2013 and release it on the PlayStation 3 and Xbox 360 as well. The other versions would have all the levels the Wii U version did, but the levels meant for the tablet would have more automatic controls. Still, the game worked great on any platform, and the tablet specific levels provided a fun novelty on the Wii U. Another fun feature was the addition of music levels which had you jumping to the beat of the music in several levels. Rayman Legends retained its four player local co-op support from the previous game (five players on Wii U) and also included the release of 40 of the levels from Rayman Origins, about 2/3 of all the levels.
The sequel performed even better, scoring between a 90% and a 92% between all major platforms. Surprisingly enough, despite the low install base of the Wii U, especially only a year after its 2012 launch, it still managed to outsell the PlayStation 3 and Xbox 360 versions of the game. Legends sold better than Origins overall, and this felt like it’d be the beginning of the return of Rayman. Sadly, Rayman has been relegated to a few mobile games since then, which, to be fair, are apparently good. With Michel Ancel retiring from making video games earlier this year, it’s unknown what the future holds for Rayman. 3D platformers have been making a comeback since 2017, so maybe Ubisoft would consider it. After all, the Crash Bandicoot and Spyro the Dragon remakes have sold exceedingly well, and even Crash Bandicoot 4: It’s About Time got decent sales even if it didn’t reach the same heights as the remake trilogy (but it was $60 versus the $40 for the remake trilogy).
Conclusion
Regardless of its future, Rayman has been a series with a great run. When we break it down to its mainline games, we have 1995’s Rayman, 1999’s Rayman 2: The Great Escape, 2003’s Rayman 3: Hoodlum Havoc, 2011’s Rayman Origins, and 2013’s Rayman Legends. Of those five, Rayman 3: Hoodlum Havoc was the series’ weakest title critically speaking. Given that Rayman 3 is still a solid entry overall, it being the worst of the five critically speaking is a testament to the high quality the series has exhibited over the years.
What are some memories you have of playing Rayman? What’s your favorite Rayman game? What are your hopes/wants for Rayman 6? Would you prefer Rayman 6 be a 2D platformer or a 3D platformer?
So you can reminiscence easier, I’m going to include a trailer for each of the five main games, plus a fan remake of Rayman 1 titled “Rayman Redemption,” which some consider to now be the definitive version of Rayman 1.
submitted by Underwhere_Overthere to Games [link] [comments]

A feel good Anthem story

I’ve been playing anthem since day one. Since day one, I’ve been in a struggling love/hate relationship with the game. I’m sure all of us who continue to play the game can agree that, to a point, the gameplay and design of the world has kept us going. The thought of reaching that 950 power score, being able to run missions with a few dedicated friends, the silliness of social spaces, that’s what I loved about the game. But at some point, after You’ve played the same 4 strongholds over a hundred times, after completing all the story missions, after you do all the challenges, you ask yourself what other excuse can you give yourself to play the game? If you’ll listen, I’d like to give a small story. I’m not the best writer, so forgive me if I have trouble conveying my experience.
Every now and again I check back into the game to see how things have progressed, or to do that seasonal challenges. Most of the time it just involves me playing for a few hours, doing the exact same moves I’ve ingrained into my body for each mission, then move on. But two weeks ago, I actually had something that surprises me. A kid with his Mic on.
Now, for the most part, with how often we play multiplayer games, meeting someone in an online lobby is nothing special. Well, not to discredit meeting a new gaming friend or chatting with someone for a little bit while doing a long mission, or maybe something like a “raid” from games like destiny where communication is key. But this was different. I was simply doing a stronghold on grandmaster 1, because I like to help players at a lower level get the rewards they need (usually regular players making a new javelin, business as usual) but this kid was waaaaaaay out of his league. He had a power score of 183, and as you freelancers may know, that is basically around the power you have after going through the first few story missions. He was going down left and right, and could stay up for more than 30 seconds at a time. Listening to him on the mic I thought he couldn’t be more than 11-12, especially with the gusto of his shouting and yelling about all the things going on around him. Now normally at this point, any of us would just mute the kid. Who the hell wants to listen to this young chap scream his head off while running away from basic scar enemies? I can’t tell you how many times in other games I’ve had to mute a whole lobby or take the time in the middle of a multiplayer game just to shut one kid up who doesn’t have the wherewithal to understand no one wants to listen to their pre-pubescent screeching through a microphone literally inside their mouth. But I soon realized that on anthem, this “dead game” that no one plays, I have maybe communicated with two other people on mic chat since day one. No one else has had the mind to chat with other people. No one wanted too. Not on the early LFG days in 2019, no one in matchmaking, hell even my friends and I are just dead quiet sometimes. And it’s because of the predisposition we had of the game. No one else was was able to have fun like this kid because it wasn’t a new, exciting world for them to explore, it was the same old shit over and over that made us abandon the game in the first place.
So instead of doing what most people do, I.e mute the kid, I decided to reach out. I told him that this was probably out of his league, since it’s grandmaster difficulty. I told him about the power levels suggested to play those missions and gear set up that might help. To my surprise, the kid (who I’ll call Noah just for privacy’s sake) was incredibly receptive, and was “in awe” that a max level player would reach out to him. I expected more screaming and inaudible English to keep flying out of his mouth at Mach 1, but instead he kind-of toned it down.
I told him that max level wasn’t anything special, just like all of us had experienced, and with time he would be able to get there too. On a whim, I told him he could add me to his friends list if he needed help progressing through the game. As it turns out, Noah has just got an Xbox one for Christmas (the platform I play on) with game pass, and it was the first game he downloaded. This was literally the first game this kid was playing since he got a console. And I guess it kinda struck me that, at one point or another, we had all been like this at some point. Whether it was an original Xbox or ps1, 360 or what have you, that excitement of a new world and multiplayer aspects were incredible to all of us and we just couldn’t get enough of it. My first game like that had to be halo reach, and I still have fond memories of just playing random forge maps for hours a day with my friends I made online, only this kid didn’t even have anyone on his friends list. I was his first friend online. And it hit me like a truck that he was playing for days, weeks even, on a game nobody cares about anymore all by himself. Normally when you branch out into consoles you go for exclusive titles like call of duty, where the multiplayer aspect of the game is the main focus and of course it’s a rough transition for most. Let’s be honest; although it’s much better in recent years in comparison to the past, most multiplayer lobbies are chock full of toxic asswipes, people who thrive on beating people down verbally. It’s a part of the game. Trash talking in any sense is a mainstay for any kind of competition, whether it be sports, videogames, or schoolyard hopscotch. But this kid didn’t even get to experience THAT, all the while still have an absolute blast by himself on a game that should otherwise be dead in a weeks time.
And I don’t know if it was a guilty conscience of being a toxic trash talker in the past, how depressing it was that this kid didn’t have any online friends, or the fact that he was getting so much joy out of a game that I feel obligated to play based on how many hours I’ve put in, but I asked if he wanted to go grind some gear right then, maybe go fly around the open world map like a couple of buddies. Noah was so excited that when he was trying to say something, his mic cut out from how loud he was. I got the general sense that he was pretty excited to do so.
Over the last two weeks we’ve been gaming together and he’s risen up to 612 power level. He loves using the Titan, as it “is the coolest because of how big it is”. He’s got a few armor customizations for it and he loves showing off color schemes he comes up with. I’ve got him through the whole story, often times needing to explain heavy concepts to him, like the elderly woman thinks you’re her son, and what that is/means in real life, like ptsd, Alzheimer’s etc. it was really weird being not only his gaming buddy, but also a kind of mentor. I’ve never had a younger brother, but i imagine this is somewhat what it feels like. It’s cool being able to teach him about the game, but also giving him advice on real world things as well. Of course I keep it somewhat vague, since I’m just a random dude on the internet and let him come up with his own solutions to problems. like mean kids at school, or figuring out what to do in this pandemic (he’s very open about his life, as most kids his age are). Sure, Noah is still very loud and annoying at times, but I’ve honestly become accustomed to it at this point. He’s a good kid.
As of today, he’s officially ran all the strongholds and legendary missions. I’ve got a couple of my buddies online to do one with us for a real “multiplayer communication/tactics”. when it comes to raid-like gameplay and he had a blast calling out enemies and saying what he called “priming combos”, essentially setting others up for combo damage.
At the end of our session I broke the news to him about the conference with EA coming up, whether or not to keep anthem going as a game. I explained about how the game was handled at launch, the bugs and fixes and all the reviews, the lead designers leaving, and EA maybe pulling the plug. Needless to say he was pretty down about it. He loves the game, and he’s got a big hope that it’s going to continue, but I don’t have the heart to tell him about EAs track record with this kind of stuff. Here’s hoping they keep it, at least for Noah 👍
That was really long, and full of grammatical errors I’m sure, but I felt like it needed to be shared. Since Noah’s got game pass, I recommend some other games to download that we can play together. I’m thinking maybe I’ll gift him some newer games that he can try, for a surprise. I got some extra cash after the whole GameStop thing, a new game or two for him wouldn’t bust the wallet. Any recommendations would be great. Anyways, I’m tired and I have work in the morning, so I wish you all well freelancers. Take care, and thanks for reading 👋👋👋
submitted by MilutinS to AnthemTheGame [link] [comments]

Watch Dogs: Legion - Review Thread

Game Information

Game Title: Watch Dogs: Legion
Platforms:
Trailers:
Publisher: Ubisoft
Review Aggregator:
OpenCritic - 75 average - 62% recommended - 91 reviews

Critic Reviews

3DNews - Алексей Лихачев - Russian - 9 / 10
Watch Dogs: Legion doesn't have the main protagonist, instead we have a city full of oppressed and tired people with their own stories. Other than that this is the usual Watch Dogs game and fans of the first two should be pleased with what it can offer.
ACG - Jeremy Penter - Wait for Sale

Video Review - Quote not available

Ars Technica - Kyle Orland - Unscored
In the end, the London of Watch Dogs: Legion feels a mile wide but only a few feet deep. What promises to be endless variety in character choice and hack-driven gameplay options quickly boils down to the repetition of the same old gameplay and plot tropes.
Attack of the Fanboy - Diego Perez - 3.5 / 5 stars
Watch Dogs: Legion is incredibly ambitious, but the play as anyone system needs a little more work. The story suffers from the lack of a central protagonist, and it's hard to get attached to any of your characters when the character models and animations are stiff and robotic. Still, there's a lot of fun to be had in futuristic London.
BaziCenter - Bahram Bigharaz - Persian - 6.5 / 10
After so much anticipation, Watch Dogs: Legion is finally here, failing to impress. Almost every single problem that prevented the 2 previous version to reach their full potential is still there, and the ability to play as all NPCs added even more issues to the game. Yes, the world is beautiful and you have all the freedom that you want, but as a game, Watch Dogs Legion is shallow and suffers from poor level and character design. A strong contender for the most disappointing game of the year.
Bazimag - Vahid Zohrabi Nejad - Persian - 5.6 / 10
Watch Dogs Legion is yet another open-world game like other Ubisoft's games, full of great ideas, but in action, they don't have enough depth and don't perform well in general. A soulless world with poor level designs and exhausting missions make a graveyard for the series's real potential.
COGconnected - Michael Chow - 75 / 100
Overall, Watch Dogs: Legion is a fun game with a nifty new mechanic that can be utilized in different ways in the future.
Cerealkillerz - Manuel Barthes - German - 8 / 10
Until now the story of Watch Dogs was an up and down, which doesn't change that much in Watch Dogs: Legion. The energy that went into the unique recruiting mechanic leaves a lot missing in the actual game world and the story, which makes the trip to london a bit cloudy, classic british.
Cheat Code Central - Jon Gronli - 5 / 5
Even though Watch Dogs Legion already gives you an impressive amount to do as well as a lot of options on how to do it, it’s still going to be growing. I can’t wait to see what’s coming next and how It is going to affect what’s already in place. I’m also looking forward to the multiplayer component, which I’m more than willing to write about when it comes out. So, come on. Join the resistance.
Console Creatures - Luke Williams - Recommended
Watch Dogs: Legion's Play as Anyone is an exciting mechanic and post-Brexit Britain is easily the best setting yet. However, Watch Dog: Legion's brilliance is hidden behind a fair amount of smog.
Critical Hit - Darryn Bonthuys - 7.5 / 10
Watch Dogs: Legion is a fascinating game, massively ambitious and crawling with technology that isn't just on the bleeding edge of what's possible, it's pure magic to see unfold. All of that may sound impressive but slick software and a bustling metropolis of people power can't hide the dull gameplay and shallow approach to the sandbox shenanigans of Watch Dogs: Legion. It's still a fascinating game to experience in short bursts, and it's going to be fascinating to see how Ubisoft evolves London to make it vox pop as a next-gen headliner.
Daily Star - 4 / 5 stars
One that is very English, packed full of wild and interesting characters, each with their own story to tell.
It’s a huge step forward in that regard and one that should be celebrated as it shows a way forward for video game development.
Digital Trends - Tom Caswell - 2.5 / 5 stars
While Ubisoft presents its best open world to date, the main gameplay hook falls flat.
Digitally Downloaded - Trent P - 4 / 5 stars
What players will find when picking up Watch Dogs: Legion is a game that is prepared for a long post-launch game-as-a-service experience. The additional DLC announced so far leans into the strengths of the game and established ideas that the series does well. The beekeepers, paintball guns and magician tricks all bring a sense of playful humour to the series, but it is worth noting that anyone who is (rightfully) tired of Ubisoft's content approach to games is going to find this one a very content-driven game.
DualShockers - Ben Bayliss - 7.5 / 10
Watch Dogs: Legion offers an incredibly vast recruitment system that wonderfully complements its hacking mechanics while boasting the darkest story in the series.
EGM - Michael Goroff - 8 / 10
Watch Dogs: Legion pushes through Ubisoft's generally noncommittal attitude towards storytelling and exploiting current events to create something that feels like a genuine shift, or at least the prototype of that shift. It might be a sloppy game in many regards, but Legion offers a novel way to experience an open world, with its interconnected NPCs and the introduction of permadeath to the genre.
Enternity.gr - Panagiotis Petropoulos - Greek - 8 / 10
Watch Dogs: Legion is much better in terms of depth and hacking and also comes with a huge living world. It's by far the best game of the series.
Everyeye.it - Alessandro Bruni - Italian - 7.6 / 10
Ultimately, while perfectly able to offer players a good number of hours of fun, Watch Dogs Legion fails to fully realize the potential of its basic concept, yielding to the flattery of an open world model that, at the end of the console generation, loudly requires more innovation.
GAMES.CH - Benjamin Braun - German - 89 / 100
Watch Dogs Legion mostly benefits from its rich game world in futuristic London. It's also fun to build a whole army of DedSec agents, using their special abilities within fight and stealth sequences or utilizing them on solving puzzles. It's not all roses concerning story or performance on current-gen consoles. Nonetheless it's the best part of Ubisoft's open-world hacker series so far.
GRYOnline.pl - Michał Grygorcewicz - Polish - 7.5 / 10
I had really low expectations and Watch Dogs: Legion turned out to be a pleasant surprise. It’s a decent action game with some cool ideas and mechanics that yield several dozens of hours of fun, prvided you like wandering around virtual cities doing the same thing over and over again.
Gadgets 360 - Akhil Arora - 8 / 10
Watch Dogs: Legion lacks a soul. It's also a passive game, since there's no active push-and-pull. Albion took over London, and now you push them out one borough at a time.
Game Informer - Marcus Stewart - 9 / 10
Legion offers a refreshing and fun change-up to the Watch Dogs formula that succeeds in letting players forge their own path like never before
Game Revolution - Paul Tamburro - 4 / 5 stars
Watch Dogs: Legion‘s beautiful London and its array of recruitable denizens make it one of the most enjoyable games of the year.
GameMAG - Александр Логинов - Russian - 7 / 10
On the one hand Watch Dogs: Legion is a revolutionary game with ambitious open world and thousands upon thousands of characters, probably created by some kind of neural network. The gameplay is fine, and if you love original Watch Dogs, you will feel right at home with this new title. But on the other hand Legion clearly lacks a strong narrative lead.
GameOnAUS - Royce Wilson - Recommended
There are some fantastic ideas in the game which mostly work, but also require an element of metaphorically ignoring the stagehands and the suspension of disbelief may simply be too much for many players.
GamePro - Hannes Rossow, Markus Schwerdtel - German - 79 / 100
Watch Dogs: Legion relies on a unique concept that offers many possibilities, but for which many compromises are also made.
GameSkinny - Mark Delaney - 8 / 10 stars
Watch Dogs: Legion throws out a decade of Ubisoft's cluttered-map open worlds in favor of exciting systems that deliver unique emergent moments consistently.
GameSpot - Alessandro Fillari - 8 / 10
Watch Dogs: Legion struggles with tone at times, but its empowering message about unity and justice still shines in a game that is as absurd as it is impactful.
GameZone - Cade Onder - 6 / 10
While it has its moments, Watch Dogs Legion doesn't have enough to feel like a fun place to escape to. The gameplay is too repetitive and too restrictive to allow for anything tremendously exciting over a long period of time. It's a game that shows all of its tricks within the first few hours and leaves you with nothing but jank for the remainder of your playthrough.
Gameblog - Rami Bououd - French - 7 / 10
Watch Dogs Legion is a fun title with interesting and clever gameplay.
Gamerheadquarters - Jason Stettner - 7.8 / 10
Watch Dogs: Legion is great, it features an intricately detailed open world London to explore where you can recruit basically anyone though the story could have been more intriguing and the performance while driving could have been better.
Gamersky - 不倒翁蜀黍 - Chinese - 8.5 / 10
Watch Dogs: Legion is the most ambitious and innovative one in the franchise. You can play as anyone and finish your job in any way. The open-world of future London is so beautiful and so well-crafted that I always can find something interesting to do.
GamesRadar+ - Alex Avard - 3.5 / 5 stars
Legion royally shakes up Watch Dogs' open-world template with a Play as Anyone mechanic that just about outweighs any headaches left by its rough edges.
GamingBolt - Shubhankar Parijat - 9 / 10
Watch Dogs: Legion is definitely the best game in the series so far- and dare I say, one of the most engaging and inventive open world games I have played in years.
GideonsGaming - Joseph Pugh - Unscored
Overall I'm having enough fun that I want to stop writing and go back to playing it, which is always a good sign. The recruit anyone system is working incredibly well, and it's super addictive. The simulation is impressive, even if I haven't determined how much of that simulation affects the gameplay yet. And the few design flaws haven't been enough to hinder my enjoyment after 16 hours. Here's hoping it remains that way as I continue working on my full review.
Glitched Africa - Marco Cocomello - 75 / 100
Watch Dogs Legion is not a bad game I just believe it was too ambitious for its time. The recruiting system could have been something great but instead its shallow and delivered cliche characters with no real purpose. Unfortunately, this does not help the gameplay and story much. There’s a lot of fun to be had here but if you start expecting more from it, you are going to be let down.
God is a Geek - Mick Fraser - 8.5 / 10
Watch Dogs: Legion suffers from a little jank in the tank, but the recruitment system is fantastic and there's just so much to see and do. The open world is full of detail, and the whole experience is full of heart.
GotGame - Dragos Dobre - 8 / 10
The post-Brexit dystopian London is exactly the right amount of craziness and fun I was expecting from a Watch Dogs game. Even though the original recipe hasn't changed a lot in the past few years, you can see the progress they made with Watch Dogs: Legion, polishing the game with every iteration.
IGN - Dan Stapleton - 8 / 10
Watch Dogs: Legion's bold use of roguelike mechanics in an open-world action game pay off in interesting ways, making this visit to near-future London feel more varied than the previous two games.
Impulsegamer - John Werner - 4.8 / 5
Without a doubt, “Watch Dogs: Legion” ticks all the boxes required to be a true Watch Dogs game, embracing elements from both previous games while brining its own flavour to the table.
Inverse - Tomas Franzese - 7 / 10
Watch Dogs: Legion pushes current-gen hardware to the limit, and suffers for it.
Life is Xbox - Dae Jim - 89 / 100
Watch Dogs Legion ‘play as everyone’ mechanic works brilliantly, this is a genre-defying feature and something that sets the game apart from its competition.
Marooners' Rock - Andrew Peggs - 8.4 / 10
Overall, I feel as if Ubisoft has dug back into what made Watch Dogs enjoyable to play. With some improvements to the overall gameplay and tweaks as time goes by, I can see others enjoying the game.
Metro GameCentral - 6 / 10
A disappointingly tame vision of a near future dystopia, that represents a perfectly competent use of the Ubisoft formula but falters in its attempts to add anything new to it.
MondoXbox - Andrea Giuliani - Italian - 8 / 10
Watch Dogs Legion keeps the series' base mechanics while enhancing the whole formula thanks to the higher gameplay and tactical variety provided by the huge choice of agents available. This has the downside of making every character pretty forgettable though, keeping us from establishing an emotional bond with any of them.
New Game Network - Alex Varankou - 65 / 100
Being able to Play As Anyone in Watch Dogs: Legion is impressive at first, but it becomes a detriment to the core experience that's in need of revitalization. The hacking and stealth infiltrations haven't changed a bit, and with repetitive mission design and numerous technical issues, this latest chapter finds DedSec in an identity crisis.
Nexus Hub - Sahil Lala - 8 / 10
Watch Dogs: Legion is more of the same Watch Dogs formula fans of the franchise have come to expect. There are additional gimmicks and features that round off the product and it’s a great game to spend time in. The mystery plot and the intrigue around finding out just who exactly Zero Day is and putting a stop to him is great and will easily keep you entertained for 50 hours or more as you explore London.
PC Gamer - Christopher Livingston - 80 / 100
Playing as anyone works great in Legion—once you've finally found the right group of anyones.
PC Invasion - Tim McDonald - 7.5 / 10
The connected, living world here is a genuine revelation, and it's well worth exploring if you're willing to mess around and make your own fun. It's just a shame that some of the vibrancy and depth of Watch Dogs 2 has been lost in the process.
PCGamesN - Dustin Bailey - 7 / 10
Richly realised systems and empowering abilities create a tremendously fun sandbox to dig into, but another toothless story ensures these flashes of brilliance never cohere, leaving Legion feeling less than the sum of its parts.
Pixel Arts - Arman Akbari - Persian - 7.5 / 10
Watch Dogs: Legion is a game that has been able to maintain diversity and difference among thousands of playable characters. However, along with the dynamic and detailed world, the game suffers from weakness in the design of the stages and unfortunately becomes repetitive and boring over time.
PlayStation Universe - Neil Bolt - 6 / 10
While Watch Dogs: Legion does the basics well and has a refreshing change of scenery, it moves backwards from Watch Dogs 2 in terms of characters and storytelling. It's still quite enjoyable to get up to tech-based naughtiness in London despite that, but the underlying open-world template Ubisoft keeps using ends up feeling overexposed here.
Polygon - Owen Good - Unscored
Watch Dogs: Legion’s cast of randos makes a surprisingly winning team
PowerUp! - Paul Verhoeven - 6.3 / 10
And that’s the real issue here: the previous game was a story and a damned good one. Watch Dogs Legion is a playground and a damned good one. All it took was a shift in priorities to make the open-world feel less like a world, and more like… well, a game.
Press Start - James Mitchell - 8 / 10
Watch Dogs Legion builds upon the solid foundation established by Watch Dogs 2 while adding its own ambitious twist with mixed results. Having literally every character playable is a gargantuan task, and from a gameplay perspective it works to cement Legion as the best Watch Dogs game thus far. Narratively speaking, however, it collapses under its own aspiration to offer an intriguing concept with spotty execution. Regardless, Legion is a triumph for making good on most of its lofty promise and a triumph for the series.
Rock, Paper, Shotgun - Nate Crowley - Unscored
While I may not identify with any of my guerrillas and their grab-bag backstories, nor feel any sense of real investment in the fate of DedSec as a whole, I’m still attached to this strange band of possessed berserkers. We’ve had a good time together, in this nonsense dystopian playground.
Rocket Chainsaw - David Latham - 4 / 5 stars
Watch Dogs: Legion brings new ideas to the franchise while keeping within the world of Blume Corp’s ctOS.
Screen Rant - Leo Faierman - 3 / 5 stars
The takeaway is this: Watch Dogs: Legion is an ambitious simulation which reliably fails whenever players push against its boundaries. Like the cargo drones which grant them the ability to freely fly, it hits an invisible ceiling that prevents players from soaring above London’s skyscrapers.
Shacknews - Donovan Erskine - 8 / 10
Watch Dogs: Legion is a hacking good time and a great addition to Ubisoft’s technology-based saga.
Sirus Gaming - Lexuzze Tablante - 7 / 10
Watch Dogs Legion tries so hard to innovate the franchise, but in doing so, it feels like a product that was either rushed or there was no love for it. Ubisoft Toronto did their best to give us a whole new Watch Dogs experience, but when the second installment of the franchise is the benchmark, it’s hard for me not to nitpick on these issues I find in the game. I love the franchise, but this isn’t the kind of innovation I’ve expected Watch Dogs to have.
Skill Up - Ralph Panebianco - Unscored
Watch Dogs: Legion is an ambitious title. Perhaps a little too ambitious. As much as certain parts of the game shine, you can't help but feel that the game is too clever by half.
Slant Magazine - Steven Scaife - 2.5 / 5 stars
It's difficult to escape a sense that the game's ambition far outstrips the number of unique people it can plausibly render.
Star News - Rod Oracheski - 4 / 5 stars
Watch Dogs: Legion sticks you in the shoes of characters you’d never have chosen otherwise, and it works more often than it doesn’t.
Stevivor - Luke Lawrie - 6 / 10
There’s some fun to be had in Watch Dogs Legion, but it becomes so repetitive that by the end of the game everything feels like a chore — one I was desperately wanting to be over hours before its credits rolled.
The Digital Fix - Andrew Shaw - 8 / 10
The best Watch Dogs game yet. While it's dragged down by long load times and some repetition, Legion is a hugely enjoyable game that offers players a level of freedom that is rarely seen in this genre.
The Game Fanatics - Trevor Paul - 8.5 / 10
Overall, Watch Dogs Legion is a ton of fun. There is so much to do and experience in this game and so many different ways to do it. The hacking puzzles are familiar but still fun and sometimes challenging. The real star of this game is the variety of characters you can recruit and the backstories that come with them.
The Games Machine - Simone Rampazzi - Italian - 8 / 10
Watch Dogs: Legion starts with some really intriguing background ideas, ideas that try to dig deep and to leave us with many more questions about the near future. The overwhelming control of a state willing to know everything about its citizens, however, does not prevent a few uncertainties about the gameplay, a sore note that prevents the game from shining as hoped. However, it remains an enjoyable offer, ready to satisfy the taste of lovers of the genre.
TheSixthAxis - Miguel Moran - 8 / 10
Watch Dogs Legion is a different type of sequel to Watch Dogs 2, contrasting in its approach to creating a hackable open world playground, but with no less impressive results. Playing as any citizen in London leads to some less-than-engaging story moments, but the web of relationships and activities that crop up as a result of the systemic design is mind-blowing. I rarely did the same thing twice in Watch Dogs Legion, and if I did, I wasn't doing it the same way twice. Watch Dogs Legion truly feels like a living, breathing world, and it's a world that I plan to revisit often, even though I've seen the credits on the main story roll.
ThisGenGaming - Robby Bisschop - 90 / 100
Watch Dogs: Legion is a massive game with perhaps the biggest recruitable main cast of characters we’ve ever seen. With its varied gameplay and its tried-and-true Ubisoft open-world experience, it offers dozens of hours of entertainment and isn’t to be missed.
TrueGaming - محمد جابر الصهيبي - Arabic - 8.5 / 10
Watch dogs legion gives you freedom and it's accentuated in the new recruiting system which makes this title worth playing even before the release of next gen version.
USgamer - Mike Williams - 3.5 / 5 stars
The new "Play As Anyone" system is as impressive as it sounds on paper, creating a host of intriguing characters if you choose to dive into their backgrounds. Crafting your own version of DedSec is a ton of fun, especially early on. The problem is the gameplay of Watch Dogs Legion is mostly the same as its predecessors and the missions are quite repetitive overall. It's not a step back for the series, but the hacking and stealth core of the series does need an overhaul.
VG247 - Lauren Aitken - 3 / 5 stars
Watch Dogs fans and more die-hard anarchists among you might enjoy it more, but between the short storylines, underwhelming tech and mission types and the general “everything is on fire” vibe, it just doesn’t rate highly for me.
[VICE] - Austin Walker - UNSCORED
'Watch Dogs: Legion' Promises Revolution, But Mostly Delivers Distraction You can play as anyone you want, but the game remains the same.
Video Game Sophistry - Andy Borkowski - 6 / 10
The ‘Play as Anyone’ feature is the game's biggest fault. There’s no way to really work as a team. Instead each individual is one part of a fully fleshed out protagonist that has now been cut into 20 different pieces and called upon to work without the other. A severed hand doesn’t make a hero.
VideoGamer - Josh Wise - 5 / 10
Where the action comes alive is in the leaving behind of bodies altogether. Most missions involve breaking and entering, and the thrill lies in the absence of any breaking.
Wccftech - Rosh Kelly - 7.9 / 10
Watch Dogs Legion is a great step forward for the series, with enough experimental new gameplay features to complement the familiar mechanics. London is incredible, and exploring it is an almost visceral experience. It's just a shame that the story doesn't hold the same familiarity that the map does.
We Got This Covered - Todd Rigney - 3 / 5 stars
Although the recruitment system provides a few hours of entertainment, Watch Dogs: Legion feels like a series of systems masquerading as an open-world adventure game. Compared to the first two entries, Legion is a massive step backward, both in terms of story and execution. This is paint-by-numbers Ubisoft on autopilot.
WellPlayed - Zach Jackson - 8 / 10
With a surprisingly good narrative that excels thanks to the unique ability to turn anyone into a DedSec hacker, Watch Dogs: Legion is a damn good time
Windows Central - Carli Velocci - 4.5 / 5 stars
Watch Dogs: Legion is a departure from the typical Ubisoft brand, and it's better for it. The play as anybody system just works, there's a lot to do, and it's unabashedly political in a way that feels important in 2020.
submitted by wekapipol to Games [link] [comments]

Out of the three major console studios, I find Nintendo to be the least interesting. Their exclusive lineup is incredibly bland, and at this point their outdated hardware is just too much of an issue to look past. (Despite the implication of the title, I am not trying to start a console war.)

Back in 2017, I decided to bite into the hype and buy a Nintendo Switch. At the time, I saw a lot of promise in the Switch, and it really looked like I was going to have a lot of fun with the console. And for a while, I did......but after three years of owning a Switch, I've realized something.....I don't like Nintendo, at all. At some point, I just stopped caring for their exclusives, their policies and systems, and the extremely outdated hardware. And it doesn't help that the release of the PS5 and Xbox Series X has emphasised just how much more interesting the competition is. (Despite what the title and that last statement might imply, I am by no means trying to start some console war. You can hold whatever opinion you want, but lets be calm about this. These are just video games in the end.)
Exclusives and Games: Nintendo is always regarded as one of the best when it comes to exclusive games because of how fun and creative the games are, and how iconic their IPs are. But I just don't see any of that. Nintendo's games are incredibly safe, by-the-books games that offer nothing in creativity. And while not every game needs to reinvent the wheel, Nintendo's games are incredibly bare-bones and basic, and they always feel like gimped versions of other, more interesting games.
Zelda BOTW is regarded as one of the best games of all time, but after playing it, I have no idea what anyone is talking about when they praise this game. The world is incredibly plain and repetitive, with only a few enemy types and barely any interesting locations, barely any enemy variety, and an extremely lackluster attempt at a story. The overall controls are fine, and it isn't an outright bad game, but there is nothing special about this game. And that's just BOTW, the Switch is full of lackluster exclusive titles. Sure, games like Mario Odyssey and Splatoon 2 are pretty good, but for every Mario Odyssey, there are two Paper Mario: The Origami Kings, and for every Splatoon 2, there are two Legend Of Zelda: Age Of Calamity. When I can count all of the interesting exclusives on just one hand, I think its fair to say the Switch lineup is lacking.
Plus, simply having some iconic IPs isn't enough to warrant any praise. God Of War 2018 isn't a good game because its part of the God Of War IP, its a good game because it had challenging combat and great story. You need more than just a recognizable IP to make a good game, the game needs to be able to stand on its own merit. Not to mention, while there is nothing wrong with having recognizable or long running franchises, you can't just rely on already existing IPs forever. You need to expand, and create new ideas and worlds. This year, Sony released TLOU2, a great game that was a sequel to an already beloved game from the PS3. But they didn't just rely on a sequel for this year, they also released Ghost Of Tsushima, a new IP with its one story and characters. Back in 2015, Microsoft teamed up with Moon Studios to release Ori And The Blind Forest, a new IP that was wildly different than what Microsoft was typically known for. But taking that risk paid off, as the Ori games are now regarded as one of the best Metroidvanias of all time, right up there with Hollow Knight and Dead Cells.
Nintendo on the other hand relies pretty much entirely on Super Mario, The Legend Of Zelda, and Kirby. These IPs are over three decades old now, and the only new IPs from Nintendo in recent times are Splatoon and Astral Chain. Splatoon was actually really cool, and I thought it would've showed Nintendo the potential in creating new IPs......but nope, Nintendo seems hell-bent on being the Disney of gaming, and only using recognizable IPs that people can feel nostalgia too. And as I said, most of the recent games in these franchises aren't that interesting to begin with.....
Hardware Limitations and Flaws: Nintendo has been behind in hardware ever since.....well, the Nintendo 64 really. The decision to stick with cartridges back then instead of using discs held them back, and ever since then the gap between Nintendo's hardware capabilities and the competition has grown larger every generation. And while the portability of the Switch is a nice concept, I would sacrifice the Switch on an alter if it meant getting a proper home console that ran at 1080p 60fps. And I know some people are going to tell me about how "graphics and performance don't matter", and how all that matters is if the games are fun, but when I can see the polygons and rendering issues from a mile away, and the frame-rate drops below 25fps, the graphics and performance definitely matter.
I don't expect to get full 4k 60fps, but for god's sake we're in 2020 and the Switch still can't perform at a stable 900p 30fps. And in what world is 900p 30fps considered okay? Nintendo's hardware is so abysmally outdated, and their fanbase has such low expectations that they see 900p 30fps as an achievement. And these games aren't even that graphically impressive to begin with. These models have polygon numbers from the Xbox 360 era, and I don't think I'm supposed to see the pixels on your textures. And I know for a fact that your render distance shouldn't be so bad to the point where I can see enemies popping in only 30 meters away.
And those are just the issues by design, I haven't even mentioned the outright broken hardware, namely the controllers. Literally everyone and their mother have experienced Joy-Con drift at this point, and the dumbasses at Nintendo HQ really said that "Drift is not a major issue, and has not affected the ability to enjoy our games". Really, are you sure about that Nintendo?
Lazy Services and Systems: Paying for the ability to play online games sucks, it really does. But realistically, this is how Microsoft and Sony make up for the losses on their console sales, and how they keep servers up. If Nintendo was going to start charging for the online, then fine, I'll deal with it. At least then we'd have proper servers, and maybe they'll add some worthwhile bonuses similar to Sony's PS+ Collection........or so I thought!
Nintendo Switch Online is the shittiest service I've ever used, and I use the Adobe Creative Cloud! You pay $20 a year for this service, and there are no servers, and no proper bonuses. Instead of using proper servers, Switch Online uses Peer To Peer connections, also known as P2P. P2P relies on using the least common denominator for online connections, so if one person is facing online issues, everyone is facing online issues. That means that almost every online game is filled with endless lag and random crashes. Just perfect for a fast-paced combat game like Smash Bros. Ultimate.....
And the "bonuses" you get are just emulation of NES and SNES games. Just what I wanted, thirty year old ROMs that I could play on any online browser. Once again, paying $60 for Xbox Live Gold or PS+ sucks, but at least I know I'll get a working connection when I'm online. Switch Online being cheaper does not excuse it from being incredibly lazy and downright broken.
TLDR: Out of the three major console studios, Nintendo is the one I find the least interesting. They're always praised for their creativity and high quality games, but I don't see any of that. Their games are extremely safe and by-the-books, relying almost entirely on being part of Nintendo's old IPs. And while their hardware might feature creative ideas, it comes at the cost of performance. I don't expect full 4k 60fps, but the Switch is so outdated that when something runs at 900p 30fps on this thing, people consider it an achievement. Nintendo's controllers are downright broken, and their online service doesn't even work most of the time. Nintendo has absolutely nothing going for them, and I really don't see anything interesting in what they have to offer.
submitted by Generic_Username_297 to The10thDentist [link] [comments]

Thinking in getting a 360 to play online

Hi guys, I just wanted to know if it's worth getting an xbox 360 to play online, I literally missed the whole 7th gen and all the amazing games with them, now that I have money I'm looking forward to play them especially online ones like forza, halo, gears of war, call of duty, battlefield, gta iv, army of two, some sports games, etc
Are there people still playing online?, Are servers still up and running? And if the answer overall is no, what other options do I have to play them?, Do people play halo 3 online on the master chief collection? Can I have the same experience as if it was 360?
I thank you in advance for any answers and too for reading my post
submitted by 5P3C7RE to xbox360 [link] [comments]

GTA 6 will be a if not the defining game of the next generation

This is an obligatory post for me. I've seen tons of comments all around saying GTA 6 won't be THAT good because GTA 5, honestly, wasn't that great.
GTA 5 was and is still a fucking zombie of a game. It was developed for the XBOX 360!! and is still being re released to this day, with a planned update for the Series X/PS5 releasing this fall. As RDR2 lets us know, the technical prowess and creative ingenuity of rockstar knows no bounds.
rdr2 was a game for the Xbox One/PS4, and it looked out of this world, with crazy immersive things everywhere. We can't even IMAGINE what a rockstar game developed for the XBSX n PS5 will look like. It will be the first generation of HD GTA Online where the Online mode isn't dumbed down from story. It can be just as functional in every sense as story mode due to the raw power of the system.
Generally, this generation of game will be absurd. The last generation was a weird one - it was in the same arena as the original Xbox/PS2 - the technology was more powerful, granting better textures, but not powerful enough to have beautifully immersive and complicated worlds that pay great attention to detail - these would be laggy as fuck. and considering the game market largely revolves around consoles, developers will move towards high texture quality with the beautiful worlds in older games that new games have had sorely missing for a while, save for Red Dead 2.
So now, patience is key. Enjoy other games, don't obsess over GTA 6 - you'll simply make the time drag on. If you're like me and have grown weary of the experience of GTA Online and have played story mode too many times to enjoy it, try GTA SA, Vice City, or 4 - they're amazing. Or look to other series, Assassin's Creed, Halo, The walking dead, whatever. Just don't stay here biting your nails.
submitted by GunnzzNRoses to GTA6 [link] [comments]

This is What I Played in 2020

So I saw a lot of people doing their game lists from 2020. I wanted to make one but I was being lazy and insecure. However I have to train my english (not a native speaker and trying to improve in the language) and I don't have many friends that played most of these games to discuss them. So fuck it. I'm doing it. Worst case scenario I'll just delete this account.
There probably will be some english mistakes here guys, I'm trying my best.
Just to be clear: I'm not a reviewer and I don't consider these comments reviews. I'm just looking for some interesting discussion.
Sonic Mania: 2020 started and I thought it would be a great year because I was playing Sonic Mania. Its reductive in my opinion to say this is just a rehash of old 2D Sonic games. I mean, yeah, it drinks from that well but its just so fucking creative, so colorful, so fast and so unapologetic fun. I'm a Sonic kid, had my Genesis back in the day, and I don't hate 3D Sonic (I liked Generations and Colors) but Mania is just in a whole other level. The graphics are so bright it makes my room light up and the game seems to know when to let you go fast and when to make you hold back. Its a game that makes me open a huge smile when I think about it.
A Plague Tale: Innocence: A new illness has appeared and people are scared of each other, there are corpses in the streets, there is no place to bury the dead and there is no light at end of the tunnel. A Plague Tale is basically 2020 the game. Ok, I'm kidding, but A Plague Tale is a pretty bleak game. The thing about a bleak story is that, for it to work, there has to be hope somewhere. If there is no hope then things are just hopeless for the sake of being hopeless and there is no reason to keep going. A Plague Tale fucks you up the whole game but there is one thing that keeps you playing in my opinion: The characters. There is a reason why Innocence is in the name of this game: Amicia loses her innocence early on and her objective here is not only to save Hugo's life but also to keep his innocence in the middle of so much horror. Gameplay wise its a stealth game that could give you more freedom but it keeps itself interesting enough through the whole thing. In the end I really enjoyed it.
Death Stranding: What can I say about Death Stranding that hasnt been said billions of times in this very sub, let alone the rest of the internet? I don't know, but I loved this game. I'm a huge Kojima fan, even when he does something I don't care for I usually respect it. The thing about Death Stranding is that if you say you played 20 hours and you hated it I completely understand. Its clunky and filled with nonsense, it tests your patience and yet its an experience I loved from the very beggining. Your biggest enemy here is terrain, and just like Metal Gear Solid gave me hundreds of ways to bypass my enemies Death Stranding gave me hundreds of ways to deliver my packages. And this was probably the most rewarding online game I ever played in my life. I never gave two shits about likes in social media, but in Death Stranding it makes all the difference in the world.
Control: The original Max Payne is one of my favorite games of all time. And for some reason I never played another Remedy game after that because I'm just THAT stupid. The power mechanics in Control are nothing new. What makes Control unique is its weirdness, a weirdness people are telling me its kind of Remedy's thing. So fuck it, call me a Remedy fan because this game got me back into writing. Skill Up in his reviews said that one of the problems of this game is that you could miss the best parts if you didn't look hard enough. I have a lot of respect for Skill Up but I disagree: Exploration is the thing I love most about games, Control had a pretty cool world and story but it rewarded my exploration like few games have. One thing: I played this game on the PS4, it was great but it had some framerate issues during some fights, if you want to play and you have a good PC (unlike me) then go for the PC Version.
Left 4 Dead 2: This is awkward... 2020 is the year I got into Left 4 Dead. Not only that, it was by far the game I played the most in 2020 (and in 2021 so far). Thing is the pandemic made impossible for me to hang out with my friends so we looked for a game that all of us had and that my shitty computer could run (they don't play on console). One of my friends, a L4D2 veteran, suggested this old game from Valve that I had never touched in my Steam library. L4D2 aged like fine wine, its just pure fun when in normal mode, pure tension when playing with friends on expert and complete chaos when playing versus mode. For the two people who haven't played this yet: Left 4 Dead 2 is lightining in a bottle, and with Back 4 Blood being announced I don't envy the task ahead of the devs.
Prey (2017): Prey is a immersive sim inspired by System Shock 2 where small mistakes will cost you dearly. Its a game about choices in the end and I haven't felt like this playing a game since Alien Isolation, an experience that puts you in a fucked up situation and basically says: "Go fuck yourself". There are no easy decisions here, even the ones that make no gameplay or story impact will be hard to make. Again, another game that awards exploration, creativity and curiosity. I loved it. Oh, and one more thing: Mimics are side by side with the Xenomorph from Alien Isolation the scariest most amazing enemies I had to deal with in any videogame.
Sonic All Stars Racing Transformed: Im not normally good at playing video games, I'm pretty average actually, but I suck at SASRT. Its not even funny. So it says a lot that I had a lot of fun losing so much in this game. While I was destroyed by my friend that played online with me, the AI or some random person online I was having fun with the transforming vehicles, the SEGA nostalgia, the nonsense (why the fuck is Football Manager in a kart?), the colorful graphics and the sense of speed.
Last of Us Part 2: I was not very patient with this one, was really trying to avoid spoilers. This game has been discussed so much already so here are my two cents: I loved it. I actually liked this one more than I liked the first one. Not only that, I saw so many people saying this game goes for shock value, I actually think its a pretty obvious continuation from the first game. There really was not much else to do in my opinion. The big twist comes at the halfway point and after every opinion I read I still think its fuckin brilliant. Its not the greatest game ever made, in my opinion its not even the best from Naughty Dog, but its pretty freaking good, and I'm excited to see what ND does next.
Armello: I love board games. I really, really do. I couldn't play board games this year with my friends because of the pandemic but I could play Armello with them. And Armello is basically a board game on steam that runs on my 2013 PC. Basically you have a board, characters, quests and cards. You have to choose an animal from the Kingdon of Armello to take the throne. Its a competitive 4-player game with great art style and filled with luck and strategy. It also has an active playerbase so you know, you can be a loner and still play it.
Call of Cthulhu: A game based on the Call of Cthulhu roleplaying game actually has A LOT of potential. And I actually think Cyanide Studio had the right mindset to make this game. However I think they were too ambitious for the amount of money and experience they had. Well, I don't know about experience, but definetely money. I don't care about the bad lip sincyng, the janky controls, the awful shooting mechanic, the weak stealth sections or the weird graphics. What I do care about is that this is a RPG where my decisions and actions rarely matter. For example: The game makes you choose your attributes at the beggining of the story. I was great at Psychology but had awful physical strength: I never got punished for my low strength and rarely was awarded for my good psychology. Now, I still had fun with this game, if you are into the Cthulhu stuff there are some pretty creative moments in here. But, in the end of the day it was just okay in my opinion.
The Infectious Madness of Dr Dekker: This is the first FMV game I ever played and... I liked it. The Infectious Madness of Dr Dekker is an FMV game where you play as a psychiatrist/detective who is trying to discover wich of Dr Dekker's patients killed him while trying to help them with their unusual problems. You can type the questions yourself or choose from a list: I recommend typing because the enjoyment for me came from not only the story but from discovering what the game wanted me to ask. The acting here is pretty good, the directing is great, the photography surprisingly good for a game where the camera barely moves. The big thing here are the patients: They will lie to you, try to confuse you, try to seduce you and try to shock you. It will make you question whats real and whats not in the story. Your advice to these people matters in the end, and there are a lot of possible endings. Its a weird game and I like weird things. Just don't expect an action packed experience.
F.E.A.R: The last game I played in 2020 was one I wanted to play for years. F.E.A.R came out in 2005 for the PC, PS3 and Xbox 360. My PC is always outdated and F.E.A.R demanded a lot from PCs back then. I also never had a PS3 or an Xbox 360. But I'm a horror fan, and while my current PC is not very powerfull by modern standards it can run F.E.A.R like a dream. So, as a huge horror fan, I finally played this game and... It was fine. It would have been a lot more impressive back in 2005 but I still had a lot of fun playing today. The slow mo mechanic was not new even back then but it still works, the gunplay is satisfying and the game don't overstay its welcome. For a game named F.E.A.R I expected more horror elements but it did deliver on some creppy imagery.
Thats it, those were the games I played in 2020. It was an awful, awful year, for many reasons, but I played a lot of good stuff. I hope 2021 will be better for all of us guys!
And once again sorry about any english mistakes.
submitted by Acuzzam to patientgamers [link] [comments]

Am I the only one who doesn't care about graphics?

Hello everyone,
I hope you are all doing well during this Covid-19 crisis and take care of all of your family and friends!
I have been a gamer since my young childhood, and I love them since it is a good way to relax when I am stressed. I will always defend video games for the positive effects they can have on our minds.

Why I am writing this?

I have noticed something really severe: most people now care only about graphics. They want to know which is the most powerful between PS5 and XBOX Series X. And they will buy only games with beautiful graphics. I am playing newer and older games, and I feel like why people care about graphics. I have been playing Super Mario World and Super Metroid on the Switch's SNES Online, and it was more rewarding and satisfying than most nowadays games I have been playing. By seeing how the gaming community behaves, I believe it tends to focus only on graphics and nothing else. When I want to buy a game, I don't even care about the graphics, and I have the feeling I am the only one who focuses on gameplay, music, art style, etc. Am I the only one?

The Delusion about FPS/Graphics

At least 20 or 30 FPS is good. I understand if someone wants to play at 60 FPS, but this should not be mandatory in my opinion. And then who cares about 120 fps or 240 fps? Your eyes don't even see the difference. I know sometimes games need some precise input so my best compromise would be 30 FPS for offline and relax games, and 60 FPS for online games with tournaments for example. I don't understand when people tend to buy the best resources for their PC. Games don't need 8K and 240 fps to be enjoyable. But yeah, this is your money and you do whatever you want with it, I am not your mother ;).

The most powerful is NOT the winner

If you look at each "war" generation console, the most powerful console always failed. But remember that there were never console war. Only one during Nintendo and SEGA during the beginning of the 1990s. Sony VS Microsoft is nothing compared to what happened then.

Graphics is different than Art Style

Don't confuse graphics and art style. the Pokémon series, or Zelda: Breath of the Wild, has awful graphics but an awesome art style. The games have bad graphics, but the character design, the level design, the way everything is drawn is beautiful. However, we are not talking about art style here.

People who tell me Graphics are important

If you are going to tell me graphics are essential because when you play, you need to look at a fantastic landscape. A video game is something you play through. If you just sit and look at the landscape, I'm sorry but this is not a video game since you are not playing, this is just panorama. This is not playing, you just watch beautiful pictures. Photography is different than video games, even both are considered art. I would ask you what is a video game for you? For me, a video game is the gaming interaction between the human and the video of a machine. No questions about graphics. This is called a video game, and not video watching or anything like that. If you need to look at beautiful backgrounds, you can go on Google Images, and look for high-resolution pictures (Settings > Advanced Research).

Games with bad Graphics are Bad?

My favorite question to beat the people who only care about graphics is: Why retrogaming exists if graphics are so important? This is not nostalgia or anything like that, I am born during the Gamecube/PS2 era and I didn't even know how the 1980s or the 1990s were in terms of video games. (I wish I could have been here when Final Fantasy VII and Pokémon Red/Blue were released). And can you tell why Minecraft is the best selling game of all time?

Conclusion

To conclude, of course, I agree this is cool if you have good graphics, but people need to stop worship graphics and giving all of their attention to this instead of focusing on gameplay, music, etc. This should not be a criterion to define the quality of a game in my opinion. Can someone tell me this is just me who is a toxic hater, or if someone feels like me? Maybe I am just stupid so I would like that someone can correct the wrong things that I believe in.
Thanks a lot for reading my very long message and have fun playing the wonderful video games we can have in 2021! Remember video games are the most prolific media, far ahead of the cinema or the books.
TL;DR: Am I the only one who is noticing people only care about graphics? I want to know if I am just a toxic hater who doesn't understand what the gaming industry needs right now, or if I am on the contrary smart enough to understand video games are not based only on graphics.
submitted by DrBlagueur to gaming [link] [comments]

The current subscription models (PS Plus and PS Now) are weird and need to change

TL;DR Sonys subscription models are going in a weird direction and should be changed. Combine PS Plus with PS Now into a high tier subscription model that can stand its own against gamepass while providing a lower tier subscription model for multiplayer and smaller perks.
Hear me out on this one. I'm not saying PS Plus and PS Now on their own are bad (in fact PS Plus is providing incredible value right now).
I want to quickly go through the timeline of console subscriptions up to this point (including the attempted Xbox Live price hike) to explain how weird the current situation is and why I think it should change in the future:
Xbox were the first to charge for online play via Xbox Live. With the Xbox 360 they also threw in a few goodies like free games to justify the price. Sony probably realised how much money Microsoft were making from subscriptions and launched PS Plus in 2010 which became mandatory for online play on PS4 later on. Additionally Sony launched their streaming service PS Now for PS4 consoles.
In 2017 Microsoft launched gamepass as a kind of Netflix for games. Sony then offered PS Now games to also be played locally, making it more similar to Gamepass. They also started increasing the value of PS Plus, e.g. by offering the "PS Plus Collection" and having games like Control Ultimate edition and Destruction Allstars for free this month. Meanwhile Xbox tried to double the price of Xbox Live Gold, most likely in an effort to push gamers toward gamepass. They also now have their own streaming service Xcloud which is integrated into gamepass ultimate.
Do you guys see what I am seeing? Xbox is trying to unify their subscription models into Gamespass. Meanwhile Sony is trying to combat this with PS Now and PS Plus at the same time. This leaves them in the weird position where there are two services that are starting to become more and more similar. Both offer you a library of free games.
Also with how much value PS Plus provides and Xbox trying to raise prices for Gold I could see Sony also considering charging more for PS Plus sometime during this new console generation. Meanwhile PS Now is in a weird position where it is quite unappealing compared to all the awesome games you get with PS Plus.
So here is what I think should happen. Sony should create different tiers of PS Plus. The highest tier merges the current PS Plus contents with PS Now and turns it into one strong Gamepass competitor.
Because not everyone wants to be forced into this kind of Netflix subscription model and Sony probably doesn't want to offer online multiplayer for free they should also offer a lower tier of PS Plus that offers online play and some perks like better deals on games and such.
This would make so much more sense in my opinion. What are your thoughts on this?
submitted by Loldimorti to PS5 [link] [comments]

World Brothers is awesome!! (a rambling bunch of words in nor certain order, some spoilers)

I'm making this mainly so if you come from my mindset you have a better idea of what you're getting into.
I love edf. Starting with 2017 on Xbox 360. I've bought every game, even PS Vita. I imported 5 and obviously this (PS4, but wanted the split screen and frames). I hated iron rain, insect Armageddon was fine but not as good as the main series blah blah blah.
I'm only 11 levels into world brothers, I've loved every level and it may be my favorite edf entry.
If you love edf for the crazy over the top moments, all the stuff you can do, variety, etc.... You'll love this game.
If you love edf because of a serious tone it might not be for you.
In my mind though, this game doesn't take too many crazy "un-edf" risks like I thought iron rain did, but it only adds to what someone who loves edf crazy stuff would like (ohhhh I'll explain).
I also think for once, they didn't try to cater to a western audience (I.E. Iron Rain and Insect Armageddon) , and I think that's what finally made this an awesome third party entry... I will be buying it again when it gets here, I'm that happy with it.
Here's a list of a bunch of moments and things I could do that stood out and put a smile on my face that I didn't see too many people talking about.
You probably know by now you can take a team of 4 people and switch on the fly, yes if you play multiplayer that means 4 PER person, you're NOT sharing. I really think that are things that they could have done to nerf it so combinations didn't feel OP, that is not the case here.
You CAN take 4 wing divers, fly up with one, switch to another near the end of their flight running out, and get a full tank, and do the same with all 4, and go SUPER high/far. Now you do have to land in order for all of them to refuel but still. There's also no penalty if your boost runs out. I.E. you can still use your weapons or switch to another guy.
Red ants bite you and won't let you go? Switch to another character and get your character out of there.
You can use a weapon with a reload like the Fork comes to mind. A lock on missle launcher that shoots like 15 rockets at once, but while it's reloading you can use another person, so YES, you can have 4 people with this gun, and basically shoot them non stop in a loop. Shoot, switch character, shoot, switch character...etc...
There's a character then drops a magic carpet in front of them, it gives you a few seconds to jump on it, then it raises into the air (essentially this is a floating platform you can put out anywhere). You can jump on this thing, go high up into the air, switch to a sniper and go to town, switch to a wing diver and have a height advantage to jump off from, etc... It's awesome!
One of my favorite things to do so far is an air raider, wing diver combo. One of the air raiders attacks is to launch and air raid missle drop, but the con is, you throw a grenade type object to signal where you want the drop, but it has a pretty weak throwing range...SO, I get a wing diver, fly above where I want it, switch to the air raider, throw the grenade/beacon, switch back to my wing diver and fly out.... It so cool!
There are so many crazy characters too but they all have sort of relation to old edf characters or a combination, and there are some cool new variants. I don't want say these too much because it was so cool seeing them for the first time or unlocking them.
Also I'm sure you've seen, but I'll clarify, there are no weapon drops in the traditional edf sense, this was fine though. Instead you find characters (usually 3) on each stage. Whatever weapon they have, you unlock, if you find the same character again, it levels them up, and the main benifit of this, is it allows them to use more weapon types.
At first, each character can only use 1 category of weapons. So think of a ranger, but it can only use sniper rifle type weapons, no rocket launchers or anything else. But when you find that ranger again, you now can use a second category of weapons. It may be rockets, it may be wing diver type weapons. They categorize all the weapons into 10 categories... I am super excited that at some point I will be able to fly around as a wing diver, and shoot at people with limpet grenades.
Last, difficulty ... This is a pretty easy edf game, and I am hoping to get some challenge soon. Let me clarify though. So far I have been doing nothing but hard BUT, I have been playing 2 player split screen, in offline mode.. this is trandionally easier. Also being in 2 player also means the focus isn't on just me, so I'm dealing with maybe half the enemies. I have done some stages again solo, and they were harder but still manageable. This gives me hope for hardest and inferno. I really can't wait to tackle a level, lose, then go back with a combination of people that I think would fit that level better.
I also haven't been able to call in weapons but there have been some on levels. They also control like a dream.
Armor pickups also give you a little bit of health, awesome addition.
Kind of a bummer, doing hard mode, doesn't give you credit for easy and normal, you have to do all 3, but this is fine as it gives me more of an opportunity to level up my characters. Also it sounds like there are half the levels of the normal edf games so having to replay a levels 5 times AND not having to do it for each class again and again is still less times overall. In EDF 5. You only had to technically beat a level 3 times instead of 5, but you also had 4 classes, so if you wanted 100% you were doing each level 12 times minimum... This one, only 5.
I mentioned it earlier but it controls amazingly.
I haven't done the online yet, too lazy to put my Japanese psn on my ps5 and honestly having enough fun solo.
I haven't used any translation apps, but through messing around and my knowledge of edf games (this is very helpful) I am able to figure everything out pretty easily.
There are wearables it looks like, nothing cosmetic, but they give you boosts of some kind, I haven't messed with it because I haven't needed to and it seems new to the series so figuring it out would be harder.
Reviving your characters still takes half your health. But again unless all 4 of your characters go down, you can basically revive yourself. And instead of it being instant reviving does take a few seconds.
Blowing up buildings and such is still there, as is exploding bad guys, dismembering them etc... It's just adorable now.
Okay I hope that helps someone's decision.
submitted by Anotheryoma to EDF [link] [comments]

Lost Odyssey is a boring slog and I regret buying into the hype.

On the recommendation of countless Reddit posts that declared Lost Odyssey for the X360 to be some sort of masterpiece and underrated Le Gem of the eons, I picked it up and played about ten painful hours of it before deciding that it’s not worth my time anymore.
I know that ten hours isn’t a huge commitment in the JRPG world, but I’m a busy-ass adult and I don’t want to waste my free time playing games that take forever to get good. And by most accounts, this game actually gets worse the further you go, especially by the last disc, so I’m not gonna bother.
For those not familiar, Lost Odyssey is a JRPG developed for the Xbox 360 by Mistwalker studios. Hironobu Sakaguchi, best known as the creator of Final Fantasy, was the lead designer, and Nobuo Uematsu, Final Fantasy’s composer, provided the soundtrack. A lot of the game’s hype comes from the pedigree of these two men and its status as a 360 exclusive.
For me, I like a good JRPG. But unlike more dedicated fans of the genre, I really, really don’t like bad JRPGs. Lost Odyssey is firmly in the latter category to me.
I played on a series X, which helped reduce some of the infamous long load times, but it wasn’t enough to make the experience worthwhile.
Pros
Cons
I can’t say this is the worst JRPG I’ve ever played (shoutout to Quest 64 and Xenoblade Chronicles 2 for that), but I cannot for the life of me fathom why people continue to fawn over it. There was a shortage of JRPGs on the 360, but we are two generations past that now and we don’t have to pretend that this game is a masterpiece anymore. It has aged poorly from a state of being dated and weird already upon release.
And it isn’t “the real FFXIII” as the Le Gem crowd likes to say. FFXIII is the real FFXIII, even if that game didn’t tickle your fancy, and to me Lost Odyssey feels like a weird knockoff with excellent music and some good reading bits.
Strongly not recommended. Just listen to the soundtrack online.
submitted by HotFudgeSundaj to patientgamers [link] [comments]

January 2021 Noteworthy Releases on Nintendo Switch

I occasionally see people respond to my weekly Upcoming Releases posts with comments like “it's just a buncha' shovelware”, and I don't think people realize the potential in some of the games they're dismissing. And especially with Nintendo stepping back from their regular Nintendo Directs, I think there's likely to be a fair number of Switch players asking themselves, “so now what?”
Because of this, before we jump into the next month, I'm going through the list of upcoming games for that month that we know about, and highlighting the ones that have a strong chance of being worth paying attention to, as well as a brief snippet about the game explaining why it's worth watching.
I will specifically only be highlighting games that have a reasonably strong pedigree, or that are otherwise particularly noteworthy in some way beyond “this looks good, it could be interesting...”. This means that I'll likely be mentioning a lot of ports, as it's easier to know a game will likely be good if it was already good on another platform (I'm including games that scored 75 or higher on Metacritic on other platforms, 80% positive or higher on Steam, and/or 4 or higher rating on Google Play store). I'll also mention games whose developer has a decent track record for producing quality.
Oh, and before getting into the games, I should note that this is just the list we have available right now – there are likely to be new games announced after this list comes out, as well as games on this list that get delayed. Also, I should note that this is not a list of the only games worth getting on the Switch this month – just the ones that I feel can be backed up with more than just “feels” given what we know now. And of course, since these games aren't released yet, I obviously can't know they're good, they just look promising.
As with the last few months' lists, I'm continuing the use of “Buzz Picks” to indicate titles that, while they have no clear established pedigree to indicate they'll be good or bad, they are nevertheless highly anticipated or noteworthy for other reasons.
Anyway, on to the list!
1/7 – Stardash (Trailer) (No Metacritic score as of 1/26/20) – Developer Orange Pixel has a track record of releasing solid games, mostly on iOS, and Stardash specifically got a Metacritic score of 81 when released on iOS. Critics praised the game's high challenge level and retro-style Super Mario Land-esque aesthetic.
1/7 – Werewolf: The Apocalypse – Heart of the Forest (Trailer) (Metacritic Score: 71) – Based on the werewolf subset of the popular World of Darkness license (in the same universe as Vampire: The Masquerade and Hunter: The Reckoning), Heart of the Forest got a Metacritic score of 76 when this Visual Novel released on PC just a few months ago, with critics praising the game for its story and atmosphere.
1/14 – Scott Pilgrim Vs. The World: The Game Complete Edition (Trailer) (Metacritic Score: 79) – For a long time, Scott Pilgrim Vs. The World: The Game has been something of a lost classic – celebrated on the Xbox 360 and PlayStation 3 as an outstanding Arcade-style brawler with great animation and a fantastic chiptune soundtrack, only for it to be mercilessly ripped from online storefronts and made unavailable to anyone wanting to see what the fuss was about. A decade later, UbiSoft is finally caving in to fan demands and bringing the game back in a feature-complete release. Don't miss out on it a second time!
1/21 – Tadpole Treble Encore (Trailer) (Metacritic Score: 82) – I missed this game in my original predictions (I think it wasn't announced until after the beginning of the month), but it would have been a clear game to name if I had seen it coming - both the PC and Wii U versions of this music-rhythm game received glowing Metacritic scores when it released on those platforms (90 and 85), and this re-release adds in even more content. Critics praised this game for its charm and fun gameplay. Definitely one to watch for if you're a music-rhythm fan.
1/26 – Atelier Ryza 2: Lost Legends & The Secret Fairy (Trailer) (Metacritic Score: 81) – The first Atelier Ryza was a big hit for the series, scoring 84 on Metacritic when it released on Nintendo Switch in 2019. It should come as little surprise that Koei Tecmo and developer Gust are revisiting these characters in a direct sequel, which will undoubtedly feature the same alchemy-focused JRPG gameplay the series is known for.
1/26 – Cyber Shadow (Trailer) (Metacritic Score: 84) – "Buzz Pick” - Cyber Shadow is a game being published, but not developed, by Yacht Club, the developer known for the Shovel Knight series of games. Still, it seems like they're pretty involved in its creation, and its classic retro style of Action-Platformer is right in their wheelhouse. And given how spectacularly good Shovel Knight was, it'd be foolish not to pay close attention to this game when it releases.
1/28 – Olija (Trailer) (Metacritic Score: 77) – I didn't name this game in my original predictions, but list it here for the sake of comprehensiveness. Critics praised this old-school-style Platformer for its story and atmosphere.
1/29 – Re:Zero –Starting Life in Another World- The Prophecy of the Throne (Trailer) – This visual novel comes from Spike Chunsoft, previously responsible for the popular Steins:Gate and Robotics;Notes visual novels. This game's fantasy-themed story focuses on a series of candidates to lead a nation, one of whom is an impostor that the game's protagonist is working to uncover.
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Anyway, that's what I could find for January 2021 on the Switch (yeah, not much, I know – January is usually a pretty slow month), but no doubt some of you have specific games you've got your eye on this next month as well. Please feel free to give a shout out to any game you feel deserves attention! :-)
submitted by CaspianX2 to NintendoSwitch [link] [comments]

What about the Future? -The disappearance of jetsetradio.live and the future of online pirate radio-

It's been about 4 days since jetsetradio.live was mysteriously taken down and hopefully I'm not jumping the gun in assuming that it may be gone for good, or at least for the time being, given what has been happening recently.
Like many others, I happened to stumble upon this site only a couple of months ago and instantly fell in love with it. It was like a dream I never knew I had: having a real life Jet Set Radio. The only game I had was JSRF back when I was like 10 and was still too young to really appreciate it the way I do now, but the site made me went to reconnect with the games again. I'm sure people have stories similar to mine, which only makes it clear to see how much of an impact JSRL had on the community. While there will still be fans for the games, with the site gone it now feels like there's a hole. Because of this I thought it was important to look back on the history of having a "real life" Jet Set Radio and the possible of a successor in the future. Keep in mind that I'm not really a veteran to the community or fandom, so if you have any other corrections or extra information feel free to comment.

jetsetrad.io

The first attempt of making a real life radio (afaik) was back around March of 2013 in the form of jetsetrad.io. It started out more as a blog dedicated to finding JSR related songs, but later allowed for songs to be streamed off the site. The "About" section says this:

Jet Set Radio?
Jet Set Radio Future and Jet Grind Radio are games which are known for their unique soundtrack. Unfortunately, due to the non-genre-specific nature of the music, people are often disappointed when they go to get more music like the songs they loved from the games – and simply cannot find it.
jetsetrad.io is all about giving the fans of the games’ soundtracks an opportunity to discover and listen to music which is similar to that of the Jet Set Radio pirate radio station in the games.
There's not much I could find about the guy who started it other then he was a fan of the series and that he went by the moniker "DJ Professor K". The site posted songs from both games and users would send over recommendations that would later be highlighted and added to the list. The last post was September 2015 and the site didn't go offline until sometime around May 2017.
(P.S. I eventually did find what I believe is the guy who first started jetsetrad.io. I'm not going to mention him by name since it looks like he has since moved on with other things in life and I don't want people to be bugging him about a website he made 7 years ago. If I had to guess I don't think he is the one behind the new jetsetrad.io, but who knows).

jetsetradio.live

According to Professor K himself, the story goes as follows:
"... One night in 2016, I was in a deep sleep. You know that movie Wayne's World 2? In my dream, a musical cherub with colored wings came to me and said "If you build it they will come... save the future." So... as soon as I woke up I put together a demo of what it could be like. I have some hobby knowledge of HTML5 and the first version of the website just played the soundtracks with different backgrounds flashing. You couldn't skip. There were no stations. No ticker. No chat. No wall (Source: videogamer.com)".
"Jet Set Radio Live started in January of 2016 when I woke up from a dream... in fact, you could argue I didn't start Jet Set Radio Live. It started itself. I just had the skills to whip up an idea of what it would look like in the modern world (Source: The DJ Behind The Real Jet Set Radio)"
Jetsetradio.live officially started on January 25th, 2016. As mentioned above, it was a pretty basic site with the only notable feature being a chatroom. You can find a rundown of how the early site looked in this video. It was not made by the same "Professor K" as the first site, however it did incorporate the song list that the first site made as a foundation and would later pass the torch as users began to migrate over. The site continued to be slowly updated until it eventually reached a stable.

What happened to Professor K?

Shortly after the site was made, a Twitter account was made under the handle @jetsetradiolive where the site owner continued his roleplay as "DJ Professor K". I wasn't a long time follower, but if you scroll through his earlier post you can see him retweeting any things relating to Jet Set Radio, obsessing over adult model Hitomi Tanaka, calling out SEGA about not making a sequel for JSR, and poking fun with series composer Hideki Naganuma, all while staying in character. I don't know if there was any drama in the past, but I believe the reason for his disappearance began when the COVID-19 pandemic hit. With the series of riots, political contention, and overall uncertainty about the future, naturally Professor K wasn't going to sit back and watch what he thinks could be the "Rokkaku" starting to take over. Maybe it was all an act, maybe he actually believed what he said, maybe he thought he could be some sort of activist and actually start a revolution, or maybe his own personal frustrations were leaking out. Whatever the reason is it's unclear and I'll leave it up to you to decide. The only thing that is clear is that things started to go downhill as the year went on.
On December 28th, 2020 Professor K sent out what seems to be a final message in his usual cryptic fashion. It's unclear what exactly caused this to happen, though in the days that followed he started to get into more arguments with people as more people began to call him out about some of the things he was retweeting and spreading. He could have did it out of spite or it's entirely possible that he was already thinking about leaving months ago, in any case it's all just speculation. Two weeks later on January 11th, 2021, the site displayed "404 Page Not Found" with Professor K still being silent.

What about the Future?

As of now, the site is still technically online. From what I can see the page is actually giving a fake error page however the page's source doesn't explain much either other than it's purposely redirecting to "google.com". You may be thinking that it would still be possible to access other files linked to the site, but it looks like those files may have been removed since they instead show a different "404 error" (ex. https://jetsetradio.live/radio/stations/classic/B.B.%20Rights%20-%20Funky%20Radio.mp3). The only link I've found that still work this one: https://jetsetradio.live/faq.txt. Also from what I could find, the site domain doesn't expire until 1/25/2021, which could mean if nothing is done until then the site could be gone for good.
As of now there doesn't seem to be any alternatives for jetsetradio.live, the only possible hope seems to be jetsetrad.io however nobody knows who is the one behind the site and if it will even come out. The only real clue I could find is that it was registered on 9/24/2020. One theory I could think of is that maybe it's actually JSRL's Professor K behind it given how much he talks about the FUTURE and how similar the site looks to JSRF's loading screen. Although I was only able find two mentions of him talking about jetsetrad.io and one being a comment from over 4 years ago and the other was a brief tweet about the site going down. It also could be possible that it's some completely random guy who only bought the domain as a joke much like lucar.io.
Back in August, I began to reflect on Professor K's words: "SAVE THE FUTURE". I don't really know what he meant by this, maybe it was just a nonsensical phrase that sounded cool, but I did began to think of what future I was trying to save. I really liked JSRL and how impressive each playlist was, so if there was a future that I wanted to save it would have been JSRL's, which is why I began to download each song. I've mentioned this before, but just in case I'll link it here again: https://archive.org/details/JSRL-station-08312020. In all honesty I wasn't expecting this to be needed so soon.
I've also started collecting whatever material I could find for JSRL over on GitHub:
Right now I have tons of wallpaper I saved from both his Twitter and whatever was saved to the Wayback Machine. Anyone is welcome to help contribute, make suggestions, or rehost what I have somewhere else. In terms of what couldn't be saved, it looks like the chat history is completely lost given how each message is saved and overwritten onto a single xml file, so the only way for it to be truly archived someone would have had to been constantly saving that page since the site started. Another thing that may be lost for good is the videos from JSRL TV. I was able to find the file link for each video earlier last month, however when I entered it all into my download manager it said the total dump would have been 70GB and I didn't have that much space to spare on my hard drive. In hindsight I should have just done one channel at a time and deleted the files after I uploaded them, but it's too late now. I did find his YouTube channel which had some of the bumps and I already downloaded them.

The next Professor K?

While he may not have been the official voice of the community, he did make a noticeable impact because of JSRL regardless of his shortcomings. Will he come back? Will someone become the next Professor K? Who knows. Worst case we end up with a situation of several people claiming to be the real Professor K. Either way, even if you just wanted to just host the radio and not necessarily be the next "Professor K" there's still some hurdles to overcome:
Hopefully with the files I and others were able to save we should at least have somewhat a starting ground to work with in rebuilding "Jet Set Radio Live" if needed.
Even though people may disagree about his behavior and character, I do have to applaud his dedication and love for Jet Set Radio by the fact he kept the site up for almost 5 years. In retrospect, maybe in some way Professor K really did failed to achieve his goal of "saving the future". Within the past 5 years of his time online, SEGA has still fail to re-release JSRF and Microsoft still hasn't added backwards compatibility support for JSRF despite knowing the Xbox One and Series X|S would greatly help the performance issues seen when playing it on the 360. The only real glimmer of hope we've had lately has been "Bomb Rush Cyberfunk" which isn't even made by SEGA but by fans inspired by JSR, and the slim possibility of something happening for JSRF's 20th anniversary in 2022.

Am I mad that things had to end this way? Of course, but complaining isn't going to help, what's done is done. All we can do now is look to the future and hopefully shape it into something better.
Update (1/25/2021): It looks like his Twitter has had more activity since the last I checked it. No new post yet, however he has been retweeting people's reactions about the site's "404" and disappearance. Is this just a bot or is this becoming more of a publicity stunt??? I guess we'll have to stay tuned and see what what the future holds.
Update #2 (1/27/2021): Is the Future coming sooner then we expected? I guess we'll find out come next month! https://twitter.com/jetsetradiolive/status/1354497386643648523?s=20
submitted by _SleepyLark_ to JetSetRadio [link] [comments]

can you play 360 games online on xbox one video

For a list of backward-compatible games for Xbox One, see the Backward Compatible Game Library.; To see if games you own are backward compatible, sign in at My games, then select Xbox 360.If a game shows as being Backward Compatible, you can play it on Xbox One. Play a digital Xbox 360 game on Xbox One. Compatible games may be either digital (without a physical media to insert) or disc-based. If your game is a digital title, turn on the Xbox One and navigate to the “My Games” section of your home screen. Scroll all the way to the right, where you’ll find the “Ready to Install” section. The Xbox One can play most Xbox 360 games, thanks to the backward compatibility features Microsoft built into the system. Many games from the original Xbox can also be played on the Xbox One ... You can enter the online world of Destiny, Grand Theft Auto V, Dragon Age: Inquisition, or Street Fighter IV, to name just a few. All you have to do is hop online with your Xbox 360 or Xbox One ... More than 300 Xbox 360 games are playable on Microsoft's latest system, from indie darlings such as Shadow Complex and Braid to huge hits such as Mass Effect and Borderlands. With system-link (if game supports the feature), you can play with others across Original Xbox, Xbox 360, Xbox One, Xbox One S , Xbox One X, Xbox Series X, and Xbox Series S consoles. There are no Xbox achievements for Original Xbox games because this functionality was not available on the Original Xbox at that time of its release. How to Install and Play an Xbox 360 Game on Your Xbox One. If you don’t have a game you want to play yet, there are two ways to get one. First, you can acquire a physical copy of the game. This can be either a new copy or a used copy, so you may be able to find a good deal on a website like eBay or Amazon (or at your local video game shop). Can you play Xbox 360 games on Xbox One? Yes, an Xbox One user can play games that are available on Xbox One itself, along with those launched on the Xbox 360, and even the original Xbox. This is because the Xbox One comes with a feature called backward compatibility.

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